mirror of
https://github.com/taoneill/war.git
synced 2024-11-24 03:05:54 +01:00
Lots of bugs in my volumes stuff. Still somewhat broken.
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parent
9204df2dc2
commit
07b3b21077
@ -21,8 +21,7 @@ public class Monument {
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int x = location.getBlockX();
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int y = location.getBlockY();
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int z = location.getBlockZ();
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volume = new CenteredVolume("name", location, war, warzone);
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volume.setSideSize(5);
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volume = new CenteredVolume("name", location, 5, war, warzone);
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volume.saveBlocks();
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this.addMonumentBlocks();
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@ -1,21 +1,22 @@
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package com.tommytony.war;
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import org.bukkit.*;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Block;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Player;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Sign;
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import com.tommytony.war.volumes.CenteredVolume;
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import com.tommytony.war.volumes.Volume;
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import java.util.ArrayList;
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import java.util.List;
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public class Team {
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private List<Player> players = new ArrayList<Player>();
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private Location teamSpawn = null;
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private String name;
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private int remainingTickets;
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private int startTickets;
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private int points = 0;
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private CenteredVolume volume;
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private final War war;
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@ -26,14 +27,16 @@ public class Team {
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this.warzone = warzone;
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this.setName(name);
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this.teamSpawn = teamSpawn;
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this.volume = new CenteredVolume(name, teamSpawn, war, warzone);
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this.volume = new CenteredVolume(name, teamSpawn, 5, war, warzone);
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}
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public void setTeamSpawn(Location teamSpawn) {
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if(teamSpawn != null) volume.resetBlocks();
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this.teamSpawn = teamSpawn;
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Volume newTeamSpawn = new CenteredVolume(name, teamSpawn, war, warzone);
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// this resets the block to old state
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volume.setCenter(warzone.getWorld().getBlockAt(teamSpawn.getBlockX(), teamSpawn.getBlockY(), teamSpawn.getBlockZ()));
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volume.setSideSize(5);
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volume.saveBlocks();
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// Set the spawn
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@ -105,7 +105,7 @@ public class War extends JavaPlugin {
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public Warzone warzone(Location location) {
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for(Warzone warzone : warzones) {
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if(warzone.getVolume().contains(location)) return warzone;
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if(warzone.getVolume() != null && warzone.getVolume().contains(location)) return warzone;
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}
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return null;
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}
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@ -74,7 +74,7 @@ public class WarPlayerListener extends PlayerListener {
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} else {
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boolean warped = false;
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for(Warzone warzone : war.getWarzones()) {
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if(warzone.getName().equals(split[1])){
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if(warzone.getName().equals(split[1]) && warzone.getTeleport() != null){
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player.teleportTo(warzone.getTeleport());
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warped = true;
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player.sendMessage(war.str("You've landed in warzone " + warzone.getName() +
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@ -232,8 +232,6 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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if(team != null) {
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team.getVolume().resetBlocks();
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team.setTeamSpawn(player.getLocation());
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team.setTeamSpawn(player.getLocation());
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player.sendMessage(war.str("Team " + team.getName() + " spawn relocated."));
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} else {
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@ -463,43 +461,45 @@ public class WarPlayerListener extends PlayerListener {
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Location to = event.getTo();
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Warzone playerWarzone = war.getPlayerWarzone(player.getName());
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Team playerTeam = war.getPlayerTeam(player.getName());
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if(player != null && from != null && to != null &&
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playerTeam != null && !playerWarzone.getVolume().contains(to)) {
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player.sendMessage(war.str("Can't go outside the warzone boundary! Use /leave to exit the battle."));
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if(playerWarzone.getVolume().contains(from)){
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player.teleportTo(from);
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} else {
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// somehow the player made it out of the zone
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player.teleportTo(playerTeam.getTeamSpawn());
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player.sendMessage(war.str("Brought you back to your team spawn. Use /leave to exit the battle."));
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if(playerWarzone != null) {
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Team playerTeam = war.getPlayerTeam(player.getName());
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if(player != null && from != null && to != null &&
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playerTeam != null && !playerWarzone.getVolume().contains(to)) {
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player.sendMessage(war.str("Can't go outside the warzone boundary! Use /leave to exit the battle."));
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if(playerWarzone.getVolume().contains(from)){
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player.teleportTo(from);
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} else {
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// somehow the player made it out of the zone
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player.teleportTo(playerTeam.getTeamSpawn());
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player.sendMessage(war.str("Brought you back to your team spawn. Use /leave to exit the battle."));
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}
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}
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}
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if(player != null && from != null && to != null &&
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playerTeam == null
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&& war.inAnyWarzone(from)
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&& !war.inAnyWarzone(to)) {
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// leaving
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Warzone zone = war.warzone(from);
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player.sendMessage(war.str("Leaving warzone " + zone.getName() + "."));
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}
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if(player != null && from != null && to != null &&
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playerTeam == null
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&& war.inAnyWarzone(from)
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&& !war.inAnyWarzone(to)) {
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// leaving
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Warzone zone = war.warzone(from);
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player.sendMessage(war.str("Leaving warzone " + zone.getName() + "."));
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}
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if(player != null && from != null && to != null &&
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playerTeam == null
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&& !war.inAnyWarzone(from)
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&& war.inAnyWarzone(to)) {
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// entering
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Warzone zone = war.warzone(to);
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player.sendMessage(war.str("Entering warzone " + zone.getName() + ". Tip: use /teams."));
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}
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if(player != null && from != null && to != null &&
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playerTeam == null
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&& !war.inAnyWarzone(from)
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&& war.inAnyWarzone(to)) {
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// entering
