mirror of
https://github.com/taoneill/war.git
synced 2024-11-27 20:59:39 +01:00
Closes gh-130. The /war prefixed commands should work inside and outside warzones now. Updated to CB617/MC1.4. THis is War 1.4.
This commit is contained in:
parent
498eb1e80a
commit
4f6f67bd92
@ -116,14 +116,13 @@ public class War extends JavaPlugin {
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pm.registerEvent(Event.Type.PLAYER_DROP_ITEM, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_DROP_ITEM, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_EXPLODE, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_EXPLODE, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGED, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGE, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_COMBUST, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_COMBUST, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PLACED, blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PLACE, blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_BREAK, blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_BREAK, blockListener, Priority.Normal, this);
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//pm.registerEvent(Event.Type.CHUNK_UNLOADED, blockListener, Priority.Normal, this);
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//pm.registerEvent(Event.Type.CHUNK_UNLOADED, blockListener, Priority.Normal, this);
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@ -150,10 +149,10 @@ public class War extends JavaPlugin {
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// Handle both /war <command> and /<war command>. I.e. "/war zone temple" == "/zone temple"
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// Handle both /war <command> and /<war command>. I.e. "/war zone temple" == "/zone temple"
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String helpMessage = "War is on. Please pick your battle. " +
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String helpMessage = "War is on. Please pick your battle. " +
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"Try /warhub, /zones and /zone. Further instructions at war.tommytony.com/instructions.";
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"Try /warhub, /zones and /zone. Further instructions at war.tommytony.com/instructions.";
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if((command.equals("war") || command.equals("War")) && args.length > 1) {
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if((command.equals("war") || command.equals("War")) && args.length > 0) {
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command = args[1];
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command = args[0];
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arguments = new String[args.length - 1];
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arguments = new String[args.length - 1];
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for(int i = 2; i <= arguments.length; i++) {
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for(int i = 1; i <= arguments.length; i++) {
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arguments[i-1] = args[i];
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arguments[i-1] = args[i];
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}
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}
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if(arguments.length == 1 && (arguments[0].equals("help") || arguments[0].equals("h"))) {
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if(arguments.length == 1 && (arguments[0].equals("help") || arguments[0].equals("h"))) {
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@ -475,7 +474,7 @@ public class War extends JavaPlugin {
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// new team flag
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// new team flag
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team.setTeamFlag(player.getLocation());
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team.setTeamFlag(player.getLocation());
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Location playerLoc = player.getLocation();
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Location playerLoc = player.getLocation();
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player.teleportTo(new Location(playerLoc.getWorld(),
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player.teleport(new Location(playerLoc.getWorld(),
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playerLoc.getBlockX()+1, playerLoc.getBlockY(), playerLoc.getBlockZ()));
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playerLoc.getBlockX()+1, playerLoc.getBlockY(), playerLoc.getBlockZ()));
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this.msg(player, "Team " + team.getName() + " flag added here.");
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this.msg(player, "Team " + team.getName() + " flag added here.");
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WarzoneMapper.save(this, warzone, false);
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WarzoneMapper.save(this, warzone, false);
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@ -484,7 +483,7 @@ public class War extends JavaPlugin {
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team.getFlagVolume().resetBlocks();
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team.getFlagVolume().resetBlocks();
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team.setTeamFlag(player.getLocation());
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team.setTeamFlag(player.getLocation());
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Location playerLoc = player.getLocation();
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Location playerLoc = player.getLocation();
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player.teleportTo(new Location(playerLoc.getWorld(),
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player.teleport(new Location(playerLoc.getWorld(),
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playerLoc.getBlockX()+1, playerLoc.getBlockY(), playerLoc.getBlockZ()+1));
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playerLoc.getBlockX()+1, playerLoc.getBlockY(), playerLoc.getBlockZ()+1));
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this.msg(player, "Team " + team.getName() + " flag moved.");
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this.msg(player, "Team " + team.getName() + " flag moved.");
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WarzoneMapper.save(this, warzone, false);
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WarzoneMapper.save(this, warzone, false);
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@ -577,7 +576,7 @@ public class War extends JavaPlugin {
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team.teamcast("The war has ended. " + playerListener.getAllTeamsMsg(player) + " Resetting warzone " + warzone.getName() + " and teams...");
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team.teamcast("The war has ended. " + playerListener.getAllTeamsMsg(player) + " Resetting warzone " + warzone.getName() + " and teams...");
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for(Player p : team.getPlayers()) {
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for(Player p : team.getPlayers()) {
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warzone.restorePlayerInventory(p);
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warzone.restorePlayerInventory(p);
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p.teleportTo(warzone.getTeleport());
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p.teleport(warzone.getTeleport());
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this.msg(player, "You have left the warzone. Your inventory has (hopefully) been restored.");
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this.msg(player, "You have left the warzone. Your inventory has (hopefully) been restored.");
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}
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}
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team.setPoints(0);
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team.setPoints(0);
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@ -885,7 +884,7 @@ public class War extends JavaPlugin {
