mirror of
https://github.com/ammaraskar/pyCraft.git
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322 lines
11 KiB
Python
322 lines
11 KiB
Python
from __future__ import print_function
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from minecraft import SUPPORTED_MINECRAFT_VERSIONS
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from minecraft.networking import connection
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from minecraft.networking import types
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from minecraft.networking import packets
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from future.utils import raise_
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import unittest
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import threading
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import logging
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import socket
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import json
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import sys
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VERSIONS = sorted(SUPPORTED_MINECRAFT_VERSIONS.items(), key=lambda i: i[1])
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THREAD_TIMEOUT_S = 5
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class _ConnectTest(unittest.TestCase):
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def _test_connect(self, client_version=None, server_version=None):
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server = FakeServer(minecraft_version=server_version)
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addr, port = server.listen_socket.getsockname()
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cond = threading.Condition()
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def handle_client_exception(exc, exc_info):
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with cond:
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cond.exc_info = exc_info
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cond.notify_all()
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def client_write(packet, *args, **kwds):
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def packet_write(*args, **kwds):
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logging.debug('[C-> ] %s' % packet)
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return real_packet_write(*args, **kwds)
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real_packet_write = packet.write
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packet.write = packet_write
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return real_client_write(packet, *args, **kwds)
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def client_react(packet, *args, **kwds):
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logging.debug('[ ->C] %s' % packet)
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return real_client_react(packet, *args, **kwds)
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client = connection.Connection(
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addr, port, username='User', initial_version=client_version,
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handle_exception=handle_client_exception)
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real_client_react = client._react
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real_client_write = client.write_packet
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client.write_packet = client_write
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client._react = client_react
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try:
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with cond:
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server_thread = threading.Thread(
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name='_ConnectTest server',
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target=self._test_connect_server,
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args=(server, cond))
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server_thread.daemon = True
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server_thread.start()
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self._test_connect_client(client, cond)
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cond.exc_info = Ellipsis
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cond.wait(THREAD_TIMEOUT_S)
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if cond.exc_info is Ellipsis:
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self.fail('Timed out.')
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elif cond.exc_info is not None:
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raise_(*cond.exc_info)
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finally:
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# Wait for all threads to exit.
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for thread in server_thread, client.networking_thread:
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if thread is not None and thread.is_alive():
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thread.join(THREAD_TIMEOUT_S)
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if thread is not None and thread.is_alive():
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if cond.exc_info is None:
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self.fail('Thread "%s" timed out.' % thread.name)
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else:
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# Keep the earlier exception, if there is one.
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break
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def _test_connect_client(self, client, cond):
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client.connect()
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def _test_connect_server(self, server, cond):
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try:
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server.run()
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exc_info = None
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except:
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exc_info = sys.exc_info()
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with cond:
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cond.exc_info = exc_info
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cond.notify_all()
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class ConnectOldToOldTest(_ConnectTest):
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def runTest(self):
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self._test_connect(VERSIONS[0][1], VERSIONS[0][0])
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class ConnectOldToNewTest(_ConnectTest):
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def runTest(self):
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self._test_connect(VERSIONS[0][1], VERSIONS[-1][0])
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class ConnectNewToOldTest(_ConnectTest):
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def runTest(self):
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self._test_connect(VERSIONS[-1][1], VERSIONS[0][0])
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class ConnectNewToNewTest(_ConnectTest):
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def runTest(self):
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self._test_connect(VERSIONS[-1][1], VERSIONS[-1][0])
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class PingTest(_ConnectTest):
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def runTest(self):
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self._test_connect()
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def _test_connect_client(self, client, cond):
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def handle_ping(latency_ms):
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assert 0 <= latency_ms < 60000
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with cond:
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cond.exc_info = None
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cond.notify_all()
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client.status(handle_status=False, handle_ping=handle_ping)
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def _test_connect_server(self, server, cond):
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try:
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server.continue_after_status = False
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server.run()
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except:
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with cond:
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cond.exc_info = sys.exc_info()
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cond.notify_all()
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class FakeServer(threading.Thread):
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__slots__ = 'context', 'minecraft_version', 'listen_socket', \
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'packets_login', 'packets_playing', 'packets_status', \
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'packets',
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def __init__(self, minecraft_version=None, continue_after_status=True):
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if minecraft_version is None:
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minecraft_version = VERSIONS[-1][0]
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self.minecraft_version = minecraft_version
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self.continue_after_status = continue_after_status
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protocol_version = SUPPORTED_MINECRAFT_VERSIONS[minecraft_version]
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self.context = connection.ConnectionContext(
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protocol_version=protocol_version)
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self.packets_handshake = {
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p.get_id(self.context): p for p in
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packets.state_handshake_serverbound(self.context)}
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self.packets_login = {
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p.get_id(self.context): p for p in
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packets.state_login_serverbound(self.context)}
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self.packets_playing = {
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p.get_id(self.context): p for p in
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packets.state_playing_serverbound(self.context)}
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self.packets_status = {
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p.get_id(self.context): p for p in
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packets.state_status_serverbound(self.context)}
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self.listen_socket = socket.socket()
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self.listen_socket.bind(('0.0.0.0', 0))
