pyCraft/minecraft/networking/connection.py

752 lines
31 KiB
Python

from __future__ import print_function
from collections import deque
from threading import RLock
import zlib
import threading
import socket
import timeit
import select
import sys
import json
import re
from future.utils import raise_
from .types import VarInt
from .packets import clientbound, serverbound
from . import packets
from . import encryption
from .. import SUPPORTED_PROTOCOL_VERSIONS, SUPPORTED_MINECRAFT_VERSIONS
from ..exceptions import (
VersionMismatch, LoginDisconnect, IgnorePacket, InvalidState
)
STATE_STATUS = 1
STATE_PLAYING = 2
class ConnectionContext(object):
"""A ConnectionContext encapsulates the static configuration parameters
shared by the Connection class with other classes, such as Packet.
Importantly, it can be used without knowing the interface of Connection.
"""
def __init__(self, **kwds):
self.protocol_version = kwds.get('protocol_version')
class _ConnectionOptions(object):
def __init__(self, address=None, port=None, compression_threshold=-1,
compression_enabled=False):
self.address = address
self.port = port
self.compression_threshold = compression_threshold
self.compression_enabled = compression_enabled
class Connection(object):
"""This class represents a connection to a minecraft
server, it handles everything from connecting, sending packets to
handling default network behaviour
"""
def __init__(
self,
address,
port=25565,
auth_token=None,
username=None,
initial_version=None,
allowed_versions=None,
handle_exception=None,
handle_exit=None,
):
"""Sets up an instance of this object to be able to connect to a
minecraft server.
The connect method needs to be called in order to actually begin
the connection
:param address: address of the server to connect to
:param port(int): port of the server to connect to
:param auth_token: :class:`minecraft.authentication.AuthenticationToken`
object. If None, no authentication is attempted and
the server is assumed to be running in offline mode.
:param username: Username string; only applicable in offline mode.
:param initial_version: A Minecraft version string or protocol version
number to use if the server's protocol version
cannot be determined. (Although it is now
somewhat inaccurate, this name is retained for
backward compatibility.)
:param allowed_versions: A set of versions, each being a Minecraft
version string or protocol version number,
restricting the versions that the client may
use in connecting to the server.
:param handle_exception: A function to be called when an exception
occurs in the client's networking thread,
taking 2 arguments: the exception object 'e'
as in 'except Exception as e', and a 3-tuple
given by sys.exc_info(); or None for the
default behaviour of raising the exception
from its original context; or False for no
action. In any case, the networking thread
will terminate, the exception will be
available via the 'exception' and 'exc_info'
attributes of the 'Connection' instance.
:param handle_exit: A function to be called when a connection to a
server terminates, not caused by an exception,
and not with the intention to automatically
reconnect. Exceptions raised in this handler
will be handled by handle_exception.
""" # NOQA
# This lock is re-entrant because it may be acquired in a re-entrant
# manner from within an outgoing packet listener
self._write_lock = RLock()
self.networking_thread = None
self.new_networking_thread = None
self.packet_listeners = []
self.early_packet_listeners = []
self.outgoing_packet_listeners = []
self.early_outgoing_packet_listeners = []
def proto_version(version):
if isinstance(version, str):
proto_version = SUPPORTED_MINECRAFT_VERSIONS.get(version)
elif isinstance(version, int):
proto_version = version
else:
proto_version = None
if proto_version not in SUPPORTED_PROTOCOL_VERSIONS:
raise ValueError('Unsupported version number: %r.' % version)
return proto_version
if allowed_versions is None:
self.allowed_proto_versions = set(SUPPORTED_PROTOCOL_VERSIONS)
else:
allowed_versions = set(map(proto_version, allowed_versions))
self.allowed_proto_versions = allowed_versions
if initial_version is None:
self.default_proto_version = max(self.allowed_proto_versions)
else:
self.default_proto_version = proto_version(initial_version)
self.context = ConnectionContext(
protocol_version=max(self.allowed_proto_versions))
self.options = _ConnectionOptions()
self.options.address = address
self.options.port = port
self.auth_token = auth_token
self.username = username
self.connected = False
self.handle_exception = handle_exception
self.exception, self.exc_info = None, None
self.handle_exit = handle_exit
# The reactor handles all the default responses to packets,
# it should be changed per networking state
self.reactor = PacketReactor(self)
def _start_network_thread(self):
with self._write_lock:
if self.networking_thread is not None and \
not self.networking_thread.interrupt or \
self.new_networking_thread is not None:
raise InvalidState('A networking thread is already running.')
elif self.networking_thread is None:
self.networking_thread = NetworkingThread(self)
self.networking_thread.start()
else:
# This thread will wait until the existing thread exits, and
# then set 'networking_thread' to itself and
# 'new_networking_thread' to None.
self.new_networking_thread \
= NetworkingThread(self, previous=self.networking_thread)
self.new_networking_thread.start()
def write_packet(self, packet, force=False):
"""Writes a packet to the server.
