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https://github.com/taoneill/war.git
synced 2024-11-23 18:55:28 +01:00
Closes gh-26. Warhub orientation can now be selected.
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e03365cff6
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54ab0d72f3
@ -24,11 +24,31 @@ public class WarHub {
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private Location location;
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private Volume volume;
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private Map<String, Block> zoneGateBlocks = new HashMap<String, Block>();
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private BlockFace orientation;
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public WarHub(War war, Location location, String hubOrientation) {
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this.war = war;
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this.location = location;
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this.volume = new Volume("warhub", war, location.getWorld());
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if (hubOrientation.equals("south")) {
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this.setOrientation(BlockFace.SOUTH);
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} else if (hubOrientation.equals("north")) {
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this.setOrientation(BlockFace.SOUTH);
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} else if (hubOrientation.equals("east")) {
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this.setOrientation(BlockFace.EAST);
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} else {
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this.setOrientation(BlockFace.WEST);
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}
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}
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// Use when creating from player location (with yaw)
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public WarHub(War war, Location location) {
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this.war = war;
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this.location = location;
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this.volume = new Volume("warhub", war, location.getWorld());
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setLocation(location);
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}
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public Volume getVolume() {
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@ -37,6 +57,29 @@ public class WarHub {
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public void setLocation(Location loc) {
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this.location = loc;
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// Lobby orientation
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int yaw = 0;
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if (location.getYaw() >= 0) {
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yaw = (int) (location.getYaw() % 360);
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} else {
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yaw = (int) (360 + (location.getYaw() % 360));
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}
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BlockFace facing = null;
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BlockFace opposite = null;
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if ((yaw >= 0 && yaw < 45) || (yaw >= 315 && yaw <= 360)) {
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facing = BlockFace.WEST;
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opposite = BlockFace.EAST;
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} else if (yaw >= 45 && yaw < 135) {
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facing = BlockFace.NORTH;
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opposite = BlockFace.SOUTH;
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} else if (yaw >= 135 && yaw < 225) {
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facing = BlockFace.EAST;
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opposite = BlockFace.WEST;
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} else if (yaw >= 225 && yaw < 315) {
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facing = BlockFace.SOUTH;
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opposite = BlockFace.NORTH;
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}
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this.setOrientation(facing);
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}
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public Location getLocation() {
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@ -69,10 +112,37 @@ public class WarHub {
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int halfHubWidth = hubWidth / 2;
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int hubDepth = 6;
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int hubHeigth = 4;
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BlockFace left;
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BlockFace right;
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BlockFace front = this.getOrientation();
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BlockFace back;
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byte data;
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if (this.getOrientation() == BlockFace.SOUTH) {
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data = (byte) 4;
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left = BlockFace.EAST;
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right = BlockFace.WEST;
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back = BlockFace.NORTH;
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} else if (this.getOrientation() == BlockFace.NORTH) {
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data = (byte) 12;
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left = BlockFace.WEST;
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right = BlockFace.EAST;
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back = BlockFace.SOUTH;
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} else if (this.getOrientation() == BlockFace.EAST) {
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data = (byte) 0;
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left = BlockFace.NORTH;
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right = BlockFace.SOUTH;
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back = BlockFace.WEST;
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} else {
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data = (byte) 8;
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left = BlockFace.SOUTH;
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right = BlockFace.NORTH;
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back = BlockFace.EAST;
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}
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Block locationBlock = this.location.getWorld().getBlockAt(this.location.getBlockX(), this.location.getBlockY(), this.location.getBlockZ());
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this.volume.setCornerOne(locationBlock.getFace(BlockFace.EAST).getFace(BlockFace.SOUTH, halfHubWidth).getFace(BlockFace.DOWN));
