mirror of
https://github.com/taoneill/war.git
synced 2024-11-27 12:46:11 +01:00
First draft of new no-blocks-in-memory zone volumes. Also changed how magic glass walls work. This is going to be so broken.
This commit is contained in:
parent
dbf5995337
commit
5b1ec9d994
@ -485,7 +485,7 @@ public class War extends JavaPlugin {
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warzone.getTeams().remove(team);
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if(warzone.getLobby() != null) {
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warzone.getLobby().getVolume().resetBlocks();
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warzone.getVolume().resetWallBlocks(warzone.getLobby().getWall());
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//warzone.getVolume().resetWallBlocks(warzone.getLobby().getWall());
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//warzone.addZoneOutline(warzone.getLobby().getWall());
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warzone.getLobby().initialize();
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}
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@ -552,7 +552,7 @@ public class War extends JavaPlugin {
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warzone.getTeams().add(newTeam);
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if(warzone.getLobby() != null) {
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warzone.getLobby().getVolume().resetBlocks();
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warzone.getVolume().resetWallBlocks(warzone.getLobby().getWall());
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//warzone.getVolume().resetWallBlocks(warzone.getLobby().getWall());
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//warzone.addZoneOutline(warzone.getLobby().getWall());
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warzone.getLobby().initialize();
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}
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@ -692,6 +692,8 @@ public class War extends JavaPlugin {
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}
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this.msg(player, "Saving warzone " + warzone.getName() + ".");
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int savedBlocks = warzone.saveState(true);
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if(arguments.length > 0) {
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// changed settings: must reinitialize with new settings
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updateZoneFromNamedParams(warzone, player, arguments);
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WarzoneMapper.save(this, warzone, true);
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warzone.getVolume().resetBlocks();
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@ -704,6 +706,7 @@ public class War extends JavaPlugin {
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warHub.getVolume().resetBlocks();
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warHub.initialize();
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}
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}
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this.msg(player, "Warzone " + warzone.getName() + " initial state changed. Saved " + savedBlocks + " blocks.");
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}
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@ -250,7 +250,6 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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boolean enteredGate = false;
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// Warzone lobby gates
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if(locLobby != null) {
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@ -115,10 +115,14 @@ public class Warzone {
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if(ready()){
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if(clearArtifacts) {
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// removed everything to keep save clean
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volume.resetWallBlocks(BlockFace.EAST);
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volume.resetWallBlocks(BlockFace.WEST);
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volume.resetWallBlocks(BlockFace.NORTH);
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volume.resetWallBlocks(BlockFace.SOUTH);
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for(ZoneWallGuard guard : zoneWallGuards) {
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guard.deactivate();
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}
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zoneWallGuards.clear();
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// volume.resetWallBlocks(BlockFace.EAST);
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// volume.resetWallBlocks(BlockFace.WEST);
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// volume.resetWallBlocks(BlockFace.NORTH);
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// volume.resetWallBlocks(BlockFace.SOUTH);
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for(Team team : teams) {
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team.getSpawnVolume().resetBlocks();
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@ -650,16 +654,17 @@ public class Warzone {
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for(ZoneWallGuard guard : zoneWallGuards) {
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if(guard.getPlayer().getName().equals(player.getName())){
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playerGuards.add(guard);
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BlockFace guardWall = guard.getWall();
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getVolume().resetWallBlocks(guardWall);
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guard.deactivate();
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// BlockFace guardWall = guard.getWall();
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// getVolume().resetWallBlocks(guardWall);
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// if(isDrawZoneOutline()) {
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// addZoneOutline(guard.getWall());
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// }
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if(lobby != null) {
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lobby.getVolume().resetBlocks(); // always reset the lobby even if the guard is on another wall
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// because player can go around corner
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lobby.initialize();
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}
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// if(lobby != null) {
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// lobby.getVolume().resetBlocks(); // always reset the lobby even if the guard is on another wall
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// // because player can go around corner
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// lobby.initialize();
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// }
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}
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}
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// now remove those zone guards
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@ -150,9 +150,7 @@ public class ZoneLobby {
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// }
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this.wall = opposite; // a player facing south places a lobby that looks just like a lobby stuck to the north wall
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ZoneVolume zoneVolume = warzone.getVolume();
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calculateLobbyWidth();
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lobbyMiddleWallBlock = new BlockInfo(warzone.getWorld().getBlockAt(playerLocation.getBlockX(),
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playerLocation.getBlockY(),
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playerLocation.getBlockZ())
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@ -1,5 +1,6 @@
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package com.tommytony.war;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Location;
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@ -8,6 +9,8 @@ import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import com.tommytony.war.volumes.BlockInfo;
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import bukkit.tommytony.war.War;
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/**
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@ -20,6 +23,7 @@ public class ZoneWallGuard {
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private Warzone warzone;
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private Location playerLocation;
