mirror of
https://github.com/ammaraskar/pyCraft.git
synced 2024-11-22 10:15:55 +01:00
641 lines
25 KiB
Python
641 lines
25 KiB
Python
import pynbt
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from minecraft import SUPPORTED_MINECRAFT_VERSIONS
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from minecraft.networking import connection
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from minecraft.networking import types
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from minecraft.networking import packets
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from minecraft.networking.packets import clientbound
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from minecraft.networking.packets import serverbound
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from minecraft.networking.encryption import (
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create_AES_cipher, EncryptedFileObjectWrapper, EncryptedSocketWrapper
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)
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from cryptography.hazmat.primitives.asymmetric.padding import PKCS1v15
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from numbers import Integral
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import unittest
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import threading
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import logging
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import socket
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import json
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import sys
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import zlib
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import hashlib
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import uuid
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THREAD_TIMEOUT_S = 2
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class FakeClientDisconnect(Exception):
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""" Raised by 'FakeClientHandler.read_packet' if the client has cleanly
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disconnected prior to the call.
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"""
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class FakeServerDisconnect(Exception):
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""" May be raised within 'FakeClientHandler.handle_*' in order to terminate
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the client's connection. 'message' is provided as an argument to
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'handle_play_server_disconnect' or 'handle_login_server_disconnect'.
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"""
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def __init__(self, message=None):
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self.message = message
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class FakeServerTestSuccess(Exception):
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""" May be raised from within 'FakeClientHandler.handle_*' or from a
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'Connection' packet listener in order to terminate a 'FakeServerTest'
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successfully.
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"""
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class FakeClientHandler(object):
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""" Represents a single client connection being handled by a 'FakeServer'.
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The methods of the form 'handle_*' may be overridden by subclasses to
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customise the behaviour of the server.
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"""
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__slots__ = 'server', 'socket', 'socket_file', 'packets', \
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'compression_enabled', 'user_uuid', 'user_name'
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def __init__(self, server, socket):
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self.server = server
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self.socket = socket
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self.socket_file = socket.makefile('rb', 0)
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self.compression_enabled = False
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self.user_uuid = None
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self.user_name = None
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def run(self):
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# Communicate with the client until disconnected.
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try:
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self._run_handshake()
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try:
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self.socket.shutdown(socket.SHUT_RDWR)
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except IOError:
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pass
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except (FakeClientDisconnect, BrokenPipeError) as exc:
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if not self.handle_abnormal_disconnect(exc):
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raise
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finally:
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self.socket.close()
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self.socket_file.close()
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def handle_abnormal_disconnect(self, exc):
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# Called when the client disconnects in an abnormal fashion. If this
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# handler returns True, the error is ignored and is treated as a normal
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# disconnection.
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return False
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def handle_connection(self):
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# Called in the handshake state, just after the client connects,
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# before any packets have been exchanged.
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pass
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def handle_handshake(self, handshake_packet):
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# Called in the handshake state, after receiving the client's
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# Handshake packet, which is provided as an argument.
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pass
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def handle_login(self, login_start_packet):
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# Called to transition from the login state to the play state, after
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# compression and encryption, if applicable, have been set up. The
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# client's LoginStartPacket is given as an argument.
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self.user_name = login_start_packet.name
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self.user_uuid = uuid.UUID(bytes=hashlib.md5(
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('OfflinePlayer:%s' % self.user_name).encode('utf8')).digest())
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self.write_packet(clientbound.login.LoginSuccessPacket(
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UUID=str(self.user_uuid), Username=self.user_name))
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def handle_play_start(self):
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# Called upon entering the play state.
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packet = clientbound.play.JoinGamePacket(
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entity_id=0, is_hardcore=False, game_mode=0, previous_game_mode=0,
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world_names=['minecraft:overworld'],
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world_name='minecraft:overworld',
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hashed_seed=12345, difficulty=2, max_players=1,
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level_type='default', reduced_debug_info=False, render_distance=9,
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simulation_distance=9, respawn_screen=False, is_debug=False,
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is_flat=False)
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if self.server.context.protocol_later_eq(748):
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packet.dimension = pynbt.TAG_Compound({
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'natural': pynbt.TAG_Byte(1),
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'effects': pynbt.TAG_String('minecraft:overworld'),
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}, '')
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packet.dimension_codec = pynbt.TAG_Compound({
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'minecraft:dimension_type': pynbt.TAG_Compound({
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'type': pynbt.TAG_String('minecraft:dimension_type'),
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'value': pynbt.TAG_List(pynbt.TAG_Compound, [
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pynbt.TAG_Compound(packet.dimension),
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]),
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}),
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'minecraft:worldgen/biome': pynbt.TAG_Compound({
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'type': pynbt.TAG_String('minecraft:worldgen/biome'),
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'value': pynbt.TAG_List(pynbt.TAG_Compound, [
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pynbt.TAG_Compound({
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'id': pynbt.TAG_Int(1),
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'name': pynbt.TAG_String('minecraft:plains'),
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}),
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pynbt.TAG_Compound({
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'id': pynbt.TAG_Int(2),
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'name': pynbt.TAG_String('minecraft:desert'),
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}),
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]),
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}),
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}, '')
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elif self.server.context.protocol_later_eq(718):
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packet.dimension = 'minecraft:overworld'
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else:
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packet.dimension = types.Dimension.OVERWORLD
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self.write_packet(packet)
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def handle_play_packet(self, packet):
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# Called upon each packet received after handle_play_start() returns.
