pyCraft/minecraft/networking/packets/clientbound/play/explosion_packet.py

52 lines
1.8 KiB
Python

from minecraft.networking.types import (
Vector, Float, Byte, Integer, PrefixedArray, multi_attribute_alias, Type,
)
from minecraft.networking.packets import Packet
class ExplosionPacket(Packet):
@staticmethod
def get_id(context):
return 0x1B if context.protocol_version >= 741 else \
0x1C if context.protocol_version >= 721 else \
0x1D if context.protocol_version >= 550 else \
0x1C if context.protocol_version >= 471 else \
0x1E if context.protocol_version >= 389 else \
0x1D if context.protocol_version >= 345 else \
0x1C if context.protocol_version >= 332 else \
0x1D if context.protocol_version >= 318 else \
0x1C if context.protocol_version >= 80 else \
0x1B if context.protocol_version >= 67 else \
0x27
packet_name = 'explosion'
class Record(Vector, Type):
__slots__ = ()
@classmethod
def read(cls, file_object):
return cls(*(Byte.read(file_object) for i in range(3)))
@classmethod
def send(cls, record, socket):
for coord in record:
Byte.send(coord, socket)
definition = [
{'x': Float},
{'y': Float},
{'z': Float},
{'radius': Float},
{'records': PrefixedArray(Integer, Record)},
{'player_motion_x': Float},
{'player_motion_y': Float},
{'player_motion_z': Float}]
# Access the 'x', 'y', 'z' fields as a Vector tuple.
position = multi_attribute_alias(Vector, 'x', 'y', 'z')
# Access the 'player_motion_{x,y,z}' fields as a Vector tuple.
player_motion = multi_attribute_alias(
Vector, 'player_motion_x', 'player_motion_y', 'player_motion_z')