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https://github.com/taoneill/war.git
synced 2024-11-23 18:55:28 +01:00
Closes gh-198. Auto-assign gates now have the proper colors. Fixed warhub orientation not being applied to player warp location. Using the autoassign setting with lots of team now makes sure the lobby won't be wider than for one team.
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0e48e6539f
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423304bb9d
@ -28,18 +28,27 @@ public class WarHub {
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public WarHub(War war, Location location, String hubOrientation) {
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this.war = war;
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this.location = location;
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this.volume = new Volume("warhub", war, location.getWorld());
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int yaw = 0;
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if (hubOrientation.equals("south")) {
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yaw = 270;
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this.setOrientation(BlockFace.SOUTH);
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} else if (hubOrientation.equals("north")) {
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this.setOrientation(BlockFace.SOUTH);
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yaw = 90;
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this.setOrientation(BlockFace.NORTH);
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} else if (hubOrientation.equals("east")) {
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yaw = 180;
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this.setOrientation(BlockFace.EAST);
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} else {
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yaw = 0;
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this.setOrientation(BlockFace.WEST);
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}
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this.location = new Location(location.getWorld(),
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location.getX(),
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location.getY(),
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location.getZ(),
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yaw, 0);
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this.volume = new Volume("warhub", war, location.getWorld());
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}
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// Use when creating from player location (with yaw)
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@ -65,19 +74,14 @@ public class WarHub {
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yaw = (int) (360 + (location.getYaw() % 360));
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}
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BlockFace facing = null;
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BlockFace opposite = null;
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if ((yaw >= 0 && yaw < 45) || (yaw >= 315 && yaw <= 360)) {
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facing = BlockFace.WEST;
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opposite = BlockFace.EAST;
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} else if (yaw >= 45 && yaw < 135) {
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facing = BlockFace.NORTH;
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opposite = BlockFace.SOUTH;
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} else if (yaw >= 135 && yaw < 225) {
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facing = BlockFace.EAST;
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opposite = BlockFace.WEST;
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} else if (yaw >= 225 && yaw < 315) {
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facing = BlockFace.SOUTH;
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opposite = BlockFace.NORTH;
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}
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this.setOrientation(facing);
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}
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@ -191,31 +195,24 @@ public class WarHub {
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}
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public void resetZoneSign(Warzone zone) {
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BlockFace left;
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BlockFace right;
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BlockFace front = this.getOrientation();
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BlockFace back;
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byte data;
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if (this.getOrientation() == BlockFace.SOUTH) {
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data = (byte) 4;
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left = BlockFace.EAST;
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right = BlockFace.WEST;
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back = BlockFace.NORTH;
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} else if (this.getOrientation() == BlockFace.NORTH) {
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data = (byte) 12;
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left = BlockFace.WEST;
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right = BlockFace.EAST;
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back = BlockFace.SOUTH;
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} else if (this.getOrientation() == BlockFace.EAST) {
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data = (byte) 0;
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left = BlockFace.NORTH;
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right = BlockFace.SOUTH;
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back = BlockFace.WEST;
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} else {
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data = (byte) 8;
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left = BlockFace.SOUTH;
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right = BlockFace.NORTH;
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back = BlockFace.EAST;
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}
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@ -664,7 +664,10 @@ public class Warzone {
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}
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public void setAutoAssignOnly(boolean autoAssignOnly) {
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this.autoAssignOnly = autoAssignOnly;
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this.autoAssignOnly = autoAssignOnly;
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if (this.getLobby() != null) {
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this.getLobby().setLocation(this.getTeleport());
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}
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}
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public boolean isAutoAssignOnly() {
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@ -146,7 +146,6 @@ public class ZoneLobby {
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int z = this.lobbyMiddleWallBlock.getZ();
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if (this.wall == BlockFace.NORTH) {
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// lobbyMiddleWallBlock = new BlockInfo(warzone.getWorld().getBlockAt(x, y, wallCenterPos));
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corner1 = this.warzone.getWorld().getBlockAt(x, y - 1, z + this.lobbyHalfSide);
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corner2 = this.warzone.getWorld().getBlockAt(x - this.lobbyDepth, y + 1 + this.lobbyHeight, z - this.lobbyHalfSide);
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} else if (this.wall == BlockFace.EAST) {
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@ -233,7 +232,10 @@ public class ZoneLobby {
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}
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private void calculateLobbyWidth() {
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int lobbyWidth = this.warzone.getTeams().size() * 4 + 5;
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int noOfTeams = this.warzone.getTeams().size();
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if(this.warzone.isAutoAssignOnly())
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noOfTeams = 1;
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int lobbyWidth = noOfTeams * 4 + 5;
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this.lobbyHalfSide = lobbyWidth / 2;
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if (this.lobbyHalfSide < 7) {
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this.lobbyHalfSide = 7;
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@ -311,8 +313,8 @@ public class ZoneLobby {
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lines[0] = "Warzone";
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lines[1] = this.warzone.getName();
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if (this.autoAssignGate != null) {
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lines[2] = "Walk in the";
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lines[3] = "auto-assign gate.";
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lines[2] = "Enter the auto-";
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lines[3] = "assign gate.";
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} else {
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lines[2] = "";
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lines[3] = "Pick your team.";
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@ -464,56 +466,19 @@ public class ZoneLobby {
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Block autoAssignGateBlock = BlockInfo.getBlock(this.warzone.getWorld(), this.autoAssignGate);
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this.setBlock(autoAssignGateBlock.getFace(BlockFace.DOWN), (Material.GLOWSTONE));