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if isinstance(packet, serverbound.play.ChatPacket):
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assert len(packet.message) <= packet.max_length
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self.write_packet(clientbound.play.ChatMessagePacket(json.dumps({
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'translate': 'chat.type.text',
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'with': [self.username, packet.message],
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})))
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def handle_status(self, request_packet):
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# Called in the first phase of the status state, to send the Response
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# packet. The client's Request packet is provided as an argument.
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packet = clientbound.status.ResponsePacket()
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packet.json_response = json.dumps({
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'version': {
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'name': self.server.minecraft_version,
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'protocol': self.server.context.protocol_version},
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'players': {
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'max': 1,
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'online': 0,
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'sample': []},
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'description': {
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'text': 'FakeServer'}})
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self.write_packet(packet)
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def handle_ping(self, ping_packet):
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# Called in the second phase of the status state, to respond to a Ping
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# packet, which is provided as an argument.
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packet = clientbound.status.PingResponsePacket(time=ping_packet.time)
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self.write_packet(packet)
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def handle_login_server_disconnect(self, message):
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# Called when the server cleanly terminates the connection during
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# login, i.e. by raising FakeServerDisconnect from a handler.
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message = 'Connection denied.' if message is None else message
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self.write_packet(clientbound.login.DisconnectPacket(
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json_data=json.dumps({'text': message})))
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def handle_play_server_disconnect(self, message):
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# As 'handle_login_server_disconnect', but for the play state.
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message = 'Disconnected.' if message is None else message
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self.write_packet(clientbound.play.DisconnectPacket(
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json_data=json.dumps({'text': message})))
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def handle_play_client_disconnect(self):
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# Called when the client cleanly terminates the connection during play.
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pass
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def write_packet(self, packet):
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# Send and log a clientbound packet.
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packet.context = self.server.context
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logging.debug('[S-> ] %s' % packet)
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packet.write(self.socket, **(
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{'compression_threshold': self.server.compression_threshold}
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if self.compression_enabled else {}))
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def read_packet(self):
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# Read and log a serverbound packet from the client, or raises
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# FakeClientDisconnect if the client has cleanly disconnected.
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buffer = self._read_packet_buffer()
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packet_id = types.VarInt.read(buffer)
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if packet_id in self.packets:
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packet = self.packets[packet_id](self.server.context)
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packet.read(buffer)
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else:
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packet = packets.Packet(self.server.context, id=packet_id)
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logging.debug('[ ->S] %s' % packet)
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return packet
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def _run_handshake(self):
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# Enter the initial (i.e. handshaking) state of the connection.
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self.packets = self.server.packets_handshake
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try:
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self.handle_connection()
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packet = self.read_packet()
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assert isinstance(packet, serverbound.handshake.HandShakePacket), \
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type(packet)
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self.handle_handshake(packet)
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if packet.next_state == 1:
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self._run_status()
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elif packet.next_state == 2:
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self._run_handshake_play(packet)
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else:
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raise AssertionError('Unknown state: %s' % packet.next_state)
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except FakeServerDisconnect:
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pass
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def _run_handshake_play(self, packet):
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# Prepare to transition from handshaking to play state (via login),
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# using the given serverbound HandShakePacket to perform play-specific
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# processing.
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if self.server.context.protocol_version == packet.protocol_version:
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return self._run_login()
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elif self.server.context.protocol_earlier(packet.protocol_version):
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msg = "Outdated server! I'm still on %s" \
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% self.server.minecraft_version
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else:
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msg = 'Outdated client! Please use %s' \
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% self.server.minecraft_version
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self.handle_login_server_disconnect(msg)
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def _run_login(self):
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# Enter the login state of the connection.
