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Removing unused imports
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@ -18,8 +18,6 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.plugin.Plugin;
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import bukkit.tommytony.war.War;
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import com.tommytony.war.jobs.InitZoneJob;
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@ -29,7 +27,7 @@ import com.tommytony.war.utils.InventoryStash;
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import com.tommytony.war.volumes.ZoneVolume;
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/**
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*
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*
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* @author tommytony
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* @package com.tommytony.war
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*/
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@ -213,7 +211,7 @@ public class Warzone {
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/**
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* Goes back to the saved state of the warzone (resets only block types, not physics). Also teleports all players back to their respective spawns.
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*
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*
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* @return
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*/
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public void initializeZone() {
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@ -1,8 +1,6 @@
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package com.tommytony.war.jobs;
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import java.util.HashMap;
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import java.util.logging.Level;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@ -15,8 +13,7 @@ import com.tommytony.war.Warzone;
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import bukkit.tommytony.war.War;
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/**
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* Sets the helmet again onto the players heads.
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* Also limits the number of blocks being held.
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* Sets the helmet again onto the players heads. Also limits the number of blocks being held.
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*
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* @author Tim Düsterhus
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*/
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@ -81,7 +78,7 @@ public class HelmetProtectionTask implements Runnable {
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}
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}
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}
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private ItemStack createBlockHead(Team team) {
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return new ItemStack(team.getKind().getMaterial(), 1, (short) 1, new Byte(team.getKind().getData()));
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}
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