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https://github.com/taoneill/war.git
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Merged pull request #141 from Superyoshi/master.
Configurable Monument Heal Rate + ignoring 0 player teams Thanks Superyoshi Sorry for taking forever to merge this. I'm finally back.
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commit
50872d6802
@ -67,6 +67,7 @@ public class War extends JavaPlugin {
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private boolean defaultAutoAssignOnly = false;
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private int defaultTeamCap = 7;
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private int defaultScoreCap = 10;
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private int defaultMonumentHeal = 5; //SY
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private boolean defaultBlockHeads = true;
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private boolean defaultDropLootOnDeath = false;
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private String defaultSpawnStyle = TeamSpawnStyles.BIG;
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@ -1054,6 +1055,9 @@ public class War extends JavaPlugin {
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if(namedParams.containsKey("lifepool")){
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warzone.setLifePool(Integer.parseInt(namedParams.get("lifepool")));
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}
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if(namedParams.containsKey("monumentheal")){ //SY
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warzone.setMonumentHeal(Integer.parseInt(namedParams.get("monumentheal")));
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}
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if(namedParams.containsKey("teamsize")){
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warzone.setTeamCap(Integer.parseInt(namedParams.get("teamsize")));
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}
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@ -1128,6 +1132,9 @@ public class War extends JavaPlugin {
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if(namedParams.containsKey("lifepool")){
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setDefaultLifepool(Integer.parseInt(namedParams.get("lifepool")));
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}
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if(namedParams.containsKey("monumentheal")){ //SY
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setDefaultMonumentHeal(Integer.parseInt(namedParams.get("monumentheal")));
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}
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if(namedParams.containsKey("teamsize")){
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setDefaultTeamCap(Integer.parseInt(namedParams.get("teamsize")));
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}
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@ -1317,6 +1324,14 @@ public class War extends JavaPlugin {
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return defaultLifepool;
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}
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public void setDefaultMonumentHeal(int defaultMonumentHeal) { //SY
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this.defaultMonumentHeal = defaultMonumentHeal;
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}
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public int getDefaultMonumentHeal() { //SY
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return defaultMonumentHeal;
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}
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public void setDefaultFriendlyFire(boolean defaultFriendlyFire) {
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this.defaultFriendlyFire = defaultFriendlyFire;
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}
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@ -170,8 +170,9 @@ public class WarBlockListener extends BlockListener {
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// detect audacious thieves
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war.badMsg(player, "You can only steal one flag at a time!");
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} else {
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// player just broke the flag block of other team: cancel to avoid drop, give player the block, set block to air
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Team lostFlagTeam = warzone.getTeamForFlagBlock(block);
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if (lostFlagTeam.getPlayers().size() != 0) {
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// player just broke the flag block of other team: cancel to avoid drop, give player the block, set block to air
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ItemStack teamKindBlock = new ItemStack(lostFlagTeam.getKind().getMaterial(), 1, (short)1, new Byte(lostFlagTeam.getKind().getData()));
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player.getInventory().clear();
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player.getInventory().addItem(teamKindBlock);
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@ -185,6 +186,9 @@ public class WarBlockListener extends BlockListener {
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}
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}
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war.msg(player, "You have team " + lostFlagTeam.getName() + "'s flag. Reach your team spawn or flag to capture it!");
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} else {
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war.msg(player, "You can't steal team " + lostFlagTeam.getName() + "'s flag since there are no players there.");
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}
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}
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event.setCancelled(true);
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return;
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@ -344,17 +344,26 @@ public class WarPlayerListener extends PlayerListener {
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return;
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}
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// Monuments
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// Monuments //SY
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if(team != null
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&& playerWarzone.nearAnyOwnedMonument(playerLoc, team)
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&& player.getHealth() < 20
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&& player.getHealth() > 0 // don't heal the dead
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&& random.nextInt(77) == 3 ) { // one chance out of many of getting healed
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int currentHp = player.getHealth();
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int newHp = currentHp + 5;
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int newHp = currentHp + locZone.getMonumentHeal();
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if(newHp > 20) newHp = 20;
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player.setHealth(newHp);
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war.msg(player, "Your dance pleases the monument's voodoo. You gain health!");
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String isS = "s"; // no 's' in 'hearts' when it's just one heart
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if (newHp-currentHp==2) isS="";
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String heartNum = ""; // since (newHp-currentHp)/2 won't give the right amount
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if (newHp-currentHp==2)
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heartNum="1 ";
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else if (newHp-currentHp%2==0) // for some reason
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heartNum=((newHp-currentHp)/2)+" ";
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else
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heartNum=((newHp-currentHp-1)/2)+".5 ";
