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https://github.com/taoneill/war.git
synced 2024-11-23 18:55:28 +01:00
Fixed respawn timer and made it changeable through /zonecfg and /warcfg.
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0b1d428266
@ -97,7 +97,7 @@ public class War extends JavaPlugin {
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private boolean defaultInstaBreak = false;
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private boolean defaultNoDrops = false;
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private boolean defaultNoHunger = false;
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private int defaultRespawnTimer = 10;
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private int defaultRespawnTimer = 0;
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private int defaultSaturation = 10;
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private int defaultMinPlayers = 1; // By default, 1 player on 1 team is enough for unlocking the cant-exit-spawn guard
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private int defaultMinTeams = 1;
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@ -462,6 +462,10 @@ public class War extends JavaPlugin {
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returnMessage.append(" minteams set to " + warzone.getMinTeams() + ".");
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}
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}
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if (namedParams.containsKey("respawntimer")) {
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warzone.setRespawnTimer(Integer.parseInt(namedParams.get("respawntimer")));
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returnMessage.append(" respawntimer set to " + warzone.getRespawnTimer() + ".");
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}
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if (namedParams.containsKey("resetonempty")) {
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String onOff = namedParams.get("resetonempty");
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@ -680,6 +684,10 @@ public class War extends JavaPlugin {
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this.setDefaultMinTeams(Integer.parseInt(namedParams.get("minteams")));
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returnMessage.append(" minteams set to " + this.getDefaultMinTeams() + ".");
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}
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if (namedParams.containsKey("respawntimer")) {
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this.setDefaultRespawnTimer(Integer.parseInt(namedParams.get("respawntimer")));
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returnMessage.append(" respawntimer set to " + this.getDefaultRespawnTimer() + ".");
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}
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if (namedParams.containsKey("resetonempty")) {
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String onOff = namedParams.get("resetonempty");
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@ -770,6 +778,7 @@ public class War extends JavaPlugin {
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+ " saturation:" + color + zone.getSaturation() + normal
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+ " minplayers:" + color + zone.getMinPlayers() + normal
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+ " minteams:" + color + zone.getMinTeams() + normal
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+ " respawntimer:" + color + zone.getRespawnTimer() + normal
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+ " resetonempty:" + color + String.valueOf(zone.isResetOnEmpty()) + normal
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+ " resetonload:" + color + String.valueOf(zone.isResetOnLoad()) + normal
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+ " resetonunload:" + color + String.valueOf(zone.isResetOnUnload());
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@ -815,6 +824,7 @@ public class War extends JavaPlugin {
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+ " saturation:" + color + this.getDefaultSaturation() + normal
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+ " minplayers:" + color + this.getDefaultMinPlayers() + normal
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+ " minteams:" + color + this.getDefaultMinTeams() + normal
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+ " respawntimer:" + color + this.getDefaultRespawnTimer() + normal
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+ " resetonempty:" + color + String.valueOf(this.isDefaultResetOnEmpty()) + normal
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+ " resetonload:" + color + String.valueOf(this.isDefaultResetOnLoad()) + normal
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+ " resetonunload:" + color + String.valueOf(this.isDefaultResetOnUnload());
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@ -77,7 +77,7 @@ public class Warzone {
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private boolean instaBreak = false;
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private boolean noDrops = false;
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private boolean noHunger = false;
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private int respawnTimer = 10;
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private int respawnTimer = 0;
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private int saturation = 10;
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private int minPlayers = 1;
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private int minTeams = 1;
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@ -366,18 +366,17 @@ public class Warzone {
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((SpoutPlayer) player).setTitle(team.getKind().getColor() + player.getName());
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}
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// "Respawn" Timer - player will not be able to leave spawn for a few seconds
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final Warzone w = this;
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final LoadoutResetJob job = new LoadoutResetJob(this, team, player);
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if (respawnTimer == 0) {
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LoadoutResetJob job = new LoadoutResetJob(w, team, player);
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War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, job);
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} else {
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}
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else {
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// "Respawn" Timer - player will not be able to leave spawn for a few seconds
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respawn.add(player);
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War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, new Runnable() {
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public void run() {
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respawn.remove(player);
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// Getting the Loadout as visual cue
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LoadoutResetJob job = new LoadoutResetJob(w, team, player);
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War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, job);
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}
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}, respawnTimer * 20L); // 20 ticks = 1 second
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@ -1310,7 +1309,7 @@ public class Warzone {
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public void equipPlayerLoadoutSelection(Player player, Team playerTeam) {
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LoadoutSelection selection = this.getLoadoutSelections().get(player.getName());
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if (selection != null && this.isRespawning(player)) {
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if (selection != null && !this.isRespawning(player)) {
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int currentIndex = selection.getSelectedIndex();
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if (currentIndex == 0) {
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this.resetInventory(playerTeam, player, this.getLoadout());
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