If force is set to true, the method attempts to acquire the write lock
and write the packet out immediately, and as such may block.
If force is false then the packet will be added to the end of the
packet writing queue to be sent 'as soon as possible'
:param packet: The :class:`network.packets.Packet` to write
:param force(bool): Specifies if the packet write should be immediate
"""
packet.context = self.context
if force:
with self._write_lock:
self._write_packet(packet)
else:
self._outgoing_packet_queue.append(packet)
def register_packet_listener(self, method, *packet_types, **kwds):
"""
Registers a listener method which will be notified when a packet of
a selected type is received.
If :class:`minecraft.networking.connection.IgnorePacket` is raised from
within this method, no subsequent handlers will be called. If
'early=True', this has the additional effect of preventing the default
in-built action; this could break the internal state of the
'Connection', so should be done with care. If, in addition,
'outgoing=True', this will prevent the packet from being written to the
network.
:param method: The method which will be called back with the packet
:param packet_types: The packets to listen for
:param outgoing: If 'True', this listener will be called on outgoing
packets just after they are sent to the server, rather
than on incoming packets.
:param early: If 'True', this listener will be called before any
built-in default action is carried out, and before any
listeners with 'early=False' are called. If
'outgoing=True', the listener will be called before the
packet is written to the network, rather than afterwards.
"""
outgoing = kwds.pop('outgoing', False)
early = kwds.pop('early', False)
target = self.packet_listeners if not early and not outgoing \
else self.early_packet_listeners if early and not outgoing \
else self.outgoing_packet_listeners if not early \
else self.early_outgoing_packet_listeners
target.append(packets.PacketListener(method, *packet_types, **kwds))
def _pop_packet(self):
# Pops the topmost packet off the outgoing queue and writes it out
# through the socket
#
# Mostly an internal convenience function, caller should make sure
# they have the write lock acquired to avoid issues caused by
# asynchronous access to the socket.
# This should be the only method that removes elements from the
# outbound queue
if len(self._outgoing_packet_queue) == 0:
return False
else:
self._write_packet(self._outgoing_packet_queue.popleft())
return True
def _write_packet(self, packet):
# Immediately writes the given packet to the network. The caller must
# have the write lock acquired before calling this method.
try:
for listener in self.early_outgoing_packet_listeners:
listener.call_packet(packet)
if self.options.compression_enabled:
packet.write(self.socket, self.options.compression_threshold)
else:
packet.write(self.socket)
for listener in self.outgoing_packet_listeners:
listener.call_packet(packet)
except IgnorePacket:
pass
def status(self, handle_status=None, handle_ping=False):
"""Issue a status request to the server and then disconnect.
:param handle_status: a function to be called with the status
dictionary None for the default behaviour of
printing the dictionary to standard output, or
False to ignore the result.
:param handle_ping: a function to be called with the measured latency
in milliseconds, None for the default handler,
which prints the latency to standard outout, or
False, to prevent measurement of the latency.
"""
with self._write_lock: # pylint: disable=not-context-manager
self._check_connection()
self._connect()
self._handshake(next_state=STATE_STATUS)
self._start_network_thread()
do_ping = handle_ping is not False
self.reactor = StatusReactor(self, do_ping=do_ping)
if handle_status is False:
self.reactor.handle_status = lambda *args, **kwds: None
elif handle_status is not None:
self.reactor.handle_status = handle_status
if handle_ping is False:
self.reactor.handle_ping = lambda *args, **kwds: None
elif handle_ping is not None:
self.reactor.handle_ping = handle_ping
request_packet = serverbound.status.RequestPacket()
self.write_packet(request_packet)
def connect(self):
"""
Attempt to begin connecting to the server.
May safely be called multiple times after the first, i.e. to reconnect.
