mirror of
https://github.com/ammaraskar/pyCraft.git
synced 2024-12-11 19:36:50 +01:00
494 lines
16 KiB
Python
494 lines
16 KiB
Python
import socket
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import struct
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import sys
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def sendHandshake(socket, username, host, port):
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toSend = username + ";" + host + ":" + str(port)
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socket.send("\x02")
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socket.send(struct.pack('!h', toSend.__len__()))
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socket.send(toSend.encode('utf-16be'))
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def sendLoginRequest(socket, username):
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socket.send("\x01")
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socket.send(struct.pack('!i', 29))
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socket.send(struct.pack('!h', username.__len__()))
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socket.send(username.encode('utf-16be','strict'))
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socket.send(struct.pack('!h', "hello".__len__()))
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socket.send("hello".encode('utf-16be','strict'))
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socket.send(struct.pack('!i', 0))
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socket.send(struct.pack('!i', 1))
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socket.send(struct.pack('!b', 0))
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socket.send(struct.pack('!B', 1))
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socket.send(struct.pack('!B', 0))
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def handle00(socket):
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KAid = struct.unpack('!i', socket.recv(4))[0]
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print "Sending keep alive response " + str(KAid)
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socket.send("\x00" + struct.pack('!i', KAid))
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def handle01(socket):
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Eid = struct.unpack('!i', socket.recv(4))[0]
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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socket.recv(length)
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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world = socket.recv(length).decode('utf-16be')
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mode = struct.unpack('!i', socket.recv(4))[0]
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dimension = struct.unpack('!i', socket.recv(4))[0]
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difficulty = struct.unpack('!b', socket.recv(1))[0]
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socket.recv(1)
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maxplayers = struct.unpack('!B', socket.recv(1))[0]
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toReturn = {'EntityID' : Eid,
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'World' : world,
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'Mode' : mode,
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'Dimension' : dimension,
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'Difficulty' : difficulty,
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'MaxPlayers' : maxplayers
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}
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print toReturn
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return toReturn
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def handle02(socket):
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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message = socket.recv(length)
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message = message.decode('utf-16be', 'strict')
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return message
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def handle03(socket):
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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message = socket.recv(length)
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message = message.decode('utf-16be','strict')
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print message
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return message
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def handle04(socket):
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time = struct.unpack('!q', socket.recv(8))[0]
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return time
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def handle05(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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Slot = struct.unpack('!h', socket.recv(2))[0]
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ItemID = struct.unpack('!h', socket.recv(2))[0]
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Damage = struct.unpack('!h', socket.recv(2))[0]
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return {'EntityID' : EntityID,
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'Slot' : Slot,
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'ItemID' : ItemID,
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'Damage' : Damage
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}
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def handle06(socket):
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x = struct.unpack('!i', socket.recv(4))[0]
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y = struct.unpack('!i', socket.recv(4))[0]
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z = struct.unpack('!i', socket.recv(4))[0]
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return {'x' : x,
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'y' : y,
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'z' : z
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}
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def handle07(socket):
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userID = struct.unpack('!i', socket.recv(4))[0]
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targetID = struct.unpack('!i', socket.recv(4))[0]
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mButton = struct.unpack('?', socket.recv(1))[0]
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return {'userID' : userID,
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'targetID' : targetID,
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'mButton' : mButton
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}
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def handle08(socket):
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health = struct.unpack('!h', socket.recv(2))[0]
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food = struct.unpack('!h', socket.recv(2))[0]
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saturation = struct.unpack('!f', socket.recv(4))[0]
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return {'health' : health,
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'food' : food,
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'saturation' : saturation
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}
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def handle09(socket):
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dimension = struct.unpack('!i', socket.recv(4))[0]
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difficulty = struct.unpack('!b', socket.recv(1))[0]
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mode = struct.unpack('!b', socket.recv(1))[0]
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height = struct.unpack('!h', socket.recv(2))[0]