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self.packets = self.server.packets_login
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packet = self.read_packet()
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assert isinstance(packet, serverbound.login.LoginStartPacket)
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if self.server.private_key is not None:
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self._run_login_encryption()
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if self.server.compression_threshold is not None:
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self.write_packet(clientbound.login.SetCompressionPacket(
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threshold=self.server.compression_threshold))
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self.compression_enabled = True
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try:
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self.handle_login(packet)
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except FakeServerDisconnect as e:
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self.handle_login_server_disconnect(message=e.message)
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else:
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self._run_playing()
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def _run_login_encryption(self):
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# Set up protocol encryption with the client, then return.
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server_token = b'\x89\x82\x9a\x01' # Guaranteed to be random.
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self.write_packet(clientbound.login.EncryptionRequestPacket(
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server_id='', verify_token=server_token,
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public_key=self.server.public_key_bytes))
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packet = self.read_packet()
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assert isinstance(packet, serverbound.login.EncryptionResponsePacket)
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private_key = self.server.private_key
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client_token = private_key.decrypt(packet.verify_token, PKCS1v15())
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assert client_token == server_token
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shared_secret = private_key.decrypt(packet.shared_secret, PKCS1v15())
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cipher = create_AES_cipher(shared_secret)
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enc, dec = cipher.encryptor(), cipher.decryptor()
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self.socket = EncryptedSocketWrapper(self.socket, enc, dec)
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self.socket_file = EncryptedFileObjectWrapper(self.socket_file, dec)
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def _run_playing(self):
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# Enter the playing state of the connection.
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self.packets = self.server.packets_playing
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client_disconnected = False
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try:
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self.handle_play_start()
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try:
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while True:
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self.handle_play_packet(self.read_packet())
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except FakeClientDisconnect:
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client_disconnected = True
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self.handle_play_client_disconnect()
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except FakeServerDisconnect as e:
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if not client_disconnected:
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self.handle_play_server_disconnect(message=e.message)
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def _run_status(self):
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# Enter the status state of the connection.
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self.packets = self.server.packets_status
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packet = self.read_packet()
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assert isinstance(packet, serverbound.status.RequestPacket)
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try:
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self.handle_status(packet)
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try:
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packet = self.read_packet()
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except FakeClientDisconnect:
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return
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assert isinstance(packet, serverbound.status.PingPacket)
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self.handle_ping(packet)
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except FakeServerDisconnect:
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pass
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def _read_packet_buffer(self):
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# Read a serverbound packet in the form of a raw buffer, or raises
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# FakeClientDisconnect if the client has cleanly disconnected.
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try:
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length = types.VarInt.read(self.socket_file)
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except EOFError:
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raise FakeClientDisconnect
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buffer = packets.PacketBuffer()
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while len(buffer.get_writable()) < length:
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data = self.socket_file.read(length - len(buffer.get_writable()))
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buffer.send(data)
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buffer.reset_cursor()
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if self.compression_enabled:
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data_length = types.VarInt.read(buffer)
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if data_length > 0:
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data = zlib.decompress(buffer.read())
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assert len(data) == data_length, \
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'%s != %s' % (len(data), data_length)
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buffer.reset()
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buffer.send(data)
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buffer.reset_cursor()
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return buffer
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class FakeServer(object):
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"""
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A rudimentary implementation of a Minecraft server, suitable for
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testing features of minecraft.networking.connection.Connection that
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require a full connection to be established.
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The server listens on a local TCP socket and accepts client connections
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in serial, in a single-threaded manner. It responds to status queries,
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performs handshake and login, and, by default, echoes any chat messages
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back to the client until it disconnects.
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The behaviour of the server can be customised by writing subclasses of
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FakeClientHandler, overriding its public methods of the form
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'handle_*', and providing the class to the FakeServer as its
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'client_handler_type'.
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If 'private_key' is not None, it must be an instance of
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'cryptography.hazmat.primitives.asymmetric.rsa.RSAPrivateKey',
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'public_key_bytes' must be the corresponding public key serialised in
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DER format with PKCS1 encoding, and encryption will be enabled for all
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client sessions; otherwise, if it is None, encryption is disabled.
