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54 lines
1.7 KiB
ReStructuredText
54 lines
1.7 KiB
ReStructuredText
Connecting to Servers
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======================
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.. module:: network.connection
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Your primary dealings when connecting to a server will deal with the Connection class
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.. autoclass:: network.connection.Connection
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:members:
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Writing Packets
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~~~~~~~~~~~~~~~~~~~~
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The packet class uses a lot of magic to work, here is how to use them.
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Look up the particular packet you need to deal with, for my example let's go with the ``KeepAlivePacket``
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.. autoclass:: network.packets.KeepAlivePacket
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:undoc-members:
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:inherited-members:
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:exclude-members: read, write
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Pay close attention to the definition attribute, we're gonna be using that to assign values within the packet::
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packet = KeepAlivePacket()
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packet.keep_alive_id = random.randint(0, 5000)
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connection.write_packet(packet)
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and just like that, the packet will be written out to the server
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Listening for Certain Packets
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Let's look at how to listen for certain packets, the relevant method being
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.. automethod:: network.connection.Connection.register_packet_listener
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An example of this can be found in the ``start.py`` headless client, it is recreated here::
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connection = Connection(address, port, login_response)
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connection.connect()
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def print_chat(chat_packet):
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print "Position: " + str(chat_packet.position)
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print "Data: " + chat_packet.json_data
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from network.packets import ChatMessagePacket
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connection.register_packet_listener(print_chat, ChatMessagePacket)
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The field names ``position`` and ``json_data`` are inferred by again looking at the definition attribute as before
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.. autoclass:: network.packets.ChatMessagePacket
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:undoc-members:
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:inherited-members:
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:exclude-members: read, write |