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private BlockFace wall;
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private List<BlockInfo> glassified = new ArrayList<BlockInfo>();
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public ZoneWallGuard(Player player, War war, Warzone warzone, BlockFace wall) {
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this.player = player;
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@ -34,152 +38,160 @@ public class ZoneWallGuard {
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// add wall guard blocks
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for(Block block : nearestWallBlocks) {
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toGlass(block, wall);
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glassify(block, wall);
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if(this.wall != BlockFace.UP && this.wall != BlockFace.DOWN) {
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toGlass(block.getFace(BlockFace.UP), wall);
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toGlass(block.getFace(BlockFace.UP, 2), wall);
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toGlass(block.getFace(BlockFace.DOWN), wall);
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toGlass(block.getFace(BlockFace.DOWN, 2), wall);
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glassify(block.getFace(BlockFace.UP), wall);
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glassify(block.getFace(BlockFace.UP, 2), wall);
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glassify(block.getFace(BlockFace.DOWN), wall);
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glassify(block.getFace(BlockFace.DOWN, 2), wall);
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}
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if(this.wall == BlockFace.NORTH && warzone.getVolume().isNorthWallBlock(block)) {
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toGlass(block.getFace(BlockFace.EAST), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.EAST).getFace(BlockFace.UP), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.EAST).getFace(BlockFace.DOWN), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.EAST, 2), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.EAST, 2).getFace(BlockFace.UP), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.EAST, 2).getFace(BlockFace.DOWN), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.EAST).getFace(BlockFace.UP, 2), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.EAST).getFace(BlockFace.DOWN, 2), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.WEST), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.WEST).getFace(BlockFace.UP), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.WEST).getFace(BlockFace.DOWN), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.WEST, 2), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.WEST, 2).getFace(BlockFace.UP), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.WEST, 2).getFace(BlockFace.DOWN), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.WEST).getFace(BlockFace.UP, 2), BlockFace.NORTH);
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toGlass(block.getFace(BlockFace.WEST).getFace(BlockFace.DOWN, 2), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.EAST), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.EAST).getFace(BlockFace.UP), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.EAST).getFace(BlockFace.DOWN), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.EAST, 2), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.EAST, 2).getFace(BlockFace.UP), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.EAST, 2).getFace(BlockFace.DOWN), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.EAST).getFace(BlockFace.UP, 2), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.EAST).getFace(BlockFace.DOWN, 2), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.WEST), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.WEST).getFace(BlockFace.UP), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.WEST).getFace(BlockFace.DOWN), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.WEST, 2), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.WEST, 2).getFace(BlockFace.UP), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.WEST, 2).getFace(BlockFace.DOWN), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.WEST).getFace(BlockFace.UP, 2), BlockFace.NORTH);
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glassify(block.getFace(BlockFace.WEST).getFace(BlockFace.DOWN, 2), BlockFace.NORTH);
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} else if(this.wall == BlockFace.SOUTH && warzone.getVolume().isSouthWallBlock(block)) {
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toGlass(block.getFace(BlockFace.EAST), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.EAST).getFace(BlockFace.UP), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.EAST).getFace(BlockFace.DOWN), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.EAST, 2), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.EAST, 2).getFace(BlockFace.UP), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.EAST, 2).getFace(BlockFace.DOWN), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.EAST).getFace(BlockFace.UP, 2), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.EAST).getFace(BlockFace.DOWN, 2), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.WEST), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.WEST).getFace(BlockFace.UP), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.WEST).getFace(BlockFace.DOWN), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.WEST, 2), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.WEST, 2).getFace(BlockFace.UP), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.WEST, 2).getFace(BlockFace.DOWN), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.WEST).getFace(BlockFace.UP, 2), BlockFace.SOUTH);
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toGlass(block.getFace(BlockFace.WEST).getFace(BlockFace.DOWN, 2), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.EAST), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.EAST).getFace(BlockFace.UP), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.EAST).getFace(BlockFace.DOWN), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.EAST, 2), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.EAST, 2).getFace(BlockFace.UP), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.EAST, 2).getFace(BlockFace.DOWN), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.EAST).getFace(BlockFace.UP, 2), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.EAST).getFace(BlockFace.DOWN, 2), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.WEST), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.WEST).getFace(BlockFace.UP), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.WEST).getFace(BlockFace.DOWN), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.WEST, 2), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.WEST, 2).getFace(BlockFace.UP), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.WEST, 2).getFace(BlockFace.DOWN), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.WEST).getFace(BlockFace.UP, 2), BlockFace.SOUTH);
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glassify(block.getFace(BlockFace.WEST).getFace(BlockFace.DOWN, 2), BlockFace.SOUTH);
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} else if(this.wall == BlockFace.EAST && warzone.getVolume().isEastWallBlock(block)) {
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toGlass(block.getFace(BlockFace.NORTH), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.UP), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.DOWN), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.NORTH, 2), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.UP), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.DOWN), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.UP, 2), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.DOWN, 2), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.SOUTH), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.UP), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.SOUTH, 2), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.UP), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.DOWN), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.UP, 2), BlockFace.EAST);
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toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN, 2), BlockFace.EAST);
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glassify(block.getFace(BlockFace.NORTH), BlockFace.EAST);
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glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.UP), BlockFace.EAST);
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glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.DOWN), BlockFace.EAST);
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glassify(block.getFace(BlockFace.NORTH, 2), BlockFace.EAST);
