mirror of
https://github.com/taoneill/war.git
synced 2024-11-13 05:54:31 +01:00
Adding Renamezone command
Closes gh-43
This commit is contained in:
parent
7fef7c9649
commit
44df6a3f62
@ -35,12 +35,12 @@ public class WarCommandHandler {
|
||||
}
|
||||
if (arguments.length == 1 && (arguments[0].equals("help") || arguments[0].equals("h"))) {
|
||||
// show /war help
|
||||
War.war.badMsg(sender, cmd.getUsage());
|
||||
War.war.badMsg(sender, cmd.getUsage());
|
||||
return true;
|
||||
}
|
||||
} else if (command.equals("war") || command.equals("War")) {
|
||||
// show /war help
|
||||
War.war.msg(sender, cmd.getUsage());
|
||||
War.war.msg(sender, cmd.getUsage());
|
||||
return true;
|
||||
} else {
|
||||
arguments = args;
|
||||
@ -74,6 +74,8 @@ public class WarCommandHandler {
|
||||
commandObj = new ResetZoneCommand(this, sender, arguments);
|
||||
} else if (command.equals("nextbattle")) {
|
||||
commandObj = new NextBattleCommand(this, sender, arguments);
|
||||
} else if (command.equals("renamezone")) {
|
||||
commandObj = new RenameZoneCommand(this, sender, arguments);
|
||||
} else if (command.equals("setteam")) {
|
||||
commandObj = new SetTeamCommand(this, sender, arguments);
|
||||
} else if (command.equals("deleteteam")) {
|
||||
@ -98,7 +100,7 @@ public class WarCommandHandler {
|
||||
commandObj = new SetWarConfigCommand(this, sender, arguments);
|
||||
} else if (command.equals("zonemaker") || command.equals("zm")) {
|
||||
commandObj = new ZoneMakerCommand(this, sender, arguments);
|
||||
}
|
||||
}
|
||||
// we are not responsible for any other command
|
||||
}
|
||||
catch (NotZoneMakerException e) {
|
||||
@ -108,14 +110,14 @@ public class WarCommandHandler {
|
||||
War.war.log("An error occured while handling command " + cmd.getName() + ". Exception:" + e.getClass().toString() + " " + e.getMessage(), Level.WARNING);
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
|
||||
if(commandObj != null) {
|
||||
boolean handled = commandObj.handle();
|
||||
if(!handled) {
|
||||
War.war.badMsg(sender, cmd.getUsage());
|
||||
War.war.badMsg(sender, cmd.getUsage());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,98 @@
|
||||
package bukkit.tommytony.war.command;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.logging.Level;
|
||||
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.tommytony.war.Warzone;
|
||||
import com.tommytony.war.ZoneLobby;
|
||||
import com.tommytony.war.mappers.PropertiesFile;
|
||||
import com.tommytony.war.mappers.WarMapper;
|
||||
import com.tommytony.war.mappers.WarzoneMapper;
|
||||
|
||||
import bukkit.tommytony.war.War;
|
||||
import bukkit.tommytony.war.WarCommandHandler;
|
||||
|
||||
public class RenameZoneCommand extends AbstractZoneMakerCommand {
|
||||
public RenameZoneCommand(WarCommandHandler handler, CommandSender sender, String[] args) throws NotZoneMakerException {
|
||||
super(handler, sender, args);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle() {
|
||||
Warzone zone;
|
||||
|
||||
if (this.args.length == 2) {
|
||||
zone = Warzone.getZoneByName(this.args[0]);
|
||||
this.args[0] = this.args[1];
|
||||
} else if (this.args.length == 1) {
|
||||
if (!(this.getSender() instanceof Player)) {
|
||||
return false;
|
||||
}
|
||||
zone = Warzone.getZoneByLocation((Player) this.getSender());
|
||||
if (zone == null) {
|
||||
ZoneLobby lobby = ZoneLobby.getLobbyByLocation((Player) this.getSender());
|
||||
if (lobby == null) {
|
||||
return false;
|
||||
}
|
||||
zone = lobby.getZone();
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
if (zone == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// kill old reference
|
||||
zone.unload();
|
||||
War.war.getWarzones().remove(zone);
|
||||
|
||||
// rename zone file
|
||||
(new File(War.war.getDataFolder().getPath() + "/warzone-" + zone.getName() + ".txt")).renameTo(new File(War.war.getDataFolder().getPath() + "/warzone-" + this.args[0] + ".txt"));
|
||||
// rename zone folder
|
||||
(new File(War.war.getDataFolder().getPath() + "/dat/warzone-" + zone.getName())).renameTo(new File(War.war.getDataFolder().getPath() + "/dat/warzone-" + this.args[0]));
|
||||
|
||||
// TODO: Move renaming into ZoneVolumeMapper?
