mirror of
https://github.com/ammaraskar/pyCraft.git
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210 lines
7.4 KiB
Python
210 lines
7.4 KiB
Python
# flake8: noqa
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from io import BytesIO
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from zlib import compress
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from minecraft.networking.types import (
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VarInt
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)
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# For backward compatibility, re-export any old names from before the change:
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# Handshake State
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# ==============
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from .clientbound.handshake import get_packets as state_handshake_clientbound
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from .serverbound.handshake import HandShakePacket
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from .serverbound.handshake import get_packets as state_handshake_serverbound
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# Status State
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# ==============
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from .clientbound.status import ResponsePacket
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from .clientbound.status import PingPacketResponse
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from .clientbound.status import get_packets as state_status_clientbound
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from .serverbound.status import RequestPacket
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from .serverbound.status import PingPacket
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from .serverbound.status import get_packets as state_status_serverbound
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# Login State
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# ==============
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from .clientbound.login import DisconnectPacket
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from .clientbound.login import EncryptionRequestPacket
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from .clientbound.login import LoginSuccessPacket
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from .clientbound.login import SetCompressionPacket
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from .clientbound.login import get_packets as state_login_clientbound
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from .serverbound.login import LoginStartPacket
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from .serverbound.login import EncryptionResponsePacket
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from .serverbound.login import get_packets as state_login_serverbound
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# Playing State
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# ==============
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from .clientbound.play import KeepAlivePacket as KeepAlivePacketClientbound
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from .serverbound.play import KeepAlivePacket as KeepAlivePacketServerbound
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from .clientbound.play import JoinGamePacket
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from .clientbound.play import ChatMessagePacket
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from .clientbound.play import PlayerPositionAndLookPacket
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from .clientbound.play import DisconnectPacketPlayState
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from .clientbound.play import SetCompressionPacketPlayState
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from .clientbound.play import PlayerListItemPacket
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from .clientbound.play import MapPacket
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from .clientbound.play import get_packets as state_playing_clientbound
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from .serverbound.play import ChatPacket
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from .serverbound.play import PositionAndLookPacket
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from .serverbound.play import TeleportConfirmPacket
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from .serverbound.play import AnimationPacket as AnimationPacketServerbound
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from .serverbound.play import get_packets as state_playing_serverbound
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class PacketBuffer(object):
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def __init__(self):
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self.bytes = BytesIO()
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def send(self, value):
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"""
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Writes the given bytes to the buffer, designed to emulate socket.send
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:param value: The bytes to write
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"""
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self.bytes.write(value)
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def read(self, length=None):
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return self.bytes.read(length)
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def recv(self, length=None):
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return self.read(length)
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def reset(self):
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self.bytes = BytesIO()
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def reset_cursor(self):
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self.bytes.seek(0)
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def get_writable(self):
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return self.bytes.getvalue()
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class PacketListener(object):
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def __init__(self, callback, *args):
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self.callback = callback
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self.packets_to_listen = []
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for arg in args:
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if issubclass(arg, Packet):
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self.packets_to_listen.append(arg)
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def call_packet(self, packet):
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for packet_type in self.packets_to_listen:
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if isinstance(packet, packet_type):
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self.callback(packet)
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class Packet(object):
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packet_name = "base"
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id = None
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definition = None
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# To define the packet ID, either:
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# 1. Define the attribute `id', of type int, in a subclass; or
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# 2. Override `get_id' in a subclass and return the correct packet ID
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# for the given ConnectionContext. This is necessary if the packet ID
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# has changed across protocol versions, for example.
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@classmethod
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def get_id(cls, context):
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return cls.id
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# To define the network data layout of a packet, either:
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# 1. Define the attribute `definition', a list of fields, each of which
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# is a dict mapping attribute names to data types; or
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# 2. Override `get_definition' in a subclass and return the correct
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# definition for the given ConnectionContext. This may be necessary
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# if the layout has changed across protocol versions, for example; or
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# 3. Override the methods `read' and/or `write' in a subclass. This may be
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# necessary if the packet layout cannot be described as a list of
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# fields.
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@classmethod
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def get_definition(cls, context):
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return cls.definition
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def __init__(self, context=None, **kwargs):
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self.context = context
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self.set_values(**kwargs)
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@property
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def context(self):
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return self._context
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@context.setter
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def context(self, _context):
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self._context = _context
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self._context_changed()
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def _context_changed(self):
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if self._context is not None:
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self.id = self.get_id(self._context)
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self.definition = self.get_definition(self._context)
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else:
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self.id = None
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self.definition = None
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def set_values(self, **kwargs):
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for key, value in kwargs.items():
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setattr(self, key, value)
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return self
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def read(self, file_object):
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for field in self.definition:
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for var_name, data_type in field.items():
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value = data_type.read(file_object)
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setattr(self, var_name, value)
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# Writes a packet buffer to the socket with the appropriate headers
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# and compressing the data if necessary
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def _write_buffer(self, socket, packet_buffer, compression_threshold):
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# compression_threshold of None means compression is disabled
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if compression_threshold is not None:
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if len(packet_buffer.get_writable()) > compression_threshold != -1:
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# compress the current payload
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packet_data = packet_buffer.get_writable()
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compressed_data = compress(packet_data)
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packet_buffer.reset()
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# write out the length of the uncompressed payload
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VarInt.send(len(packet_data), packet_buffer)
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# write the compressed payload itself
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packet_buffer.send(compressed_data)
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else:
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# write out a 0 to indicate uncompressed data
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packet_data = packet_buffer.get_writable()
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packet_buffer.reset()
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VarInt.send(0, packet_buffer)
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packet_buffer.send(packet_data)
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VarInt.send(len(packet_buffer.get_writable()), socket) # Packet Size
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socket.send(packet_buffer.get_writable()) # Packet Payload
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def write(self, socket, compression_threshold=None):
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# buffer the data since we need to know the length of each packet's
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# payload
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packet_buffer = PacketBuffer()
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# write packet's id right off the bat in the header
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VarInt.send(self.id, packet_buffer)
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# write every individual field
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for field in self.definition:
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for var_name, data_type in field.items():
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data = getattr(self, var_name)
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data_type.send(data, packet_buffer)
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self._write_buffer(socket, packet_buffer, compression_threshold)
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def __str__(self):
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str = type(self).__name__
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if self.id is not None:
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str = '0x%02X %s' % (self.id, str)
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if self.definition is not None:
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fields = {a: getattr(self, a) for d in self.definition for a in d}
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str = '%s %s' % (str, fields)
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return str
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class KeepAlivePacket(Packet):
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packet_name = "keep alive"
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definition = [
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{'keep_alive_id': VarInt}]
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