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https://github.com/taoneill/war.git
synced 2024-11-13 05:54:31 +01:00
Closes gh-289. Closes gh-290. Along with inventory, now saving full player state: health, foodLevel, saturation, exhaustion and gamemode. Switching creative people to survival. Full state is restored when player leaves the zone.
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1266462635
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@ -56,7 +56,7 @@ public class War extends JavaPlugin {
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private final List<String> zoneMakerNames = new ArrayList<String>();
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private final List<String> commandWhitelist = new ArrayList<String>();
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private final List<String> zoneMakersImpersonatingPlayers = new ArrayList<String>();
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private HashMap<String, InventoryStash> disconnected = new HashMap<String, InventoryStash>();
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private HashMap<String, PlayerState> disconnected = new HashMap<String, PlayerState>();
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private final HashMap<String, String> wandBearers = new HashMap<String, String>(); // playername to zonename
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// Global settings
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@ -1057,11 +1057,11 @@ public class War extends JavaPlugin {
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return this.defaultFlagReturn;
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}
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public HashMap<String, InventoryStash> getDisconnected() {
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public HashMap<String, PlayerState> getDisconnected() {
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return this.disconnected;
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}
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public void setDisconnected(HashMap<String, InventoryStash> disconnected) {
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public void setDisconnected(HashMap<String, PlayerState> disconnected) {
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this.disconnected = disconnected;
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}
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@ -324,7 +324,7 @@ public class WarPlayerListener extends PlayerListener {
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if (War.war.getWarHub() != null) {
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War.war.getWarHub().resetZoneSign(zone);
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}
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zone.keepPlayerInventory(player);
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zone.keepPlayerState(player);
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War.war.msg(player, "Your inventory is in storage until exit with '/war leave'.");
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zone.respawnPlayer(event, team, player);
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for (Team t : zone.getTeams()) {
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@ -441,8 +441,8 @@ public class WarPlayerListener extends PlayerListener {
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// flags can be captured at own spawn or own flag pole
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playerTeam.addPoint();
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if (playerTeam.getPoints() >= playerWarzone.getScoreCap()) {
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if (playerWarzone.hasPlayerInventory(player.getName())) {
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playerWarzone.restorePlayerInventory(player);
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if (playerWarzone.hasPlayerState(player.getName())) {
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playerWarzone.restorePlayerState(player);
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}
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playerWarzone.handleScoreCapReached(player, playerTeam.getName());
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event.setTo(playerWarzone.getTeleport());
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@ -57,7 +57,7 @@ public class DeleteZoneCommand extends AbstractZoneMakerCommand {
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// reset inventory
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for (Player p : t.getPlayers()) {
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zone.restorePlayerInventory(p);
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zone.restorePlayerState(p);
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}
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}
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for (Monument m : zone.getMonuments()) {
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@ -98,8 +98,8 @@ public class JoinCommand extends AbstractWarCommand {
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boolean foundTeam = false;
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for (Team team : teams) {
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if (team.getName().startsWith(name) || team.getKind() == kind) {
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if (!zone.hasPlayerInventory(player.getName())) {
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zone.keepPlayerInventory(player);
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if (!zone.hasPlayerState(player.getName())) {
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zone.keepPlayerState(player);
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this.msg("Your inventory is in storage until you use '/war leave'.");
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}
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if (team.getPlayers().size() < zone.getTeamCap()) {
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@ -43,7 +43,7 @@ public class ResetZoneCommand extends AbstractZoneMakerCommand {
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for (Team team : zone.getTeams()) {
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team.teamcast("The war has ended. " + zone.getTeamInformation() + " Resetting warzone " + zone.getName() + " and teams...");
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for (Player p : team.getPlayers()) {
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zone.restorePlayerInventory(p);
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zone.restorePlayerState(p);
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p.teleport(zone.getTeleport());
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War.war.msg(p, "You have left the warzone. Your inventory has been restored.");
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}
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@ -6,6 +6,7 @@ import java.util.List;
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import java.util.logging.Level;
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import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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@ -23,7 +24,7 @@ import bukkit.tommytony.war.War;
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import com.tommytony.war.jobs.InitZoneJob;
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import com.tommytony.war.jobs.LoadoutResetJob;
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import com.tommytony.war.jobs.ScoreCapReachedJob;
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import com.tommytony.war.utils.InventoryStash;
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import com.tommytony.war.utils.PlayerState;
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import com.tommytony.war.volumes.ZoneVolume;
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/**
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@ -49,7 +50,7 @@ public class Warzone {
