Added respawn timer and immunity, fixe join loadout, fixed a bug

- You will not get the loadout as soon you join
- Fixed a bug where you would be kicked out of the zone if you walk into the glass walls above a team gate on a block layer equal with the roof of the gate
- Made respawn timer configurable ("respawntimer", defaults to 10)
- Can't attack/be attacked while respawning (this is already done by the spawn protection already, so this is something for an upcoming feature)
This commit is contained in:
Chris Sp 2011-12-02 17:44:05 +01:00
parent 856da8cc77
commit 1061c24c5b
8 changed files with 127 additions and 18 deletions

View File

@ -88,6 +88,7 @@ public class War extends JavaPlugin {
private boolean defaultInstaBreak = false;
private boolean defaultNoDrops = false;
private boolean defaultNoHunger = false;
private int defaultRespawnTimer = 10;
private int defaultSaturation = 10;
private int defaultMinPlayers = 1; // By default, 1 player on 1 team is enough for unlocking the cant-exit-spawn guard
private int defaultMinTeams = 1;
@ -152,6 +153,8 @@ public class War extends JavaPlugin {
pm.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_PISTON_EXTEND, this.blockListener, Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_PISTON_RETRACT, this.blockListener, Priority.Normal, this);
}
// Load files from disk or create them (using these defaults)
@ -315,6 +318,10 @@ public class War extends JavaPlugin {
warzone.setScoreCap(Integer.parseInt(namedParams.get("maxscore")));
returnMessage.append(" maxscore set to " + warzone.getScoreCap() + ".");
}
if (namedParams.containsKey("respawntimer")) {
warzone.setRespawnTimer(Integer.parseInt(namedParams.get("respawntimer")));
returnMessage.append(" respawntimer set to " + warzone.getRespawnTimer() + ".");
}
if (namedParams.containsKey("ff")) {
String onOff = namedParams.get("ff");
warzone.setFriendlyFire(onOff.equals("on") || onOff.equals("true"));
@ -539,6 +546,10 @@ public class War extends JavaPlugin {
this.setDefaultScoreCap(Integer.parseInt(namedParams.get("maxscore")));
returnMessage.append(" maxscore set to " + war.getDefaultScoreCap() + ".");
}
if (namedParams.containsKey("respawntimer")) {
this.setDefaultRespawnTimer(Integer.parseInt(namedParams.get("respawntimer")));
returnMessage.append(" respawntimer set to " + war.getDefaultRespawnTimer() + ".");
}
if (namedParams.containsKey("ff")) {
String onOff = namedParams.get("ff");
this.setDefaultFriendlyFire(onOff.equals("on") || onOff.equals("true"));
@ -1366,4 +1377,12 @@ public class War extends JavaPlugin {
return maxZones;
}
public void setDefaultRespawnTimer(int defaultRespawnTimer) {
this.defaultRespawnTimer = defaultRespawnTimer;
}
public int getDefaultRespawnTimer() {
return defaultRespawnTimer;
}
}

View File

@ -1,6 +1,7 @@
package bukkit.tommytony.war;
import java.util.List;
import java.util.logging.Level;
import org.bukkit.ChatColor;
import org.bukkit.Location;
@ -11,7 +12,9 @@ import org.bukkit.event.Cancellable;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockDamageEvent;
import org.bukkit.event.block.BlockListener;
import org.bukkit.event.block.BlockPistonRetractEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.block.BlockPistonExtendEvent;
import org.bukkit.inventory.ItemStack;
import com.tommytony.war.FlagReturn;
@ -113,6 +116,42 @@ public class WarBlockListener extends BlockListener {
event.setCancelled(true);
return;
}
/*// disallow placing of sticky pistons near flags. If the flag is pulled from the right position, you can't pick it up
if (block.getType() == Material.PISTON_STICKY_BASE && Team.getTeamByPlayerName(player.getName()).getTeamFlag().distance(block.getLocation()) < 4) {
War.war.badMsg(player, "You can't place sticky pistons this close to the flag.");
event.setCancelled(true);
return;
}*/
}
/*public void onPistonExtend(BlockPistonExtendEvent event) {
Warzone zone = Warzone.getZoneByLocation(event.getBlock().getLocation());
if (zone!=null) {
for (Block b : event.getBlocks()) {
if (zone.isMonumentCenterBlock(b) || zone.isFlagBlock(b)) {
event.setCancelled(true);
return;
}
}
}
}
public void onPistonRetract(BlockPistonRetractEvent event) {
Warzone zone = Warzone.getZoneByLocation(event.getBlock().getLocation());
if (zone!=null) {
Block b = event.getBlock();
if (zone.isImportantBlock(b)) {
event.setCancelled(true);
return;
}
}
}*/
public void onPistonExtend(BlockPistonExtendEvent event) {
War.war.log("EXTENDING",Level.INFO);
}
public void onPistonRetract(BlockPistonRetractEvent event) {
War.war.log("RETRACTING",Level.INFO);
}
/**