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if(playerTeam != null) { // was in zone
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if(playerTeam != null) { // was in zone
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playerWarzone.handlePlayerLeave(player, this.getWarHub().getLocation(), true);
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playerWarzone.handlePlayerLeave(player, this.getWarHub().getLocation(), true);
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}
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}
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player.teleportTo(this.getWarHub().getLocation());
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player.teleport(this.getWarHub().getLocation());
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}
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}
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}
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}
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@ -1011,7 +1010,7 @@ public class War extends JavaPlugin {
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Warzone playerWarzone = getPlayerTeamWarzone(player.getName());
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Warzone playerWarzone = getPlayerTeamWarzone(player.getName());
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playerWarzone.handlePlayerLeave(player, warzone.getTeleport(), true);
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playerWarzone.handlePlayerLeave(player, warzone.getTeleport(), true);
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} else {
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} else {
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player.teleportTo(warzone.getTeleport());
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player.teleport(warzone.getTeleport());
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}
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}
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warped = true;
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warped = true;
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break;
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break;
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@ -5,12 +5,9 @@ import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockDamageLevel;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockCanBuildEvent;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockListener;
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import org.bukkit.event.block.BlockListener;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -8,9 +8,11 @@ import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.event.player.PlayerInventoryEvent;
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import org.bukkit.event.player.PlayerInventoryEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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@ -43,7 +45,7 @@ public class WarPlayerListener extends PlayerListener {
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random = new Random();
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random = new Random();
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}
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}
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public void onPlayerJoin(PlayerEvent event) {
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public void onPlayerJoin(PlayerJoinEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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// Disconnected
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// Disconnected
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if(disconnected.containsKey(player.getName())) {
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if(disconnected.containsKey(player.getName())) {
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@ -77,7 +79,7 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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}
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}
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war.msg(player, "You were disconnected. Here's your inventory from last time.");
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war.msg(player, "You were disconnected while playing War. Here's your inventory from last time.");
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}
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}
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}
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}
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@ -171,7 +173,7 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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}
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}
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public void onPlayerCommandPreprocess(PlayerChatEvent event) {
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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Team talkingPlayerTeam = war.getPlayerTeam(player.getName());
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Team talkingPlayerTeam = war.getPlayerTeam(player.getName());
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if(talkingPlayerTeam != null) {
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if(talkingPlayerTeam != null) {
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@ -179,7 +181,7 @@ public class WarPlayerListener extends PlayerListener {
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String[] split = msg.split(" ");
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String[] split = msg.split(" ");
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if(!war.isZoneMaker(player) && split.length > 0 && split[0].startsWith("/")) {
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if(!war.isZoneMaker(player) && split.length > 0 && split[0].startsWith("/")) {
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String command = split[0].substring(1);
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String command = split[0].substring(1);
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if(!command.equals("zones") && !command.equals("warzones")
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if(!command.equals("war") && !command.equals("zones") && !command.equals("warzones")
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&& !command.equals("zone") && !command.equals("warzone")
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&& !command.equals("zone") && !command.equals("warzone")
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&& !command.equals("teams")
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&& !command.equals("teams")
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&& !command.equals("join")
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&& !command.equals("join")
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@ -247,7 +249,7 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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} else {
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} else {
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event.setFrom(zone.getTeleport());
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event.setFrom(zone.getTeleport());
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player.teleportTo(zone.getTeleport());
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player.teleport(zone.getTeleport());
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event.setCancelled(true);
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event.setCancelled(true);
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war.badMsg(player, "All teams are full.");
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war.badMsg(player, "All teams are full.");
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}
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}
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@ -276,7 +278,7 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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} else {
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} else {
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event.setFrom(zone.getTeleport());
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event.setFrom(zone.getTeleport());