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self.listen_socket.listen(0)
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super(FakeServer, self).__init__()
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def run(self):
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try:
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self.run_accept()
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finally:
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self.listen_socket.close()
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def run_accept(self):
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running = True
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while running:
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client_socket, addr = self.listen_socket.accept()
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logging.debug('[ ++ ] Client %s connected to server.' % (addr,))
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client_file = client_socket.makefile('rb', 0)
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try:
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running = self.run_handshake(client_socket, client_file)
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except:
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raise
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else:
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client_socket.shutdown(socket.SHUT_RDWR)
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logging.debug('[ -- ] Client %s disconnected.' % (addr,))
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finally:
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client_socket.close()
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client_file.close()
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def run_handshake(self, client_socket, client_file):
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self.packets = self.packets_handshake
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packet = self.read_packet_filtered(client_file)
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assert isinstance(packet, packets.HandShakePacket)
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if packet.next_state == 1:
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return self.run_handshake_status(
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packet, client_socket, client_file)
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elif packet.next_state == 2:
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return self.run_handshake_play(
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packet, client_socket, client_file)
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else:
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raise AssertionError('Unknown state: %s' % packet.next_state)
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def run_handshake_status(self, packet, client_socket, client_file):
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self.run_status(client_socket, client_file)
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return self.continue_after_status
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def run_handshake_play(self, packet, client_socket, client_file):
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if packet.protocol_version == self.context.protocol_version:
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self.run_login(client_socket, client_file)
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else:
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if packet.protocol_version < self.context.protocol_version:
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msg = 'Outdated client! Please use %s' \
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% self.minecraft_version
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else:
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msg = "Outdated server! I'm still on %s" \
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% self.minecraft_version
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packet = packets.DisconnectPacket(
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self.context, json_data=json.dumps({'text': msg}))
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self.write_packet(packet, client_socket)
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return True
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def run_login(self, client_socket, client_file):
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self.packets = self.packets_login
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packet = self.read_packet_filtered(client_file)
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assert isinstance(packet, packets.LoginStartPacket)
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packet = packets.LoginSuccessPacket(
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self.context, UUID='{fake uuid}', Username=packet.name)
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self.write_packet(packet, client_socket)
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self.run_playing(client_socket, client_file)
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def run_playing(self, client_socket, client_file):
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self.packets = self.packets_playing
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packet = packets.JoinGamePacket(
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self.context, entity_id=0, game_mode=0, dimension=0, difficulty=2,
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max_players=1, level_type='default', reduced_debug_info=False)
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self.write_packet(packet, client_socket)
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keep_alive_id = 1076048782
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packet = packets.KeepAlivePacketClientbound(
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self.context, keep_alive_id=keep_alive_id)
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self.write_packet(packet, client_socket)
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packet = self.read_packet_filtered(client_file)
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assert isinstance(packet, packets.KeepAlivePacketServerbound)
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assert packet.keep_alive_id == keep_alive_id
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packet = packets.DisconnectPacketPlayState(
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self.context, json_data=json.dumps({'text': 'Test complete.'}))
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self.write_packet(packet, client_socket)
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return False
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def run_status(self, client_socket, client_file):
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self.packets = self.packets_status
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packet = self.read_packet(client_file)
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assert isinstance(packet, packets.RequestPacket)
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packet = packets.ResponsePacket(self.context)
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packet.json_response = json.dumps({
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'version': {
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'name': self.minecraft_version,
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'protocol': self.context.protocol_version},
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'players': {
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'max': 1,
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'online': 0,
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'sample': []},
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'description': {
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'text': 'FakeServer'}})
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self.write_packet(packet, client_socket)
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try:
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packet = self.read_packet(client_file)
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except EOFError:
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return False
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assert isinstance(packet, packets.PingPacket)
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res_packet = packets.PingPacketResponse(self.context)
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res_packet.time = packet.time
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self.write_packet(res_packet, client_socket)
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return False
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def read_packet_filtered(self, client_file):
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while True:
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packet = self.read_packet(client_file)
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if isinstance(packet, packets.PositionAndLookPacket):
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continue
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if isinstance(packet, packets.AnimationPacketServerbound):
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continue
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return packet
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def read_packet(self, client_file):
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buffer = self.read_packet_buffer(client_file)
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packet_id = types.VarInt.read(buffer)
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if packet_id in self.packets:
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packet = self.packets[packet_id](self.context)
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packet.read(buffer)
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else:
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packet = packets.Packet(self.context, id=packet_id)
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logging.debug('[ ->S] %s' % packet)
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return packet
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def read_packet_buffer(self, client_file):
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length = types.VarInt.read(client_file)
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buffer = packets.PacketBuffer()
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while len(buffer.get_writable()) < length:
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buffer.send(client_file.read(length - len(buffer.get_writable())))
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buffer.reset_cursor()
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return buffer
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def write_packet(self, packet, client_socket):
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packet.write(client_socket)
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logging.debug('[S-> ] %s' % packet)
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