pyCraft/docs/connecting.rst
laundmo 2947aa6619
Added listener decorator documentation (#161)
* added decorator example to connection.rst

since decorators are more pythonic, it was put in front of the register method.

* Expanded listener decorator docstring

* changed autofunction to autodecorator

* removed whitespace in empty line

* remvoed trailing whitespace

i didn't even edit there WTF
2020-08-17 17:49:25 +02:00

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Connecting to Servers
======================
.. module:: minecraft.networking.connection
Your primary dealings when connecting to a server will be with the Connection class
.. autoclass:: Connection
:members:
Writing Packets
~~~~~~~~~~~~~~~~~~~~
The packet class uses a lot of magic to work, here is how to use them.
Look up the particular packet you need to deal with, for this example
let's go with the ``serverbound.play.KeepAlivePacket``
.. autoclass:: minecraft.networking.packets.serverbound.play.KeepAlivePacket
:undoc-members:
:inherited-members:
:exclude-members: read, write, context, get_definition, get_id, id, packet_name, set_values
Pay close attention to the definition attribute, and how our class variable corresponds to
the name given from the definition::
from minecraft.networking.packets import serverbound
packet = serverbound.play.KeepAlivePacket()
packet.keep_alive_id = random.randint(0, 5000)
connection.write_packet(packet)
and just like that, the packet will be written out to the server.
It is possible to implement your own custom packets by subclassing
:class:`minecraft.networking.packets.Packet`. Read the docstrings and in
packets.py and follow the examples in its subpackages for more details on
how to do advanced tasks like having a packet that is compatible across
multiple protocol versions.
Listening for Certain Packets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Let's look at how to listen for certain packets, the relevant decorator being
A decorator can be used to register a packet listener:
.. autodecorator:: Connection.listener
Example usage::
connection = Connection(options.address, options.port, auth_token=auth_token)
connection.connect()
from minecraft.networking.packets.clientbound.play import ChatMessagePacket
@connection.listener(ChatMessagePacket)
def print_chat(chat_packet):
print "Position: " + str(chat_packet.position)
print "Data: " + chat_packet.json_data
Altenatively, packet listeners can also be registered seperate from the function definition.
.. automethod:: Connection.register_packet_listener
An example of this can be found in the ``start.py`` headless client, it is recreated here::
connection = Connection(options.address, options.port, auth_token=auth_token)
connection.connect()
def print_chat(chat_packet):
print "Position: " + str(chat_packet.position)
print "Data: " + chat_packet.json_data
from minecraft.networking.packets.clientbound.play import ChatMessagePacket
connection.register_packet_listener(print_chat, ChatMessagePacket)
The field names ``position`` and ``json_data`` are inferred by again looking at the definition attribute as before
.. autoclass:: minecraft.networking.packets.clientbound.play.ChatMessagePacket
:undoc-members:
:inherited-members:
:exclude-members: read, write, context, get_definition, get_id, id, packet_name, set_values