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Create zones with WorldEdit cuboid selections
The WorldEdit API is utilized to allow the use of WorldEdit selections when creating or modifying a warzone. If the current player has a WorldEdit selection when the /setzone command is used, this selection will be used for the zone's corners.
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10
war/pom.xml
10
war/pom.xml
@ -25,6 +25,10 @@
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<id>tagapi-repo</id>
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<id>tagapi-repo</id>
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<url>http://repo.kitteh.org/content/repositories/public/</url>
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<url>http://repo.kitteh.org/content/repositories/public/</url>
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</repository>
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</repository>
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<repository>
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<id>sk89q-repo</id>
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<url>http://maven.sk89q.com/repo/</url>
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</repository>
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</repositories>
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</repositories>
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<issueManagement>
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<issueManagement>
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<system>Github issues</system>
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<system>Github issues</system>
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@ -92,5 +96,11 @@
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<type>jar</type>
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<type>jar</type>
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<scope>test</scope>
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<scope>test</scope>
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</dependency>
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</dependency>
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<dependency>
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<groupId>com.sk89q</groupId>
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<artifactId>worldedit</artifactId>
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<version>5.5.6</version>
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<type>jar</type>
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</dependency>
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</dependencies>
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</dependencies>
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</project>
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</project>
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@ -1,7 +1,10 @@
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package com.tommytony.war.command;
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package com.tommytony.war.command;
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import com.sk89q.worldedit.bukkit.WorldEditPlugin;
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import com.sk89q.worldedit.bukkit.selections.Selection;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.Location;
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import com.tommytony.war.War;
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import com.tommytony.war.War;
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@ -26,6 +29,18 @@ public class SetZoneCommand extends AbstractZoneMakerCommand {
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} else if (this.args.length > 2) {
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} else if (this.args.length > 2) {
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return false;
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return false;
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} else if (this.args.length == 1) {
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} else if (this.args.length == 1) {
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if (War.war.getServer().getPluginManager().isPluginEnabled("WorldEdit")) {
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WorldEditPlugin worldEdit = (WorldEditPlugin) War.war.getServer().getPluginManager().getPlugin("WorldEdit");
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Selection selection = worldEdit.getSelection(player);
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if (selection != null) {
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Location min = selection.getMinimumPoint();
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Location max = selection.getMaximumPoint();
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ZoneSetter setter = new ZoneSetter(player, this.args[0]);
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setter.placeCorner1(min.getBlock());
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setter.placeCorner2(max.getBlock());
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return true;
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}
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}
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War.war.addWandBearer(player, this.args[0]);
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War.war.addWandBearer(player, this.args[0]);
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} else if (this.args.length == 2) {
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} else if (this.args.length == 2) {
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if (!this.args[1].equals("southeast") && !this.args[1].equals("northwest") && !this.args[1].equals("se") && !this.args[1].equals("nw") && !this.args[1].equals("corner1") && !this.args[1].equals("corner2") && !this.args[1].equals("c1") && !this.args[1].equals("c2") && !this.args[1].equals("pos1") && !this.args[1].equals("pos2") && !this.args[1].equals("wand")) {
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if (!this.args[1].equals("southeast") && !this.args[1].equals("northwest") && !this.args[1].equals("se") && !this.args[1].equals("nw") && !this.args[1].equals("corner1") && !this.args[1].equals("corner2") && !this.args[1].equals("c1") && !this.args[1].equals("c2") && !this.args[1].equals("pos1") && !this.args[1].equals("pos2") && !this.args[1].equals("wand")) {
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@ -4,7 +4,7 @@ description: Minecraft PVP arenas (called warzones) for a fast-paced and structu
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author: tommytony
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author: tommytony
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website: http://war.tommytony.com
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website: http://war.tommytony.com
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main: com.tommytony.war.War
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main: com.tommytony.war.War
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softdepend: [Spout, TagAPI]
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softdepend: [Spout, TagAPI, WorldEdit]
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permissions:
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permissions:
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war.*:
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war.*:
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description: Full War permissions. Create and destroy warzones. Change War configuration.
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description: Full War permissions. Create and destroy warzones. Change War configuration.
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@ -99,6 +99,9 @@ commands:
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2) Left-click to select or move corner1,
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2) Left-click to select or move corner1,
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3) Right-click to select or move corner2.
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3) Right-click to select or move corner2.
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Turn off wand by dropping the wooden sword.
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Turn off wand by dropping the wooden sword.
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\\\\ WorldEdit Cuboid mode \\
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1) Create a cuboid selection using WorldEdit
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2) /setzone <zone-name>
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\\\\ Wandless Cuboid mode \\
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\\\\ Wandless Cuboid mode \\
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/setzone <zone-name> <corner1/corner2/c1/c2/pos1/pos2>
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/setzone <zone-name> <corner1/corner2/c1/c2/pos1/pos2>
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savezone:
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savezone:
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