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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world = socket.recv(length).decode('utf-16be')
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return {'Dimension' : dimension,
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'Difficulty' : difficulty,
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'Mode' : mode,
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'Height' : height,
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'World' : world
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}
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def handle0D(socket):
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x = struct.unpack('!d', socket.recv(8))[0]
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stance = struct.unpack('!d', socket.recv(8))[0]
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y = struct.unpack('!d', socket.recv(8))[0]
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z = struct.unpack('!d', socket.recv(8))[0]
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yaw = struct.unpack('!f', socket.recv(4))[0]
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pitch = struct.unpack('!f', socket.recv(4))[0]
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onGround = struct.unpack('?', socket.recv(1))[0]
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return {'x' : x,
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'stance' : stance,
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'y' : y,
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'z' : z,
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'yaw' : yaw,
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'pitch' : pitch,
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'onGround' : onGround
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}
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def handle11(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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socket.recv(1) #Unused
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x = struct.unpack('!i', socket.recv(4))[0]
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y = struct.unpack('!b', socket.recv(1))[0]
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z = struct.unpack('!i', socket.recv(4))[0]
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return {'EntityID' : EntityID,
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'x' : x,
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'y' : y,
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'z' : z
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}
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def handle12(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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Animation = struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'AnimationID' : Animation
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}
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def handle14(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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PlayerName = socket.recv(length).decode('utf-16be')
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x = struct.unpack('!i', socket.recv(4))[0]
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y = struct.unpack('!i', socket.recv(4))[0]
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z = struct.unpack('!i', socket.recv(4))[0]
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yaw = struct.unpack('!f', socket.recv(4))[0]
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pitch = struct.unpack('!f', socket.recv(4))[0]
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curItem = struct.unpack('!h', socket.recv(2))[0]
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toReturn = {'EntityID' : EntityID,
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'Player Name' : PlayerName,
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'x' : x,
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'y' : y,
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'z' : z,
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'yaw' : yaw,
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'pitch' : pitch,
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'curItem' : curItem
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}
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print toReturn
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return toReturn
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def handle15(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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Item = struct.unpack('!h', socket.recv(2))[0]
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Count = struct.unpack('!b', socket.recv(1))[0]
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Damage = struct.unpack('!h', socket.recv(2))[0]
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x = struct.unpack('!i', socket.recv(4))[0]
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y = struct.unpack('!i', socket.recv(4))[0]
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z = struct.unpack('!i', socket.recv(4))[0]
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Rotation = struct.unpack('!b', socket.recv(1))[0]
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Pitch = struct.unpack('!b', socket.recv(1))[0]
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Roll = struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'Item' : Item,
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'Count' : Count,
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'Damage' : Damage,
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'x' : x,
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'y' : y,
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'z' : z,
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'Rotation' : Rotation,
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'Pitch' : Pitch,
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'Roll' : Roll
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}
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def handle16(socket):
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CollectedID = struct.unpack('!i', socket.recv(4))[0]
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CollectorID = struct.unpack('!i', socket.recv(4))[0]
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return {'CollectedID' : CollectedID,
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'CollectorID' : CollectorID
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}
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def handle17(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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Type = struct.unpack('!b', socket.recv(1))[0]
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x = struct.unpack('!i', socket.recv(4))[0]
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y = struct.unpack('!i', socket.recv(4))[0]
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z = struct.unpack('!i', socket.recv(4))[0]
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ThrowerEntityID = struct.unpack('!i', socket.recv(4))[0]
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if(ThrowerEntityID > 0):
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SpeedX = struct.unpack('!h', socket.recv(2))[0]
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SpeedY = struct.unpack('!h', socket.recv(2))[0]
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SpeedZ = struct.unpack('!h', socket.recv(2))[0]
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return {'EntityID' : EntityID,
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'Type' : Type,
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'x' : x,
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'y' : y,
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'z' : z,
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'ThrowerEntityID' : ThrowerEntityID,
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'SpeedX' : SpeedX,
