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969419da3f
After 1.16.3, Mojang started publishing snapshot, pre-release and release candidate versions of Minecraft with protocol version numbers of the form `(1 << 30) | n' where 'n' is a small non-negative integer increasing with each such version; the release versions continued to use the old format. For example, these are the last 8 published Minecraft versions as of this commit: release 1.16.3 uses protocol version 753 pre-release 1.16.4-pre1 uses protocol version 1073741825 == (1 << 30) | 1 pre-release 1.16.4-pre2 uses protocol version 1073741826 == (1 << 30) | 2 release candidate 1.16.4-rc1 uses protocol version 1073741827 == (1 << 30) | 3 release 1.16.4 uses protocol version 754 snapshot 20w45a uses protocol version 1073741829 == (1 << 30) | 5 snapshot 20w46a uses protocol version 1073741830 == (1 << 30) | 6 snapshot 20w48a uses protocol version 1073741831 == (1 << 30) | 7 This means that protocol versions no longer increase monotonically with respect to publication history, a property that was assumed to hold in much of pyCraft's code relating to support of multiple protocol versions. This commit rectifies the issue by replacing any comparison of protocol versions by their numerical value with a comparison based on their publication time. Newly defined is the dictionary `minecraft.PROTOCOL_VERSION_INDICES', which maps each known protocol version to its index in the protocol chronology. As such, the bound method `minecraft.PROTOCOL_VERSION_INDICES.get` can be used as a key function for the built-in `sorted`, `min` and `max` functions to collate protocol versions chronologically. Two utility functions are provided for direct comparison of protocol versions: `minecraft.utility.protocol_earlier` and `minecraft.utility.protocol_earlier_eq`. Additionally, four methods are added to the `ConnectionContext` type to ease the most common cases where the protocol of a given context must be compared to a given version number: `minecraft.connection.ConnectionContext.protocol_earlier`, `minecraft.connection.ConnectionContext.protocol_earlier_eq`, `minecraft.connection.ConnectionContext.protocol_later` and `minecraft.connection.ConnectionContext.protocol_later_eq`.
309 lines
12 KiB
Python
309 lines
12 KiB
Python
import unittest
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from minecraft.networking.types import (UUID, VarInt)
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from minecraft.networking.packets import PacketBuffer
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from minecraft.networking.packets.clientbound.play import (
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PlayerPositionAndLookPacket, PlayerListItemPacket, MapPacket
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)
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from minecraft.networking.connection import ConnectionContext
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from tests.test_packets import TEST_VERSIONS
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class PlayerPositionAndLookTest(unittest.TestCase):
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def test_position_and_look(self):
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current_position = PlayerPositionAndLookPacket.PositionAndLook(
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x=999, y=999, z=999, yaw=999, pitch=999)
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packet = PlayerPositionAndLookPacket()
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packet.x = 1.0
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packet.y = 2.0
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packet.z = 3.0
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packet.yaw = 4.0
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packet.pitch = 5.0
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# First do an absolute move to these cordinates
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packet.flags = 0
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packet.apply(current_position)
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self.assertEqual(current_position.x, 1.0)
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self.assertEqual(current_position.y, 2.0)
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self.assertEqual(current_position.z, 3.0)
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self.assertEqual(current_position.yaw, 4.0)
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self.assertEqual(current_position.pitch, 5.0)
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# Now a relative move
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packet.flags = 0b11111
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packet.apply(current_position)
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self.assertEqual(current_position.x, 2.0)
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self.assertEqual(current_position.y, 4.0)
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self.assertEqual(current_position.z, 6.0)
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self.assertEqual(current_position.yaw, 8.0)
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self.assertEqual(current_position.pitch, 10.0)
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class MapPacketTest(unittest.TestCase):
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@staticmethod
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def make_map_packet(
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context, width=2, height=2, offset=(2, 2), pixels=b"this"):
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packet = MapPacket(context)
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packet.map_id = 1
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packet.scale = 42
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packet.is_tracking_position = True
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packet.is_locked = False
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packet.icons = []
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d_name = u'Marshmallow' if context.protocol_later_eq(364) else None
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packet.icons.append(MapPacket.MapIcon(
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type=2, direction=2, location=(1, 1), display_name=d_name
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))
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packet.icons.append(MapPacket.MapIcon(
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type=3, direction=3, location=(3, 3)
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))
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packet.width = width
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packet.height = height if width else 0
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packet.offset = offset if width else None
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packet.pixels = pixels if width else None
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return packet
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def packet_roundtrip(self, context, **kwds):
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packet = self.make_map_packet(context, **kwds)
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packet_buffer = PacketBuffer()
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packet.write(packet_buffer)
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packet_buffer.reset_cursor()
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# Read the length and packet id
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VarInt.read(packet_buffer)
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packet_id = VarInt.read(packet_buffer)
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self.assertEqual(packet_id, packet.id)
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p = MapPacket(context)
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p.read(packet_buffer)
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self.assertEqual(p.map_id, packet.map_id)
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self.assertEqual(p.scale, packet.scale)
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self.assertEqual(p.is_tracking_position, packet.is_tracking_position)
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self.assertEqual(p.width, packet.width)
