pyCraft/tests/test_backward_compatible.py
joo e9f095de42 Add ClientSettingsPacket and PluginMessagePacket.
Improve Packet string representation.
2017-08-24 05:49:32 +01:00

80 lines
4.0 KiB
Python

import unittest
from minecraft.networking import packets
from minecraft.networking.packets import clientbound
from minecraft.networking.packets import serverbound
class LegacyPacketNamesTest(unittest.TestCase):
def test_legacy_packets_equal_current_packets(self):
self.assertEqual(packets.KeepAlivePacket,
packets.AbstractKeepAlivePacket)
self.assertEqual(packets.state_handshake_clientbound,
clientbound.handshake.get_packets)
self.assertEqual(packets.HandShakePacket,
serverbound.handshake.HandShakePacket)
self.assertEqual(packets.state_handshake_serverbound,
serverbound.handshake.get_packets)
self.assertEqual(packets.ResponsePacket,
clientbound.status.ResponsePacket)
self.assertEqual(packets.PingPacketResponse,
clientbound.status.PingResponsePacket)
self.assertEqual(packets.state_status_clientbound,
clientbound.status.get_packets)
self.assertEqual(packets.RequestPacket,
serverbound.status.RequestPacket)
self.assertEqual(packets.PingPacket,
serverbound.status.PingPacket)
self.assertEqual(packets.state_status_serverbound,
serverbound.status.get_packets)
self.assertEqual(packets.DisconnectPacket,
clientbound.login.DisconnectPacket)
self.assertEqual(packets.EncryptionRequestPacket,
clientbound.login.EncryptionRequestPacket)
self.assertEqual(packets.LoginSuccessPacket,
clientbound.login.LoginSuccessPacket)
self.assertEqual(packets.SetCompressionPacket,
clientbound.login.SetCompressionPacket)
self.assertEqual(packets.state_login_clientbound,
clientbound.login.get_packets)
self.assertEqual(packets.LoginStartPacket,
serverbound.login.LoginStartPacket)
self.assertEqual(packets.EncryptionResponsePacket,
serverbound.login.EncryptionResponsePacket)
self.assertEqual(packets.state_login_serverbound,
serverbound.login.get_packets)
self.assertEqual(packets.KeepAlivePacketClientbound,
clientbound.play.KeepAlivePacket)
self.assertEqual(packets.KeepAlivePacketServerbound,
serverbound.play.KeepAlivePacket)
self.assertEqual(packets.JoinGamePacket,
clientbound.play.JoinGamePacket)
self.assertEqual(packets.ChatMessagePacket,
clientbound.play.ChatMessagePacket)
self.assertEqual(packets.PlayerPositionAndLookPacket,
clientbound.play.PlayerPositionAndLookPacket)
self.assertEqual(packets.DisconnectPacketPlayState,
clientbound.play.DisconnectPacket)
self.assertEqual(packets.SetCompressionPacketPlayState,
clientbound.play.SetCompressionPacket)
self.assertEqual(packets.PlayerListItemPacket,
clientbound.play.PlayerListItemPacket)
self.assertEqual(packets.MapPacket,
clientbound.play.MapPacket)
self.assertEqual(packets.state_playing_clientbound,
clientbound.play.get_packets)
self.assertEqual(packets.ChatPacket,
serverbound.play.ChatPacket)
self.assertEqual(packets.PositionAndLookPacket,
serverbound.play.PositionAndLookPacket)
self.assertEqual(packets.TeleportConfirmPacket,
serverbound.play.TeleportConfirmPacket)
self.assertEqual(packets.AnimationPacketServerbound,
serverbound.play.AnimationPacket)
self.assertEqual(packets.state_playing_serverbound,
serverbound.play.get_packets)