|
||||
// rename volume files
|
||||
String oldStart = War.war.getDataFolder().getPath() + "/dat/warzone-" + this.args[0] + "/volume-" + zone.getName() + ".";
|
||||
String newStart = War.war.getDataFolder().getPath() + "/dat/warzone-" + this.args[0] + "/volume-" + this.args[0] + ".";
|
||||
(new File(oldStart + "corners")).renameTo(new File(newStart + "corners"));
|
||||
(new File(oldStart + "blocks")).renameTo(new File(newStart + "blocks"));
|
||||
(new File(oldStart + "signs")).renameTo(new File(newStart + "signs"));
|
||||
(new File(oldStart + "invs")).renameTo(new File(newStart + "invs"));
|
||||
|
||||
// set new name
|
||||
PropertiesFile warzoneConfig = new PropertiesFile(War.war.getDataFolder().getPath() + "/warzone-" + this.args[0] + ".txt");
|
||||
warzoneConfig.setString("name", this.args[0]);
|
||||
warzoneConfig.save();
|
||||
warzoneConfig.close();
|
||||
|
||||
War.war.log("Loading zone " + this.args[0] + "...", Level.INFO);
|
||||
Warzone newZone = WarzoneMapper.load(this.args[0], false);
|
||||
War.war.getWarzones().add(newZone);
|
||||
// zone.getVolume().loadCorners();
|
||||
newZone.getVolume().loadCorners();
|
||||
if (newZone.getLobby() != null) {
|
||||
newZone.getLobby().getVolume().resetBlocks();
|
||||
}
|
||||
if (newZone.isResetOnLoad()) {
|
||||
newZone.getVolume().resetBlocks();
|
||||
}
|
||||
newZone.initializeZone();
|
||||
|
||||
// save war config
|
||||
WarMapper.save();
|
||||
|
||||
if (War.war.getWarHub() != null) { // warhub has to change
|
||||
War.war.getWarHub().getVolume().resetBlocks();
|
||||
War.war.getWarHub().initialize();
|
||||
}
|
||||
|
||||
this.msg("Warzone " + zone.getName() + " renamed to " + this.args[0] + ".");
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
@ -487,5 +487,4 @@ public class WarzoneMapper {
|
||||
War.war.log("Failed to delete file " + zoneFile.getName(), Level.WARNING);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -490,11 +490,11 @@ public class ZoneVolumeMapper {
|
||||
* @param War war Instance of war
|
||||
*/
|
||||
public static void delete(Volume volume) {
|
||||
ZoneVolumeMapper.deleteFile("War/dat/volume-" + volume.getName() + ".dat");
|
||||
ZoneVolumeMapper.deleteFile("War/dat/volume-" + volume.getName() + ".corners");
|
||||
ZoneVolumeMapper.deleteFile("War/dat/volume-" + volume.getName() + ".blocks");
|
||||
ZoneVolumeMapper.deleteFile("War/dat/volume-" + volume.getName() + ".signs");
|
||||
ZoneVolumeMapper.deleteFile("War/dat/volume-" + volume.getName() + ".invs");
|
||||
ZoneVolumeMapper.deleteFile(War.war.getDataFolder().getPath() + "/dat/volume-" + volume.getName() + ".dat");
|
||||
ZoneVolumeMapper.deleteFile(War.war.getDataFolder().getPath() + "/dat/volume-" + volume.getName() + ".corners");
|
||||
ZoneVolumeMapper.deleteFile(War.war.getDataFolder().getPath() + "/dat/volume-" + volume.getName() + ".blocks");
|
||||
ZoneVolumeMapper.deleteFile(War.war.getDataFolder().getPath() + "/dat/volume-" + volume.getName() + ".signs");
|
||||
ZoneVolumeMapper.deleteFile(War.war.getDataFolder().getPath() + "/dat/volume-" + volume.getName() + ".invs");
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -8,65 +8,65 @@ commands:
|
||||
# Player commands
|
||||
warzones:
|
||||
description: War> Lists the warzones on the server. Each warzone is an independent arena.