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glassify(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.UP), BlockFace.EAST);
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glassify(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.DOWN), BlockFace.EAST);
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glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.UP, 2), BlockFace.EAST);
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glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.DOWN, 2), BlockFace.EAST);
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glassify(block.getFace(BlockFace.SOUTH), BlockFace.EAST);
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glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.UP), BlockFace.EAST);
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glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN), BlockFace.EAST);
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glassify(block.getFace(BlockFace.SOUTH, 2), BlockFace.EAST);
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glassify(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.UP), BlockFace.EAST);
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glassify(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.DOWN), BlockFace.EAST);
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glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.UP, 2), BlockFace.EAST);
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glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN, 2), BlockFace.EAST);
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} else if(this.wall == BlockFace.WEST && warzone.getVolume().isWestWallBlock(block)) {
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toGlass(block.getFace(BlockFace.NORTH), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.UP), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.DOWN), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.NORTH, 2), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.UP), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.DOWN), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.UP, 2), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.DOWN, 2), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.SOUTH), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.UP), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.SOUTH, 2), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.UP), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.DOWN), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.UP, 2), BlockFace.WEST);
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toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN, 2), BlockFace.WEST);
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glassify(block.getFace(BlockFace.NORTH), BlockFace.WEST);
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glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.UP), BlockFace.WEST);
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glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.DOWN), BlockFace.WEST);
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glassify(block.getFace(BlockFace.NORTH, 2), BlockFace.WEST);
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glassify(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.UP), BlockFace.WEST);
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glassify(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.DOWN), BlockFace.WEST);
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glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.UP, 2), BlockFace.WEST);
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glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.DOWN, 2), BlockFace.WEST);
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glassify(block.getFace(BlockFace.SOUTH), BlockFace.WEST);
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glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.UP), BlockFace.WEST);
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glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN), BlockFace.WEST);
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glassify(block.getFace(BlockFace.SOUTH, 2), BlockFace.WEST);
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glassify(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.UP), BlockFace.WEST);
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glassify(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.DOWN), BlockFace.WEST);
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glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.UP, 2), BlockFace.WEST);
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glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN, 2), BlockFace.WEST);
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} else if(this.wall == BlockFace.UP && warzone.getVolume().isUpWallBlock(block)) {
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toGlass(block.getFace(BlockFace.EAST), BlockFace.UP);
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toGlass(block.getFace(BlockFace.EAST, 2), BlockFace.UP);
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toGlass(block.getFace(BlockFace.WEST), BlockFace.UP);
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toGlass(block.getFace(BlockFace.WEST, 2), BlockFace.UP);
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toGlass(block.getFace(BlockFace.NORTH), BlockFace.UP);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.EAST), BlockFace.UP);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.WEST), BlockFace.UP);
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toGlass(block.getFace(BlockFace.NORTH, 2), BlockFace.UP);
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toGlass(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.EAST), BlockFace.UP);
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toGlass(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.WEST), BlockFace.UP);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.EAST, 2), BlockFace.UP);
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toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.WEST, 2), BlockFace.UP);
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toGlass(block.getFace(BlockFace.SOUTH), BlockFace.UP);
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toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.EAST), BlockFace.UP);
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toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.WEST), BlockFace.UP);
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toGlass(block.getFace(BlockFace.SOUTH, 2), BlockFace.UP);
|
||||
toGlass(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.EAST), BlockFace.UP);
|
||||
toGlass(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.WEST), BlockFace.UP);
|
||||
toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.UP, 2), BlockFace.UP);
|
||||
toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN, 2), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.EAST), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.EAST, 2), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.WEST), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.WEST, 2), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.NORTH), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.EAST), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.WEST), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.NORTH, 2), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.EAST), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.WEST), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.EAST, 2), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.WEST, 2), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.SOUTH), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.EAST), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.WEST), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.SOUTH, 2), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.EAST), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.WEST), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.UP, 2), BlockFace.UP);
|
||||
glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN, 2), BlockFace.UP);
|
||||
} else if (this.wall == BlockFace.DOWN && warzone.getVolume().isDownWallBlock(block)) {
|
||||
toGlass(block.getFace(BlockFace.EAST), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.EAST, 2), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.WEST), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.WEST, 2), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.NORTH), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.EAST), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.WEST), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.NORTH, 2), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.EAST), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.WEST), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.EAST, 2), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.NORTH).getFace(BlockFace.WEST, 2), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.SOUTH), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.EAST), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.WEST), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.SOUTH, 2), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.EAST), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.WEST), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN, 2), BlockFace.DOWN);
