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https://github.com/ammaraskar/pyCraft.git
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e9f095de42
Improve Packet string representation.
80 lines
4.0 KiB
Python
80 lines
4.0 KiB
Python
import unittest
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from minecraft.networking import packets
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from minecraft.networking.packets import clientbound
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from minecraft.networking.packets import serverbound
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class LegacyPacketNamesTest(unittest.TestCase):
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def test_legacy_packets_equal_current_packets(self):
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self.assertEqual(packets.KeepAlivePacket,
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packets.AbstractKeepAlivePacket)
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self.assertEqual(packets.state_handshake_clientbound,
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clientbound.handshake.get_packets)
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self.assertEqual(packets.HandShakePacket,
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serverbound.handshake.HandShakePacket)
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self.assertEqual(packets.state_handshake_serverbound,
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serverbound.handshake.get_packets)
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self.assertEqual(packets.ResponsePacket,
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clientbound.status.ResponsePacket)
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self.assertEqual(packets.PingPacketResponse,
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clientbound.status.PingResponsePacket)
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self.assertEqual(packets.state_status_clientbound,
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clientbound.status.get_packets)
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self.assertEqual(packets.RequestPacket,
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serverbound.status.RequestPacket)
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self.assertEqual(packets.PingPacket,
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serverbound.status.PingPacket)
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self.assertEqual(packets.state_status_serverbound,
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serverbound.status.get_packets)
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self.assertEqual(packets.DisconnectPacket,
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clientbound.login.DisconnectPacket)
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self.assertEqual(packets.EncryptionRequestPacket,
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clientbound.login.EncryptionRequestPacket)
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self.assertEqual(packets.LoginSuccessPacket,
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clientbound.login.LoginSuccessPacket)
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self.assertEqual(packets.SetCompressionPacket,
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clientbound.login.SetCompressionPacket)
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self.assertEqual(packets.state_login_clientbound,
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clientbound.login.get_packets)
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self.assertEqual(packets.LoginStartPacket,
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serverbound.login.LoginStartPacket)
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self.assertEqual(packets.EncryptionResponsePacket,
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serverbound.login.EncryptionResponsePacket)
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self.assertEqual(packets.state_login_serverbound,
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serverbound.login.get_packets)
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self.assertEqual(packets.KeepAlivePacketClientbound,
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clientbound.play.KeepAlivePacket)
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self.assertEqual(packets.KeepAlivePacketServerbound,
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serverbound.play.KeepAlivePacket)
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self.assertEqual(packets.JoinGamePacket,
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clientbound.play.JoinGamePacket)
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self.assertEqual(packets.ChatMessagePacket,
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clientbound.play.ChatMessagePacket)
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self.assertEqual(packets.PlayerPositionAndLookPacket,
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clientbound.play.PlayerPositionAndLookPacket)
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self.assertEqual(packets.DisconnectPacketPlayState,
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clientbound.play.DisconnectPacket)
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self.assertEqual(packets.SetCompressionPacketPlayState,
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clientbound.play.SetCompressionPacket)
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self.assertEqual(packets.PlayerListItemPacket,
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clientbound.play.PlayerListItemPacket)
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self.assertEqual(packets.MapPacket,
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clientbound.play.MapPacket)
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self.assertEqual(packets.state_playing_clientbound,
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clientbound.play.get_packets)
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self.assertEqual(packets.ChatPacket,
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serverbound.play.ChatPacket)
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self.assertEqual(packets.PositionAndLookPacket,
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serverbound.play.PositionAndLookPacket)
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self.assertEqual(packets.TeleportConfirmPacket,
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serverbound.play.TeleportConfirmPacket)
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self.assertEqual(packets.AnimationPacketServerbound,
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serverbound.play.AnimationPacket)
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self.assertEqual(packets.state_playing_serverbound,
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serverbound.play.get_packets)
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