mirror of
https://github.com/ammaraskar/pyCraft.git
synced 2024-11-16 07:15:24 +01:00
474 lines
18 KiB
Python
474 lines
18 KiB
Python
from __future__ import print_function
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from minecraft import SUPPORTED_MINECRAFT_VERSIONS
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from minecraft.networking import connection
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from minecraft.networking import types
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from minecraft.networking import packets
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from minecraft.networking.packets import clientbound
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from minecraft.networking.packets import serverbound
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from future.utils import raise_
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import unittest
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import threading
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import logging
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import socket
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import json
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import sys
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import zlib
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import hashlib
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import uuid
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VERSIONS = sorted(SUPPORTED_MINECRAFT_VERSIONS.items(), key=lambda i: i[1])
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VERSIONS = [v for (v, p) in VERSIONS]
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THREAD_TIMEOUT_S = 2
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class FakeClientDisconnect(Exception):
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""" Raised by 'FakeClientHandler.read_packet' if the client has cleanly
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disconnected prior to the call.
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"""
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class FakeServerDisconnect(Exception):
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""" May be raised within 'FakeClientHandler.handle_*' in order to terminate
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the client's connection. 'message' is provided as an argument to
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'handle_play_server_disconnect'.
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"""
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def __init__(self, message=None):
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self.message = message
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class FakeServerTestSuccess(Exception):
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""" May be raised from within 'FakeClientHandler.handle_*' or from a
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'Connection' packet listener in order to terminate a 'FakeServerTest'
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successfully.
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"""
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class FakeClientHandler(object):
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""" Represents a single client connection being handled by a 'FakeServer'.
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The methods of the form 'handle_*' may be overridden by subclasses to
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customise the behaviour of the server.
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"""
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__slots__ = 'server', 'socket', 'socket_file', 'packets', \
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'compression_enabled', 'user_uuid', 'user_name'
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def __init__(self, server, socket):
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self.server = server
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self.socket = socket
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self.socket_file = socket.makefile('rb', 0)
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self.compression_enabled = False
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self.user_uuid = None
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self.user_name = None
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def run(self):
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# Communicate with the client until disconnected.
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try:
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self._run_handshake()
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self.socket.shutdown(socket.SHUT_RDWR)
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finally:
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self.socket.close()
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self.socket_file.close()
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def handle_play_start(self):
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# Called upon entering the play state.
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self.write_packet(clientbound.play.JoinGamePacket(
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entity_id=0, game_mode=0, dimension=0, difficulty=2, max_players=1,
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level_type='default', reduced_debug_info=False))
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def handle_play_packet(self, packet):
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# Called upon each packet received after handle_play_start() returns.
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if isinstance(packet, serverbound.play.ChatPacket):
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assert len(packet.message) <= packet.max_length
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self.write_packet(clientbound.play.ChatMessagePacket(json.dumps({
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'translate': 'chat.type.text',
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'with': [self.username, packet.message],
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})))
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def handle_play_client_disconnect(self):
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# Called when the client cleanly terminates the connection during play.
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pass
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def handle_play_server_disconnect(self, message=None):
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# Called when the server cleanly terminates the connection during play,
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# i.e. by raising FakeServerDisconnect from a handler.
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message = 'Disconnected.' if message is None else message
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self.write_packet(clientbound.play.DisconnectPacket(
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json_data=json.dumps({'text': message})))
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def write_packet(self, packet):
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# Send and log a clientbound packet.
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packet.context = self.server.context
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logging.debug('[S-> ] %s' % packet)
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packet.write(self.socket, **(
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{'compression_threshold': self.server.compression_threshold}
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if self.compression_enabled else {}))
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def read_packet(self):
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# Read and log a serverbound packet from the client, or raises
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# FakeClientDisconnect if the client has cleanly disconnected.