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private TeamSpawnStyle spawnStyle = TeamSpawnStyle.BIG;
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private HashMap<Integer, ItemStack> reward = new HashMap<Integer, ItemStack>();
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private HashMap<String, InventoryStash> inventories = new HashMap<String, InventoryStash>();
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private HashMap<String, PlayerState> playerStates = new HashMap<String, PlayerState>();
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private HashMap<String, Team> flagThieves = new HashMap<String, Team>();
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private HashMap<String, Integer> newlyRespawned = new HashMap<String, Integer>();
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private World world;
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@ -70,7 +71,7 @@ public class Warzone {
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private boolean resetOnLoad = false;
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private boolean resetOnUnload = false;
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private HashMap<String, InventoryStash> deadMenInventories = new HashMap<String, InventoryStash>();
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private HashMap<String, PlayerState> deadMenInventories = new HashMap<String, PlayerState>();
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private Location rallyPoint;
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@SuppressWarnings("unchecked")
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@ -316,6 +317,12 @@ public class Warzone {
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// Fill hp
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player.setRemainingAir(300);
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player.setHealth(20);
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player.setFoodLevel(20);
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player.setSaturation(20);
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player.setExhaustion(0);
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if (player.getGameMode() == GameMode.CREATIVE) {
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player.setGameMode(GameMode.SURVIVAL);
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}
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if (!this.getNewlyRespawned().keySet().contains(player.getName())) {
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this.getNewlyRespawned().put(player.getName(), 0);
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}
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@ -444,25 +451,32 @@ public class Warzone {
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return this.monumentHeal;
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}
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public boolean hasPlayerInventory(String playerName) {
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return this.inventories.containsKey(playerName);
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public boolean hasPlayerState(String playerName) {
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return this.playerStates.containsKey(playerName);
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}
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public void keepPlayerInventory(Player player) {
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public void keepPlayerState(Player player) {
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PlayerInventory inventory = player.getInventory();
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ItemStack[] contents = inventory.getContents();
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this.inventories.put(player.getName(), new InventoryStash(contents, inventory.getHelmet(), inventory.getChestplate(), inventory.getLeggings(), inventory.getBoots()));
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this.playerStates.put(player.getName(), new PlayerState(player.getGameMode(),
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contents, inventory.getHelmet(), inventory.getChestplate(), inventory.getLeggings(), inventory.getBoots(),
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player.getHealth(), player.getExhaustion(), player.getSaturation(), player.getFoodLevel()));
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}
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public void restorePlayerInventory(Player player) {
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InventoryStash originalContents = this.inventories.remove(player.getName());
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public void restorePlayerState(Player player) {
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PlayerState originalContents = this.playerStates.remove(player.getName());
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PlayerInventory playerInv = player.getInventory();
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if (originalContents != null) {
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this.playerInvFromInventoryStash(playerInv, originalContents);
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player.setGameMode(originalContents.getGamemode());
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player.setHealth(originalContents.getHealth());
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player.setExhaustion(originalContents.getExhaustion());
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player.setSaturation(originalContents.getSaturation());
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player.setFoodLevel(originalContents.getFoodLevel());
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}
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}
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private void playerInvFromInventoryStash(PlayerInventory playerInv, InventoryStash originalContents) {
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private void playerInvFromInventoryStash(PlayerInventory playerInv, PlayerState originalContents) {
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playerInv.clear();
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playerInv.clear(playerInv.getSize() + 0);
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playerInv.clear(playerInv.getSize() + 1);
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@ -487,9 +501,9 @@ public class Warzone {
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}
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}
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public InventoryStash getPlayerInventory(String playerName) {
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if (this.inventories.containsKey(playerName)) {
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return this.inventories.get(playerName);
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public PlayerState getPlayerState(String playerName) {
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if (this.playerStates.containsKey(playerName)) {
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return this.playerStates.get(playerName);
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}
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return null;
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}
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@ -723,8 +737,8 @@ public class Warzone {
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if (lowestNoOfPlayers != null) {
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lowestNoOfPlayers.addPlayer(player);
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lowestNoOfPlayers.resetSign();
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if (!this.hasPlayerInventory(player.getName())) {
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this.keepPlayerInventory(player);
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if (!this.hasPlayerState(player.getName())) {