|
||||
usage: Lists the warzones on the server. Each warzone is an independent arena.
|
||||
usage: Lists the warzones on the server. Each warzone is an independent arena.
|
||||
Ex - /warzones
|
||||
zones:
|
||||
description: War> Shortcut for /warzones.
|
||||
usage: Lists the warzones on the server. Each warzone is an independent arena.
|
||||
usage: Lists the warzones on the server. Each warzone is an independent arena.
|
||||
Ex - /zones
|
||||
warzone:
|
||||
description: War> Teleports you to the specified warzone's lobby.
|
||||
usage: Teleports you to the specified warzone's lobby.
|
||||
usage: Teleports you to the specified warzone's lobby.
|
||||
Ex - /warzone <zone-name>
|
||||
zone:
|
||||
description: War> Shortcut for /warzone.
|
||||
usage: Teleports you to the specified warzone's lobby.
|
||||
usage: Teleports you to the specified warzone's lobby.
|
||||
Ex - /zone <zone-name>
|
||||
warhub:
|
||||
description: War> Teleports you to the warhub, if it exists. The warhub offers portals to reach each warzone on the server.
|
||||
usage: Teleports you to the warhub, if it exists.
|
||||
usage: Teleports you to the warhub, if it exists.
|
||||
Ex - /warhub
|
||||
teams:
|
||||
description: War> Lists the teams in the warzone.
|
||||
usage: Lists the teams in the warzone. Use zone name when outside warzone.
|
||||
usage: Lists the teams in the warzone. Use zone name when outside warzone.
|
||||
Ex - /teams [zone-name]
|
||||
join:
|
||||
description: War> Use to change teams. Also used instead of walking in the team gate in the lobby.
|
||||
usage: Use to change teams. Also used instead of walking in the team gate in the lobby. Must be standing in warzone or lobby.
|
||||
usage: Use to change teams. Also used instead of walking in the team gate in the lobby. Must be standing in warzone or lobby.
|
||||
Ex - /join <team-color>
|
||||
leave:
|
||||
description: War> Use to leave a warzone. Teleports you back to the lobby.
|
||||
usage: Use to leave a warzone. Teleports you back to the lobby. Must be in team already.
|
||||
usage: Use to leave a warzone. Teleports you back to the lobby. Must be in team already.
|
||||
Ex - /leave
|
||||
team:
|
||||
description: War> Team chat.
|
||||
usage: Team chat.
|
||||
usage: Team chat.
|
||||
Ex - /team <message>
|
||||
# Warzone maker commands (must have the 'war.*' permission or be added as a zone-maker in /plugins/War/war.txt
|
||||
# 1- Battle-related commands
|
||||
nextbattle:
|
||||
description: War> Warzone blocks are restored, teams are respawned but score remains unaffected.
|
||||
usage: Warzone blocks are restored, teams are respawned but score remains unaffected. Provide a zone name if not standing in warzone or lobby.