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self.assertEqual(p.height, packet.height)
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self.assertEqual(p.offset, packet.offset)
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self.assertEqual(p.pixels, packet.pixels)
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self.assertEqual(str(p.icons[0]), str(packet.icons[0]))
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self.assertEqual(str(p.icons[1]), str(packet.icons[1]))
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self.assertEqual(str(p), str(packet))
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def test_packet_roundtrip(self):
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self.packet_roundtrip(ConnectionContext(protocol_version=106))
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self.packet_roundtrip(ConnectionContext(protocol_version=107))
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self.packet_roundtrip(ConnectionContext(protocol_version=379))
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self.packet_roundtrip(ConnectionContext(protocol_version=379),
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width=0)
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def test_map_set(self):
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map_set = MapPacket.MapSet()
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context = ConnectionContext(protocol_version=107)
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packet = self.make_map_packet(context)
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packet.apply_to_map_set(map_set)
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self.assertEqual(len(map_set.maps_by_id), 1)
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packet = self.make_map_packet(
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context, width=1, height=0, offset=(2, 2), pixels=b"x"
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)
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packet.apply_to_map_set(map_set)
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map = map_set.maps_by_id[1]
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self.assertIn(b"xh", map.pixels)
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self.assertIn(b"is", map.pixels)
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self.assertIsNotNone(str(map_set))
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fake_uuid = "12345678-1234-5678-1234-567812345678"
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class PlayerListItemTest(unittest.TestCase):
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maxDiff = None
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def test_base_action(self):
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packet_buffer = PacketBuffer()
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UUID.send(fake_uuid, packet_buffer)
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packet_buffer.reset_cursor()
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with self.assertRaises(NotImplementedError):
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action = PlayerListItemPacket.Action()
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action.read(packet_buffer)
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def test_invalid_action(self):
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packet_buffer = PacketBuffer()
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VarInt.send(200, packet_buffer) # action_id
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packet_buffer.reset_cursor()
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with self.assertRaises(ValueError):
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PlayerListItemPacket().read(packet_buffer)
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def make_add_player_packet(self, context, display_name=True):
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packet_buffer = PacketBuffer()
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packet = PlayerListItemPacket(
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context=context,
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action_type=PlayerListItemPacket.AddPlayerAction,
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actions=[
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PlayerListItemPacket.AddPlayerAction(
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uuid=fake_uuid,
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name='goodmonson',
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properties=[
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PlayerListItemPacket.PlayerProperty(
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name='property1', value='value1', signature=None),
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PlayerListItemPacket.PlayerProperty(
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name='property2', value='value2', signature='gm')
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],
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gamemode=42,
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ping=69,
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display_name='Goodmonson' if display_name else None
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),
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],
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)
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if display_name:
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self.assertEqual(
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str(packet), "0x%02X PlayerListItemPacket("
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"action_type=AddPlayerAction, actions=[AddPlayerAction("
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"uuid=%r, name='goodmonson', properties=[PlayerProperty("
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"name='property1', value='value1', signature=None), "
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"PlayerProperty(name='property2', value='value2', "
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"signature='gm')], gamemode=42, ping=69, "
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"display_name='Goodmonson')])" % (packet.id, fake_uuid))
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packet.write_fields(packet_buffer)
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packet_buffer.reset_cursor()
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return packet_buffer
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def test_add_player_action(self):
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for protocol_version in TEST_VERSIONS:
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context = ConnectionContext(protocol_version=protocol_version)
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player_list = PlayerListItemPacket.PlayerList()
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packet_buffer = self.make_add_player_packet(context)
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packet = PlayerListItemPacket(context)
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packet.read(packet_buffer)
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packet.apply(player_list)
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self.assertIn(fake_uuid, player_list.players_by_uuid)
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player = player_list.players_by_uuid[fake_uuid]
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self.assertEqual(player.name, 'goodmonson')
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self.assertEqual(player.properties[0].name, 'property1')
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self.assertIsNone(player.properties[0].signature)
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self.assertEqual(player.properties[1].value, 'value2')
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self.assertEqual(player.properties[1].signature, 'gm')
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self.assertEqual(player.gamemode, 42)
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self.assertEqual(player.ping, 69)
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self.assertEqual(player.display_name, 'Goodmonson')
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def read_and_apply(self, context, packet_buffer, player_list):
