Merged pull request #141 from Superyoshi/master.

Configurable Monument Heal Rate + ignoring 0 player teams
Thanks Superyoshi
Sorry for taking forever to merge this. I'm finally back.
This commit is contained in:
taoneill 2011-04-29 18:04:43 -07:00
commit 50872d6802
7 changed files with 76 additions and 24 deletions

View File

@ -67,6 +67,7 @@ public class War extends JavaPlugin {
private boolean defaultAutoAssignOnly = false;
private int defaultTeamCap = 7;
private int defaultScoreCap = 10;
private int defaultMonumentHeal = 5; //SY
private boolean defaultBlockHeads = true;
private boolean defaultDropLootOnDeath = false;
private String defaultSpawnStyle = TeamSpawnStyles.BIG;
@ -1054,6 +1055,9 @@ public class War extends JavaPlugin {
if(namedParams.containsKey("lifepool")){
warzone.setLifePool(Integer.parseInt(namedParams.get("lifepool")));
}
if(namedParams.containsKey("monumentheal")){ //SY
warzone.setMonumentHeal(Integer.parseInt(namedParams.get("monumentheal")));
}
if(namedParams.containsKey("teamsize")){
warzone.setTeamCap(Integer.parseInt(namedParams.get("teamsize")));
}
@ -1128,6 +1132,9 @@ public class War extends JavaPlugin {
if(namedParams.containsKey("lifepool")){
setDefaultLifepool(Integer.parseInt(namedParams.get("lifepool")));
}
if(namedParams.containsKey("monumentheal")){ //SY
setDefaultMonumentHeal(Integer.parseInt(namedParams.get("monumentheal")));
}
if(namedParams.containsKey("teamsize")){
setDefaultTeamCap(Integer.parseInt(namedParams.get("teamsize")));
}
@ -1317,6 +1324,14 @@ public class War extends JavaPlugin {
return defaultLifepool;
}
public void setDefaultMonumentHeal(int defaultMonumentHeal) { //SY
this.defaultMonumentHeal = defaultMonumentHeal;
}
public int getDefaultMonumentHeal() { //SY
return defaultMonumentHeal;
}
public void setDefaultFriendlyFire(boolean defaultFriendlyFire) {
this.defaultFriendlyFire = defaultFriendlyFire;
}

View File

@ -170,21 +170,25 @@ public class WarBlockListener extends BlockListener {
// detect audacious thieves
war.badMsg(player, "You can only steal one flag at a time!");
} else {
// player just broke the flag block of other team: cancel to avoid drop, give player the block, set block to air
Team lostFlagTeam = warzone.getTeamForFlagBlock(block);
ItemStack teamKindBlock = new ItemStack(lostFlagTeam.getKind().getMaterial(), 1, (short)1, new Byte(lostFlagTeam.getKind().getData()));
player.getInventory().clear();
player.getInventory().addItem(teamKindBlock);
warzone.addFlagThief(lostFlagTeam, player.getName());
block.setType(Material.AIR);
for(Team t : warzone.getTeams()) {
t.teamcast(player.getName() + " stole team " + lostFlagTeam.getName() + "'s flag.");
if(t.getName().equals(lostFlagTeam.getName())){
t.teamcast("Prevent " + player.getName() + " from reaching team " + team.getName() + "'s spawn or flag.");
if (lostFlagTeam.getPlayers().size() != 0) {
// player just broke the flag block of other team: cancel to avoid drop, give player the block, set block to air
ItemStack teamKindBlock = new ItemStack(lostFlagTeam.getKind().getMaterial(), 1, (short)1, new Byte(lostFlagTeam.getKind().getData()));
player.getInventory().clear();
player.getInventory().addItem(teamKindBlock);
warzone.addFlagThief(lostFlagTeam, player.getName());
block.setType(Material.AIR);
for(Team t : warzone.getTeams()) {
t.teamcast(player.getName() + " stole team " + lostFlagTeam.getName() + "'s flag.");
if(t.getName().equals(lostFlagTeam.getName())){
t.teamcast("Prevent " + player.getName() + " from reaching team " + team.getName() + "'s spawn or flag.");
}
}
}
war.msg(player, "You have team " + lostFlagTeam.getName() + "'s flag. Reach your team spawn or flag to capture it!");
war.msg(player, "You have team " + lostFlagTeam.getName() + "'s flag. Reach your team spawn or flag to capture it!");
} else {
war.msg(player, "You can't steal team " + lostFlagTeam.getName() + "'s flag since there are no players there.");
}
}
event.setCancelled(true);
return;