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'SpeedY' : SpeedY,
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'SpeedZ' : SpeedZ
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}
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else:
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return {'EntityID' : EntityID,
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'Type' : Type,
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'x' : x,
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'y' : y,
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'z' : z,
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}
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def handle18(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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Type = struct.unpack('!b', socket.recv(1))[0]
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x = struct.unpack('!i', socket.recv(4))[0]
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y = struct.unpack('!i', socket.recv(4))[0]
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z = struct.unpack('!i', socket.recv(4))[0]
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Yaw = struct.unpack('!b', socket.recv(1))[0]
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Pitch = struct.unpack('!b', socket.recv(1))[0]
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HeadYaw = struct.unpack('!b', socket.recv(1))[0]
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metadata = {}
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x = struct.unpack('!b', socket.recv(1))[0]
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while x != 127:
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index = x & 0x1F # Lower 5 bits
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ty = x >> 5 # Upper 3 bits
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if ty == 0: val = struct.unpack('!b', socket.recv(1))[0]
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if ty == 1: val = struct.unpack('!h', socket.recv(2))[0]
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if ty == 2: val = struct.unpack('!i', socket.recv(4))[0]
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if ty == 3: val = struct.unpack('!f', socket.recv(4))[0]
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if ty == 4:
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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val = socket.recv(length).decode('utf-16be')
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if ty == 5:
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val = {}
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val["id"] = struct.unpack('!h', socket.recv(2))[0]
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val["count"] = struct.unpack('!b', socket.recv(1))[0]
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val["damage"] = struct.unpack('!h', socket.recv(2))[0]
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if ty == 6:
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val = []
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for i in range(3):
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val.append(struct.unpack('!i', socket.recv(4))[0])
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metadata[index] = (ty, val)
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x = struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'Type' : Type,
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'x' : x,
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'y' : y,
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'z' : z,
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'Yaw' : Yaw,
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'Pitch' : Pitch,
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'HeadYaw' : HeadYaw,
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'Metadata' : metadata
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}
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def handle19(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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Title = socket.recv(length).decode('utf-16be')
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x = struct.unpack('!i', socket.recv(4))[0]
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y = struct.unpack('!i', socket.recv(4))[0]
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z = struct.unpack('!i', socket.recv(4))[0]
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Direction = struct.unpack('!i', socket.recv(4))[0]
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return {'EntityID' : EntityID,
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'Title' : Title,
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'x' : x,
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'y' : y,
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'z' : z,
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'Direction' : Direction
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}
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def handle1A(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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x = struct.unpack('!i', socket.recv(4))[0]
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y = struct.unpack('!i', socket.recv(4))[0]
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z = struct.unpack('!i', socket.recv(4))[0]
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Count = struct.unpack('!h', socket.recv(2))[0]
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return {'EntityID' : EntityID,
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'x' : x,
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'y' : y,
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'z' : z,
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'Count' : Count
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}
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def handle1C(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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VelocityX = struct.unpack('!h', socket.recv(2))[0]
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VelocityY = struct.unpack('!h', socket.recv(2))[0]
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VelocityZ = struct.unpack('!h', socket.recv(2))[0]
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return {'EntityID' : EntityID,
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'VelocityX' : VelocityX,
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'VelocityY' : VelocityY,
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'VelocityZ' : VelocityZ
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}
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def handle1D(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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return EntityID
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def handle1E(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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return EntityID
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def handle1F(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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x = struct.unpack('!b', socket.recv(1))[0]
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y = struct.unpack('!b', socket.recv(1))[0]
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z = struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'x' : x,
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'y' : y,
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'z' : z
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}
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def handle20(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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Yaw = struct.unpack('!b', socket.recv(1))[0]
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Pitch = struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'Yaw' : Yaw,