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buffer = self._read_packet_buffer()
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packet_id = types.VarInt.read(buffer)
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if packet_id in self.packets:
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packet = self.packets[packet_id](self.server.context)
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packet.read(buffer)
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else:
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packet = packets.Packet(self.server.context, id=packet_id)
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logging.debug('[ ->S] %s' % packet)
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return packet
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def _run_handshake(self):
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# Enter the initial (i.e. handshaking) state of the connection.
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self.packets = self.server.packets_handshake
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packet = self.read_packet()
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assert isinstance(packet, serverbound.handshake.HandShakePacket)
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if packet.next_state == 1:
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self._run_status()
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elif packet.next_state == 2:
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self._run_handshake_play(packet)
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else:
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raise AssertionError('Unknown state: %s' % packet.next_state)
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def _run_handshake_play(self, packet):
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# Prepare to transition from handshaking to play state (via login),
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# using the given serverbound HandShakePacket to perform play-specific
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# processing.
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if packet.protocol_version == self.server.context.protocol_version:
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self._run_login()
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else:
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if packet.protocol_version < self.server.context.protocol_version:
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msg = 'Outdated client! Please use %s' \
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% self.server.minecraft_version
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else:
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msg = "Outdated server! I'm still on %s" \
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% self.server.minecraft_version
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self.write_packet(clientbound.login.DisconnectPacket(
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json_data=json.dumps({'text': msg})))
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def _run_login(self):
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# Enter the login state of the connection.
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self.packets = self.server.packets_login
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packet = self.read_packet()
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assert isinstance(packet, serverbound.login.LoginStartPacket)
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if self.server.compression_threshold is not None:
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self.write_packet(clientbound.login.SetCompressionPacket(
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threshold=self.server.compression_threshold))
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self.compression_enabled = True
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self.user_name = packet.name
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self.user_uuid = uuid.UUID(bytes=hashlib.md5(
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('OfflinePlayer:%s' % self.user_name).encode('utf8')).digest())
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self.write_packet(clientbound.login.LoginSuccessPacket(
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UUID=str(self.user_uuid), Username=self.user_name))
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self._run_playing()
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def _run_playing(self):
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# Enter the playing state of the connection.
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self.packets = self.server.packets_playing
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client_disconnected = False
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try:
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self.handle_play_start()
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try:
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while True:
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self.handle_play_packet(self.read_packet())
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except FakeClientDisconnect:
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client_disconnected = True
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self.handle_play_client_disconnect()
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except FakeServerDisconnect as e:
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if not client_disconnected:
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self.handle_play_server_disconnect(message=e.message)
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def _run_status(self):
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# Enter the status state of the connection.
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self.packets = self.server.packets_status
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packet = self.read_packet()
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assert isinstance(packet, serverbound.status.RequestPacket)
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packet = clientbound.status.ResponsePacket()
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packet.json_response = json.dumps({
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'version': {
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'name': self.server.minecraft_version,
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'protocol': self.server.context.protocol_version},
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'players': {
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'max': 1,
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'online': 0,
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'sample': []},
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'description': {
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'text': 'FakeServer'}})
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self.write_packet(packet)
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try:
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packet = self.read_packet()
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except FakeClientDisconnect:
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return
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assert isinstance(packet, serverbound.status.PingPacket)
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self.write_packet(clientbound.status.PingResponsePacket(
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time=packet.time))
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def _read_packet_buffer(self):
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# Read a serverbound packet in the form of a raw buffer, or raises
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# FakeClientDisconnect if the client has cleanly disconnected.
