mirror of
https://github.com/ammaraskar/pyCraft.git
synced 2024-11-25 11:46:54 +01:00
7b1567c352
Improvements to the test suite: * List release version names and numbers in minecraft/__init__.py. * Make some tests, which previously ran for *all* protocol versions, run only for release protocol versions (to improve test performance). * Make some tests, which previously ran only for the latest protocol version, run for all release protocol versions (to improve coverage). * Print each protocol version being tested to the debug log, to help identify sources of errors. * Use the `nose-timer' plugin to show the run time of each test. Fix errors revealed by increased test coverage: * Fix: SoundEffectPacket.Pitch is not serialised correctly for early protocol versions. * Fix: handleExceptionTest finishes later than necessary because the test overrode an exception handler used internally by `_FakeServerTest', causing the server thread to time out after 4s. * Add support for multiple exception handlers in `Connection' (required for the above). Improvements to data descriptors: * Make syntax of property declarations more consistent/Pythonic. * Factor the definition of several aliasing properties into the utility methods `attribute_alias' and `multi_attribute_alias', which construct suitable data descriptors. * Define and use the named tuple `Direction' for (pitch, yaw) values.
446 lines
17 KiB
Python
446 lines
17 KiB
Python
from minecraft import SUPPORTED_MINECRAFT_VERSIONS
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from minecraft import SUPPORTED_PROTOCOL_VERSIONS
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from minecraft.networking.packets import clientbound, serverbound
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from minecraft.networking.connection import Connection
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from minecraft.exceptions import (
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VersionMismatch, LoginDisconnect, InvalidState, IgnorePacket
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)
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from minecraft.compat import unicode
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from . import fake_server
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import sys
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import re
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import io
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class ConnectTest(fake_server._FakeServerTest):
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def test_connect(self):
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self._test_connect()
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class client_handler_type(fake_server.FakeClientHandler):
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def handle_play_start(self):
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super(ConnectTest.client_handler_type, self).handle_play_start()
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self.write_packet(clientbound.play.KeepAlivePacket(
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keep_alive_id=1223334444))
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def handle_play_packet(self, packet):
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super(ConnectTest.client_handler_type, self) \
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.handle_play_packet(packet)
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if isinstance(packet, serverbound.play.KeepAlivePacket):
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assert packet.keep_alive_id == 1223334444
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raise fake_server.FakeServerDisconnect
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class ReconnectTest(ConnectTest):
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phase = 0
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def _start_client(self, client):
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def handle_login_disconnect(packet):
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if 'Please reconnect' in packet.json_data:
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# Override the default behaviour of raising a fatal exception.
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client.disconnect()
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client.connect()
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raise IgnorePacket
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client.register_packet_listener(
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handle_login_disconnect, clientbound.login.DisconnectPacket,
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early=True)
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def handle_play_disconnect(packet):
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if 'Please reconnect' in packet.json_data:
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client.connect()
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elif 'Test successful' in packet.json_data:
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raise fake_server.FakeServerTestSuccess
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client.register_packet_listener(
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handle_play_disconnect, clientbound.play.DisconnectPacket)
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client.connect()
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class client_handler_type(fake_server.FakeClientHandler):
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def handle_login(self, packet):
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if self.server.test_case.phase == 0:
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self.server.test_case.phase = 1
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raise fake_server.FakeServerDisconnect('Please reconnect (0).')
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super(ReconnectTest.client_handler_type, self).handle_login(packet)
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def handle_play_start(self):
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if self.server.test_case.phase == 1:
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self.server.test_case.phase = 2
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raise fake_server.FakeServerDisconnect('Please reconnect (1).')
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else:
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assert self.server.test_case.phase == 2
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raise fake_server.FakeServerDisconnect('Test successful (2).')