View File

@ -86,6 +86,15 @@ public class WarEntityListener extends EntityListener {
event.setCancelled(true);
return;
}
// Make sure none of them are respawning
} else if (defenderWarzone.isRespawning(d)) {
War.war.badMsg(a, "The target is currently respawning!");
event.setCancelled(true);
return;
} else if (attackerWarzone.isRespawning(a)) {
War.war.badMsg(a, "You can't attack while respawning!");
event.setCancelled(true);
return;
}
if (!attackerWarzone.isPvpInZone()) {

View File

@ -331,11 +331,11 @@ public class WarPlayerListener extends PlayerListener {
}
zone.keepPlayerState(player);
War.war.msg(player, "Your inventory is in storage until you exit with '/war leave'.");
zone.resetInventory(team, player);
zone.respawnPlayer(event, team, player);
for (Team t : zone.getTeams()) {
t.teamcast("" + player.getName() + " joined team " + team.getName() + ".");
}
zone.resetInventory(team, player);
} else {
event.setTo(zone.getTeleport());
War.war.badMsg(player, "Team " + team.getName() + " is full.");
@ -437,7 +437,10 @@ public class WarPlayerListener extends PlayerListener {
return;
}
if (playerWarzone.isRespawning(player)) {
War.war.badMsg(player, "Can't leave spawn for 10 seconds after spawning!");
int rt = playerWarzone.getRespawnTimer();
String isS = "s";
if (rt==1) isS = "";
War.war.badMsg(player, "Can't leave spawn for "+rt+" second"+isS+" after spawning!");
event.setTo(playerTeam.getTeamSpawn());
return;
}

View File

@ -73,6 +73,7 @@ public class Warzone {
private boolean instaBreak = false;
private boolean noDrops = false;
private boolean noHunger = false;
private int respawnTimer = 10;
private int saturation = 10;
private int minPlayers = 1;
private int minTeams = 1;
@ -109,6 +110,7 @@ public class Warzone {
this.setInstaBreak(War.war.isDefaultInstaBreak());
this.setNoDrops(War.war.isDefaultNoDrops());
this.setNoHunger(War.war.isDefaultNoHunger());
this.setRespawnTimer(War.war.getDefaultRespawnTimer());
this.setSaturation(War.war.getDefaultSaturation());
this.setMinPlayers(War.war.getDefaultMinPlayers());
this.setMinTeams(War.war.getDefaultMinTeams());
@ -340,7 +342,7 @@ public class Warzone {
player.setFoodLevel(20);
player.setSaturation(this.getSaturation());
player.setExhaustion(0);
player.setFireTicks(0);
player.setFireTicks(0); //this works fine here, why put it in LoudoutResetJob...? I'll keep it over there though
player.getInventory().clear();
@ -351,10 +353,13 @@ public class Warzone {
this.getNewlyRespawned().put(player.getName(), 0);
}
// "Respawn" Timer - player will not be able to leave spawn for 10 seconds
// TODO: Customizable "respawn" time
respawn.add(player);
// "Respawn" Timer - player will not be able to leave spawn for a few seconds
final Warzone w = this;
if (respawnTimer==0) {
LoadoutResetJob job = new LoadoutResetJob(w, team, player);
War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, job);
} else {
respawn.add(player);
War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, new Runnable() {
public void run() {
respawn.remove(player);
@ -362,7 +367,8 @@ public class Warzone {
LoadoutResetJob job = new LoadoutResetJob(w, team, player, newlyRespawned.get(player.getName()));
War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, job);
}
}, 10 * 20L); // 20 ticks = 1 second. So 10*20 ticks = 10 seconds.
}, respawnTimer * 20L); // 20 ticks = 1 second
}
}
public void resetInventory(Team team, Player player) {
@ -775,11 +781,11 @@ public class Warzone {
this.keepPlayerState(player);
}
War.war.msg(player, "Your inventory is in storage until you use '/war leave'.");
this.resetInventory(lowestNoOfPlayers, player);
this.respawnPlayer(lowestNoOfPlayers, player);
for (Team team : this.teams) {
team.teamcast("" + player.getName() + " joined team " + lowestNoOfPlayers.getName() + ".");
}
resetInventory(lowestNoOfPlayers, player);
}
return lowestNoOfPlayers;
}
@ -967,6 +973,15 @@ public class Warzone {
return false;
}
public boolean isFlagBlock(Block block) {
for (Team team : this.teams) {
if (team.isTeamFlagBlock(block)) {
return true;
}
}
return false;
}
public Team getTeamForFlagBlock(Block block) {
for (Team team : this.teams) {
if (team.isTeamFlagBlock(block)) {
@ -1275,4 +1290,12 @@ public class Warzone {
}
return authors;
}
public void setRespawnTimer(int respawnTimer) {
this.respawnTimer = respawnTimer;
}
public int getRespawnTimer() {
return this.respawnTimer;
}
}