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try:
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length = types.VarInt.read(self.socket_file)
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except EOFError:
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raise FakeClientDisconnect
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buffer = packets.PacketBuffer()
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while len(buffer.get_writable()) < length:
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data = self.socket_file.read(length - len(buffer.get_writable()))
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buffer.send(data)
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buffer.reset_cursor()
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if self.compression_enabled:
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data_length = types.VarInt.read(buffer)
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if data_length > 0:
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data = zlib.decompress(buffer.read())
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assert len(data) == data_length, \
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'%s != %s' % (len(data), data_length)
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buffer.reset()
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buffer.send(data)
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buffer.reset_cursor()
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return buffer
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class FakeServer(object):
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"""
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A rudimentary implementation of a Minecraft server, suitable for
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testing features of minecraft.networking.connection.Connection that
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require a full connection to be established.
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The server listens on a local TCP socket and accepts client connections
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in serial, in a single-threaded manner. It responds to status queries,
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performs handshake and login, and, by default, echoes any chat messages
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back to the client until it disconnects.1~
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The behaviour of the server can be customised by writing subclasses of
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FakeClientHandler, overriding its public methods of the form
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'handle_*', and providing the class to the FakeServer as its
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'client_handler_type'.
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"""
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__slots__ = 'listen_socket', 'compression_threshold', 'context', \
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'minecraft_version', 'client_handler_type', \
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'packets_handshake', 'packets_login', 'packets_playing', \
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'packets_status', 'lock', 'stopping'
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def __init__(self, minecraft_version=None, compression_threshold=None,
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client_handler_type=FakeClientHandler):
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if minecraft_version is None:
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minecraft_version = VERSIONS[-1][0]
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self.minecraft_version = minecraft_version
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self.compression_threshold = compression_threshold
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self.client_handler_type = client_handler_type
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protocol_version = SUPPORTED_MINECRAFT_VERSIONS[minecraft_version]
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self.context = connection.ConnectionContext(
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protocol_version=protocol_version)
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self.packets_handshake = {
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p.get_id(self.context): p for p in
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serverbound.handshake.get_packets(self.context)}
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self.packets_login = {
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p.get_id(self.context): p for p in
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serverbound.login.get_packets(self.context)}
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self.packets_playing = {
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p.get_id(self.context): p for p in
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serverbound.play.get_packets(self.context)}
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self.packets_status = {
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p.get_id(self.context): p for p in
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serverbound.status.get_packets(self.context)}
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self.listen_socket = socket.socket()
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self.listen_socket.settimeout(0.1)
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self.listen_socket.bind(('localhost', 0))
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self.listen_socket.listen(0)
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self.lock = threading.Lock()
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self.stopping = False
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super(FakeServer, self).__init__()
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def run(self):
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try:
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while True:
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try:
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client_socket, addr = self.listen_socket.accept()
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logging.debug('[ ++ ] Client %s connected.' % (addr,))
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self.client_handler_type(self, client_socket).run()
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logging.debug('[ -- ] Client %s disconnected.' % (addr,))
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except socket.timeout:
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pass
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with self.lock:
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if self.stopping:
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logging.debug('[ ** ] Server stopped normally.')
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break
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finally:
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self.listen_socket.close()
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def stop(self):
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with self.lock:
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self.stopping = True
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class _FakeServerTest(unittest.TestCase):
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"""
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A template for test cases involving a single client connecting to a
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single 'FakeServer'. The default behaviour causes the client to connect
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to the server, join the game, then disconnect, considering it a success
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if a 'JoinGamePacket' is received before a 'DisconnectPacket'.
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Customise by making subclasses that:
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1. Overrides the attributes present in this class, where desired, so
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that they will apply to all tests; and/or
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2. Define tests (or override 'runTest') to call '_test_connect' with
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the arguments specified as necessary to override class attributes.
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3. Overrides '_start_client' in order to set event listeners and
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change the connection mode, if necessary.
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To terminate the test and indicate that it finished successfully, a
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client packet handler or a handler method of the 'FakeClientHandler'
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must raise a 'FakeServerTestSuccess' exception.
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"""
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server_version = VERSIONS[-1]
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# The Minecraft version name that the server will support.
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client_versions = None
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# The set of Minecraft version names or protocol version numbers that the
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# client will support. If None, the client supports all possible versions.