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class PingTest(ConnectTest):
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def _start_client(self, client):
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def handle_ping(latency_ms):
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assert 0 <= latency_ms < 60000
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raise fake_server.FakeServerTestSuccess
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client.status(handle_status=False, handle_ping=handle_ping)
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class StatusTest(ConnectTest):
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def _start_client(self, client):
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def handle_status(status_dict):
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assert status_dict['description'] == {'text': 'FakeServer'}
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raise fake_server.FakeServerTestSuccess
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client.status(handle_status=handle_status, handle_ping=False)
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class DefaultStatusTest(ConnectTest):
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def setUp(self):
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class FakeStdOut(io.BytesIO):
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def write(self, data):
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if isinstance(data, unicode):
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data = data.encode('utf8')
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super(FakeStdOut, self).write(data)
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sys.stdout, self.old_stdout = FakeStdOut(), sys.stdout
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def tearDown(self):
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sys.stdout, self.old_stdout = self.old_stdout, None
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def _start_client(self, client):
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def handle_exit():
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output = sys.stdout.getvalue()
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assert re.match(b'{.*}\\nPing: \\d+ ms\\n$', output), \
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'Invalid stdout contents: %r.' % output
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raise fake_server.FakeServerTestSuccess
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client.handle_exit = handle_exit
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client.status(handle_status=None, handle_ping=None)
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class ConnectCompressionLowTest(ConnectTest):
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compression_threshold = 0
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class ConnectCompressionHighTest(ConnectTest):
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compression_threshold = 256
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class AllowedVersionsTest(fake_server._FakeServerTest):
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versions = sorted(SUPPORTED_MINECRAFT_VERSIONS.items(), key=lambda p: p[1])
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versions = dict((versions[0], versions[len(versions)//2], versions[-1]))
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client_handler_type = ConnectTest.client_handler_type
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def test_with_version_names(self):
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for version, proto in AllowedVersionsTest.versions.items():
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client_versions = {
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v for (v, p) in SUPPORTED_MINECRAFT_VERSIONS.items()
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if p <= proto}
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self._test_connect(
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server_version=version, client_versions=client_versions)
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def test_with_protocol_numbers(self):
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for version, proto in AllowedVersionsTest.versions.items():
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client_versions = {
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p for (v, p) in SUPPORTED_MINECRAFT_VERSIONS.items()
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if p <= proto}
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self._test_connect(
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server_version=version, client_versions=client_versions)
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class LoginDisconnectTest(fake_server._FakeServerTest):
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def test_login_disconnect(self):
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with self.assertRaisesRegexp(LoginDisconnect, r'You are banned'):
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self._test_connect()
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class client_handler_type(fake_server.FakeClientHandler):
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def handle_login(self, login_start_packet):
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raise fake_server.FakeServerDisconnect('You are banned.')
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class ConnectTwiceTest(fake_server._FakeServerTest):
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def test_connect(self):
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with self.assertRaisesRegexp(InvalidState, 'existing connection'):
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self._test_connect()
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class client_handler_type(fake_server.FakeClientHandler):
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def handle_play_start(self):
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super(ConnectTwiceTest.client_handler_type, self) \
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.handle_play_start()
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raise fake_server.FakeServerDisconnect('Test complete.')
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def _start_client(self, client):
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client.connect()
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client.connect()
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class ConnectStatusTest(ConnectTwiceTest):
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def _start_client(self, client):
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client.connect()
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client.status()
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class LoginPluginTest(fake_server._FakeServerTest):
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class client_handler_type(fake_server.FakeClientHandler):
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def handle_login(self, login_start_packet):
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request = clientbound.login.PluginRequestPacket(
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message_id=1, channel='pyCraft:tests/fail', data=b'ignored')
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self.write_packet(request)
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response = self.read_packet()
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assert isinstance(response, serverbound.login.PluginResponsePacket)
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assert response.message_id == request.message_id
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assert response.successful is False
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assert response.data is None
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request = clientbound.login.PluginRequestPacket(
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message_id=2, channel='pyCraft:tests/echo', data=b'hello')
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self.write_packet(request)
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response = self.read_packet()
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assert isinstance(response, serverbound.login.PluginResponsePacket)
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assert response.message_id == request.message_id
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assert response.successful is True
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assert response.data == request.data
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super(LoginPluginTest.client_handler_type, self) \
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.handle_login(login_start_packet)
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def handle_play_start(self):
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super(LoginPluginTest.client_handler_type, self) \
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.handle_play_start()
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raise fake_server.FakeServerDisconnect
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def _start_client(self, client):
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def handle_plugin_request(packet):
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if packet.channel == 'pyCraft:tests/echo':
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client.write_packet(serverbound.login.PluginResponsePacket(
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message_id=packet.message_id, data=packet.data))
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raise IgnorePacket
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client.register_packet_listener(
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handle_plugin_request, clientbound.login.PluginRequestPacket,
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early=True)
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super(LoginPluginTest, self)._start_client(client)
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def test_login_plugin_messages(self):
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self._test_connect()
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class EarlyPacketListenerTest(ConnectTest):
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""" Early packet listeners should be called before ordinary ones, even when
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the early packet listener is registered afterwards.
