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Add clientbound.login.PluginRequestPacket and serverbound.login.PluginResponsePacket.
111 lines
3.7 KiB
Python
111 lines
3.7 KiB
Python
import unittest
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try:
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from unittest import mock
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except ImportError:
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import mock
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from minecraft import SUPPORTED_PROTOCOL_VERSIONS
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from minecraft.networking.connection import (
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LoginReactor, PlayingReactor, ConnectionContext
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)
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from minecraft.networking.packets import clientbound
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max_proto_ver = max(SUPPORTED_PROTOCOL_VERSIONS)
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class LoginReactorTest(unittest.TestCase):
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@mock.patch('minecraft.networking.connection.encryption')
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def test_encryption_online_server(self, encrypt):
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connection = mock.MagicMock()
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connection.context = ConnectionContext(protocol_version=max_proto_ver)
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reactor = LoginReactor(connection)
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packet = clientbound.login.EncryptionRequestPacket()
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packet.server_id = "123"
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packet.public_key = b"asdf"
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packet.verify_token = b"23"
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secret = b"secret"
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encrypt.generate_shared_secret.return_value = secret
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encrypt.encrypt_token_and_secret.return_value = (b"a", b"b")
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encrypt.generate_verification_hash.return_value = b"hash"
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reactor.react(packet)
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encrypt.encrypt_token_and_secret.assert_called_once_with(
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packet.public_key, packet.verify_token, secret
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)
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connection.auth_token.join.assert_called_once_with(b"hash")
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self.assertEqual(connection.write_packet.call_count, 1)
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@mock.patch('minecraft.networking.connection.encryption')
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def test_encryption_offline_server(self, encrypt):
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connection = mock.MagicMock()
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connection.context = ConnectionContext(protocol_version=max_proto_ver)
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reactor = LoginReactor(connection)
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packet = clientbound.login.EncryptionRequestPacket()
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packet.server_id = "-"
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packet.public_key = b"asdf"
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packet.verify_token = b"23"
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secret = b"secret"
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encrypt.generate_shared_secret.return_value = secret
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encrypt.encrypt_token_and_secret.return_value = (b"a", b"b")
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reactor.react(packet)
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encrypt.encrypt_token_and_secret.assert_called_once_with(
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packet.public_key, packet.verify_token, secret
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)
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self.assertEqual(connection.auth_token.join.call_count, 0)
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self.assertEqual(connection.write_packet.call_count, 1)
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class PlayingReactorTest(unittest.TestCase):
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def get_position_packet(self):
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packet = clientbound.play.PlayerPositionAndLookPacket()
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packet.x = 1.0
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packet.y = 2.0
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packet.z = 3.0
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packet.yaw = 4.0
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packet.pitch = 5.0
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packet.teleport_id = 42
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return packet
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def test_teleport_confirmation_old(self):
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connection = mock.MagicMock()
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connection.context = ConnectionContext(protocol_version=106)
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reactor = PlayingReactor(connection)
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packet = self.get_position_packet()
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reactor.react(packet)
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self.assertEqual(connection.write_packet.call_count, 1)
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response_packet = connection.write_packet.call_args[0][0]
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self.assertEqual(response_packet.x, 1.0)
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self.assertEqual(response_packet.feet_y, 2.0)
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self.assertEqual(response_packet.z, 3.0)
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self.assertEqual(response_packet.yaw, 4.0)
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self.assertEqual(response_packet.pitch, 5.0)
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self.assertTrue(response_packet.on_ground)
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def test_teleport_confirmation_new(self):
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connection = mock.MagicMock()
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connection.context = ConnectionContext(protocol_version=107)
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reactor = PlayingReactor(connection)
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packet = self.get_position_packet()
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reactor.react(packet)
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self.assertEqual(connection.write_packet.call_count, 1)
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response_packet = connection.write_packet.call_args[0][0]
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self.assertEqual(response_packet.teleport_id, 42)
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