|
||||
usage: Warzone blocks are restored, teams are respawned but score remains unaffected. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex - /nextbattle [zone-name]
|
||||
# 2- Warzone creation commands
|
||||
setzone:
|
||||
description: War> Use to create a warzone. Lobby is created and blocks are saved when the second corner is set.
|
||||
usage: Use to create a warzone. Lobby is created and blocks are saved when the second corner is set. Warzones must be at least 10 blocks wide in all directions.
|
||||
Ex -
|
||||
Ex -
|
||||
==Wand Cuboid mode==>
|
||||
1) /setzone <zone-name> to get wooden sword,
|
||||
2) Left-click to select or move corner1,
|
||||
3) Right-click to select or move corner2.
|
||||
1) /setzone <zone-name> to get wooden sword,
|
||||
2) Left-click to select or move corner1,
|
||||
3) Right-click to select or move corner2.
|
||||
Turn off wand by dropping the wooden sword.
|
||||
==Wandless Cuboid mode==>
|
||||
/setzone <zone-name> <corner1/corner2/c1/c2/pos1/pos2>
|
||||
==Wandless Cuboid mode==>
|
||||
/setzone <zone-name> <corner1/corner2/c1/c2/pos1/pos2>
|
||||
savezone:
|
||||
description: War> Persists changes made to the warzone since the last save. Config can be set with named parameters.
|
||||
usage: Persists changes made to the warzone since the last save. Config can be set with named parameters. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/savezone [zone-name] => Basic save - name optional if standing inside,
|
||||
/savezone [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on,
|
||||
/savezone [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
Ex -
|
||||
/savezone [zone-name] => Basic save - name optional if standing inside,
|
||||
/savezone [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on,
|
||||
/savezone [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/savezone [zone-name] reward:default => sets the winner's reward to your current items.
|
||||
setzonelobby:
|
||||
description: War> Creates or changes the position of the warzone lobby.
|
||||
@ -85,8 +85,8 @@ commands:
|
||||
/setteam <diamond/iron/gold/white/orange/magenta/blue/green/pink/gray/purple/navy/brown/darkgreen/red/black>
|
||||
setmonument:
|
||||
description: War> Creates or moves a monument.
|
||||
usage: Creates or moves a monument. Must be standing in warzone.
|
||||
Ex -
|
||||
usage: Creates or moves a monument. Must be standing in warzone.
|
||||
Ex -
|
||||
/setmonument <monument-name>
|
||||
setteamflag:
|
||||
description: War> Creates/moves a team flag post for CTF.
|
||||
@ -96,13 +96,18 @@ commands:
|
||||
resetzone:
|
||||
description: War> Reloads zone blocks from disk. Everyone is teleported back to the lobby.
|
||||
usage: Reloads zone blocks from disk. Everyone is teleported back to the lobby. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
Ex -
|
||||
/resetzone [zone-name]
|
||||
deletezone:
|
||||
description: War> Deletes the zone, resets all blocks.
|
||||
usage: Deletes the zone after resetting all blocks. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/deletezone [zone-name]
|
||||
renamezone:
|
||||
description: War> Renames the zone
|
||||
usage: Renames the zone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/renamezone [zone-name] <new-name>
|
||||
deleteteam:
|
||||
description: War> Deletes the team. Team must exist.
|
||||
usage: Deletes the team. Team must exist. Provide a zone name if not standing in warzone or lobby.
|
||||
@ -143,7 +148,7 @@ commands:
|
||||
setwarhub:
|
||||
description: War> Create or moves a wall of portals. One portal per warzone. Warzones get a portal back to the warhub.
|
||||
usage: Create or moves a wall of portals. One portal per warzone. Warzones get a portal back to the warhub.
|
||||
Ex -
|
||||
Ex -
|
||||
/setwarhub
|
||||
deletewarhub:
|
||||
description: War> Deletes the warhub if it exists. Resets all warzone lobbies.