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'Pitch' : Pitch
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}
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def handle21(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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x = struct.unpack('!b', socket.recv(1))[0]
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y = struct.unpack('!b', socket.recv(1))[0]
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z = struct.unpack('!b', socket.recv(1))[0]
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Yaw = struct.unpack('!b', socket.recv(1))[0]
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Pitch = struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'x' : x,
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'y' : y,
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'z' : z,
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'Yaw' : Yaw,
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'Pitch' : Pitch
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}
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def handle22(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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x = struct.unpack('!i', socket.recv(4))[0]
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y = struct.unpack('!i', socket.recv(4))[0]
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z = struct.unpack('!i', socket.recv(4))[0]
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Yaw = struct.unpack('!b', socket.recv(1))[0]
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Pitch = struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'x' : x,
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'y' : y,
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'z' : z,
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'Yaw' : Yaw,
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'Pitch' : Pitch
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}
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def handle23(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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HeadYaw = struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'HeadYaw' : HeadYaw
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}
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def handle26(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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Status = struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'Status' : Status
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}
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def handle27(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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VehicleID = struct.unpack('!i', socket.recv(4))[0]
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return {'EntityID' : EntityID,
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'VehicleID' : VehicleID
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}
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def handle28(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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metadata = {}
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x = struct.unpack('!b', socket.recv(1))[0]
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while x != 127:
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index = x & 0x1F # Lower 5 bits
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ty = x >> 5 # Upper 3 bits
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if ty == 0: val = struct.unpack('!b', socket.recv(1))[0]
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if ty == 1: val = struct.unpack('!h', socket.recv(2))[0]
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if ty == 2: val = struct.unpack('!i', socket.recv(4))[0]
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if ty == 3: val = struct.unpack('!f', socket.recv(4))[0]
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if ty == 4:
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length = struct.unpack('!h', socket.recv(2))[0] * 2
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val = socket.recv(length).decode('utf-16be')
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if ty == 5:
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val = {}
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val["id"] = struct.unpack('!h', socket.recv(2))[0]
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val["count"] = struct.unpack('!b', socket.recv(1))[0]
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val["damage"] = struct.unpack('!h', socket.recv(2))[0]
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if ty == 6:
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val = []
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for i in range(3):
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val.append(struct.unpack('!i', socket.recv(4))[0])
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metadata[index] = (ty, val)
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struct.unpack('!b', socket.recv(1))[0]
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return {'EntityID' : EntityID,
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'MetaData' : metadata
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}
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def handle29(socket):
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EntityID = struct.unpack('!i', socket.recv(4))[0]
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EffectID = struct.unpack('!b', socket.recv(1))[0]
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Amplifier = struct.unpack('!b', socket.recv(1))[0]
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Duration = struct.unpack('!h', socket.recv(2))[0]
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return {'EntityID' : EntityID,
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'EffectID' : EffectID,
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'Amplifier' : Amplifier,
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'Duration' : Duration
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}
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def handle2A(socket):
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|
EntityID = struct.unpack('!i', socket.recv(4))[0]
|
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EffectID = struct.unpack('!b', socket.recv(1))[0]
|
|
return {'EntityID' : EntityID,
|
|
'EffectID' : EffectID
|
|
}
|
|
|
|
def handle2B(socket):
|
|
ExperienceBar = struct.unpack('!f', socket.recv(4))[0]
|
|
Level = struct.unpack('!h', socket.recv(2))[0]
|
|
TotalExp = struct.unpack('!h', socket.recv(2))[0]
|
|
return {'ExpBar' : ExperienceBar,
|
|
'Level' : Level,
|
|
'TotalExp' : TotalExp
|
|
}
|
|
|
|
def handle32(socket):
|
|
X = struct.unpack('!i', socket.recv(4))[0]
|
|
Z = struct.unpack('!i', socket.recv(4))[0]
|
|
Mode = struct.unpack('?', socket.recv(1))[0]
|
|
return {'x' : X,
|
|
'z' : Z,
|
|
'Mode' : Mode
|
|
}
|
|
|
|
def handleCA(socket):
|
|
Invulnerable = struct.unpack('?', socket.recv(1))[0]
|
|
IsFlying = struct.unpack('?', socket.recv(1))[0]
|
|
CanFly = struct.unpack('?', socket.recv(1))[0]
|
|
InstantDestroy = struct.unpack('?', socket.recv(1))[0]
|
|
return {'Invulnerable' : Invulnerable,
|
|
'IsFlying' : IsFlying,
|
|
'CanFly' : CanFly,
|
|
'InstantDestroy' : InstantDestroy
|
|
}
|
|
|
|
def handleFA(socket):
|
|
length = struct.unpack('!h', socket.recv(2))[0] * 2
|
|
Channel = socket.recv(length)
|
|
length = struct.unpack('!h', socket.recv(2))[0]
|
|
raw = socket.recv(length)
|
|
print raw
|
|
message = struct.unpack(str(length) + 's', raw)
|
|
return {'Channel' : Channel,
|
|
'message' : message
|
|
}
|
|
|
|
def handleFF(socket):
|
|
length = struct.unpack('!h', socket.recv(2))[0] * 2
|
|
Reason = socket.recv(length)
|
|
Reason = Reason.decode("utf-16be", 'strict')
|
|
print Reason
|
|
return Reason
|
|
|
|
|
|
|
|
|