mirror of
https://github.com/ammaraskar/pyCraft.git
synced 2024-12-04 16:13:26 +01:00
233 lines
6.2 KiB
Python
233 lines
6.2 KiB
Python
import re
|
|
import time
|
|
import asyncio
|
|
from concurrent.futures.thread import ThreadPoolExecutor
|
|
|
|
from minecraft import authentication
|
|
from minecraft.exceptions import YggdrasilError
|
|
from minecraft.networking.connection import Connection
|
|
from minecraft.networking.packets import serverbound, clientbound
|
|
|
|
from Parsers import DefaultParser
|
|
|
|
|
|
class Player:
|
|
"""
|
|
A class built to handle all required actions to maintain:
|
|
- Gaining auth tokens, and connecting to online minecraft servers.
|
|
- Clientbound chat
|
|
- Serverbound chat
|
|
|
|
Warnings
|
|
--------
|
|
This class explicitly expects a username & password, then expects to
|
|
be able to connect to a server in online mode.
|
|
If you wish to add different functionality please
|
|
"""
|
|
|
|
def __init__(self, username, password, *, admins=None):
|
|
"""
|
|
Initialize things such as kickout, admins and auth
|
|
|
|
Parameters
|
|
----------
|
|
username : String
|
|
Used for authentication
|
|
password : String
|
|
Used for authentication
|
|
admins : list, optional
|
|
The minecraft accounts to auto accept tpa's requests from
|
|
|
|
Raises
|
|
------
|
|
YggdrasilError : minecraft.exceptions
|
|
Username or Password was incorrect
|
|
|
|
"""
|
|
self.kickout = False
|
|
self.admins = [] if admins is None else admins
|
|
|
|
self.auth_token = authentication.AuthenticationToken()
|
|
self.auth_token.authenticate(username, password)
|
|
|
|
def Parser(self, data):
|
|
"""
|
|
Converts the chat packet received from the server
|
|
into human readable strings
|
|
|
|
Parameters
|
|
----------
|
|
data : JSON
|
|
The chat data json receive from the server
|
|
|
|
Returns
|
|
-------
|
|
message : String
|
|
The text received from the server in human readable form
|
|
|
|
"""
|
|
message = DefaultParser(data) # This is where you would call other parsers
|
|
|
|
if not message:
|
|
return False
|
|
|
|
if "teleport" in message.lower():
|
|
self.HandleTpa(message)
|
|
|
|
return message
|
|
|
|
def HandleTpa(self, message):
|
|
"""
|
|
Using the given message, figure out whether or not to accept the tpa
|
|
|
|
Parameters
|
|
----------
|
|
message : String
|
|
The current chat, where 'tpa' was found in message.lower()
|
|
|
|
"""
|
|
try:
|
|
found = re.search(
|
|
"(.+?) has requested that you teleport to them.", message
|
|
).group(1)
|
|
if found in self.admins:
|
|
self.SendChat("/tpyes")
|
|
return
|
|
except AttributeError:
|
|
pass
|
|
|
|
try:
|
|
found = re.search("(.+?) has requested to teleport to you.", message).group(
|
|
1
|
|
)
|
|
if found in self.admins:
|
|
self.SendChat("/tpyes")
|
|
return
|
|
except AttributeError:
|
|
pass
|
|
|
|
def SendChat(self, msg):
|
|
"""
|
|
Send a given message to the server
|
|
|
|
Parameters
|
|
----------
|
|
msg : String
|
|
The message to send to the server
|
|
|
|
"""
|
|
msg = str(msg)
|
|
if len(msg) > 0:
|
|
packet = serverbound.play.ChatPacket()
|
|
packet.message = msg
|
|
self.connection.write_packet(packet)
|
|
|
|
def ReceiveChat(self, chat_packet):
|
|
"""
|
|
The listener for ClientboundChatPackets
|
|
|
|
Parameters
|
|
----------
|
|
chat_packet : ClientboundChatPacket
|
|
The incoming chat packet
|
|
chat_packet.json : JSON
|
|
The chat packet to pass of to our Parser for handling
|
|
|
|
"""
|
|
message = self.Parser(chat_packet.json_data)
|
|
if not message:
|
|
# This means our Parser failed lol
|
|
print("Parser failed")
|
|
return
|
|
|
|
print(message)
|
|
|
|
def SetServer(self, ip, port=25565, handler=None):
|
|
"""
|
|
Sets the server, ready for connection
|
|
|
|
Parameters
|
|
----------
|
|
ip : str
|
|
The server to connect to
|
|
port : int, optional
|
|
The port to connect on
|
|
handler : Function pointer, optional
|
|
Points to the function used to handle Clientbound chat packets
|
|
|
|
"""
|
|
handler = handler or self.ReceiveChat
|
|
|
|
self.ip = ip
|
|
self.port = port
|
|
self.connection = Connection(
|
|
ip, port, auth_token=self.auth_token, handle_exception=print
|
|
)
|
|
|
|
self.connection.register_packet_listener(
|
|
handler, clientbound.play.ChatMessagePacket
|
|
)
|
|
|
|
self.connection.exception_handler(print)
|
|
|
|
def Connect(self):
|
|
"""
|
|
Actually connect to the server for this player and maintain said connection
|
|
|
|
"""
|
|
self.connection.connect()
|
|
|
|
print(f"Connected to server with: {self.auth_token.username}")
|
|
|
|
count = 0
|
|
while True:
|
|
time.sleep(1)
|
|
count += 1
|
|
if self.kickout:
|
|
break
|
|
elif count == 50:
|
|
break
|
|
|
|
def Disconnect(self):
|
|
"""
|
|
In order to disconnect the client, and break the blocking loop
|
|
this method must be called
|
|
|
|
"""
|
|
self.kickout = True
|
|
self.connection.disconnect()
|
|
|
|
|
|
async def Main():
|
|
try:
|
|
player = Player("Account Email/Username", "Account Password")
|
|
except YggdrasilError as e:
|
|
# Authentication Error
|
|
print("Incorrect Login", e)
|
|
return
|
|
|
|
player.SetServer("Server to connect to.")
|
|
|
|
# We do this to ensure it is non blocking as Connect() is a
|
|
# forever loop used to maintain a connection to a server
|
|
executor = ThreadPoolExecutor()
|
|
executor.submit(player.Connect)
|
|
|
|
# Forever do things unless the user wants us to logout
|
|
while True:
|
|
message = input("What should I do/say?\n")
|
|
|
|
# Disconnect the client from the server before finishing everything up
|
|
if message.lower() in ["logout", "disconnected", "exit"]:
|
|
player.Disconnect()
|
|
print("Disconnected")
|
|
return
|
|
|
|
# Send the message to the server via the player
|
|
player.SendChat(message)
|
|
|
|
|
|
# Simply run our program
|
|
if __name__ == "__main__":
|
|
asyncio.run(Main())
|