|
||||
@ -154,7 +159,7 @@ commands:
|
||||
unloadwar:
|
||||
description: War> Disables the War plugin.
|
||||
usage: Disables the War plugin.
|
||||
Ex -
|
||||
Ex -
|
||||
/unloadwar
|
||||
loadwar:
|
||||
description: War> Enables the War plugin.
|
||||
@ -179,12 +184,12 @@ commands:
|
||||
/setwarconfig loadout:default => sets the respawn inventory to your current items,
|
||||
/setwarconfig reward:default => sets the winner's reward to your current items,
|
||||
/setwarconfig rallypoint:<warzone-name> => changes when players get teleported at the end of a match for that zone, useful for chaining warzones together in a sequence, or preventing players from rejoining immediately
|
||||
|
||||
|
||||
# Fallback
|
||||
war:
|
||||
description: War> Short War help. Can also be used as a prefix for all War commands as a fallback if they conflict with other plugins.
|
||||
usage: War is on. Please pick your battle. Try /warhub, /zones and /zone. Further instructions at war.tommytony.com/instructions.
|
||||
The /war command can be used as a prefix to all other command as a fallback if they conflict with other plugins. Ex -
|
||||
usage: War is on. Please pick your battle. Try /warhub, /zones and /zone. Further instructions at war.tommytony.com/instructions.
|
||||
The /war command can be used as a prefix to all other command as a fallback if they conflict with other plugins. Ex -
|
||||
/war,
|
||||
/war setzone <zone-name>,
|
||||
/war warhub,
|
||||
|
@ -1,194 +0,0 @@
|
||||
name: War
|
||||
version: 1.6 (de Gaulle) PREVIEW 5
|
||||
description: Lets you create TDM and CTF (warzones) for a more structured PVP experience.
|
||||
author: tommytony
|
||||
website: war.tommytony.com
|
||||
main: bukkit.tommytony.war.War
|
||||
commands:
|
||||
# Player commands
|
||||
warzones:
|
||||
description: War> Lists the warzones on the server. Each warzone is an independent arena.
|
||||
usage: Lists the warzones on the server. Each warzone is an independent arena.
|
||||
Ex - /warzones
|
||||
zones:
|
||||
description: War> Shortcut for /warzones.
|
||||
usage: Lists the warzones on the server. Each warzone is an independent arena.
|
||||
Ex - /zones
|
||||
warzone:
|
||||
description: War> Teleports you to the specified warzone's lobby.
|
||||
usage: Teleports you to the specified warzone's lobby.
|
||||
Ex - /warzone <zone-name>
|
||||
zone:
|
||||
description: War> Shortcut for /warzone.
|
||||
usage: Teleports you to the specified warzone's lobby.
|
||||
Ex - /zone <zone-name>
|
||||
warhub:
|
||||
description: War> Teleports you to the warhub, if it exists. The warhub offers portals to reach each warzone on the server.
|
||||
usage: Teleports you to the warhub, if it exists.
|
||||
Ex - /warhub
|
||||
teams:
|
||||
description: War> Lists the teams in the warzone.
|
||||
usage: Lists the teams in the warzone. Use zone name when outside warzone.
|
||||
Ex - /teams [zone-name]
|
||||
join:
|
||||
description: War> Use to change teams. Also used instead of walking in the team gate in the lobby.
|
||||
usage: Use to change teams. Also used instead of walking in the team gate in the lobby. Must be standing in warzone or lobby.
|
||||
Ex - /join <team-color>
|
||||
leave:
|
||||
description: War> Use to leave a warzone. Teleports you back to the lobby.
|
||||
usage: Use to leave a warzone. Teleports you back to the lobby. Must be in team already.
|
||||
Ex - /leave
|
||||
team:
|
||||
description: War> Team chat.
|
||||
usage: Team chat.
|
||||
Ex - /team <message>
|
||||
# Warzone maker commands (must have the 'war.*' permission or be added as a zone-maker in /plugins/War/war.txt
|
||||
# 1- Battle-related commands
|
||||
nextbattle:
|
||||
description: War> Warzone blocks are restored, teams are respawned but score remains unaffected.