|
||||
toGlass(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN, 2), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.EAST), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.EAST, 2), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.WEST), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.WEST, 2), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.NORTH), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.EAST), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.WEST), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.NORTH, 2), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.EAST), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.NORTH, 2).getFace(BlockFace.WEST), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.EAST, 2), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.NORTH).getFace(BlockFace.WEST, 2), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.SOUTH), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.EAST), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.WEST), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.SOUTH, 2), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.EAST), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.SOUTH, 2).getFace(BlockFace.WEST), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN, 2), BlockFace.DOWN);
|
||||
glassify(block.getFace(BlockFace.SOUTH).getFace(BlockFace.DOWN, 2), BlockFace.DOWN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void toGlass(Block block, BlockFace wall) {
|
||||
private void glassify(Block block, BlockFace wall) {
|
||||
// face here means which wall we are working on
|
||||
if(warzone.getLobby() == null || (warzone.getLobby() != null && !warzone.getLobby().blockIsAGateBlock(block, wall))){
|
||||
|
||||
if((block.getTypeId() == Material.AIR.getId() || block.getTypeId() == Material.WATER.getId()) &&
|
||||
(warzone.getLobby() == null || (warzone.getLobby() != null && !warzone.getLobby().blockIsAGateBlock(block, wall)))){
|
||||
if(wall == BlockFace.NORTH) {
|
||||
if(warzone.getVolume().isNorthWallBlock(block)) {
|
||||
glassified.add(new BlockInfo(block));
|
||||
block.setType(Material.GLASS);
|
||||
}
|
||||
} else if (wall == BlockFace.SOUTH) {
|
||||
if(warzone.getVolume().isSouthWallBlock(block)) {
|
||||
glassified.add(new BlockInfo(block));
|
||||
block.setType(Material.GLASS);
|
||||
}
|
||||
} else if (wall == BlockFace.EAST) {
|
||||
if(warzone.getVolume().isEastWallBlock(block)) {
|
||||
glassified.add(new BlockInfo(block));
|
||||
block.setType(Material.GLASS);
|
||||
}
|
||||
} else if (wall == BlockFace.WEST) {
|
||||
if(warzone.getVolume().isWestWallBlock(block)) {
|
||||
glassified.add(new BlockInfo(block));
|
||||
block.setType(Material.GLASS);
|
||||
}
|
||||
} else if (wall == BlockFace.UP) {
|
||||
if(warzone.getVolume().isUpWallBlock(block)) {
|
||||
glassified.add(new BlockInfo(block));
|
||||
block.setType(Material.GLASS);
|
||||
}
|
||||
} else if (wall == BlockFace.DOWN) {
|
||||
if(warzone.getVolume().isDownWallBlock(block)) {
|
||||
glassified.add(new BlockInfo(block));
|
||||
block.setType(Material.GLASS);
|
||||
}
|
||||
}
|
||||
@ -189,10 +201,20 @@ public class ZoneWallGuard {
|
||||
public void updatePlayerPosition(Location location) {
|
||||
if(warzone.isNearWall(location)) {
|
||||
this.playerLocation = location;
|
||||
deactivate();
|
||||
activate();
|
||||
}
|
||||
}
|
||||
|
||||
public void deactivate() {
|
||||
for(BlockInfo oldBlock : glassified) {
|
||||
// return to original
|
||||
Block glassifiedBlock = warzone.getWorld().getBlockAt(oldBlock.getX(), oldBlock.getY(), oldBlock.getZ());
|
||||
glassifiedBlock.setTypeId(oldBlock.getTypeId());
|
||||
glassifiedBlock.setData(oldBlock.getData());
|
||||
}
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
@ -0,0 +1,67 @@
|
||||
package com.tommytony.war.jobs;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.block.Dispenser;
|
||||
import org.bukkit.block.Sign;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import com.tommytony.war.Warzone;
|
||||
import com.tommytony.war.utils.DeferredBlockReset;
|
||||
|
||||
public class DeferredBlockResetsJob implements Runnable {
|
||||
|
||||
List<DeferredBlockReset> deferred = new ArrayList<DeferredBlockReset>();
|
||||
private final World world;
|
||||
|
||||
public DeferredBlockResetsJob(World world) {
|
||||
this.world = world;
|
||||
|
||||
}
|
||||
|
||||
public void add(DeferredBlockReset pleaseResetLater) {
|
||||
deferred.add(pleaseResetLater);
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return deferred.isEmpty();
|
||||
}
|
||||
|
||||
|
||||
public void run() {
|
||||
for(DeferredBlockReset reset : deferred) {
|
||||
Block worldBlock = world.getBlockAt(reset.getX(), reset.getY(), reset.getZ());
|
||||
worldBlock.setType(Material.getMaterial(reset.getBlockType()));
|
||||
|
||||
if(reset.getBlockType() == Material.SIGN_POST.getId()) {
|
||||
BlockState state = worldBlock.getState();
|
||||
state.setData(new org.bukkit.material.Sign(reset.getBlockType(), reset.getBlockData()));
|
||||
if(state instanceof Sign) {
|
||||
Sign sign = (Sign)state;
|
||||
//String[] lines = this.getSignLines().get("sign-" + i + "-" + j + "-" + k);
|
||||
if(reset.getLines() != null && sign.getLines() != null) {
|
||||
if(reset.getLines().length>0)sign.setLine(0, reset.getLines()[0]);
|
||||
if(reset.getLines().length>1)sign.setLine(1, reset.getLines()[1]);
|
||||
if(reset.getLines().length>2)sign.setLine(2, reset.getLines()[2]);
|
||||
if(reset.getLines().length>3)sign.setLine(3, reset.getLines()[3]);
|
||||
sign.update(true);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// normal data reset
|
||||
worldBlock.setData(reset.getBlockData());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -34,12 +34,12 @@ public class VolumeMapper {
|
||||
return volume;
|
||||
}
|
||||
|
||||
public static ZoneVolume loadZoneVolume(String volumeName, String zoneName,
|
||||
War war, World world, Warzone zone) {
|
||||
ZoneVolume volume = new ZoneVolume(volumeName, war, world, zone);
|
||||
load(volume, zoneName, war, world);
|
||||
return volume;
|
||||
}
|
||||
// public static ZoneVolume loadZoneVolume(String volumeName, String zoneName,
|
||||
// War war, World world, Warzone zone) {
|
||||
// ZoneVolume volume = new ZoneVolume(volumeName, war, world, zone);
|
||||
// load(volume, zoneName, war, world);
|
||||
// return volume;
|
||||
// }
|
||||
|
||||
public static void load(Volume volume, String zoneName, War war, World world) {
|
||||
BufferedReader in = null;
|
||||
|
@ -28,7 +28,7 @@ import com.tommytony.war.volumes.ZoneVolume;
|
||||
*/
|
||||
public class WarzoneMapper {
|
||||
|
||||
public static Warzone load(War war, String name, boolean loadBlocks) {
|
||||
public static Warzone load(War war, String name, boolean createNewVolume) {
|
||||
//war.getLogger().info("Loading warzone " + name + " config and blocks...");
|
||||
PropertiesFile warzoneConfig = new PropertiesFile(war.getDataFolder().getPath() + "/warzone-" + name + ".txt");
|
||||
try {
|
||||
@ -239,10 +239,8 @@ public class WarzoneMapper {
|
||||
|
||||
warzoneConfig.close();
|
||||
|
||||
if(loadBlocks) {
|
||||
|
||||
// zone blocks
|
||||
ZoneVolume zoneVolume = VolumeMapper.loadZoneVolume(warzone.getName(), warzone.getName(), war, warzone.getWorld(), warzone);
|
||||
if(createNewVolume) {
|
||||
ZoneVolume zoneVolume = new ZoneVolume(warzone.getName(), war, world, warzone); //VolumeMapper.loadZoneVolume(warzone.getName(), warzone.getName(), war, warzone.getWorld(), warzone);
|
||||
warzone.setVolume(zoneVolume);
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,461 @@
|
||||
package com.tommytony.war.mappers;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.BufferedWriter;
|
||||
import java.io.File;
|
||||
import java.io.FileReader;
|
||||
import java.io.FileWriter;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.block.Chest;
|
||||
import org.bukkit.block.Dispenser;
|
||||
import org.bukkit.block.Sign;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.material.MaterialData;
|
||||
|
||||
import bukkit.tommytony.war.War;
|
||||
|
||||
import com.tommytony.war.jobs.DeferredBlockResetsJob;
|
||||
import com.tommytony.war.utils.DeferredBlockReset;
|
||||
import com.tommytony.war.volumes.Volume;
|
||||
import com.tommytony.war.volumes.ZoneVolume;
|
||||
|
||||
/**
|
||||
* The ZoneVolumeMapper take the blocks from disk and sets them in the worlds, since
|
||||
* the ZoneVolume doesn't hold its blocks in memory like regular Volumes.