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"""
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__slots__ = 'listen_socket', 'compression_threshold', 'context', \
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'minecraft_version', 'client_handler_type', 'server_type', \
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'packets_handshake', 'packets_login', 'packets_playing', \
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'packets_status', 'lock', 'stopping', 'private_key', \
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'public_key_bytes', 'test_case'
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def __init__(self, minecraft_version=None, compression_threshold=None,
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client_handler_type=FakeClientHandler, private_key=None,
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public_key_bytes=None, test_case=None):
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if minecraft_version is None:
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minecraft_version = list(SUPPORTED_MINECRAFT_VERSIONS.keys())[-1]
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if isinstance(minecraft_version, Integral):
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proto = minecraft_version
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minecraft_version = 'FakeVersion%d' % proto
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for ver, ver_proto in SUPPORTED_MINECRAFT_VERSIONS.items():
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if ver_proto == proto:
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minecraft_version = ver
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else:
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proto = SUPPORTED_MINECRAFT_VERSIONS[minecraft_version]
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self.context = connection.ConnectionContext(protocol_version=proto)
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self.minecraft_version = minecraft_version
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self.compression_threshold = compression_threshold
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self.client_handler_type = client_handler_type
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self.private_key = private_key
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self.public_key_bytes = public_key_bytes
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self.test_case = test_case
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self.packets_handshake = {
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p.get_id(self.context): p for p in
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serverbound.handshake.get_packets(self.context)}
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self.packets_login = {
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p.get_id(self.context): p for p in
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serverbound.login.get_packets(self.context)}
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self.packets_playing = {
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p.get_id(self.context): p for p in
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serverbound.play.get_packets(self.context)}
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self.packets_status = {
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p.get_id(self.context): p for p in
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serverbound.status.get_packets(self.context)}
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self.listen_socket = socket.socket()
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self.listen_socket.settimeout(0.1)
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self.listen_socket.bind(('localhost', 0))
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self.listen_socket.listen(1)
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self.lock = threading.Lock()
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self.stopping = False
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super(FakeServer, self).__init__()
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def run(self):
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try:
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while True:
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try:
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client_socket, addr = self.listen_socket.accept()
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logging.debug('[ ++ ] Client %s connected.' % (addr,))
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self.client_handler_type(self, client_socket).run()
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logging.debug('[ -- ] Client %s disconnected.' % (addr,))
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except socket.timeout:
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pass
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with self.lock:
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if self.stopping:
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logging.debug('[ ** ] Server stopped normally.')
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break
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finally:
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self.listen_socket.close()
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def stop(self):
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with self.lock:
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self.stopping = True
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class _FakeServerTest(unittest.TestCase):
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"""
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A template for test cases involving a single client connecting to a
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single 'FakeServer'. The default behaviour causes the client to connect
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to the server, join the game, then disconnect, considering it a success
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if a 'JoinGamePacket' is received before a 'DisconnectPacket'.
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Customise by making subclasses that:
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1. Override the attributes present in this class, where desired, so
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that they will apply to all tests; and
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2. Define tests (or override 'runTest') to call '_test_connect' with
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the necessary arguments to override class attributes; and
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3. Override '_start_client' in order to set event listeners and
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change the connection mode, if necessary.
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To terminate the test and indicate that it finished successfully, a
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client packet handler or a handler method of the 'FakeClientHandler'
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must raise a 'FakeServerTestSuccess' exception.
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"""
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server_version = None
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# The Minecraft version ID that the server will support.
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# If None, the latest supported version will be used.
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client_versions = None
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# The set of Minecraft version IDs or protocol version numbers that the
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# client will support. If None, the client supports all possible versions.
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server_type = FakeServer
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# A subclass of FakeServer to be used in tests.
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client_handler_type = FakeClientHandler
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# A subclass of FakeClientHandler to be used in tests.
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connection_type = connection.Connection
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# The constructor of the Connection instance to be used.
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compression_threshold = None
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# The compression threshold that the server will dictate.
|
|
# If None, compression is disabled.
|
|
|
|
private_key = None
|
|
# The RSA private key used by the server: see 'FakeServer'.
|
|
|
|
public_key_bytes = None
|
|
# The serialised RSA public key used by the server: see 'FakeServer'.
|
|
|
|
ignore_extra_exceptions = False
|
|
# If True, any occurrence of the 'FakeServerTestSuccess' exception is
|
|
# considered a success, even if other exceptions are raised.
|
|
|
|
def _start_client(self, client):
|
|
game_joined = [False]
|
|
|
|
def handle_join_game(packet):
|
|
game_joined[0] = True
|
|
client.register_packet_listener(
|
|
handle_join_game, clientbound.play.JoinGamePacket)
|
|
|
|
def handle_disconnect(packet):
|
|
assert game_joined[0], 'JoinGamePacket not received.'