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this.volume.setCornerTwo(locationBlock.getFace(BlockFace.NORTH, halfHubWidth).getFace(BlockFace.WEST, hubDepth).getFace(BlockFace.UP, hubHeigth));
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this.volume.setCornerOne(locationBlock.getFace(back).getFace(left, halfHubWidth).getFace(BlockFace.DOWN));
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this.volume.setCornerTwo(locationBlock.getFace(right, halfHubWidth).getFace(front, hubDepth).getFace(BlockFace.UP, hubHeigth));
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this.volume.saveBlocks();
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// glass floor
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@ -81,7 +151,7 @@ public class WarHub {
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this.volume.setFaceMaterial(BlockFace.DOWN, Material.GLASS);
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// draw gates
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Block currentGateBlock = BlockInfo.getBlock(this.location.getWorld(), this.volume.getCornerOne()).getFace(BlockFace.UP).getFace(BlockFace.WEST, hubDepth).getFace(BlockFace.NORTH, 2);
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Block currentGateBlock = BlockInfo.getBlock(this.location.getWorld(), this.volume.getCornerOne()).getFace(BlockFace.UP).getFace(front, hubDepth).getFace(right, 2);
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for (Warzone zone : this.war.getWarzones()) { // gonna use the index to find it again
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if (!zone.isDisabled()) {
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@ -89,27 +159,27 @@ public class WarHub {
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currentGateBlock.getFace(BlockFace.DOWN).setType(Material.GLOWSTONE);
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currentGateBlock.setType(Material.PORTAL);
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currentGateBlock.getFace(BlockFace.UP).setType(Material.PORTAL);
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currentGateBlock.getFace(BlockFace.SOUTH).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(BlockFace.NORTH).getFace(BlockFace.UP).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(BlockFace.SOUTH).getFace(BlockFace.UP).getFace(BlockFace.UP).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(BlockFace.NORTH).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(BlockFace.SOUTH).getFace(BlockFace.UP).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(BlockFace.NORTH).getFace(BlockFace.UP).getFace(BlockFace.UP).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(left).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(right).getFace(BlockFace.UP).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(left).getFace(BlockFace.UP).getFace(BlockFace.UP).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(right).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(left).getFace(BlockFace.UP).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(right).getFace(BlockFace.UP).getFace(BlockFace.UP).setType(Material.OBSIDIAN);
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currentGateBlock.getFace(BlockFace.UP).getFace(BlockFace.UP).setType(Material.OBSIDIAN);
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currentGateBlock = currentGateBlock.getFace(BlockFace.NORTH, 4);
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currentGateBlock = currentGateBlock.getFace(right, 4);
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}
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}
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// War hub sign
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Block signBlock = locationBlock.getFace(BlockFace.WEST);
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Block signBlock = locationBlock.getFace(front);
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String[] lines = new String[4];
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lines[0] = "War hub";
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lines[1] = "(/warhub)";
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lines[2] = "Pick your";
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lines[3] = "battle!";
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SignHelper.setToSign(this.war, signBlock, (byte) 8, lines);
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SignHelper.setToSign(this.war, signBlock, data, lines);
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// Warzone signs
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for (Warzone zone : this.war.getWarzones()) {
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@ -122,12 +192,39 @@ public class WarHub {
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public void resetZoneSign(Warzone zone) {
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BlockFace left;
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BlockFace right;
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BlockFace front = this.getOrientation();
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BlockFace back;
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byte data;
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if (this.getOrientation() == BlockFace.SOUTH) {
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data = (byte) 4;
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left = BlockFace.EAST;
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right = BlockFace.WEST;
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back = BlockFace.NORTH;
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} else if (this.getOrientation() == BlockFace.NORTH) {
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data = (byte) 12;
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left = BlockFace.WEST;
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right = BlockFace.EAST;
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back = BlockFace.SOUTH;
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} else if (this.getOrientation() == BlockFace.EAST) {
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data = (byte) 0;
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left = BlockFace.NORTH;
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right = BlockFace.SOUTH;
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back = BlockFace.WEST;
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} else {
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data = (byte) 8;
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left = BlockFace.SOUTH;
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right = BlockFace.NORTH;
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back = BlockFace.EAST;
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}
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Block zoneGate = this.zoneGateBlocks.get(zone.getName());
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Block block = zoneGate.getFace(BlockFace.SOUTH).getFace(BlockFace.EAST, 1);
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Block block = zoneGate.getFace(left).getFace(back, 1);
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if (block.getType() != Material.SIGN_POST) {
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block.setType(Material.SIGN_POST);
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}
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block.setData((byte) 8);
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block.setData(data);