|
||||
*
|
||||
* @author tommytony
|
||||
*
|
||||
*/
|
||||
public class ZoneVolumeMapper {
|
||||
|
||||
public static int load(ZoneVolume volume, String zoneName, War war, World world) {
|
||||
BufferedReader in = null;
|
||||
int noOfResetBlocks = 0;
|
||||
try {
|
||||
if(zoneName.equals("")) in = new BufferedReader(new FileReader(new File(war.getDataFolder().getPath() +
|
||||
"/dat/volume-" + volume.getName() + ".dat"))); // for the warhub
|
||||
else in = new BufferedReader(new FileReader(new File(war.getDataFolder().getPath() + "/dat/warzone-" + zoneName + "/volume-" + volume.getName() + ".dat")));
|
||||
String firstLine = in.readLine();
|
||||
if(firstLine != null && !firstLine.equals("")) {
|
||||
boolean height129Fix = false;
|
||||
int x1 = Integer.parseInt(in.readLine());
|
||||
int y1 = Integer.parseInt(in.readLine());
|
||||
if(y1 == 128) {
|
||||
height129Fix = true;
|
||||
y1 = 127;
|
||||
}
|
||||
int z1 = Integer.parseInt(in.readLine());
|
||||
in.readLine();
|
||||
int x2 = Integer.parseInt(in.readLine());
|
||||
int y2 = Integer.parseInt(in.readLine());
|
||||
if(y2 == 128) {
|
||||
height129Fix = true;
|
||||
y2 = 127;
|
||||
}
|
||||
int z2 = Integer.parseInt(in.readLine());
|
||||
|
||||
volume.setCornerOne(world.getBlockAt(x1, y1, z1));
|
||||
volume.setCornerTwo(world.getBlockAt(x2, y2, z2));
|
||||
|
||||
DeferredBlockResetsJob deferred = new DeferredBlockResetsJob(world);
|
||||
int blockReads = 0, visitedBlocks = 0, x = 0, y = 0, z = 0;
|
||||
volume.clearBlocksThatDontFloat();
|
||||
for(int i = 0; i < volume.getSizeX(); i++){
|
||||
x = volume.getMinX();
|
||||
for(int j = 0; j < volume.getSizeY(); j++) {
|
||||
y = volume.getMinY();
|
||||
for(int k = 0; k < volume.getSizeZ(); k++) {
|
||||
z = volume.getMinZ();
|
||||
try {
|
||||
String blockLine = in.readLine();
|
||||
if(blockLine != null && !blockLine.equals("")) {
|
||||
String[] blockSplit = blockLine.split(",");
|
||||
if(blockLine != null && !blockLine.equals("") && blockSplit.length > 1) {
|
||||
int diskBlockType = Integer.parseInt(blockSplit[0]);
|
||||
byte diskBlockData = Byte.parseByte(blockSplit[1]);
|
||||
Block worldBlock = volume.getWorld().getBlockAt(x, y, z);
|
||||
int worldBlockId = worldBlock.getTypeId();
|
||||
if(worldBlockId != diskBlockType ||
|
||||
(worldBlockId == diskBlockType && worldBlock.getData() != diskBlockData ) ||
|
||||
(worldBlockId == diskBlockType && worldBlock.getData() == diskBlockData &&
|
||||
(diskBlockType == Material.WALL_SIGN.getId() || diskBlockType == Material.SIGN_POST.getId()
|
||||
|| diskBlockType == Material.CHEST.getId() || diskBlockType == Material.DISPENSER.getId())
|
||||
)
|
||||
) {
|
||||
if(diskBlockType == Material.WALL_SIGN.getId()
|
||||
|| diskBlockType == Material.SIGN_POST.getId()) {
|
||||
// Signs read
|
||||
String linesStr = "";
|
||||
if(blockSplit.length > 2) {
|
||||
for(int o = 2; o < blockSplit.length; o++) {
|
||||
linesStr += blockSplit[o];
|
||||
}
|
||||
String[] lines = linesStr.split(";;");
|
||||
|
||||
// Signs set
|
||||
// A sign post hanging on a wall south of here will
|
||||
if(diskBlockType == Material.SIGN_POST.getId() && ((diskBlockData & 0x04) == 0x04)
|
||||
&& i+1 != volume.getSizeX()) {
|
||||
deferred.add(new DeferredBlockReset(x, y, z, diskBlockType, diskBlockData, lines));
|
||||
} else {
|
||||
worldBlock.setType(Material.getMaterial(diskBlockType));
|
||||
BlockState state = worldBlock.getState();
|
||||
state.setData(new org.bukkit.material.Sign(diskBlockType, diskBlockData));
|
||||
if(state instanceof Sign) {
|
||||
Sign sign = (Sign)state;
|
||||
//String[] lines = this.getSignLines().get("sign-" + i + "-" + j + "-" + k);
|
||||
if(lines != null && sign.getLines() != null) {
|
||||
if(lines.length>0)sign.setLine(0, lines[0]);
|
||||
if(lines.length>1)sign.setLine(1, lines[1]);
|
||||
if(lines.length>2)sign.setLine(2, lines[2]);
|
||||
if(lines.length>3)sign.setLine(3, lines[3]);
|
||||
sign.update(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if(diskBlockType == Material.CHEST.getId()) {
|
||||
// Chests read
|
||||
List<ItemStack> items = new ArrayList<ItemStack>();
|
||||
if(blockSplit.length > 2) {
|
||||
String itemsStr = blockSplit[2];
|
||||
String[] itemsStrSplit = itemsStr.split(";;");
|
||||
for(String itemStr : itemsStrSplit) {
|
||||
String[] itemStrSplit = itemStr.split(";");
|
||||
if(itemStrSplit.length == 4) {
|
||||
ItemStack stack = new ItemStack(Integer.parseInt(itemStrSplit[0]),
|
||||
Integer.parseInt(itemStrSplit[1]));
|
||||
stack.setData(new MaterialData(stack.getTypeId(),Byte.parseByte(itemStrSplit[3])));
|
||||
short durability = (short)Integer.parseInt(itemStrSplit[2]);
|
||||
stack.setDurability(durability);
|
||||
items.add(stack);
|
||||
} else if(itemStrSplit.length == 3) {
|
||||
ItemStack stack = new ItemStack(Integer.parseInt(itemStrSplit[0]),
|
||||
Integer.parseInt(itemStrSplit[1]));
|
||||
short durability = (short)Integer.parseInt(itemStrSplit[2]);
|
||||
stack.setDurability(durability);
|
||||
items.add(stack);
|
||||
} else {
|
||||
items.add(new ItemStack(Integer.parseInt(itemStrSplit[0]),
|
||||
Integer.parseInt(itemStrSplit[1])));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Chests set
|
||||
worldBlock.setType(Material.getMaterial(diskBlockType));
|
||||
worldBlock.setData(diskBlockData);
|
||||
BlockState state = worldBlock.getState();
|
||||
if(state instanceof Chest) {
|
||||
Chest chest = (Chest)state;
|
||||
if(items != null) {
|
||||
int ii = 0;
|
||||
chest.getInventory().clear();
|
||||
for(ItemStack item : items) {
|
||||
if(item != null) {
|
||||
chest.getInventory().setItem(ii, item);
|
||||
ii++;
|
||||
}
|
||||
}
|
||||
chest.update(true);
|
||||
}
|
||||
}
|
||||
} else if(diskBlockType == Material.DISPENSER.getId()) {
|
||||
// Dispensers read
|
||||
List<ItemStack> items = new ArrayList<ItemStack>();
|
||||
if(blockSplit.length > 2) {
|
||||
String itemsStr = blockSplit[2];
|
||||
String[] itemsStrSplit = itemsStr.split(";;");
|
||||
for(String itemStr : itemsStrSplit) {
|
||||
String[] itemStrSplit = itemStr.split(";");
|
||||
if(itemStrSplit.length == 4) {
|
||||
ItemStack stack = new ItemStack(Integer.parseInt(itemStrSplit[0]),
|
||||
Integer.parseInt(itemStrSplit[1]));
|
||||
stack.setData(new MaterialData(stack.getTypeId(),Byte.parseByte(itemStrSplit[3])));
|
||||
short durability = (short)Integer.parseInt(itemStrSplit[2]);
|
||||
stack.setDurability(durability);
|
||||
items.add(stack);
|
||||
} else if(itemStrSplit.length == 3) {
|
||||
ItemStack stack = new ItemStack(Integer.parseInt(itemStrSplit[0]),
|
||||
Integer.parseInt(itemStrSplit[1]));
|
||||
short durability = (short)Integer.parseInt(itemStrSplit[2]);
|
||||
stack.setDurability(durability);
|
||||
items.add(stack);
|
||||
} else {
|
||||
items.add(new ItemStack(Integer.parseInt(itemStrSplit[0]),
|
||||
Integer.parseInt(itemStrSplit[1])));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Dispensers set
|
||||
worldBlock.setType(Material.getMaterial(diskBlockType));
|
||||
worldBlock.setData(diskBlockData);
|
||||
BlockState state = worldBlock.getState();
|
||||
if(state instanceof Dispenser) {
|
||||
Dispenser dispenser = (Dispenser)state;
|
||||
if(items != null) {
|
||||
int ii = 0;
|
||||
dispenser.getInventory().clear();
|
||||
for(ItemStack item : items) {
|
||||
if(item != null) {
|
||||
dispenser.getInventory().setItem(ii, item);
|
||||
ii++;
|
||||
}
|
||||
}
|
||||
dispenser.update(true);
|
||||
}
|
||||
}
|
||||
} else if(diskBlockType == Material.WOODEN_DOOR.getId() || diskBlockType == Material.IRON_DOOR_BLOCK.getId()){
|
||||
// Door blocks
|
||||
|
||||
if(j-1 > 0) {
|
||||
Block blockBelow = world.getBlockAt(x, y-1, z);
|
||||
boolean belowIsGlass = blockBelow.getTypeId() == Material.GLASS.getId();
|
||||
// Set current block to glass if block below isn't glass.