View File

@ -682,7 +682,7 @@ public class ZoneLobby {
Volume gateExitVolume = new Volume("tempGateExit", location.getWorld());
Block out = gate.getFace(inside);
gateExitVolume.setCornerOne(out.getFace(left).getFace(BlockFace.DOWN));
gateExitVolume.setCornerTwo(gate.getFace(right, 1).getFace(BlockFace.UP, 3));
gateExitVolume.setCornerTwo(gate.getFace(right, 1).getFace(BlockFace.UP, 2));
if (gateExitVolume.contains(location)) {
return true;

View File

@ -154,6 +154,11 @@ public class WarMapper {
War.war.setDefaultScoreCap(warConfig.getInt("defaultScoreCap"));
}
// defaultRespawnTimer
if (warConfig.keyExists("defaultRespawnTimer")) {
War.war.setDefaultRespawnTimer(warConfig.getInt("defaultRespawnTimer"));
}
// pvpInZonesOnly
if (warConfig.keyExists("pvpInZonesOnly")) {
War.war.setPvpInZonesOnly(warConfig.getBoolean("pvpInZonesOnly"));
@ -361,6 +366,9 @@ public class WarMapper {
// defaultScoreCap
warConfig.setInt("defaultScoreCap", War.war.getDefaultScoreCap());
// defaultRespawnTimer
warConfig.setInt("defaultRespawnTimer", War.war.getDefaultRespawnTimer());
// pvpInZonesOnly
warConfig.setBoolean("pvpInZonesOnly", War.war.isPvpInZonesOnly());

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@ -196,7 +196,7 @@ public class WarzoneMapper {
warzone.setFlagPointsOnly(warzoneConfig.getBoolean("flagPointsOnly"));
}
// flagPointsOnly
// flagMustBeHome
if (warzoneConfig.containsKey("flagMustBeHome")) {
warzone.setFlagMustBeHome(warzoneConfig.getBoolean("flagMustBeHome"));
}
@ -211,6 +211,11 @@ public class WarzoneMapper {
warzone.setScoreCap(warzoneConfig.getInt("scoreCap"));
}
// respawn timer
if (warzoneConfig.containsKey("respawnTimer")) {
warzone.setRespawnTimer(warzoneConfig.getInt("respawnTimer"));
}
// blockHeads
if (warzoneConfig.containsKey("blockHeads")) {
warzone.setBlockHeads(warzoneConfig.getBoolean("blockHeads"));
@ -497,6 +502,9 @@ public class WarzoneMapper {
// score cap
warzoneConfig.setInt("scoreCap", warzone.getScoreCap());
// respawn timer
warzoneConfig.setInt("respawnTimer", warzone.getRespawnTimer());
// blockHeads
warzoneConfig.setBoolean("blockHeads", warzone.isBlockHeads());