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player.teleportTo(zone.getTeleport());
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player.teleport(zone.getTeleport());
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event.setCancelled(true);
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event.setCancelled(true);
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war.badMsg(player, "Team " + team.getName() + " is full.");
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war.badMsg(player, "Team " + team.getName() + " is full.");
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}
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}
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@ -289,7 +291,7 @@ public class WarPlayerListener extends PlayerListener {
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enteredGate = true;
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enteredGate = true;
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dropFromOldTeamIfAny(player);
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dropFromOldTeamIfAny(player);
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event.setFrom(war.getWarHub().getLocation());
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event.setFrom(war.getWarHub().getLocation());
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player.teleportTo(war.getWarHub().getLocation());
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player.teleport(war.getWarHub().getLocation());
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event.setCancelled(true);
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event.setCancelled(true);
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war.msg(player, "Welcome to the War hub.");
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war.msg(player, "Welcome to the War hub.");
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return;
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return;
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@ -305,7 +307,7 @@ public class WarPlayerListener extends PlayerListener {
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if(zone != null && zone.getTeleport() != null) {
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if(zone != null && zone.getTeleport() != null) {
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enteredGate = true;
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enteredGate = true;
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event.setFrom(zone.getTeleport());
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event.setFrom(zone.getTeleport());
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player.teleportTo(zone.getTeleport());
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player.teleport(zone.getTeleport());
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event.setCancelled(true);
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event.setCancelled(true);
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war.msg(player, "Welcome to warzone " + zone.getName() + ".");
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war.msg(player, "Welcome to warzone " + zone.getName() + ".");
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return;
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return;
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@ -332,7 +334,7 @@ public class WarPlayerListener extends PlayerListener {
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if(locZone == null && team != null) {;
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if(locZone == null && team != null) {;
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war.badMsg(player, "You can't sneak out of a zone while in a team. Use /leave or walk out the lobby to exit the zone, please.");
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war.badMsg(player, "You can't sneak out of a zone while in a team. Use /leave or walk out the lobby to exit the zone, please.");
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event.setFrom(team.getTeamSpawn());
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event.setFrom(team.getTeamSpawn());
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player.teleportTo(team.getTeamSpawn());
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player.teleport(team.getTeamSpawn());
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event.setCancelled(true);
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event.setCancelled(true);
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return;
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return;
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}
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}
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@ -367,7 +369,7 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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playerWarzone.handleScoreCapReached(player, team.getName());
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playerWarzone.handleScoreCapReached(player, team.getName());
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event.setFrom(playerWarzone.getTeleport());
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event.setFrom(playerWarzone.getTeleport());
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player.teleportTo(playerWarzone.getTeleport());
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player.teleport(playerWarzone.getTeleport());
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event.setCancelled(true);
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event.setCancelled(true);
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} else {
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} else {
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// added a point
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// added a point
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@ -392,7 +394,7 @@ public class WarPlayerListener extends PlayerListener {
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// player is not in any team, but inside warzone boundaries, get him out
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// player is not in any team, but inside warzone boundaries, get him out
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Warzone zone = war.warzone(playerLoc);
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Warzone zone = war.warzone(playerLoc);
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event.setFrom(zone.getTeleport());
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event.setFrom(zone.getTeleport());
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player.teleportTo(zone.getTeleport());
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player.teleport(zone.getTeleport());
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event.setCancelled(true);
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event.setCancelled(true);
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war.badMsg(player, "You can't be inside a warzone without a team.");
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war.badMsg(player, "You can't be inside a warzone without a team.");
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return;
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return;
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@ -416,7 +418,7 @@ public class WarPlayerListener extends PlayerListener {
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if(zone.getLobby() != null) {
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if(zone.getLobby() != null) {
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war.badMsg(player, "This warzone is disabled.");
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war.badMsg(player, "This warzone is disabled.");
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event.setFrom(zone.getTeleport());
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event.setFrom(zone.getTeleport());
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player.teleportTo(zone.getTeleport());
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player.teleport(zone.getTeleport());
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event.setCancelled(true);
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event.setCancelled(true);
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}