|
||||
// Having a glass block below means the current block is a door top.
|
||||
if(belowIsGlass) {
|
||||
// Top door block. Set both it and the block below as door.
|
||||
blockBelow.setType(Material.getMaterial(diskBlockType));
|
||||
blockBelow.setData(diskBlockData);
|
||||
worldBlock.setType(Material.getMaterial(diskBlockType));
|
||||
worldBlock.setData(diskBlockData);
|
||||
} else {
|
||||
worldBlock.setType(Material.GLASS);
|
||||
}
|
||||
}
|
||||
|
||||
// Check if is bottom door block
|
||||
// if(j+1 <= volume.getSizeY() && getBlockTypes()[i][j+1][k] == diskBlockType) {
|
||||
// // set both door blocks right away
|
||||
// worldBlock.setType(Material.getMaterial(diskBlockType));
|
||||
// worldBlock.setData(diskBlockData);
|
||||
// Block blockAbove = volume.getWorld().getBlockAt(x, y+1, z);
|
||||
// blockAbove.setType(Material.getMaterial(diskBlockType));
|
||||
// blockAbove.setData(getBlockDatas()[i][j+1][k]);
|
||||
// }
|
||||
} else if(((diskBlockType == Material.TORCH.getId() && ((diskBlockData & 0x02) == 0x02))
|
||||
|| (diskBlockType == Material.REDSTONE_TORCH_OFF.getId() && ((diskBlockData & 0x02) == 0x02))
|
||||
|| (diskBlockType == Material.REDSTONE_TORCH_ON.getId() && ((diskBlockData & 0x02) == 0x02))
|
||||
|| (diskBlockType == Material.LEVER.getId() && ((diskBlockData & 0x02) == 0x02))
|
||||
|| (diskBlockType == Material.STONE_BUTTON.getId() && ((diskBlockData & 0x02) == 0x02))
|
||||
|| (diskBlockType == Material.LADDER.getId() && ((diskBlockData & 0x04) == 0x04))
|
||||
|| (diskBlockType == Material.RAILS.getId() && ((diskBlockData & 0x02) == 0x02)))
|
||||
&& i+1 != volume.getSizeX()){
|
||||
// Blocks that hang on a block south of themselves need to make sure that block is there before placing themselves... lol
|
||||
// Change the block itself later on:
|
||||
deferred.add(new DeferredBlockReset(x, y, z, diskBlockType, diskBlockData));
|
||||
} else {
|
||||
// regular block
|
||||
worldBlock.setType(Material.getMaterial(diskBlockType));
|
||||
worldBlock.setData(diskBlockData);
|
||||
}
|
||||
noOfResetBlocks++;
|
||||
}
|
||||
visitedBlocks++;
|
||||
}
|
||||
blockReads++;
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
volume.getWar().getLogger().warning("Failed to reset block in zone volume " + volume.getName() + ". "
|
||||
+ "Blocks read: " + blockReads
|
||||
+ ". Visited blocks so far:" + visitedBlocks
|
||||
+ ". Blocks reset: "+ noOfResetBlocks +
|
||||
". Error at x:" + x + " y:" + y + " z:" + z + ". Exception:" + e.getClass().toString() + " " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
} finally {
|
||||
z++;
|
||||
}
|
||||
}
|
||||
if(height129Fix && j == volume.getSizeY() - 1) {
|
||||
for(int skip = 0; skip < volume.getSizeZ(); skip++) {
|
||||
in.readLine(); // throw away the extra vertical block I used to save pre 0.8
|
||||
}
|
||||
}
|
||||
y++;
|
||||
}
|
||||
x++;
|
||||
}
|
||||
if(!deferred.isEmpty()) {
|
||||
war.getServer().getScheduler().scheduleSyncDelayedTask(war, deferred, 1);
|
||||
}
|
||||
}
|
||||
} catch (IOException e) {
|
||||
war.logWarn("Failed to read volume file " + volume.getName() +
|
||||
" for warzone " + zoneName + ". " + e.getClass().getName() + " " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
} catch (Exception e) {
|
||||
war.logWarn("Unexpected error caused failure to read volume file " + zoneName +
|
||||
" for warzone " + volume.getName() + ". " + e.getClass().getName() + " " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
} finally {
|
||||
if(in != null)
|
||||
try {
|
||||
in.close();
|
||||
} catch (IOException e) {
|
||||
war.logWarn("Failed to close file reader for volume " + volume.getName() +
|
||||
" for warzone " + zoneName + ". " + e.getClass().getName() + " " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
return noOfResetBlocks;
|
||||
}
|
||||
|
||||
public static int save(Volume volume, String zoneName, War war) {
|
||||
int noOfSavedBlocks = 0;
|
||||
if(volume.hasTwoCorners()) {
|
||||
BufferedWriter out = null;
|
||||
try {
|
||||
if(zoneName.equals("")) out = new BufferedWriter(new FileWriter(new File(war.getDataFolder().getPath() + "/dat/volume-" + volume.getName() + ".dat")));
|
||||
else out = new BufferedWriter(new FileWriter(new File(war.getDataFolder().getPath() +
|
||||
"/dat/warzone-" + zoneName + "/volume-" + volume.getName() + ".dat")));
|
||||
|
||||
out.write("corner1"); out.newLine();
|
||||
out.write(Integer.toString(volume.getCornerOne().getX())); out.newLine();
|
||||
out.write(Integer.toString(volume.getCornerOne().getY())); out.newLine();
|
||||
out.write(Integer.toString(volume.getCornerOne().getZ())); out.newLine();
|
||||
out.write("corner2"); out.newLine();
|
||||
out.write(Integer.toString(volume.getCornerTwo().getX())); out.newLine();
|
||||
out.write(Integer.toString(volume.getCornerTwo().getY())); out.newLine();
|
||||
out.write(Integer.toString(volume.getCornerTwo().getZ())); out.newLine();
|
||||