"""
# Hold the lock throughout, in case connect() is called from the
# networking thread while another connection is in progress.
with self._write_lock: # pylint: disable=not-context-manager
self._check_connection()
# It is important that this is set correctly even when connecting
# in status mode, as some servers, e.g. SpigotMC with the
# ProtocolSupport plugin, use it to determine the correct response.
self.context.protocol_version = max(self.allowed_proto_versions)
self.spawned = False
self._connect()
if len(self.allowed_proto_versions) == 1:
# There is exactly one allowed protocol version, so skip the
# process of determining the server's version, and immediately
# connect.
self._handshake(next_state=STATE_PLAYING)
login_start_packet = serverbound.login.LoginStartPacket()
if self.auth_token:
login_start_packet.name = self.auth_token.profile.name
else:
login_start_packet.name = self.username
self.write_packet(login_start_packet)
self.reactor = LoginReactor(self)
else:
# Determine the server's protocol version by first performing a
# status query.
self._handshake(next_state=STATE_STATUS)
self.write_packet(serverbound.status.RequestPacket())
self.reactor = PlayingStatusReactor(self)
self._start_network_thread()
def _check_connection(self):
if self.networking_thread is not None and \
not self.networking_thread.interrupt or \
self.new_networking_thread is not None:
raise InvalidState('There is an existing connection.')
def _connect(self):
# Connect a socket to the server and create a file object from the
# socket.
# The file object is used to read any and all data from the socket
# since it's "guaranteed" to read the number of bytes specified,
# the socket itself will mostly be used to write data upstream to
# the server.
self._outgoing_packet_queue = deque()
info = socket.getaddrinfo(self.options.address, self.options.port,
0, socket.SOCK_STREAM)
# Prefer to use IPv4 (for backward compatibility with previous
# versions that always resolved hostnames to IPv4 addresses),
# then IPv6, then other address families.
def key(ai):
return 0 if ai[0] == socket.AF_INET else \
1 if ai[0] == socket.AF_INET6 else 2
ai_faml, ai_type, ai_prot, _ai_cnam, ai_addr = min(info, key=key)
self.socket = socket.socket(ai_faml, ai_type, ai_prot)
self.socket.connect(ai_addr)
self.file_object = self.socket.makefile("rb", 0)
self.options.compression_enabled = False
self.options.compression_threshold = -1
self.connected = True
def disconnect(self, immediate=False):
"""Terminate the existing server connection, if there is one.
If 'immediate' is True, do not attempt to write any packets.
"""
with self._write_lock: # pylint: disable=not-context-manager
self.connected = False
if not immediate and self.socket is not None:
# Flush any packets remaining in the queue.
while self._pop_packet():
pass
if self.networking_thread is not None:
self.networking_thread.interrupt = True
if self.socket is not None:
try:
self.socket.shutdown(socket.SHUT_RDWR)
except socket.error:
pass
finally:
self.socket.close()
self.socket = None
def _handshake(self, next_state=STATE_PLAYING):
handshake = serverbound.handshake.HandShakePacket()
handshake.protocol_version = self.context.protocol_version
handshake.server_address = self.options.address
handshake.server_port = self.options.port
handshake.next_state = next_state
self.write_packet(handshake)
def _handle_exception(self, exc, exc_info):
handle_exception = self.handle_exception
try:
if self.reactor.handle_exception(exc, exc_info):
return
if handle_exception not in (None, False):
self.handle_exception(exc, exc_info)
except BaseException as new_exc:
exc, exc_info = new_exc, sys.exc_info()
try:
exc.exc_info = exc_info # For backward compatibility.
except (TypeError, AttributeError):
pass
self.exception, self.exc_info = exc, exc_info
with self._write_lock:
if self.networking_thread and not self.networking_thread.interrupt:
self.disconnect(immediate=True)
if handle_exception is None:
raise_(*exc_info)
def _version_mismatch(self, server_protocol=None, server_version=None):
if server_protocol is None:
server_protocol = SUPPORTED_MINECRAFT_VERSIONS.get(server_version)
if server_protocol is None:
vs = 'version' if server_version is None else \
('version of %s' % server_version)
else:
vs = ('protocol version of %d' % server_protocol) + \
('' if server_version is None else ' (%s)' % server_version)
ss = 'supported, but not allowed for this connection' \
if server_protocol in SUPPORTED_PROTOCOL_VERSIONS \
else 'not supported'
raise VersionMismatch("Server's %s is %s." % (vs, ss))
def _handle_exit(self):
if not self.connected and self.handle_exit is not None:
self.handle_exit()
def _react(self, packet):
try:
for listener in self.early_packet_listeners:
listener.call_packet(packet)
self.reactor.react(packet)
for listener in self.packet_listeners:
listener.call_packet(packet)
except IgnorePacket:
pass
class NetworkingThread(threading.Thread):
def __init__(self, connection, previous=None):
threading.Thread.__init__(self)
self.interrupt = False
self.connection = connection
self.name = "Networking Thread"
self.daemon = True
self.previous_thread = previous
def run(self):
try:
if self.previous_thread is not None:
if self.previous_thread.is_alive():
self.previous_thread.join()
with self.connection._write_lock:
self.connection.networking_thread = self
self.connection.new_networking_thread = None
self._run()
self.connection._handle_exit()
except BaseException as e:
self.interrupt = True
self.connection._handle_exception(e, sys.exc_info())
finally:
with self.connection._write_lock:
self.connection.networking_thread = None
def _run(self):
while not self.interrupt:
