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adc8d15ddc
Add clientbound.login.PluginRequestPacket and serverbound.login.PluginResponsePacket.
69 lines
2.5 KiB
Python
69 lines
2.5 KiB
Python
from minecraft.networking.types import Vector, Float, Byte, Integer
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from minecraft.networking.packets import Packet
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class ExplosionPacket(Packet):
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@staticmethod
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def get_id(context):
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return 0x1E if context.protocol_version >= 389 else \
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0x1D if context.protocol_version >= 345 else \
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0x1C if context.protocol_version >= 332 else \
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0x1D if context.protocol_version >= 318 else \
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0x1C if context.protocol_version >= 80 else \
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0x1B if context.protocol_version >= 67 else \
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0x27
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packet_name = 'explosion'
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class Record(Vector):
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__slots__ = ()
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@property
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def position(self):
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return Vector(self.x, self.y, self.x)
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@position.setter
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def position(self, new_position):
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self.x, self.y, self.z = new_position
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@property
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def player_motion(self):
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return Vector(self.player_motion_x, self.player_motion_y,
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self.player_motion_z)
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@player_motion.setter
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def player_motion(self, new_player_motion):
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self.player_motion_x, self.player_motion_y, self.player_motion_z \
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= new_player_motion
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def read(self, file_object):
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self.x = Float.read(file_object)
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self.y = Float.read(file_object)
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self.z = Float.read(file_object)
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self.radius = Float.read(file_object)
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records_count = Integer.read(file_object)
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self.records = []
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for i in range(records_count):
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rec_x = Byte.read(file_object)
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rec_y = Byte.read(file_object)
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rec_z = Byte.read(file_object)
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record = ExplosionPacket.Record(rec_x, rec_y, rec_z)
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self.records.append(record)
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self.player_motion_x = Float.read(file_object)
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self.player_motion_y = Float.read(file_object)
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self.player_motion_z = Float.read(file_object)
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def write_fields(self, packet_buffer):
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Float.send(self.x, packet_buffer)
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Float.send(self.y, packet_buffer)
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Float.send(self.z, packet_buffer)
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Float.send(self.radius, packet_buffer)
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Integer.send(len(self.records), packet_buffer)
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for record in self.records:
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Byte.send(record.x, packet_buffer)
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Byte.send(record.y, packet_buffer)
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Byte.send(record.z, packet_buffer)
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Float.send(self.player_motion_x, packet_buffer)
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Float.send(self.player_motion_y, packet_buffer)
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Float.send(self.player_motion_z, packet_buffer)
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