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
int z = 0;
|
||||
|
||||
for(int i = 0; i < volume.getSizeX(); i++){
|
||||
x = volume.getMinX();
|
||||
for(int j = 0; j < volume.getSizeY(); j++) {
|
||||
y = volume.getMinY();
|
||||
for(int k = 0; k < volume.getSizeZ(); k++) {
|
||||
z = volume.getMaxZ();
|
||||
try {
|
||||
Block block = volume.getWorld().getBlockAt(x, y, z);
|
||||
int typeId = block.getTypeId();
|
||||
byte data = block.getData();
|
||||
BlockState state = block.getState();
|
||||
|
||||
out.write(typeId + "," + data + ",");
|
||||
|
||||
if(state instanceof Sign) {
|
||||
// Signs
|
||||
String extra = "";
|
||||
Sign sign = (Sign)state;
|
||||
if(sign.getLines() != null) {
|
||||
for(String line : sign.getLines()) {
|
||||
extra += line + ";;";
|
||||
}
|
||||
out.write(extra);
|
||||
}
|
||||
|
||||
} else if(state instanceof Chest) {
|
||||
// Chests
|
||||
Chest chest = (Chest)state;
|
||||
Inventory inv = chest.getInventory();
|
||||
int size = inv.getSize();
|
||||
List<ItemStack> items = new ArrayList<ItemStack>();
|
||||
for(int invIndex = 0; invIndex < size; invIndex++){
|
||||
ItemStack item = inv.getItem(invIndex);
|
||||
if(item != null && item.getType().getId() != Material.AIR.getId()) {
|
||||
items.add(item);
|
||||
}
|
||||
}
|
||||
String extra = "";
|
||||
if(items != null) {
|
||||
for(ItemStack item : items) {
|
||||
if(item != null) {
|
||||
extra += item.getTypeId() + ";"
|
||||
+ item.getAmount() + ";"
|
||||
+ item.getDurability();
|
||||
if(item.getData() != null)
|
||||
extra += ";" + item.getData().getData() ;
|
||||
extra += ";;";
|
||||
}
|
||||
}
|
||||
out.write(extra);
|
||||
}
|
||||
} else if(state instanceof Dispenser) {
|
||||
// Dispensers
|
||||
Dispenser dispenser = (Dispenser)state;
|
||||
Inventory inv = dispenser.getInventory();
|
||||
int size = inv.getSize();
|
||||
List<ItemStack> items = new ArrayList<ItemStack>();
|
||||
for(int invIndex = 0; invIndex < size; invIndex++){
|
||||
ItemStack item = inv.getItem(invIndex);
|
||||
if(item != null && item.getType().getId() != Material.AIR.getId()) {
|
||||
items.add(item);
|
||||
}
|
||||
}
|
||||
String extra = "";
|
||||
if(items != null) {
|
||||
for(ItemStack item : items) {
|
||||
if(item != null) {
|
||||
extra += item.getTypeId() + ";"
|
||||
+ item.getAmount() + ";"
|
||||
+ item.getDurability();
|
||||
if(item.getData() != null)
|
||||
extra += ";" + item.getData().getData() ;
|
||||
extra += ";;";
|
||||
}
|
||||
}
|
||||
out.write(extra);
|
||||
}
|
||||
}
|
||||
noOfSavedBlocks++;
|
||||
out.newLine();
|
||||
}
|
||||
catch (Exception e) {
|
||||
war.logWarn("Unexpected error while saving a block to " +
|
||||
" file for zone " + zoneName + ". Blocks saved so far: " + noOfSavedBlocks
|
||||
+ "Position: x:" + x + " y:" + y + " z:" + z + ". " + e.getClass().getName() + " " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
} finally {
|
||||
z++;
|
||||
}
|
||||
}
|
||||
y++;
|
||||
}
|
||||
x++;
|
||||
}
|
||||
} catch (IOException e) {
|
||||
war.logWarn("Failed to write volume file " + zoneName +
|
||||
" for warzone " + volume.getName() + ". " + e.getClass().getName() + " " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
} catch (Exception e) {
|
||||
war.logWarn("Unexpected error caused failure to write volume file " + zoneName +
|
||||
" for warzone " + volume.getName() + ". " + e.getClass().getName() + " " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally {
|
||||
if(out != null)
|
||||
try {
|
||||
out.close();
|
||||
} catch (IOException e) {
|
||||
war.logWarn("Failed to close file writer for volume " + volume.getName() +
|
||||
" for warzone " + zoneName + ". " + e.getClass().getName() + " " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
return noOfSavedBlocks;
|
||||
}
|
||||
|
||||
public static void delete(Volume volume, War war) {
|
||||
File volFile= new File("War/dat/volume-" + volume.getName());
|
||||
boolean deletedData = volFile.delete();
|
||||
if(!deletedData) {
|
||||
war.logWarn("Failed to delete file " + volFile.getName());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
package com.tommytony.war.utils;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class DeferredBlockReset {
|
||||
|
||||
private final int x;
|
||||
private final int y;
|
||||
private final int z;
|
||||
private final int blockType;
|
||||
private final byte blockData;
|
||||
private String[] lines;
|
||||
private List<ItemStack> items;
|
||||
|
||||
public DeferredBlockReset(int x, int y, int z, int blockType, byte blockData) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.blockType = blockType;
|
||||
this.blockData = blockData;
|
||||
}
|
||||
|
||||
// Signs
|
||||
public DeferredBlockReset(int x, int y, int z, int blockType, byte blockData, String[] signLines) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.blockType = blockType;
|
||||
this.blockData = blockData;
|
||||
lines = signLines;
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public int getZ() {
