pyCraft/docs/connecting.rst
2015-03-22 20:00:45 +05:00

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Connecting to Servers
======================
.. module:: network.connection
Your primary dealings when connecting to a server will deal with the Connection class
.. autoclass:: network.connection.Connection
:members:
Writing Packets
~~~~~~~~~~~~~~~~~~~~
The packet class uses a lot of magic to work, here is how to use them.
Look up the particular packet you need to deal with, for my example let's go with the ``KeepAlivePacket``
.. autoclass:: network.packets.KeepAlivePacket
:undoc-members:
:inherited-members:
:exclude-members: read, write
Pay close attention to the definition attribute, we're gonna be using that to assign values within the packet::
packet = KeepAlivePacket()
packet.keep_alive_id = random.randint(0, 5000)
connection.write_packet(packet)
and just like that, the packet will be written out to the server
Listening for Certain Packets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Let's look at how to listen for certain packets, the relevant method being
.. automethod:: network.connection.Connection.register_packet_listener
An example of this can be found in the ``start.py`` headless client, it is recreated here::
connection = Connection(address, port, login_response)
connection.connect()
def print_chat(chat_packet):
print "Position: " + str(chat_packet.position)
print "Data: " + chat_packet.json_data
from network.packets import ChatMessagePacket
connection.register_packet_listener(print_chat, ChatMessagePacket)
The field names ``position`` and ``json_data`` are inferred by again looking at the definition attribute as before
.. autoclass:: network.packets.ChatMessagePacket
:undoc-members:
:inherited-members:
:exclude-members: read, write