Fixed respawn timer and made it changeable through /zonecfg and /warcfg.

This commit is contained in:
taoneill 2011-12-27 17:51:34 -05:00
parent bd872be244
commit 0b1d428266
2 changed files with 20 additions and 11 deletions

View File

@ -97,7 +97,7 @@ public class War extends JavaPlugin {
private boolean defaultInstaBreak = false;
private boolean defaultNoDrops = false;
private boolean defaultNoHunger = false;
private int defaultRespawnTimer = 10;
private int defaultRespawnTimer = 0;
private int defaultSaturation = 10;
private int defaultMinPlayers = 1; // By default, 1 player on 1 team is enough for unlocking the cant-exit-spawn guard
private int defaultMinTeams = 1;
@ -462,6 +462,10 @@ public class War extends JavaPlugin {
returnMessage.append(" minteams set to " + warzone.getMinTeams() + ".");
}
}
if (namedParams.containsKey("respawntimer")) {
warzone.setRespawnTimer(Integer.parseInt(namedParams.get("respawntimer")));
returnMessage.append(" respawntimer set to " + warzone.getRespawnTimer() + ".");
}
if (namedParams.containsKey("resetonempty")) {
String onOff = namedParams.get("resetonempty");
@ -680,6 +684,10 @@ public class War extends JavaPlugin {
this.setDefaultMinTeams(Integer.parseInt(namedParams.get("minteams")));
returnMessage.append(" minteams set to " + this.getDefaultMinTeams() + ".");
}
if (namedParams.containsKey("respawntimer")) {
this.setDefaultRespawnTimer(Integer.parseInt(namedParams.get("respawntimer")));
returnMessage.append(" respawntimer set to " + this.getDefaultRespawnTimer() + ".");
}
if (namedParams.containsKey("resetonempty")) {
String onOff = namedParams.get("resetonempty");
@ -770,6 +778,7 @@ public class War extends JavaPlugin {
+ " saturation:" + color + zone.getSaturation() + normal
+ " minplayers:" + color + zone.getMinPlayers() + normal
+ " minteams:" + color + zone.getMinTeams() + normal
+ " respawntimer:" + color + zone.getRespawnTimer() + normal
+ " resetonempty:" + color + String.valueOf(zone.isResetOnEmpty()) + normal
+ " resetonload:" + color + String.valueOf(zone.isResetOnLoad()) + normal
+ " resetonunload:" + color + String.valueOf(zone.isResetOnUnload());
@ -815,6 +824,7 @@ public class War extends JavaPlugin {
+ " saturation:" + color + this.getDefaultSaturation() + normal
+ " minplayers:" + color + this.getDefaultMinPlayers() + normal
+ " minteams:" + color + this.getDefaultMinTeams() + normal
+ " respawntimer:" + color + this.getDefaultRespawnTimer() + normal
+ " resetonempty:" + color + String.valueOf(this.isDefaultResetOnEmpty()) + normal
+ " resetonload:" + color + String.valueOf(this.isDefaultResetOnLoad()) + normal
+ " resetonunload:" + color + String.valueOf(this.isDefaultResetOnUnload());

View File

@ -77,7 +77,7 @@ public class Warzone {
private boolean instaBreak = false;
private boolean noDrops = false;
private boolean noHunger = false;
private int respawnTimer = 10;
private int respawnTimer = 0;
private int saturation = 10;
private int minPlayers = 1;
private int minTeams = 1;
@ -366,18 +366,17 @@ public class Warzone {
((SpoutPlayer) player).setTitle(team.getKind().getColor() + player.getName());
}
// "Respawn" Timer - player will not be able to leave spawn for a few seconds
final Warzone w = this;
final LoadoutResetJob job = new LoadoutResetJob(this, team, player);
if (respawnTimer == 0) {
LoadoutResetJob job = new LoadoutResetJob(w, team, player);
War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, job);
} else {
}
else {
// "Respawn" Timer - player will not be able to leave spawn for a few seconds
respawn.add(player);
War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, new Runnable() {
public void run() {
respawn.remove(player);
// Getting the Loadout as visual cue
LoadoutResetJob job = new LoadoutResetJob(w, team, player);
War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, job);
}
}, respawnTimer * 20L); // 20 ticks = 1 second
@ -1310,7 +1309,7 @@ public class Warzone {
public void equipPlayerLoadoutSelection(Player player, Team playerTeam) {
LoadoutSelection selection = this.getLoadoutSelections().get(player.getName());
if (selection != null && this.isRespawning(player)) {
if (selection != null && !this.isRespawning(player)) {
int currentIndex = selection.getSelectedIndex();
if (currentIndex == 0) {
this.resetInventory(playerTeam, player, this.getLoadout());