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Warzone zone = war.warzone(to);
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player.sendMessage(war.str("Entering warzone " + zone.getName() + ". Tip: use /teams."));
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}
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if(to != null && playerTeam != null
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&& playerWarzone.nearAnyOwnedMonument(to, playerTeam)
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&& player.getHealth() < 20
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&& random.nextInt(42) == 3 ) { // one chance out of many of getting healed
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player.setHealth(20);
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player.sendMessage(war.str("Your dance pleases the monument's voodoo. You gain full health!"));
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if(to != null && playerTeam != null
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&& playerWarzone.nearAnyOwnedMonument(to, playerTeam)
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&& player.getHealth() < 20
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&& random.nextInt(42) == 3 ) { // one chance out of many of getting healed
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player.setHealth(20);
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player.sendMessage(war.str("Your dance pleases the monument's voodoo. You gain full health!"));
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}
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}
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}
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@ -1,15 +1,20 @@
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package com.tommytony.war;
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import org.bukkit.*;
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import org.bukkit.block.Sign;
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import com.tommytony.war.volumes.CenteredVolume;
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import com.tommytony.war.volumes.VerticalVolume;
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import com.tommytony.war.volumes.Volume;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import org.bukkit.Block;
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import org.bukkit.ItemStack;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Player;
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import org.bukkit.World;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Sign;
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import com.tommytony.war.volumes.VerticalVolume;
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import com.tommytony.war.volumes.Volume;
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public class Warzone {
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private String name;
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private VerticalVolume volume;
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@ -34,6 +39,7 @@ public class Warzone {
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this.friendlyFire = war.getDefaultFriendlyFire();
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this.setLifePool(war.getDefaultLifepool());
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this.setLoadout(war.getDefaultLoadout());
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this.volume = new VerticalVolume(name, war, this);
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}
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public boolean ready() {
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@ -90,11 +96,13 @@ public class Warzone {
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block.setType(Material.SignPost);
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block.setData((byte)10); // towards southeast
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Sign sign = (Sign)block;
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BlockState state = block.getState();
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Sign sign = (Sign)state;
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sign.setLine(0, "Northwest");
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sign.setLine(1, "corner of");
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sign.setLine(2, "warzone");
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sign.setLine(3, name);
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state.update();
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saveState();
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}
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@ -116,7 +124,7 @@ public class Warzone {
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removeSoutheast();
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}
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this.southeast = southeast;
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this.volume.setCornerOne(world.getBlockAt(southeast.getBlockX(), southeast.getBlockY(), southeast.getBlockZ()));
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this.volume.setCornerTwo(world.getBlockAt(southeast.getBlockX(), southeast.getBlockY(), southeast.getBlockZ()));
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// add sign
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int x = southeast.getBlockX();
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int y = southeast.getBlockY();
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@ -125,11 +133,13 @@ public class Warzone {
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block.setType(Material.SignPost);
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block.setData((byte)2);;
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Sign sign = (Sign)block;
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BlockState state = block.getState();
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Sign sign = (Sign)state;
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sign.setLine(0, "Southeast");
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sign.setLine(1, "corner of");
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sign.setLine(2, "warzone");
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sign.setLine(3, name);
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state.update();
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saveState();
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}
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@ -175,6 +185,7 @@ public class Warzone {
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respawnPlayer(team, player);
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}
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team.setRemainingTickets(lifePool);
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team.getVolume().resetBlocks();
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team.resetSign();
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}
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@ -11,9 +11,10 @@ public class CenteredVolume extends Volume {
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private Block center;
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private int sideSize = -1;
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public CenteredVolume(String name, Location center, War war, Warzone warzone) {
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public CenteredVolume(String name, Location center, int sideSize, War war, Warzone warzone) {
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super(name, war, warzone);
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setCenter(warzone.getWorld().getBlockAt(center.getBlockX(), center.getBlockY(), center.getBlockZ()));
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setSideSize(sideSize);
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}
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public void setCenter(Block block) {
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@ -6,6 +6,7 @@ import org.bukkit.Block;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Sign;
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import com.tommytony.war.War;
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@ -86,11 +87,13 @@ public class Volume {
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currentBlock.setType(oldBlockInfo.getType());
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currentBlock.setData(oldBlockInfo.getData());
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if(oldBlockInfo.is(Material.Sign) || oldBlockInfo.is(Material.SignPost)) {
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Sign currentSign = (Sign) currentBlock;
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BlockState state = currentBlock.getState();
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Sign currentSign = (Sign) state;
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currentSign.setLine(0, oldBlockInfo.getSignLines()[0]);
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currentSign.setLine(1, oldBlockInfo.getSignLines()[0]);
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currentSign.setLine(2, oldBlockInfo.getSignLines()[0]);
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currentSign.setLine(3, oldBlockInfo.getSignLines()[0]);
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state.update();
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}
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noOfResetBlocks++;
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}
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@ -258,7 +261,7 @@ public class Volume {
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int x = location.getBlockX();
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int y = location.getBlockY();
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int z = location.getBlockZ();
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return x <= getMaxX() && x >= getMinX() &&
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return hasTwoCorners() && x <= getMaxX() && x >= getMinX() &&
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y <= getMaxY() && y >= getMinY() &&
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z <= getMaxZ() && z >= getMinZ();
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}
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@ -267,7 +270,7 @@ public class Volume {
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int x = block.getX();
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int y = block.getY();
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int z = block.getZ();
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return x <= getMaxX() && x >= getMinX() &&
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return hasTwoCorners() && x <= getMaxX() && x >= getMinX() &&
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y <= getMaxY() && y >= getMinY() &&
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z <= getMaxZ() && z >= getMinZ();
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}
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