|
||||
usage: Warzone blocks are restored, teams are respawned but score remains unaffected. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex - /nextbattle [zone-name]
|
||||
# 2- Warzone creation commands
|
||||
setzone:
|
||||
description: War> Use to create a warzone. Lobby is created and blocks are saved when the second corner is set.
|
||||
usage: Use to create a warzone. Lobby is created and blocks are saved when the second corner is set. Warzones must be at least 10 blocks wide in all directions.
|
||||
Ex -
|
||||
==Wand Cuboid mode==>
|
||||
1) /setzone <zone-name> to get wooden sword,
|
||||
2) Left-click to select or move corner1,
|
||||
3) Right-click to select or move corner2.
|
||||
Turn off wand by dropping the wooden sword.
|
||||
==Wandless Cuboid mode==>
|
||||
/setzone <zone-name> <corner1/corner2/c1/c2/pos1/pos2>
|
||||
savezone:
|
||||
description: War> Persists changes made to the warzone since the last save. Config can be set with named parameters.
|
||||
usage: Persists changes made to the warzone since the last save. Config can be set with named parameters. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/savezone [zone-name] => Basic save - name optional if standing inside,
|
||||
/savezone [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on,
|
||||
/savezone [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/savezone [zone-name] reward:default => sets the winner's reward to your current items.
|
||||
setzonelobby:
|
||||
description: War> Creates or changes the position of the warzone lobby.
|
||||
usage: Creates or changes the position of the warzone lobby.
|
||||
Ex -
|
||||
==Attached lobby==>
|
||||
Must be standing in warzone or lobby.
|
||||
/setzonelobby <north/east/south/west/n/e/s/w>
|
||||
==Detached lobby==>
|
||||
Must be standing outside warzone or lobby.
|
||||
/setzonelobby <zone-name>
|
||||
setteam:
|
||||
description: War> Creates or moves a team spawn. The lobby is updated.
|
||||
usage: Creates or moves a team spawn. The lobby is updated. Must be standing in warzone.
|
||||
Ex -
|
||||
/setteam <diamond/iron/gold/white/orange/magenta/blue/green/pink/gray/purple/navy/brown/darkgreen/red/black>
|
||||
setmonument:
|
||||
description: War> Creates or moves a monument.
|
||||
usage: Creates or moves a monument. Must be standing in warzone.
|
||||
Ex -
|
||||
/setmonument <monument-name>
|
||||
setteamflag:
|
||||
description: War> Creates/moves a team flag post for CTF.
|
||||
usage: Creates/moves a team flag post for CTF. Must be standing in warzone.
|
||||
Ex -
|
||||
/setteamflag <team-color>
|
||||
resetzone:
|
||||
description: War> Reloads zone blocks from disk. Everyone is teleported back to the lobby.
|
||||
usage: Reloads zone blocks from disk. Everyone is teleported back to the lobby. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/resetzone [zone-name]
|
||||
deletezone:
|
||||
description: War> Deletes the zone, resets all blocks.
|
||||
usage: Deletes the zone after resetting all blocks. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/deletezone [zone-name]
|
||||
deleteteam:
|
||||
description: War> Deletes the team. Team must exist.
|
||||
usage: Deletes the team. Team must exist. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/deleteteam [zone-name] <team-color>
|
||||
deletemonument:
|
||||
description: War> Deletes the monument.
|
||||
usage: Deletes the monument. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/deletemonument [zone-name] <monument-name>
|
||||
setzoneconfig:
|
||||
description: War> Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone.
|
||||
usage: Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/setzoneconfig [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on,
|
||||
/setzoneconfig [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig [zone-name] reward:default => sets the winner's reward to your current items
|
||||
zonecfg:
|
||||
description: War> Alias for /setzoneconfig
|
||||
usage: Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/setzoneconfig [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on,
|
||||
/setzoneconfig [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig [zone-name] reward:default => sets the winner's reward to your current items
|
||||
zonemaker:
|
||||
description: War> Toggles between player mode and zone maker mode. Or gives/removes access to zonemaker commands for another player.