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int zoneCap = 0;
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int zonePlayers = 0;
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@ -140,11 +237,19 @@ public class WarHub {
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lines[1] = zone.getName();
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lines[2] = zonePlayers + "/" + zoneCap + " players";
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lines[3] = zone.getTeams().size() + " teams";
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SignHelper.setToSign(this.war, block, (byte) 8, lines);
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SignHelper.setToSign(this.war, block, data, lines);
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}
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public void setVolume(Volume vol) {
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this.volume = vol;
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}
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public void setOrientation(BlockFace orientation) {
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this.orientation = orientation;
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}
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public BlockFace getOrientation() {
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return orientation;
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}
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}
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@ -134,20 +134,6 @@ public class ZoneLobby {
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opposite = BlockFace.NORTH;
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}
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// float yaw = playerLocation.getYaw() % 360;
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// if (yaw >= 45 && yaw < 135) {
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// facing = BlockFace.NORTH;
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// opposite = BlockFace.SOUTH;
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// } else if (yaw >= 135 && yaw < 225) {
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// facing = BlockFace.EAST;
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// opposite = BlockFace.WEST;
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// } else if (yaw >= 225 && yaw < 315) {
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// facing = BlockFace.SOUTH;
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// opposite = BlockFace.NORTH;
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// } else if (yaw >= 315 || yaw < 45) {
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// facing = BlockFace.WEST;
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// opposite = BlockFace.EAST;
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// }
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this.wall = opposite; // a player facing south places a lobby that looks just like a lobby stuck to the north wall
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this.calculateLobbyWidth();
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@ -28,16 +28,20 @@ public class RestoreWarhubJob implements Runnable {
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int hubZ = Integer.parseInt(hubStrSplit[2]);
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World world = null;
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String worldName;
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String hubOrientation = "west";
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if (hubStrSplit.length > 3) {
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worldName = hubStrSplit[3];
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world = this.war.getServer().getWorld(worldName);
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if(hubStrSplit.length > 4) {
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hubOrientation = hubStrSplit[4];
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}
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} else {
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worldName = "DEFAULT";
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world = this.war.getServer().getWorlds().get(0); // default to first world
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}
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if (world != null) {
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Location hubLocation = new Location(world, hubX, hubY, hubZ);
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WarHub hub = new WarHub(this.war, hubLocation);
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WarHub hub = new WarHub(this.war, hubLocation, hubOrientation);
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this.war.setWarHub(hub);
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Volume vol = VolumeMapper.loadVolume("warhub", "", this.war, world);
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hub.setVolume(vol);
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@ -4,6 +4,7 @@ import java.io.File;
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import java.io.IOException;
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import java.util.HashMap;
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import org.bukkit.block.BlockFace;
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import org.bukkit.inventory.ItemStack;
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import bukkit.tommytony.war.War;
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@ -273,7 +274,18 @@ public class WarMapper {
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String hubStr = "";
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WarHub hub = war.getWarHub();
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if (hub != null) {
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hubStr = hub.getLocation().getBlockX() + "," + hub.getLocation().getBlockY() + "," + hub.getLocation().getBlockZ() + "," + hub.getLocation().getWorld().getName();
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String orientationStr = "";
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if (BlockFace.SOUTH == hub.getOrientation()) {
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orientationStr = "south";
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} else if (BlockFace.EAST == hub.getOrientation()) {
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orientationStr = "east";
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} else if (BlockFace.NORTH == hub.getOrientation()) {
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orientationStr = "north";
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} else {
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orientationStr = "west";
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}
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hubStr = hub.getLocation().getBlockX() + "," + hub.getLocation().getBlockY() + "," + hub.getLocation().getBlockZ() + ","
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+ hub.getLocation().getWorld().getName() + "," + orientationStr;
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VolumeMapper.save(hub.getVolume(), "", war);
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}
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warConfig.setString("warhub", hubStr);
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