|
|
raise FakeServerTestSuccess
|
|
client.register_packet_listener(
|
|
handle_disconnect, clientbound.play.DisconnectPacket)
|
|
|
|
client.connect()
|
|
|
|
def _test_connect(self, client_versions=None, server_version=None,
|
|
server_type=None, client_handler_type=None,
|
|
connection_type=None, compression_threshold=None,
|
|
private_key=None, public_key_bytes=None,
|
|
ignore_extra_exceptions=None):
|
|
if client_versions is None:
|
|
client_versions = self.client_versions
|
|
if server_version is None:
|
|
server_version = self.server_version
|
|
if server_type is None:
|
|
server_type = self.server_type
|
|
if client_handler_type is None:
|
|
client_handler_type = self.client_handler_type
|
|
if connection_type is None:
|
|
connection_type = self.connection_type
|
|
if compression_threshold is None:
|
|
compression_threshold = self.compression_threshold
|
|
if private_key is None:
|
|
private_key = self.private_key
|
|
if public_key_bytes is None:
|
|
public_key_bytes = self.public_key_bytes
|
|
if ignore_extra_exceptions is None:
|
|
ignore_extra_exceptions = self.ignore_extra_exceptions
|
|
|
|
server = server_type(minecraft_version=server_version,
|
|
compression_threshold=compression_threshold,
|
|
client_handler_type=client_handler_type,
|
|
private_key=private_key,
|
|
public_key_bytes=public_key_bytes,
|
|
test_case=self)
|
|
addr = "localhost"
|
|
port = server.listen_socket.getsockname()[1]
|
|
|
|
cond = threading.Condition()
|
|
server_lock = threading.Lock()
|
|
server_exc_info = [None]
|
|
client_lock = threading.Lock()
|
|
client_exc_info = [None]
|
|
|
|
client = connection_type(
|
|
addr, port, username='TestUser', allowed_versions=client_versions)
|
|
|
|
@client.exception_handler()
|
|
def handle_client_exception(exc, exc_info):
|
|
with client_lock:
|
|
client_exc_info[0] = exc_info
|
|
with cond:
|
|
cond.notify_all()
|
|
|
|
@client.listener(packets.Packet, early=True)
|
|
def handle_incoming_packet(packet):
|
|
logging.debug('[ ->C] %s' % packet)
|
|
|
|
@client.listener(packets.Packet, early=True, outgoing=True)
|
|
def handle_outgoing_packet(packet):
|
|
logging.debug('[C-> ] %s' % packet)
|
|
|
|
server_thread = threading.Thread(
|
|
name='FakeServer',
|
|
target=self._test_connect_server,
|
|
args=(server, cond, server_lock, server_exc_info))
|
|
server_thread.daemon = True
|
|
|
|
errors = []
|
|
try:
|
|
try:
|
|
with cond:
|
|
server_thread.start()
|
|
self._start_client(client)
|
|
cond.wait(THREAD_TIMEOUT_S)
|
|
finally:
|
|
# Wait for all threads to exit.
|
|
server.stop()
|
|
for thread in server_thread, client.networking_thread:
|
|
if thread is not None and thread.is_alive():
|
|
thread.join(THREAD_TIMEOUT_S)
|
|
if thread is not None and thread.is_alive():
|
|
errors.append({
|
|
'msg': 'Thread "%s" timed out.' % thread.name})
|
|
except Exception:
|
|
errors.insert(0, {
|
|
'msg': 'Exception in main thread',
|
|
'exc_info': sys.exc_info()})
|
|
else:
|
|
timeout = True
|
|
for lock, [exc_info], thread_name in (
|
|
(client_lock, client_exc_info, 'client thread'),
|
|
(server_lock, server_exc_info, 'server thread')
|
|
):
|
|
with lock:
|
|
if exc_info is None:
|
|
continue
|
|
timeout = False
|
|
if not issubclass(exc_info[0], FakeServerTestSuccess):
|
|
errors.insert(0, {
|
|
'msg': 'Exception in %s:' % thread_name,
|
|
'exc_info': exc_info})
|
|
elif ignore_extra_exceptions:
|
|
del errors[:]
|
|
break
|
|
if timeout:
|
|
errors.insert(0, {'msg': 'Test timed out.'})
|
|
|
|
if len(errors) > 1:
|
|
for error in errors:
|
|
logging.error(**error)
|
|
self.fail('Multiple errors: see logging output.')
|
|
elif errors and 'exc_info' in errors[0]:
|
|
exc_value, exc_tb = errors[0]['exc_info'][1:]
|
|
raise exc_value.with_traceback(exc_tb)
|
|
elif errors:
|
|
self.fail(errors[0]['msg'])
|
|
|
|
def _test_connect_server(self, server, cond, server_lock, server_exc_info):
|
|
exc_info = None
|
|
try:
|
|
server.run()
|
|
except Exception:
|
|
exc_info = sys.exc_info()
|
|
with server_lock:
|
|
server_exc_info[0] = exc_info
|
|
with cond:
|
|
cond.notify_all()
|