View File

@ -344,17 +344,26 @@ public class WarPlayerListener extends PlayerListener {
return;
}
// Monuments
// Monuments //SY
if(team != null
&& playerWarzone.nearAnyOwnedMonument(playerLoc, team)
&& player.getHealth() < 20
&& player.getHealth() > 0 // don't heal the dead
&& random.nextInt(77) == 3 ) { // one chance out of many of getting healed
int currentHp = player.getHealth();
int newHp = currentHp + 5;
int newHp = currentHp + locZone.getMonumentHeal();
if(newHp > 20) newHp = 20;
player.setHealth(newHp);
war.msg(player, "Your dance pleases the monument's voodoo. You gain health!");
String isS = "s"; // no 's' in 'hearts' when it's just one heart
if (newHp-currentHp==2) isS="";
String heartNum = ""; // since (newHp-currentHp)/2 won't give the right amount
if (newHp-currentHp==2)
heartNum="1 ";
else if (newHp-currentHp%2==0) // for some reason
heartNum=((newHp-currentHp)/2)+" ";
else
heartNum=((newHp-currentHp-1)/2)+".5 ";
war.msg(player, "Your dance pleases the monument's voodoo. You gain "+heartNum+"heart"+isS+"!");
return;
}

View File

@ -351,7 +351,7 @@ public class Team {
}
public void addPoint() {
points++;
if (players.size()!=0) points++;
}
public int getPoints() {
@ -405,7 +405,7 @@ public class Team {
}
public void setPoints(int score) {
this.points = score;
if (players.size()!=0) this.points = score;
}
public void setFlagVolume(Volume flagVolume) {

View File

@ -44,6 +44,7 @@ public class Warzone {
private boolean drawZoneOutline;
private int teamCap = 5;
private int scoreCap = 5;
private int monumentHeal = 5;
private String spawnStyle = TeamSpawnStyles.BIG;
private HashMap<Integer, ItemStack> reward = new HashMap<Integer, ItemStack>();
@ -74,6 +75,7 @@ public class Warzone {
this.setAutoAssignOnly(war.getDefaultAutoAssignOnly());
this.teamCap = war.getDefaultTeamCap();
this.scoreCap = war.getDefaultScoreCap();
this.monumentHeal = war.getDefaultMonumentHeal();
this.setBlockHeads(war.isDefaultBlockHeads());
this.setDropLootOnDeath(war.isDefaultDropLootOnDeath());
this.setUnbreakableZoneBlocks(war.isDefaultUnbreakableZoneBlocks());
@ -477,6 +479,14 @@ public class Warzone {
public int getLifePool() {
return lifePool;
}
public void setMonumentHeal(int monumentHeal) { //SY
this.monumentHeal = monumentHeal;
}
public int getMonumentHeal() { //SY
return monumentHeal;
}
public void setFriendlyFire(boolean ffOn) {
this.friendlyFire = ffOn;
@ -870,12 +880,14 @@ public class Warzone {
t.teamcast("The battle is over. Team " + playerTeam.getName() + " lost: "
+ player.getName() + " died and there were no lives left in their life pool.");
if(!t.getName().equals(playerTeam.getName())) {
// all other teams get a point
t.addPoint();
t.resetSign();
if (t.getPlayers().size() != 0) {
if(!t.getName().equals(playerTeam.getName())) {
// all other teams get a point
t.addPoint();
t.resetSign();
}
scores += t.getName() + "(" + t.getPoints() + ") " ;
}
scores += t.getName() + "(" + t.getPoints() + ") " ;
}
if(!scores.equals("")){
for(Team t : teams) {
@ -892,7 +904,7 @@ public class Warzone {
if(!scoreCapTeams.isEmpty()) {
String winnersStr = "";
for(Team winner : scoreCapTeams) {
winnersStr += winner.getName() + " ";
if (winner.getPlayers().size() != 0) winnersStr += winner.getName() + " ";
}
playerWarzone.handleScoreCapReached(player, winnersStr);

View File

@ -79,6 +79,9 @@ public class WarMapper {
// defaultLifePool
war.setDefaultLifepool(warConfig.getInt("defaultLifePool"));
// defaultMonumentHeal //SY
war.setDefaultLifepool(warConfig.getInt("defaultMonumentHeal"));
// defaultFriendlyFire
war.setDefaultFriendlyFire(warConfig.getBoolean("defaultFriendlyFire"));
@ -182,6 +185,9 @@ public class WarMapper {
// defaultLifepool
warConfig.setInt("defaultLifePool", war.getDefaultLifepool());
// defaultMonumentHeal //SY
warConfig.setInt("defaultMonumentHeal", war.getDefaultMonumentHeal());
// defaultFriendlyFire
warConfig.setBoolean("defaultFriendlyFire", war.getDefaultFriendlyFire());

View File

@ -170,6 +170,9 @@ public class WarzoneMapper {
// life pool
warzone.setLifePool(warzoneConfig.getInt("lifePool"));
// monument heal //SY
warzone.setMonumentHeal(warzoneConfig.getInt("monumentHeal"));
// drawZoneOutline
warzone.setDrawZoneOutline(warzoneConfig.getBoolean("drawZoneOutline"));
@ -390,6 +393,9 @@ public class WarzoneMapper {
// life pool
warzoneConfig.setInt("lifePool", warzone.getLifePool());
// monument heal //SY
warzoneConfig.setInt("monumentHeal", warzone.getMonumentHeal());
// drawZoneOutline
warzoneConfig.setBoolean("drawZoneOutline", warzone.isDrawZoneOutline());