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int size = teams.size();
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int index = 0;
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TeamKind kind = null;
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if (index >= size) {
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kind = TeamKinds.teamKindFromString("diamond");
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} else {
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kind = teams.get(index).getKind();
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if(size > 0) {
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TeamKind[] doorBlockKinds = new TeamKind[7];
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for (int i = 0; i < 7; i++) {
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doorBlockKinds[i] = teams.get(i % size).getKind();
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}
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this.setBlock(autoAssignGateBlock.getFace(leftSide), doorBlockKinds[0]);
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this.setBlock(autoAssignGateBlock.getFace(leftSide).getFace(BlockFace.UP), doorBlockKinds[1]);
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this.setBlock(autoAssignGateBlock.getFace(leftSide).getFace(BlockFace.UP).getFace(BlockFace.UP), doorBlockKinds[2]);
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this.setBlock(autoAssignGateBlock.getFace(BlockFace.UP).getFace(BlockFace.UP), doorBlockKinds[3]);
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this.setBlock(autoAssignGateBlock.getFace(rightSide).getFace(BlockFace.UP).getFace(BlockFace.UP), doorBlockKinds[4]);
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this.setBlock(autoAssignGateBlock.getFace(rightSide).getFace(BlockFace.UP), doorBlockKinds[5]);
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this.setBlock(autoAssignGateBlock.getFace(rightSide), doorBlockKinds[6]);
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}
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this.setBlock(autoAssignGateBlock.getFace(leftSide), kind);
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index++;
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if (index >= size) {
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kind = TeamKinds.teamKindFromString("iron");
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} else {
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kind = teams.get(index).getKind();
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}
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this.setBlock(autoAssignGateBlock.getFace(leftSide).getFace(BlockFace.UP), kind);
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index++;
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if (index >= size) {
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kind = TeamKinds.teamKindFromString("gold");
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} else {
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kind = teams.get(index).getKind();
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}
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this.setBlock(autoAssignGateBlock.getFace(leftSide).getFace(BlockFace.UP).getFace(BlockFace.UP), kind);
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index++;
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if (index >= size) {
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kind = TeamKinds.teamKindFromString("diamond");
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} else {
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kind = teams.get(index).getKind();
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}
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this.setBlock(autoAssignGateBlock.getFace(BlockFace.UP).getFace(BlockFace.UP), kind);
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index++;
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if (index >= size) {
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kind = TeamKinds.teamKindFromString("iron");
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} else {
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kind = teams.get(index).getKind();
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}
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this.setBlock(autoAssignGateBlock.getFace(rightSide).getFace(BlockFace.UP).getFace(BlockFace.UP), kind);
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index++;
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if (index >= size) {
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kind = TeamKinds.teamKindFromString("gold");
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} else {
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kind = teams.get(index).getKind();
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}
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this.setBlock(autoAssignGateBlock.getFace(rightSide).getFace(BlockFace.UP), kind);
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index++;
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if (index >= size) {
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kind = TeamKinds.teamKindFromString("diamond");
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} else {
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kind = teams.get(index).getKind();
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}
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this.setBlock(autoAssignGateBlock.getFace(rightSide), kind);
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}
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}
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@ -666,7 +631,6 @@ public class ZoneLobby {
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}
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public boolean isLeavingZone(Location location) {
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BlockFace inside = null;
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BlockFace left = null;
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BlockFace right = null;
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@ -703,10 +667,6 @@ public class ZoneLobby {
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}
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private boolean leaving(Location location, Block gate, BlockFace inside, BlockFace left, BlockFace right) {
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// int x = location.getBlockX();
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// int y = location.getBlockY();
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// int z = location.getBlockZ();
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//
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// 3x4x1 deep
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Volume gateExitVolume = new Volume("tempGateExit", this.war, location.getWorld());
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Block out = gate.getFace(inside);
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@ -717,35 +677,6 @@ public class ZoneLobby {
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return true;
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}
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// 1 block thick arrow like detection grid:
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// Block out = gate.getFace(inside);
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// Block outL = out.getFace(left);
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// Block outLL = out.getFace(left, 2);
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// Block outR = out.getFace(right);
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// Block outRR = out.getFace(right, 2);
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// Block out2 = gate.getFace(inside, 2);
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// Block out2L = out2.getFace(left);
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// Block out2R = out2.getFace(right);
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// Block out3 = gate.getFace(inside, 3);
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// if (out.getX() == x && out.getY() == y && out.getZ() == z) {
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// return true;
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// } else if (outL.getX() == x && outL.getY() == y && outL.getZ() == z) {
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// return true;
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// } else if (outR.getX() == x && outR.getY() == y && outR.getZ() == z) {
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// return true;
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// } else if (outLL.getX() == x && outLL.getY() == y && outLL.getZ() == z) {
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// return true;
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// } else if (outRR.getX() == x && outRR.getY() == y && outRR.getZ() == z) {
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// return true;
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// } else if (out2.getX() == x && out2.getY() == y && out2.getZ() == z) {
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// return true;
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// } else if (out2L.getX() == x && out2L.getY() == y && out2L.getZ() == z) {
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// return true;
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// } else if (out2R.getX() == x && out2R.getY() == y && out2R.getZ() == z) {
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// return true;
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// } else if (out3.getX() == x && out3.getY() == y && out3.getZ() == z) {
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// return true;
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// }
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return false;
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}
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}
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