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https://github.com/ammaraskar/pyCraft.git
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192 lines
7.6 KiB
Python
192 lines
7.6 KiB
Python
from minecraft import SUPPORTED_MINECRAFT_VERSIONS
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from minecraft.networking.packets import clientbound, serverbound
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from minecraft.networking.connection import IgnorePacket
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from . import fake_server
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class ConnectTest(fake_server._FakeServerTest):
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def test_connect(self):
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self._test_connect()
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class client_handler_type(fake_server.FakeClientHandler):
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def handle_play_start(self):
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super(ConnectTest.client_handler_type, self).handle_play_start()
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self.write_packet(clientbound.play.KeepAlivePacket(
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keep_alive_id=1223334444))
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def handle_play_packet(self, packet):
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super(ConnectTest.client_handler_type, self) \
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.handle_play_packet(packet)
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if isinstance(packet, serverbound.play.KeepAlivePacket):
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assert packet.keep_alive_id == 1223334444
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raise fake_server.FakeServerDisconnect
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class PingTest(ConnectTest):
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def _start_client(self, client):
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def handle_ping(latency_ms):
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assert 0 <= latency_ms < 60000
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raise fake_server.FakeServerTestSuccess
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client.status(handle_status=False, handle_ping=handle_ping)
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class ConnectCompressionLowTest(ConnectTest):
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compression_threshold = 0
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class ConnectCompressionHighTest(ConnectTest):
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compression_threshold = 256
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class AllowedVersionsTest(fake_server._FakeServerTest):
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versions = sorted(SUPPORTED_MINECRAFT_VERSIONS.items(), key=lambda p: p[1])
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versions = dict((versions[0], versions[len(versions)//2], versions[-1]))
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client_handler_type = ConnectTest.client_handler_type
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def test_with_version_names(self):
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for version, proto in AllowedVersionsTest.versions.items():
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client_versions = {
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v for (v, p) in SUPPORTED_MINECRAFT_VERSIONS.items()
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if p <= proto}
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self._test_connect(
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server_version=version, client_versions=client_versions)
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def test_with_protocol_numbers(self):
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for version, proto in AllowedVersionsTest.versions.items():
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client_versions = {
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p for (v, p) in SUPPORTED_MINECRAFT_VERSIONS.items()
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if p <= proto}
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self._test_connect(
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server_version=version, client_versions=client_versions)
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class EarlyPacketListenerTest(ConnectTest):
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""" Early packet listeners should be called before ordinary ones, even when
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the early packet listener is registered afterwards.
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"""
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def _start_client(self, client):
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def handle_join(packet):
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assert early_handle_join.called, \
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'Ordinary listener called before early listener.'
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handle_join.called = True
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handle_join.called = False
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client.register_packet_listener(
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handle_join, clientbound.play.JoinGamePacket)
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def early_handle_join(packet):
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early_handle_join.called = True
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client.register_packet_listener(
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early_handle_join, clientbound.play.JoinGamePacket, early=True)
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early_handle_join.called = False
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def handle_disconnect(packet):
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assert early_handle_join.called, 'Early listener not called.'
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assert handle_join.called, 'Ordinary listener not called.'
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raise fake_server.FakeServerTestSuccess
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client.register_packet_listener(
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handle_disconnect, clientbound.play.DisconnectPacket)
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client.connect()
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class IgnorePacketTest(ConnectTest):
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""" Raising 'minecraft.networking.connection.IgnorePacket' from within a
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packet listener should prevent any subsequent packet listeners from
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being called, and, if the listener is early, should prevent the default
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behaviour from being triggered.
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"""
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def _start_client(self, client):
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keep_alive_ids_incoming = []
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keep_alive_ids_outgoing = []
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def handle_keep_alive_1(packet):
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keep_alive_ids_incoming.append(packet.keep_alive_id)
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if packet.keep_alive_id == 1:
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raise IgnorePacket
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client.register_packet_listener(
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handle_keep_alive_1, clientbound.play.KeepAlivePacket, early=True)
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def handle_keep_alive_2(packet):
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keep_alive_ids_incoming.append(packet.keep_alive_id)
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assert packet.keep_alive_id > 1
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if packet.keep_alive_id == 2:
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raise IgnorePacket
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client.register_packet_listener(
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handle_keep_alive_2, clientbound.play.KeepAlivePacket)
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def handle_keep_alive_3(packet):
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keep_alive_ids_incoming.append(packet.keep_alive_id)
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assert packet.keep_alive_id == 3
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client.register_packet_listener(
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handle_keep_alive_3, clientbound.play.KeepAlivePacket)
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def handle_outgoing_keep_alive_2(packet):
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keep_alive_ids_outgoing.append(packet.keep_alive_id)
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assert 2 <= packet.keep_alive_id <= 3
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if packet.keep_alive_id == 2:
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raise IgnorePacket
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client.register_packet_listener(
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handle_outgoing_keep_alive_2, serverbound.play.KeepAlivePacket,
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outgoing=True, early=True)
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def handle_outgoing_keep_alive_3(packet):
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keep_alive_ids_outgoing.append(packet.keep_alive_id)
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assert packet.keep_alive_id == 3
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raise IgnorePacket
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client.register_packet_listener(
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handle_outgoing_keep_alive_3, serverbound.play.KeepAlivePacket,
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outgoing=True)
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def handle_outgoing_keep_alive_none(packet):
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keep_alive_ids_outgoing.append(packet.keep_alive_id)
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assert False
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client.register_packet_listener(
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handle_outgoing_keep_alive_none, serverbound.play.KeepAlivePacket,
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outgoing=True)
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def handle_disconnect(packet):
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assert keep_alive_ids_incoming == [1, 2, 2, 3, 3, 3], \
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'Incoming keep-alive IDs %r != %r' % \
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(keep_alive_ids_incoming, [1, 2, 2, 3, 3, 3])
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assert keep_alive_ids_outgoing == [2, 3, 3], \
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'Outgoing keep-alive IDs %r != %r' % \
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(keep_alive_ids_incoming, [2, 3, 3])
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client.register_packet_listener(
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handle_disconnect, clientbound.play.DisconnectPacket)
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client.connect()
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class client_handler_type(fake_server.FakeClientHandler):
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__slots__ = '_keep_alive_ids_returned'
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def __init__(self, *args, **kwds):
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super(IgnorePacketTest.client_handler_type, self).__init__(
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*args, **kwds)
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self._keep_alive_ids_returned = []
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def handle_play_start(self):
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super(IgnorePacketTest.client_handler_type, self)\
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.handle_play_start()
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self.write_packet(clientbound.play.KeepAlivePacket(
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keep_alive_id=1))
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self.write_packet(clientbound.play.KeepAlivePacket(
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keep_alive_id=2))
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self.write_packet(clientbound.play.KeepAlivePacket(
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keep_alive_id=3))
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self.handle_play_server_disconnect('Test complete.')
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def handle_play_packet(self, packet):
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super(IgnorePacketTest.client_handler_type, self) \
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.handle_play_packet(packet)
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if isinstance(packet, serverbound.play.KeepAlivePacket):
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self._keep_alive_ids_returned.append(packet.keep_alive_id)
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def handle_play_client_disconnect(self):
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assert self._keep_alive_ids_returned == [3], \
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'Returned keep-alive IDs %r != %r' % \
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(self._keep_alive_ids_returned, [3])
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raise fake_server.FakeServerTestSuccess
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