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war.msg(player, "Your dance pleases the monument's voodoo. You gain "+heartNum+"heart"+isS+"!");
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return;
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}
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@ -351,7 +351,7 @@ public class Team {
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}
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public void addPoint() {
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points++;
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if (players.size()!=0) points++;
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}
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public int getPoints() {
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@ -405,7 +405,7 @@ public class Team {
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}
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public void setPoints(int score) {
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this.points = score;
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if (players.size()!=0) this.points = score;
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}
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public void setFlagVolume(Volume flagVolume) {
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@ -44,6 +44,7 @@ public class Warzone {
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private boolean drawZoneOutline;
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private int teamCap = 5;
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private int scoreCap = 5;
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private int monumentHeal = 5;
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private String spawnStyle = TeamSpawnStyles.BIG;
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private HashMap<Integer, ItemStack> reward = new HashMap<Integer, ItemStack>();
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@ -74,6 +75,7 @@ public class Warzone {
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this.setAutoAssignOnly(war.getDefaultAutoAssignOnly());
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this.teamCap = war.getDefaultTeamCap();
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this.scoreCap = war.getDefaultScoreCap();
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this.monumentHeal = war.getDefaultMonumentHeal();
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this.setBlockHeads(war.isDefaultBlockHeads());
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this.setDropLootOnDeath(war.isDefaultDropLootOnDeath());
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this.setUnbreakableZoneBlocks(war.isDefaultUnbreakableZoneBlocks());
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@ -478,6 +480,14 @@ public class Warzone {
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return lifePool;
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}
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public void setMonumentHeal(int monumentHeal) { //SY
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this.monumentHeal = monumentHeal;
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}
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public int getMonumentHeal() { //SY
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return monumentHeal;
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}
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public void setFriendlyFire(boolean ffOn) {
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this.friendlyFire = ffOn;
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}
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@ -870,6 +880,7 @@ public class Warzone {
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t.teamcast("The battle is over. Team " + playerTeam.getName() + " lost: "
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+ player.getName() + " died and there were no lives left in their life pool.");
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if (t.getPlayers().size() != 0) {
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if(!t.getName().equals(playerTeam.getName())) {
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// all other teams get a point
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t.addPoint();
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@ -877,6 +888,7 @@ public class Warzone {
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}
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scores += t.getName() + "(" + t.getPoints() + ") " ;
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}
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}
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if(!scores.equals("")){
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for(Team t : teams) {
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t.teamcast("New scores - " + scores + " (/" + getScoreCap() + ")" );
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@ -892,7 +904,7 @@ public class Warzone {
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if(!scoreCapTeams.isEmpty()) {
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String winnersStr = "";
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for(Team winner : scoreCapTeams) {
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winnersStr += winner.getName() + " ";
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if (winner.getPlayers().size() != 0) winnersStr += winner.getName() + " ";
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}
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playerWarzone.handleScoreCapReached(player, winnersStr);
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@ -79,6 +79,9 @@ public class WarMapper {
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// defaultLifePool
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war.setDefaultLifepool(warConfig.getInt("defaultLifePool"));
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// defaultMonumentHeal //SY
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war.setDefaultLifepool(warConfig.getInt("defaultMonumentHeal"));
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// defaultFriendlyFire
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war.setDefaultFriendlyFire(warConfig.getBoolean("defaultFriendlyFire"));
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@ -182,6 +185,9 @@ public class WarMapper {
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// defaultLifepool
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warConfig.setInt("defaultLifePool", war.getDefaultLifepool());
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// defaultMonumentHeal //SY
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warConfig.setInt("defaultMonumentHeal", war.getDefaultMonumentHeal());
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// defaultFriendlyFire
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warConfig.setBoolean("defaultFriendlyFire", war.getDefaultFriendlyFire());
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@ -170,6 +170,9 @@ public class WarzoneMapper {
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// life pool
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warzone.setLifePool(warzoneConfig.getInt("lifePool"));
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// monument heal //SY
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warzone.setMonumentHeal(warzoneConfig.getInt("monumentHeal"));
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// drawZoneOutline
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warzone.setDrawZoneOutline(warzoneConfig.getBoolean("drawZoneOutline"));
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@ -390,6 +393,9 @@ public class WarzoneMapper {
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// life pool
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warzoneConfig.setInt("lifePool", warzone.getLifePool());
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// monument heal //SY
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warzoneConfig.setInt("monumentHeal", warzone.getMonumentHeal());
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// drawZoneOutline
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warzoneConfig.setBoolean("drawZoneOutline", warzone.isDrawZoneOutline());
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