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65 lines
2.5 KiB
Python
65 lines
2.5 KiB
Python
from minecraft.networking.types import (
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Vector, Float, Byte, Integer, multi_attribute_alias,
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)
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from minecraft.networking.packets import Packet
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class ExplosionPacket(Packet):
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@staticmethod
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def get_id(context):
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return 0x1D if context.protocol_version >= 573 else \
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0x1C if context.protocol_version >= 471 else \
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0x1E if context.protocol_version >= 389 else \
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0x1D if context.protocol_version >= 345 else \
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0x1C if context.protocol_version >= 332 else \
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0x1D if context.protocol_version >= 318 else \
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0x1C if context.protocol_version >= 80 else \
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0x1B if context.protocol_version >= 67 else \
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0x27
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packet_name = 'explosion'
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fields = 'x', 'y', 'z', 'radius', 'records', \
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'player_motion_x', 'player_motion_y', 'player_motion_z'
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# Access the 'x', 'y', 'z' fields as a Vector tuple.
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position = multi_attribute_alias(Vector, 'x', 'y', 'z')
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# Access the 'player_motion_{x,y,z}' fields as a Vector tuple.
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player_motion = multi_attribute_alias(
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Vector, 'player_motion_x', 'player_motion_y', 'player_motion_z')
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class Record(Vector):
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__slots__ = ()
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def read(self, file_object):
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self.x = Float.read(file_object)
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self.y = Float.read(file_object)
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self.z = Float.read(file_object)
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self.radius = Float.read(file_object)
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records_count = Integer.read(file_object)
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self.records = []
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for i in range(records_count):
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rec_x = Byte.read(file_object)
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rec_y = Byte.read(file_object)
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rec_z = Byte.read(file_object)
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record = ExplosionPacket.Record(rec_x, rec_y, rec_z)
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self.records.append(record)
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self.player_motion_x = Float.read(file_object)
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self.player_motion_y = Float.read(file_object)
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self.player_motion_z = Float.read(file_object)
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def write_fields(self, packet_buffer):
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Float.send(self.x, packet_buffer)
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Float.send(self.y, packet_buffer)
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Float.send(self.z, packet_buffer)
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Float.send(self.radius, packet_buffer)
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Integer.send(len(self.records), packet_buffer)
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for record in self.records:
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Byte.send(record.x, packet_buffer)
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Byte.send(record.y, packet_buffer)
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Byte.send(record.z, packet_buffer)
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Float.send(self.player_motion_x, packet_buffer)
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Float.send(self.player_motion_y, packet_buffer)
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Float.send(self.player_motion_z, packet_buffer)
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