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"""
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def _start_client(self, client):
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@client.listener(clientbound.play.JoinGamePacket)
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def handle_join(packet):
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assert early_handle_join.called, \
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'Ordinary listener called before early listener.'
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handle_join.called = True
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handle_join.called = False
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@client.listener(clientbound.play.JoinGamePacket, early=True)
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def early_handle_join(packet):
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early_handle_join.called = True
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early_handle_join.called = False
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@client.listener(clientbound.play.DisconnectPacket)
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def handle_disconnect(packet):
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assert early_handle_join.called, 'Early listener not called.'
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assert handle_join.called, 'Ordinary listener not called.'
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raise fake_server.FakeServerTestSuccess
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client.connect()
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class IgnorePacketTest(ConnectTest):
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""" Raising 'minecraft.networking.connection.IgnorePacket' from within a
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packet listener should prevent any subsequent packet listeners from
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being called, and, if the listener is early, should prevent the default
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behaviour from being triggered.
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"""
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def _start_client(self, client):
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keep_alive_ids_incoming = []
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keep_alive_ids_outgoing = []
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def handle_keep_alive_1(packet):
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keep_alive_ids_incoming.append(packet.keep_alive_id)
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if packet.keep_alive_id == 1:
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raise IgnorePacket
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client.register_packet_listener(
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handle_keep_alive_1, clientbound.play.KeepAlivePacket, early=True)
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def handle_keep_alive_2(packet):
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keep_alive_ids_incoming.append(packet.keep_alive_id)
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assert packet.keep_alive_id > 1
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if packet.keep_alive_id == 2:
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raise IgnorePacket
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client.register_packet_listener(
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handle_keep_alive_2, clientbound.play.KeepAlivePacket)
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def handle_keep_alive_3(packet):
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keep_alive_ids_incoming.append(packet.keep_alive_id)
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assert packet.keep_alive_id == 3
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client.register_packet_listener(
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handle_keep_alive_3, clientbound.play.KeepAlivePacket)
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def handle_outgoing_keep_alive_2(packet):
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keep_alive_ids_outgoing.append(packet.keep_alive_id)
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assert 2 <= packet.keep_alive_id <= 3
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if packet.keep_alive_id == 2:
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raise IgnorePacket
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client.register_packet_listener(
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handle_outgoing_keep_alive_2, serverbound.play.KeepAlivePacket,
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outgoing=True, early=True)
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def handle_outgoing_keep_alive_3(packet):
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keep_alive_ids_outgoing.append(packet.keep_alive_id)
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assert packet.keep_alive_id == 3
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raise IgnorePacket
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client.register_packet_listener(
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handle_outgoing_keep_alive_3, serverbound.play.KeepAlivePacket,
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outgoing=True)
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def handle_outgoing_keep_alive_none(packet):
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keep_alive_ids_outgoing.append(packet.keep_alive_id)
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assert False
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client.register_packet_listener(
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handle_outgoing_keep_alive_none, serverbound.play.KeepAlivePacket,
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outgoing=True)
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def handle_disconnect(packet):
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assert keep_alive_ids_incoming == [1, 2, 2, 3, 3, 3], \
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'Incoming keep-alive IDs %r != %r' % \
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(keep_alive_ids_incoming, [1, 2, 2, 3, 3, 3])
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assert keep_alive_ids_outgoing == [2, 3, 3], \
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'Outgoing keep-alive IDs %r != %r' % \
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(keep_alive_ids_incoming, [2, 3, 3])
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client.register_packet_listener(
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handle_disconnect, clientbound.play.DisconnectPacket)
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client.connect()
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class client_handler_type(fake_server.FakeClientHandler):
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__slots__ = '_keep_alive_ids_returned'
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def __init__(self, *args, **kwds):
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super(IgnorePacketTest.client_handler_type, self).__init__(
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*args, **kwds)
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self._keep_alive_ids_returned = []
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def handle_play_start(self):
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super(IgnorePacketTest.client_handler_type, self)\
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.handle_play_start()
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self.write_packet(clientbound.play.KeepAlivePacket(
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keep_alive_id=1))
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self.write_packet(clientbound.play.KeepAlivePacket(
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keep_alive_id=2))
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self.write_packet(clientbound.play.KeepAlivePacket(
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keep_alive_id=3))
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self.handle_play_server_disconnect('Test complete.')