|
||||
usage: Toggles between player mode and zone maker mode. Or gives/removes access to zonemaker commands for another player.
|
||||
Ex -
|
||||
/zonemaker
|
||||
/zonemaker <new-or-kicked-zone-maker-name>
|
||||
zm:
|
||||
description: War> Alias for /zonemaker
|
||||
usage: Toggles between player mode and zone maker mode. Or gives/removes access to zonemaker commands for another player.
|
||||
Ex -
|
||||
/zonemaker
|
||||
/zonemaker <new-or-kicked-zone-maker-name>
|
||||
# 3- War hub
|
||||
setwarhub:
|
||||
description: War> Create or moves a wall of portals. One portal per warzone. Warzones get a portal back to the warhub.
|
||||
usage: Create or moves a wall of portals. One portal per warzone. Warzones get a portal back to the warhub.
|
||||
Ex -
|
||||
/setwarhub
|
||||
deletewarhub:
|
||||
description: War> Deletes the warhub if it exists. Resets all warzone lobbies.
|
||||
usage: Deletes the warhub if it exists. Resets all warzone lobbies.
|
||||
Ex -
|
||||
/deletewarhub
|
||||
# 4- Defaults and server configuration
|
||||
unloadwar:
|
||||
description: War> Disables the War plugin.
|
||||
usage: Disables the War plugin.
|
||||
Ex -
|
||||
/unloadwar
|
||||
loadwar:
|
||||
description: War> Enables the War plugin.
|
||||
usage: Enables the War plugin.
|
||||
Ex -
|
||||
/loadwar
|
||||
setwarconfig:
|
||||
description: War> Change gobal settings and the default warzone configuration values.
|
||||
usage: Change gobal settings and the default warzone configuration values.
|
||||
Ex -
|
||||
/setwarconfig pvpinzonesonly:on buildinzonesonly:on => Global settings,
|
||||
/setwarconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on => Warzone defaults,
|
||||
/setwarconfig loadout:default => sets the respawn inventory to your current items,
|
||||
/setwarconfig reward:default => sets the winner's reward to your current items,
|
||||
/setwarconfig rallypoint:<warzone-name> => changes when players get teleported at the end of a match for that zone, useful for chaining warzones together in a sequence, or preventing players from rejoining immediately
|
||||
warcfg:
|
||||
description: War> Alias for /setwarconfig
|
||||
usage: Change gobal settings and the default warzone configuration values.
|
||||
Ex -
|
||||
/setwarconfig pvpinzonesonly:on buildinzonesonly:on => Global settings,
|
||||
/setwarconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on => Warzone defaults,
|
||||
/setwarconfig loadout:default => sets the respawn inventory to your current items,
|
||||
/setwarconfig reward:default => sets the winner's reward to your current items,
|
||||
/setwarconfig rallypoint:<warzone-name> => changes when players get teleported at the end of a match for that zone, useful for chaining warzones together in a sequence, or preventing players from rejoining immediately
|
||||
|
||||
# Fallback
|
||||
war:
|
||||
description: War> Short War help. Can also be used as a prefix for all War commands as a fallback if they conflict with other plugins.
|
||||
usage: War is on. Please pick your battle. Try /warhub, /zones and /zone. Further instructions at war.tommytony.com/instructions.
|
||||
The /war command can be used as a prefix to all other command as a fallback if they conflict with other plugins. Ex -
|
||||
/war,
|
||||
/war setzone <zone-name>,
|
||||
/war warhub,
|
||||
/war zone <zone-name>
|
||||
War:
|
||||
description: War> Same as /war. Used as fallback.
|
||||
usage: See /war.
|
Loading…
Reference in New Issue
Block a user