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this.keepPlayerState(player);
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}
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War.war.msg(player, "Your inventory is in storage until you use '/war leave'.");
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this.respawnPlayer(lowestNoOfPlayers, player);
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@ -878,10 +892,9 @@ public class Warzone {
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if (this.getLobby() != null) {
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this.getLobby().resetTeamGateSign(playerTeam);
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}
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if (this.hasPlayerInventory(player.getName())) {
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this.restorePlayerInventory(player);
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if (this.hasPlayerState(player.getName())) {
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this.restorePlayerState(player);
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}
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player.setHealth(20);
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player.setFireTicks(0);
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player.setRemainingAir(300);
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@ -28,8 +28,8 @@ public class ScoreCapReachedJob implements Runnable {
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}
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tp.setFireTicks(0);
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tp.setRemainingAir(300);
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if (this.zone.hasPlayerInventory(tp.getName())) {
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this.zone.restorePlayerInventory(tp);
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if (this.zone.hasPlayerState(tp.getName())) {
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this.zone.restorePlayerState(tp);
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}
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if (this.winnersStr.contains(t.getName())) {
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// give reward
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92
war/src/main/java/com/tommytony/war/utils/PlayerState.java
Normal file
92
war/src/main/java/com/tommytony/war/utils/PlayerState.java
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@ -0,0 +1,92 @@
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package com.tommytony.war.utils;
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import org.bukkit.GameMode;
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import org.bukkit.inventory.ItemStack;
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public class PlayerState {
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private ItemStack[] contents;
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private ItemStack helmet;
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private ItemStack chest;
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private ItemStack legs;
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private ItemStack feet;
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private final float exhaustion;
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private final float saturation;
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private final int foodLevel;
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private final int health;
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private final GameMode gamemode;
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public PlayerState(GameMode gamemode, ItemStack[] contents, ItemStack helmet, ItemStack chest, ItemStack legs, ItemStack feet, int health, float exhaustion, float saturation, int foodLevel) {
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this.gamemode = gamemode;
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this.health = health;
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this.exhaustion = exhaustion;
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this.saturation = saturation;
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this.foodLevel = foodLevel;
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this.setContents(contents);
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this.setHelmet(helmet);
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this.setChest(chest);
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this.setLegs(legs);
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this.setFeet(feet);
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}
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public void setContents(ItemStack[] contents) {
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this.contents = contents;
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}
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public ItemStack[] getContents() {
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return this.contents;
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}
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public void setHelmet(ItemStack helmet) {
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this.helmet = helmet;
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}
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public ItemStack getHelmet() {
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return this.helmet;
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}
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public void setChest(ItemStack chest) {
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this.chest = chest;
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}
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public ItemStack getChest() {
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return this.chest;
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}
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public void setLegs(ItemStack legs) {
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this.legs = legs;
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}
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public ItemStack getLegs() {
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return this.legs;
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}
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public void setFeet(ItemStack feet) {
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this.feet = feet;
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}
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public ItemStack getFeet() {
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return this.feet;
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}
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public float getExhaustion() {
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return exhaustion;
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}
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public float getSaturation() {
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return saturation;
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}
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public int getFoodLevel() {
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return foodLevel;
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}
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public int getHealth() {
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return health;
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}
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public GameMode getGamemode() {
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return gamemode;
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}
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}
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