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2947aa6619
* added decorator example to connection.rst since decorators are more pythonic, it was put in front of the register method. * Expanded listener decorator docstring * changed autofunction to autodecorator * removed whitespace in empty line * remvoed trailing whitespace i didn't even edit there WTF
84 lines
2.9 KiB
ReStructuredText
84 lines
2.9 KiB
ReStructuredText
Connecting to Servers
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======================
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.. module:: minecraft.networking.connection
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Your primary dealings when connecting to a server will be with the Connection class
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.. autoclass:: Connection
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:members:
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Writing Packets
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~~~~~~~~~~~~~~~~~~~~
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The packet class uses a lot of magic to work, here is how to use them.
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Look up the particular packet you need to deal with, for this example
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let's go with the ``serverbound.play.KeepAlivePacket``
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.. autoclass:: minecraft.networking.packets.serverbound.play.KeepAlivePacket
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:undoc-members:
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:inherited-members:
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:exclude-members: read, write, context, get_definition, get_id, id, packet_name, set_values
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Pay close attention to the definition attribute, and how our class variable corresponds to
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the name given from the definition::
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from minecraft.networking.packets import serverbound
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packet = serverbound.play.KeepAlivePacket()
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packet.keep_alive_id = random.randint(0, 5000)
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connection.write_packet(packet)
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and just like that, the packet will be written out to the server.
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It is possible to implement your own custom packets by subclassing
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:class:`minecraft.networking.packets.Packet`. Read the docstrings and in
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packets.py and follow the examples in its subpackages for more details on
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how to do advanced tasks like having a packet that is compatible across
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multiple protocol versions.
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Listening for Certain Packets
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Let's look at how to listen for certain packets, the relevant decorator being
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A decorator can be used to register a packet listener:
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.. autodecorator:: Connection.listener
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Example usage::
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connection = Connection(options.address, options.port, auth_token=auth_token)
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connection.connect()
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from minecraft.networking.packets.clientbound.play import ChatMessagePacket
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@connection.listener(ChatMessagePacket)
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def print_chat(chat_packet):
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print "Position: " + str(chat_packet.position)
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print "Data: " + chat_packet.json_data
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Altenatively, packet listeners can also be registered seperate from the function definition.
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.. automethod:: Connection.register_packet_listener
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An example of this can be found in the ``start.py`` headless client, it is recreated here::
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connection = Connection(options.address, options.port, auth_token=auth_token)
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connection.connect()
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def print_chat(chat_packet):
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print "Position: " + str(chat_packet.position)
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print "Data: " + chat_packet.json_data
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from minecraft.networking.packets.clientbound.play import ChatMessagePacket
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connection.register_packet_listener(print_chat, ChatMessagePacket)
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The field names ``position`` and ``json_data`` are inferred by again looking at the definition attribute as before
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.. autoclass:: minecraft.networking.packets.clientbound.play.ChatMessagePacket
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:undoc-members:
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:inherited-members:
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:exclude-members: read, write, context, get_definition, get_id, id, packet_name, set_values
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