|
||||
return z;
|
||||
}
|
||||
|
||||
public int getBlockType() {
|
||||
return blockType;
|
||||
}
|
||||
|
||||
public byte getBlockData() {
|
||||
return blockData;
|
||||
}
|
||||
|
||||
public String[] getLines() {
|
||||
return lines;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
@ -152,7 +152,7 @@ public class Volume {
|
||||
int oldBlockType = 0;
|
||||
clearBlocksThatDontFloat();
|
||||
try {
|
||||
if(hasTwoCorners() && getBlockTypes() != null) {
|
||||
if(hasTwoCorners() && isSaved()) {
|
||||
x = getMinX();
|
||||
for(int i = 0; i < getSizeX(); i++){
|
||||
y = getMinY();
|
||||
@ -436,7 +436,7 @@ public class Volume {
|
||||
|
||||
public void setToMaterial(Material material) {
|
||||
try {
|
||||
if(hasTwoCorners() && getBlockTypes() != null) {
|
||||
if(hasTwoCorners() && isSaved()) {
|
||||
int x = getMinX();
|
||||
for(int i = 0; i < getSizeX(); i++){
|
||||
int y = getMaxY();
|
||||
@ -459,7 +459,7 @@ public class Volume {
|
||||
|
||||
public void setFaceMaterial(BlockFace face, Material material) {
|
||||
try {
|
||||
if(hasTwoCorners() && getBlockTypes() != null) {
|
||||
if(hasTwoCorners() && isSaved()) {
|
||||
int x = getMinX();
|
||||
for(int i = 0; i < getSizeX(); i++){
|
||||
int y = getMinY();
|
||||
@ -489,7 +489,7 @@ public class Volume {
|
||||
|
||||
private void switchMaterials(Material[] oldTypes, Material newType) {
|
||||
try {
|
||||
if(hasTwoCorners() && getBlockTypes() != null) {
|
||||
if(hasTwoCorners() && isSaved()) {
|
||||
int x = getMinX();
|
||||
for(int i = 0; i < getSizeX(); i++){
|
||||
int y = getMaxY();
|
||||
|
@ -1,16 +1,15 @@
|
||||
package com.tommytony.war.volumes;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
|
||||
import com.tommytony.war.Warzone;
|
||||
import com.tommytony.war.Team;
|
||||
import com.tommytony.war.Monument;
|
||||
|
||||
import bukkit.tommytony.war.War;
|
||||
|
||||
import com.tommytony.war.Monument;
|
||||
import com.tommytony.war.Team;
|
||||
import com.tommytony.war.Warzone;
|
||||
import com.tommytony.war.mappers.ZoneVolumeMapper;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author tommytony
|
||||
@ -19,12 +18,46 @@ import bukkit.tommytony.war.War;
|
||||
public class ZoneVolume extends Volume {
|
||||
|
||||
private Warzone zone;
|
||||
private boolean isSaved = false;
|
||||
|
||||
public ZoneVolume(String name, War war, World world, Warzone zone) {
|
||||
super(name, war, world);
|
||||
this.zone = zone;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int saveBlocks() {
|
||||
// Save blocks directly to disk (i.e. don't put everything in memory)
|
||||
int saved = ZoneVolumeMapper.save(this, zone.getName(), this.getWar());
|
||||
|
||||
isSaved = true;
|
||||
return saved;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSaved() {
|
||||
return isSaved;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int resetBlocks() {
|
||||
// Load blocks directly from disk and onto the map (i.e. no more in-memory warzone blocks)
|
||||
int reset = ZoneVolumeMapper.load(this, zone.getName(), this.getWar(), this.getWorld());
|
||||
|
||||
isSaved = true;
|
||||
return reset;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBlockTypes(int[][][] blockTypes) {
|
||||
return;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBlockDatas(byte[][][] blockData) {
|
||||
return;
|
||||
}
|
||||
|
||||
public void setNorthwest(Block block) throws NotNorthwestException, TooSmallException, TooBigException {
|
||||
// northwest defaults to top block
|
||||
BlockInfo topBlock = new BlockInfo(block.getX(), 127, block.getZ(), block.getTypeId(), block.getData());
|
||||
@ -293,7 +326,7 @@ public class ZoneVolume extends Volume {
|
||||
return false;
|
||||
}
|
||||
|
||||
public int resetWallBlocks(BlockFace wall) {
|
||||
/*public int resetWallBlocks(BlockFace wall) {
|
||||
int noOfResetBlocks = 0;
|
||||
try {
|
||||
if(hasTwoCorners() && getBlockTypes() != null) {
|
||||
@ -407,6 +440,7 @@ public class ZoneVolume extends Volume {
|
||||
return noOfResetBlocks;
|
||||
}
|
||||
|
||||
|
||||
private boolean resetBlock(int oldBlockType, byte oldBlockData, Block currentBlock) {
|
||||
if(currentBlock.getTypeId() != oldBlockType ||
|
||||
(currentBlock.getTypeId() == oldBlockType && currentBlock.getData() != oldBlockData) ||
|
||||
@ -421,6 +455,7 @@ public class ZoneVolume extends Volume {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
name: War
|
||||
version: 1.5.1 (MacArthur)
|
||||
version: 1.6 (de Gaulle)
|
||||
description: Lets you create TDM and CTF (warzones) for a more structured PVP experience.
|
||||
author: tommytony
|
||||
website: war.tommytony.com
|
||||
|
@ -1,5 +1,5 @@
|
||||
name: War
|
||||
version: 1.5.1 (MacArthur)
|
||||
version: 1.6 (de Gaulle)
|
||||
description: Lets you create TDM and CTF (warzones) for a more structured PVP experience.
|
||||
author: tommytony
|
||||
website: war.tommytony.com
|
||||
|
Loading…
Reference in New Issue
Block a user