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}
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}
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}
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@ -372,7 +372,7 @@ public class Warzone {
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player.setHealth(20);
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player.setHealth(20);
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// Teleport the player back to spawn
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// Teleport the player back to spawn
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player.teleportTo(team.getTeamSpawn());
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player.teleport(team.getTeamSpawn());
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LoadoutResetJob job = new LoadoutResetJob(this, team, player);
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LoadoutResetJob job = new LoadoutResetJob(this, team, player);
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war.getServer().getScheduler().scheduleSyncDelayedTask(war, job);
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war.getServer().getScheduler().scheduleSyncDelayedTask(war, job);
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@ -891,7 +891,7 @@ public class Warzone {
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}
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}
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playerWarzone.handleScoreCapReached(player, winnersStr);
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playerWarzone.handleScoreCapReached(player, winnersStr);
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//player.teleportTo(playerWarzone.getTeleport());
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//player.teleport(playerWarzone.getTeleport());
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// player will die because it took too long :(
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// player will die because it took too long :(
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// we dont restore his inventory in handleScoreCapReached
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// we dont restore his inventory in handleScoreCapReached
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// check out PLAYER_MOVE for the rest of the fix
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// check out PLAYER_MOVE for the rest of the fix
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@ -956,7 +956,7 @@ public class Warzone {
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player.setHealth(20);
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player.setHealth(20);
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player.setFireTicks(0);
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player.setFireTicks(0);
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player.setRemainingAir(300);
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player.setRemainingAir(300);
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player.teleportTo(destination);
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player.teleport(destination);
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war.msg(player, "Left the zone. Your inventory has (hopefully) been restored.");
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war.msg(player, "Left the zone. Your inventory has (hopefully) been restored.");
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if(war.getWarHub() != null) {
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if(war.getWarHub() != null) {
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war.getWarHub().resetZoneSign(this);
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war.getWarHub().resetZoneSign(this);
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@ -17,6 +17,6 @@ public class RestoreDeadmanInventoryJob implements Runnable {
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public void run() {
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public void run() {
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zone.restoreDeadmanInventory(player);
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zone.restoreDeadmanInventory(player);
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player.teleportTo(zone.getTeleport());
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player.teleport(zone.getTeleport());
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}
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}
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}
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}
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@ -20,8 +20,8 @@ public class ScoreCapReachedJob implements Runnable {
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t.teamcast(winnersStr);
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t.teamcast(winnersStr);
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for(Player tp : t.getPlayers()) {
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for(Player tp : t.getPlayers()) {
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// Send everyone to rally point (or zone lobby if not rally point)
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// Send everyone to rally point (or zone lobby if not rally point)
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if(zone.getRallyPoint() != null) tp.teleportTo(zone.getRallyPoint());
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if(zone.getRallyPoint() != null) tp.teleport(zone.getRallyPoint());
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else tp.teleportTo(zone.getTeleport());
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else tp.teleport(zone.getTeleport());
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tp.setFireTicks(0);
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tp.setFireTicks(0);
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tp.setRemainingAir(300);
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tp.setRemainingAir(300);
|
||||||
if(zone.hasPlayerInventory(tp.getName())){
|
if(zone.hasPlayerInventory(tp.getName())){
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
name: War
|
name: War
|
||||||
version: 1.3.2 (Rokossovsky)
|
version: 1.4 (Slim)
|
||||||
description: Lets you create TDM and CTF (warzones) for a more structured PVP experience.
|
description: Lets you create TDM and CTF (warzones) for a more structured PVP experience.
|
||||||
author: tommytony
|
author: tommytony
|
||||||
website: war.tommytony.com
|
website: war.tommytony.com
|
||||||
@ -147,5 +147,5 @@ commands:
|
|||||||
War:
|
War:
|
||||||
description: (War) Same as /war. Used as fallback.
|
description: (War) Same as /war. Used as fallback.
|
||||||
usage: See /war.
|
usage: See /war.
|
||||||
#Note: When you /disable War with General, all warzone blocks will be reset and artifacts will disappear.
|
#Note: When you /disable War with Essentials, or at shutdown, all warzone blocks will be reset and artifacts will disappear.
|
||||||
# When you /enable War, all blocks will be loaded from disk and the War-related artifacts will reappear.
|
# When you /enable War, all blocks will be loaded from disk and the War-related artifacts will reappear.
|
@ -1,5 +1,5 @@
|
|||||||
name: War
|
name: War
|
||||||
version: 1.3.2 (Rokossovsky)
|
version: 1.4 (Slim)
|
||||||
description: Lets you create TDM and CTF (warzones) for a more structured PVP experience.
|
description: Lets you create TDM and CTF (warzones) for a more structured PVP experience.
|
||||||
author: tommytony
|
author: tommytony
|
||||||
website: war.tommytony.com
|
website: war.tommytony.com
|
||||||
@ -147,5 +147,5 @@ commands:
|
|||||||
War:
|
War:
|
||||||
description: (War) Same as /war. Used as fallback.
|
description: (War) Same as /war. Used as fallback.
|
||||||
usage: See /war.
|
usage: See /war.
|
||||||
#Note: When you /disable War with General, all warzone blocks will be reset and artifacts will disappear.
|
#Note: When you /disable War with Essentials, or at shutdown, all warzone blocks will be reset and artifacts will disappear.
|
||||||
# When you /enable War, all blocks will be loaded from disk and the War-related artifacts will reappear.
|
# When you /enable War, all blocks will be loaded from disk and the War-related artifacts will reappear.
|
Loading…
Reference in New Issue
Block a user