mirror of
https://github.com/ammaraskar/pyCraft.git
synced 2024-11-30 06:03:27 +01:00
269 lines
6.1 KiB
Python
269 lines
6.1 KiB
Python
from io import BytesIO
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from zlib import compress
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from types import *
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class PacketBuffer(object):
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def __init__(self):
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self.b = BytesIO()
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def send(self, value):
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"""
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Writes the given bytes to the buffer, designed to emulate socket.send
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:param value: The bytes to write
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"""
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self.b.write(value)
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def read(self, length):
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return self.b.read(length)
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def reset(self):
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self.b = BytesIO()
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def reset_cursor(self):
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self.b.seek(0)
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def get_writable(self):
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return self.b.getvalue()
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class Packet(object):
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packet_name = "base"
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id = -0x01
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definition = []
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def __init__(self):
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pass
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def read(self, file_object):
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for field in self.definition:
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for var_name, data_type in field.iteritems():
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value = data_type.read(file_object)
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setattr(self, var_name, value)
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def write(self, socket, compression_threshold=-1):
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# buffer the data since we need to know the length of each packet's payload
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packet_buffer = PacketBuffer()
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# write packet's id right off the bat in the header
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VarInt.send(self.id, packet_buffer)
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for field in self.definition:
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for var_name, data_type in field.iteritems():
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data = getattr(self, var_name)
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data_type.send(data, packet_buffer)
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# compression_threshold of -1 means compression is disabled
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if compression_threshold != -1:
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if len(packet_buffer.get_writable()) > compression_threshold:
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# compress the current payload
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compressed_data = compress(packet_buffer.get_writable())
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packet_buffer.reset()
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# write out the length of the compressed payload
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VarInt.send(len(compressed_data), packet_buffer)
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# write the compressed payload itself
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packet_buffer.send(compressed_data)
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else:
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# write out a 0 to indicate uncompressed data
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packet_buffer.reset()
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VarInt.send(0, packet_buffer)
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VarInt.send(len(packet_buffer.get_writable()), socket) # Packet Size
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socket.send(packet_buffer.get_writable()) # Packet Payload
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# Handshake State
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# ==============
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class HandShakePacket(Packet):
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id = 0x00
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packet_name = "handshake"
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definition = [
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{'protocol_version': VarInt},
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{'server_address': String},
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{'server_port': UnsignedShort},
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{'next_state': VarInt}]
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state_handshake_clientbound = {
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}
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state_handshake_serverbound = {
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0x00: HandShakePacket
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}
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# Status State
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# ==============
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class ResponsePacket(Packet):
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id = 0x00
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packet_name = "response"
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definition = [
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{'json_response': String}]
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class PingPacket(Packet):
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id = 0x01
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packet_name = "ping"
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definition = [
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{'time': Long}]
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state_status_clientbound = {
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0x00: ResponsePacket,
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0x01: PingPacket
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}
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class RequestPacket(Packet):
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id = 0x00
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packet_name = "request"
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definition = []
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class PingPacket(Packet):
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id = 0x01
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packet_name = "ping"
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definition = [
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{'time': Long}]
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state_status_serverbound = {
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0x00: RequestPacket,
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0x01: PingPacket
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}
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# Login State
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# ==============
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class DisconnectPacket(Packet):
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id = 0x00
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packet_name = "disconnect"
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definition = [
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{'json_data': String}]
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class EncryptionRequestPacket(Packet):
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id = 0x01
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packet_name = "encryption request"
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definition = [
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{'server_id': String},
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{'public_key': VarIntPrefixedByteArray},
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{'verify_token': VarIntPrefixedByteArray}]
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class LoginSuccessPacket(Packet):
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id = 0x02
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packet_name = "login success"
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definition = [
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{'UUID': String},
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{'Username': String}]
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class SetCompressionPacket(Packet):
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id = 0x03
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packet_name = "set compression"
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definition = [
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{'threshold': VarInt}]
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state_login_clientbound = {
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0x00: DisconnectPacket,
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0x01: EncryptionRequestPacket,
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0x02: LoginSuccessPacket,
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0x03: SetCompressionPacket
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}
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class LoginStartPacket(Packet):
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id = 0x00
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packet_name = "login start"
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definition = [
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{'name': String}]
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class EncryptionResponsePacket(Packet):
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id = 0x01
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packet_name = "encryption response"
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definition = [
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{'shared_secret': VarIntPrefixedByteArray},
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{'verify_token': VarIntPrefixedByteArray}]
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state_login_serverbound = {
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0x00: LoginStartPacket,
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0x01: EncryptionResponsePacket
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}
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# Playing State
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# ==============
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class KeepAlivePacket(Packet):
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id = 0x00
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packet_name = "keep alive"
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definition = [
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{'keep_alive_id': VarInt}]
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class JoinGamePacket(Packet):
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id = 0x01
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packet_name = "join game"
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definition = [
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{'entity_id': Integer},
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{'game_mode': UnsignedByte},
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{'dimension': Byte},
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{'difficulty': UnsignedByte},
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{'max_players': UnsignedByte},
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{'level_type': String},
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{'reduced_debug_info': Boolean}]
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class PlayerPositionAndLookPacket(Packet):
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id = 0x08
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packet_name = "player position and look"
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definition = [
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{'x': Double},
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{'y': Double},
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{'z': Double},
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{'yaw': Float},
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{'pitch': Float},
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{'flags': Byte}]
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class DisconnectPacketPlayState(Packet):
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id = 0x40
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packet_name = "disconnect"
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definition = [
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{'json_data': String}]
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class SetCompressionPacketPlayState(Packet):
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id = 0x46
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packet_name = "set compression"
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definition = [
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{'threshold': VarInt}]
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state_playing_clientbound = {
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0x00: KeepAlivePacket,
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0x01: JoinGamePacket,
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0x08: PlayerPositionAndLookPacket,
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0x40: DisconnectPacketPlayState,
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0x46: SetCompressionPacketPlayState
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}
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class PositionAndLookPacket(Packet):
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id = 0x06
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packet_name = "position and look"
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definition = [
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{'x': Double},
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{'feet_y': Double},
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{'z': Double},
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{'yaw': Float},
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{'pitch': Float},
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{'on_ground': Boolean}]
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state_playing_serverbound = {
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0x00: KeepAlivePacket,
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0x06: PositionAndLookPacket
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} |