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packet_buffer.reset_cursor()
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packet = PlayerListItemPacket(context)
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packet.read(packet_buffer)
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packet.apply(player_list)
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def test_add_and_others(self):
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for protocol_version in TEST_VERSIONS:
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context = ConnectionContext(protocol_version=protocol_version)
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player_list = PlayerListItemPacket.PlayerList()
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by_uuid = player_list.players_by_uuid
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packet_buffer = self.make_add_player_packet(
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context, display_name=False)
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self.read_and_apply(context, packet_buffer, player_list)
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self.assertEqual(by_uuid[fake_uuid].gamemode, 42)
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self.assertEqual(by_uuid[fake_uuid].ping, 69)
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self.assertIsNone(by_uuid[fake_uuid].display_name)
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# Change the game mode
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packet_buffer = PacketBuffer()
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packet = PlayerListItemPacket(
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context=context,
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action_type=PlayerListItemPacket.UpdateGameModeAction,
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actions=[
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PlayerListItemPacket.UpdateGameModeAction(
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uuid=fake_uuid, gamemode=43),
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],
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)
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self.assertEqual(
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str(packet), "0x%02X PlayerListItemPacket("
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"action_type=UpdateGameModeAction, actions=["
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"UpdateGameModeAction(uuid=%r, gamemode=43)])"
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% (packet.id, fake_uuid))
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packet.write_fields(packet_buffer)
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self.read_and_apply(context, packet_buffer, player_list)
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self.assertEqual(by_uuid[fake_uuid].gamemode, 43)
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# Change the ping
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packet_buffer = PacketBuffer()
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packet = PlayerListItemPacket(
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context=context,
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action_type=PlayerListItemPacket.UpdateLatencyAction,
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actions=[
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PlayerListItemPacket.UpdateLatencyAction(
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uuid=fake_uuid, ping=70),
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],
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)
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self.assertEqual(
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str(packet), "0x%02X PlayerListItemPacket("
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"action_type=UpdateLatencyAction, actions=["
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"UpdateLatencyAction(uuid=%r, ping=70)])"
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% (packet.id, fake_uuid))
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packet.write_fields(packet_buffer)
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self.read_and_apply(context, packet_buffer, player_list)
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self.assertEqual(by_uuid[fake_uuid].ping, 70)
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# Change the display name
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packet_buffer = PacketBuffer()
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packet = PlayerListItemPacket(
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context=context,
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action_type=PlayerListItemPacket.UpdateDisplayNameAction,
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actions=[
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PlayerListItemPacket.UpdateDisplayNameAction(
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uuid=fake_uuid, display_name='Badmonson'),
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],
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)
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self.assertEqual(
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str(packet), "0x%02X PlayerListItemPacket("
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"action_type=UpdateDisplayNameAction, actions=["
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"UpdateDisplayNameAction(uuid=%r, display_name='Badmonson')])"
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% (packet.id, fake_uuid))
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packet.write_fields(packet_buffer)
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self.read_and_apply(context, packet_buffer, player_list)
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self.assertEqual(by_uuid[fake_uuid].display_name, 'Badmonson')
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# Remove the display name
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packet_buffer = PacketBuffer()
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PlayerListItemPacket(
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context=context,
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action_type=PlayerListItemPacket.UpdateDisplayNameAction,
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actions=[
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PlayerListItemPacket.UpdateDisplayNameAction(
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uuid=fake_uuid, display_name=None),
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],
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).write_fields(packet_buffer)
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self.read_and_apply(context, packet_buffer, player_list)
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self.assertIsNone(by_uuid[fake_uuid].display_name)
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# Remove the player
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packet_buffer = PacketBuffer()
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packet = PlayerListItemPacket(
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context=context,
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action_type=PlayerListItemPacket.RemovePlayerAction,
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actions=[
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PlayerListItemPacket.RemovePlayerAction(uuid=fake_uuid),
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],
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)
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self.assertEqual(
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str(packet), "0x%02X PlayerListItemPacket("
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"action_type=RemovePlayerAction, actions=[RemovePlayerAction("
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"uuid=%r)])" % (packet.id, fake_uuid))
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packet.write_fields(packet_buffer)
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self.read_and_apply(context, packet_buffer, player_list)
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self.assertNotIn(fake_uuid, player_list.players_by_uuid)
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