# Attempt to write out as many as 300 packets.
num_packets = 0
with self.connection._write_lock:
try:
while not self.interrupt and self.connection._pop_packet():
num_packets += 1
if num_packets >= 300:
break
exc_info = None
except IOError:
exc_info = sys.exc_info()
# If any packets remain to be written, resume writing as soon
# as possible after reading any available packets; otherwise,
# wait for up to 50ms (1 tick) for new packets to arrive.
if self.connection._outgoing_packet_queue:
read_timeout = 0
else:
read_timeout = 0.05
# Read and react to as many as 50 packets.
while num_packets < 50 and not self.interrupt:
packet = self.connection.reactor.read_packet(
self.connection.file_object, timeout=read_timeout)
if not packet:
break
num_packets += 1
self.connection._react(packet)
read_timeout = 0
# Ignore the earlier exception if a disconnect packet is
# received, as it may have been caused by trying to write to
# the closed socket, which does not represent a program error.
if exc_info is not None and packet.packet_name == "disconnect":
exc_info = None
if exc_info is not None:
raise_(*exc_info)
class PacketReactor(object):
"""
Reads and reacts to packets
"""
state_name = None
# Handshaking is considered the "default" state
get_clientbound_packets = staticmethod(clientbound.handshake.get_packets)
def __init__(self, connection):
self.connection = connection
context = self.connection.context
self.clientbound_packets = {
packet.get_id(context): packet
for packet in self.__class__.get_clientbound_packets(context)}
def read_packet(self, stream, timeout=0):
# Block for up to `timeout' seconds waiting for `stream' to become
# readable, returning `None' if the timeout elapses.
ready_to_read = select.select([stream], [], [], timeout)[0]
if ready_to_read:
length = VarInt.read(stream)
packet_data = packets.PacketBuffer()
packet_data.send(stream.read(length))
# Ensure we read all the packet
while len(packet_data.get_writable()) < length:
packet_data.send(
stream.read(length - len(packet_data.get_writable())))
packet_data.reset_cursor()
if self.connection.options.compression_enabled:
decompressed_size = VarInt.read(packet_data)
if decompressed_size > 0:
decompressor = zlib.decompressobj()
decompressed_packet = decompressor.decompress(
packet_data.read())
assert len(decompressed_packet) == decompressed_size, \
'decompressed length %d, but expected %d' % \
(len(decompressed_packet), decompressed_size)
packet_data.reset()
packet_data.send(decompressed_packet)
packet_data.reset_cursor()
packet_id = VarInt.read(packet_data)
# If we know the structure of the packet, attempt to parse it
# otherwise just skip it
if packet_id in self.clientbound_packets:
packet = self.clientbound_packets[packet_id]()
packet.context = self.connection.context
packet.read(packet_data)
return packet
else:
return packets.Packet(context=self.connection.context)
else:
return None
def react(self, packet):
"""Called with each incoming packet after early packet listeners are
run (if none of them raise 'IgnorePacket'), but before regular
packet listeners are run. If this method raises 'IgnorePacket', no
subsequent packet listeners will be called for this packet.
"""
raise NotImplementedError("Call to base reactor")
def handle_exception(self, exc, exc_info):
"""Called when an exception is raised in the networking thread. If this
method returns True, the default action will be prevented and the
exception ignored (but the networking thread will still terminate).
"""
return False
class LoginReactor(PacketReactor):
get_clientbound_packets = staticmethod(clientbound.login.get_packets)
def react(self, packet):
if packet.packet_name == "encryption request":
secret = encryption.generate_shared_secret()
token, encrypted_secret = encryption.encrypt_token_and_secret(
packet.public_key, packet.verify_token, secret)
# A server id of '-' means the server is in offline mode
if packet.server_id != '-':
server_id = encryption.generate_verification_hash(
packet.server_id, secret, packet.public_key)
if self.connection.auth_token is not None:
self.connection.auth_token.join(server_id)
encryption_response = serverbound.login.EncryptionResponsePacket()
encryption_response.shared_secret = encrypted_secret
encryption_response.verify_token = token
# Forced because we'll have encrypted the connection by the time
# it reaches the outgoing queue
self.connection.write_packet(encryption_response, force=True)
# Enable the encryption
cipher = encryption.create_AES_cipher(secret)
encryptor = cipher.encryptor()
decryptor = cipher.decryptor()
self.connection.socket = encryption.EncryptedSocketWrapper(
self.connection.socket, encryptor, decryptor)
self.connection.file_object = \
encryption.EncryptedFileObjectWrapper(
self.connection.file_object, decryptor)
elif packet.packet_name == "disconnect":