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def handle_play_packet(self, packet):
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super(IgnorePacketTest.client_handler_type, self) \
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.handle_play_packet(packet)
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if isinstance(packet, serverbound.play.KeepAlivePacket):
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self._keep_alive_ids_returned.append(packet.keep_alive_id)
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def handle_play_client_disconnect(self):
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assert self._keep_alive_ids_returned == [3], \
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'Returned keep-alive IDs %r != %r' % \
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(self._keep_alive_ids_returned, [3])
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raise fake_server.FakeServerTestSuccess
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class HandleExceptionTest(ConnectTest):
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ignore_extra_exceptions = True
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def _start_client(self, client):
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message = 'Min skoldpadda ar inte snabb, men den ar en skoldpadda.'
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@client.listener(clientbound.login.LoginSuccessPacket)
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def handle_login_success(_packet):
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raise Exception(message)
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@client.exception_handler()
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def handle_exception(exc, _exc_info):
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assert isinstance(exc, Exception) and exc.args == (message,)
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raise fake_server.FakeServerTestSuccess
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client.connect()
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class VersionNegotiationEdgeCases(fake_server._FakeServerTest):
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lowest_version = min(SUPPORTED_PROTOCOL_VERSIONS)
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highest_version = max(SUPPORTED_PROTOCOL_VERSIONS)
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impossible_version = highest_version + 1
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def test_client_protocol_unsupported(self):
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self._test_client_protocol(version=self.impossible_version)
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def test_client_protocol_unknown(self):
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self._test_client_protocol(version='surprise me!')
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def test_client_protocol_invalid(self):
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self._test_client_protocol(version=object())
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def _test_client_protocol(self, version):
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with self.assertRaisesRegexp(ValueError, 'Unsupported version'):
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self._test_connect(client_versions={version})
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def test_server_protocol_unsupported(self, client_versions=None):
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with self.assertRaisesRegexp(VersionMismatch, 'not supported'):
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self._test_connect(client_versions=client_versions,
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server_version=self.impossible_version)
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def test_server_protocol_unsupported_direct(self):
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self.test_server_protocol_unsupported({self.highest_version})
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def test_server_protocol_disallowed(self, client_versions=None):
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if client_versions is None:
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client_versions = set(SUPPORTED_PROTOCOL_VERSIONS) \
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- {self.highest_version}
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with self.assertRaisesRegexp(VersionMismatch, 'not allowed'):
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self._test_connect(client_versions={self.lowest_version},
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server_version=self.highest_version)
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def test_server_protocol_disallowed_direct(self):
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self.test_server_protocol_disallowed({self.lowest_version})
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def test_default_protocol_version(self, status_response=None):
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if status_response is None:
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status_response = '{"description": {"text": "FakeServer"}}'
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class ClientHandler(fake_server.FakeClientHandler):
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def handle_status(self, request_packet):
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packet = clientbound.status.ResponsePacket()
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packet.json_response = status_response
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self.write_packet(packet)
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def handle_play_start(self):
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super(ClientHandler, self).handle_play_start()
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raise fake_server.FakeServerDisconnect('Test complete.')
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def make_connection(*args, **kwds):
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kwds['initial_version'] = self.lowest_version
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return Connection(*args, **kwds)
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self._test_connect(server_version=self.lowest_version,
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client_handler_type=ClientHandler,
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connection_type=make_connection)
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def test_default_protocol_version_empty(self):
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with self.assertRaisesRegexp(IOError, 'Invalid server status'):
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self.test_default_protocol_version(status_response='{}')
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def test_default_protocol_version_eof(self):
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class ClientHandler(fake_server.FakeClientHandler):
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def handle_status(self, request_packet):
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raise fake_server.FakeServerDisconnect(
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'Refusing to handle status request, for test purposes.')
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def handle_play_start(self):
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super(ClientHandler, self).handle_play_start()
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raise fake_server.FakeServerDisconnect('Test complete.')
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def make_connection(*args, **kwds):
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kwds['initial_version'] = self.lowest_version
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return Connection(*args, **kwds)
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self._test_connect(server_version=self.lowest_version,
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client_handler_type=ClientHandler,
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connection_type=make_connection)
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