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Removing unused wars
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ba1a0fef3a
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@ -15,9 +15,9 @@ import com.tommytony.war.volumes.BlockInfo;
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import com.tommytony.war.volumes.Volume;
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/**
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*
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* @author tommytony
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*
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*
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* @author tommytony, Tim Düsterhus
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* @package com.tommytony.war
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*/
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public class WarHub {
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private final War war;
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@ -31,7 +31,7 @@ public class WarHub {
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this.location = location;
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this.volume = new Volume("warhub", war, location.getWorld());
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if (hubOrientation.equals("south")) {
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this.setOrientation(BlockFace.SOUTH);
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this.setOrientation(BlockFace.SOUTH);
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} else if (hubOrientation.equals("north")) {
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this.setOrientation(BlockFace.SOUTH);
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} else if (hubOrientation.equals("east")) {
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@ -39,7 +39,7 @@ public class WarHub {
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} else {
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this.setOrientation(BlockFace.WEST);
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}
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}
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// Use when creating from player location (with yaw)
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@ -47,7 +47,7 @@ public class WarHub {
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this.war = war;
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this.location = location;
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this.volume = new Volume("warhub", war, location.getWorld());
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setLocation(location);
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}
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@ -64,20 +64,16 @@ public class WarHub {
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} else {
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yaw = (int) (360 + (location.getYaw() % 360));
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}
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BlockFace facing = null;
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BlockFace opposite = null;
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if ((yaw >= 0 && yaw < 45) || (yaw >= 315 && yaw <= 360)) {
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facing = BlockFace.WEST;
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opposite = BlockFace.EAST;
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} else if (yaw >= 45 && yaw < 135) {
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facing = BlockFace.NORTH;
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opposite = BlockFace.SOUTH;
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} else if (yaw >= 135 && yaw < 225) {
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facing = BlockFace.EAST;
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opposite = BlockFace.WEST;
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} else if (yaw >= 225 && yaw < 315) {
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facing = BlockFace.SOUTH;
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opposite = BlockFace.NORTH;
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}
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this.setOrientation(facing);
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}
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@ -112,7 +108,7 @@ public class WarHub {
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int halfHubWidth = hubWidth / 2;
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int hubDepth = 6;
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int hubHeigth = 4;
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BlockFace left;
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BlockFace right;
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BlockFace front = this.getOrientation();
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@ -193,32 +189,26 @@ public class WarHub {
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public void resetZoneSign(Warzone zone) {
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BlockFace left;
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BlockFace right;
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BlockFace front = this.getOrientation();
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BlockFace back;
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byte data;
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if (this.getOrientation() == BlockFace.SOUTH) {
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data = (byte) 4;
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left = BlockFace.EAST;
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right = BlockFace.WEST;
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back = BlockFace.NORTH;
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} else if (this.getOrientation() == BlockFace.NORTH) {
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data = (byte) 12;
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left = BlockFace.WEST;
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right = BlockFace.EAST;
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back = BlockFace.SOUTH;
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} else if (this.getOrientation() == BlockFace.EAST) {
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data = (byte) 0;
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left = BlockFace.NORTH;
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right = BlockFace.SOUTH;
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back = BlockFace.WEST;
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} else {
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data = (byte) 8;
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left = BlockFace.SOUTH;
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right = BlockFace.NORTH;
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back = BlockFace.EAST;
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}
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Block zoneGate = this.zoneGateBlocks.get(zone.getName());
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Block block = zoneGate.getFace(left).getFace(back, 1);
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if (block.getType() != Material.SIGN_POST) {
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