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client_handler_type = FakeClientHandler
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# A subclass of FakeClientHandler to be used in tests.
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compression_threshold = None
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# The compression threshold that the server will dictate.
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# If None, compression is disabled.
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def _start_client(self, client):
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game_joined = [False]
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def handle_join_game(packet):
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game_joined[0] = True
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client.register_packet_listener(
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handle_join_game, clientbound.play.JoinGamePacket)
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def handle_disconnect(packet):
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assert game_joined[0], 'JoinGamePacket not received.'
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raise FakeServerTestSuccess
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client.register_packet_listener(
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handle_disconnect, clientbound.play.DisconnectPacket)
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client.connect()
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def _test_connect(self, client_versions=None, server_version=None,
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client_handler_type=None, compression_threshold=None):
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if client_versions is None:
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client_versions = self.client_versions
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if server_version is None:
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server_version = self.server_version
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if compression_threshold is None:
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compression_threshold = self.compression_threshold
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if client_handler_type is None:
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client_handler_type = self.client_handler_type
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server = FakeServer(minecraft_version=server_version,
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compression_threshold=compression_threshold,
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client_handler_type=client_handler_type)
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addr = "localhost"
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port = server.listen_socket.getsockname()[1]
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cond = threading.Condition()
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server_lock = threading.Lock()
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server_exc_info = [None]
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client_lock = threading.Lock()
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client_exc_info = [None]
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def handle_client_exception(exc, exc_info):
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with client_lock:
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client_exc_info[0] = exc_info
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with cond:
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cond.notify_all()
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client = connection.Connection(
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addr, port, username='TestUser', allowed_versions=client_versions,
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handle_exception=handle_client_exception)
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client.register_packet_listener(
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lambda packet: logging.debug('[ ->C] %s' % packet),
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packets.Packet, early=True)
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client.register_packet_listener(
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lambda packet: logging.debug('[C-> ] %s' % packet),
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packets.Packet, early=True, outgoing=True)
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server_thread = threading.Thread(
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name='FakeServer',
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target=self._test_connect_server,
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args=(server, cond, server_lock, server_exc_info))
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server_thread.daemon = True
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errors = []
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try:
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try:
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with cond:
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server_thread.start()
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self._start_client(client)
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cond.wait(THREAD_TIMEOUT_S)
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finally:
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# Wait for all threads to exit.
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server.stop()
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for thread in server_thread, client.networking_thread:
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if thread is not None and thread.is_alive():
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thread.join(THREAD_TIMEOUT_S)
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if thread is not None and thread.is_alive():
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errors.append({
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'msg': 'Thread "%s" timed out.' % thread.name})
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except Exception:
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errors.insert(0, {
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'msg': 'Exception in main thread',
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'exc_info': sys.exc_info()})
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else:
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timeout = True
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for lock, [exc_info], thread_name in (
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(client_lock, client_exc_info, 'client thread'),
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(server_lock, server_exc_info, 'server thread')
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):
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with lock:
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if exc_info is None:
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continue
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if not issubclass(exc_info[0], FakeServerTestSuccess):
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errors.insert(0, {
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'msg': 'Exception in %s:' % thread_name,
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'exc_info': exc_info})
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timeout = False
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if timeout:
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errors.insert(0, {'msg': 'Test timed out.'})
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if len(errors) > 1:
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for error in errors:
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logging.error(**error)
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self.fail('Multiple errors: see logging output.')
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elif errors and 'exc_info' in errors[0]:
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raise_(*errors[0]['exc_info'])
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elif errors:
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self.fail(errors[0]['msg'])
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def _test_connect_server(self, server, cond, server_lock, server_exc_info):
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exc_info = None
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try:
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server.run()
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except Exception:
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exc_info = sys.exc_info()
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with server_lock:
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server_exc_info[0] = exc_info
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with cond:
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cond.notify_all()
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