# Receiving a disconnect packet in the login state indicates an
# abnormal condition. Raise an exception explaining the situation.
try:
msg = json.loads(packet.json_data)['text']
except (ValueError, TypeError, KeyError):
msg = packet.json_data
match = re.match(r"Outdated (client! Please use|server!"
r" I'm still on) (?P<ver>\S+)$", msg)
if match:
ver = match.group('ver')
self.connection._version_mismatch(server_version=ver)
raise LoginDisconnect('The server rejected our login attempt '
'with: "%s".' % msg)
elif packet.packet_name == "login success":
self.connection.reactor = PlayingReactor(self.connection)
elif packet.packet_name == "set compression":
self.connection.options.compression_threshold = packet.threshold
self.connection.options.compression_enabled = True
elif packet.packet_name == "login plugin request":
self.connection.write_packet(
serverbound.login.PluginResponsePacket(
message_id=packet.message_id, successful=False))
class PlayingReactor(PacketReactor):
get_clientbound_packets = staticmethod(clientbound.play.get_packets)
def react(self, packet):
if packet.packet_name == "set compression":
self.connection.options.compression_threshold = packet.threshold
self.connection.options.compression_enabled = True
elif packet.packet_name == "keep alive":
keep_alive_packet = serverbound.play.KeepAlivePacket()
keep_alive_packet.keep_alive_id = packet.keep_alive_id
self.connection.write_packet(keep_alive_packet)
elif packet.packet_name == "player position and look":
if self.connection.context.protocol_version >= 107:
teleport_confirm = serverbound.play.TeleportConfirmPacket()
teleport_confirm.teleport_id = packet.teleport_id
self.connection.write_packet(teleport_confirm)
else:
position_response = serverbound.play.PositionAndLookPacket()
position_response.x = packet.x
position_response.feet_y = packet.y
position_response.z = packet.z
position_response.yaw = packet.yaw
position_response.pitch = packet.pitch
position_response.on_ground = True
self.connection.write_packet(position_response)
self.connection.spawned = True
elif packet.packet_name == "disconnect":
self.connection.disconnect()
class StatusReactor(PacketReactor):
get_clientbound_packets = staticmethod(clientbound.status.get_packets)
def __init__(self, connection, do_ping=False):
super(StatusReactor, self).__init__(connection)
self.do_ping = do_ping
def react(self, packet):
if packet.packet_name == "response":
status_dict = json.loads(packet.json_response)
if self.do_ping:
ping_packet = serverbound.status.PingPacket()
# NOTE: it may be better to depend on the `monotonic' package
# or something similar for more accurate time measurement.
ping_packet.time = int(1000 * timeit.default_timer())
self.connection.write_packet(ping_packet)
else:
self.connection.disconnect()
self.handle_status(status_dict)
elif packet.packet_name == "ping":
if self.do_ping:
now = int(1000 * timeit.default_timer())
self.connection.disconnect()
self.handle_ping(now - packet.time)
def handle_status(self, status_dict):
print(status_dict)
def handle_ping(self, latency_ms):
print('Ping: %d ms' % latency_ms)
class PlayingStatusReactor(StatusReactor):
def __init__(self, connection):
super(PlayingStatusReactor, self).__init__(connection, do_ping=False)
def handle_status(self, status):
if status == {}:
# This can occur when we connect to a Mojang server while it is
# still initialising, so it must not cause the client to connect
# with the default version.
raise IOError('Invalid server status.')
elif 'version' not in status or 'protocol' not in status['version']:
return self.handle_failure()
proto = status['version']['protocol']
if proto not in self.connection.allowed_proto_versions:
self.connection._version_mismatch(
server_protocol=proto,
server_version=status['version'].get('name'))
self.handle_proto_version(proto)
def handle_proto_version(self, proto_version):
self.connection.allowed_proto_versions = {proto_version}
self.connection.connect()
def handle_failure(self):
self.handle_proto_version(self.connection.default_proto_version)
def handle_exception(self, exc, exc_info):
if isinstance(exc, EOFError):
# An exception of this type may indicate that the server does not
# properly support status queries, so we treat it as non-fatal.
self.connection.disconnect(immediate=True)
self.handle_failure()
return True