Storage in text files works except sometimes files can't be deleted. Lots of bug fixes.

This commit is contained in:
taoneill 2011-01-05 03:43:23 -05:00
parent 1c9c3f40a4
commit 7c0484063a
5 changed files with 116 additions and 25 deletions

View File

@ -74,13 +74,16 @@ public class War extends Plugin {
this.defaultLoadout.add(new Item(262, 12, 2));
this.defaultLoadout.add(new Item(274, 1, 3));
this.defaultLoadout.add(new Item(273, 1, 4));
this.defaultLoadout.add(new Item(275, 1, 4));
this.defaultLoadout.add(new Item(259, 1, 5));
this.defaultLoadout.add(new Item(275, 1, 5));
this.defaultLoadout.add(new Item(259, 1, 27));
this.defaultLoadout.add(new Item(297, 1, 6));
this.defaultLoadout.add(new Item(3, 12, 8));
this.defaultLoadout.add(new Item(301, 1, 100));
this.defaultLoadout.add(new Item(300, 1, 101));
this.defaultLoadout.add(new Item(299, 1, 102));
this.defaultLoadout.add(new Item(298, 1, 103));
this.defaultLifepool = 7;
this.defaultFriendlyFire = false;
WarMapper.load(this);
getLogger().info(name + " " + version + " initialized.");

View File

@ -98,6 +98,10 @@ public class WarListener extends PluginListener {
boolean foundTeam = false;
for(Team team : teams) {
if(team.getName().equals(name)) {
if(!warzone.hasPlayerInventory(player.getName())) {
warzone.keepPlayerInventory(player);
player.sendMessage(war.str("Your inventory is is storage until you /leave."));
}
team.addPlayer(player);
Warzone zone = war.warzone(player.getLocation());
zone.respawnPlayer(team, player);
@ -111,11 +115,6 @@ public class WarListener extends PluginListener {
} else {
player.sendMessage(war.str("No such team. Try /teams."));
}
if(!warzone.hasPlayerInventory(player.getName())) {
warzone.keepPlayerInventory(player);
player.sendMessage(war.str("Your inventory has been stored until you /leave."));
}
}
return true;
}
@ -163,7 +162,7 @@ public class WarListener extends PluginListener {
} else {
Warzone warzone = war.warzone(player.getLocation());
for(Team team: warzone.getTeams()) {
team.teamcast(war.str("The battle has ended. " + getAllTeamsMsg(player) + " Resetting warzone " + warzone.getName() + "..."));
team.teamcast(war.str("The battle has ended. " + getAllTeamsMsg(player) + " Resetting warzone " + warzone.getName() + " and life pools..."));
}
int resetBlocks = warzone.resetState();
player.sendMessage(war.str("Warzone reset. " + resetBlocks + " blocks reset."));
@ -183,6 +182,7 @@ public class WarListener extends PluginListener {
String name = split[1];
Team newTeam = new Team(name, player.getLocation());
Warzone warzone = war.warzone(player.getLocation());
newTeam.setRemainingTickets(warzone.getLifePool());
warzone.getTeams().add(newTeam);
warzone.addSpawnArea(newTeam, player.getLocation(), 41);
player.sendMessage(war.str("Team " + name + " created with spawn here."));
@ -332,6 +332,34 @@ public class WarListener extends PluginListener {
return true;
}
// /resetwarzone
else if(command.equals("/resetwarzone")) {
if(!war.inAnyWarzone(player.getLocation())) {
player.sendMessage(war.str("Usage: /resetwarzone <life pool size (optional)>. Must be in warzone."));
} else {
Warzone warzone = war.warzone(player.getLocation());
int resetBlocks = warzone.resetState();
for(Team team: warzone.getTeams()) {
team.teamcast(war.str("The war has ended. " + getAllTeamsMsg(player) + " Resetting warzone " + warzone.getName() + " and teams..."));
for(Player p : team.getPlayers()) {
p.teleportTo(warzone.getTeleport());
warzone.restorePlayerInventory(p);
player.sendMessage(war.str("You are now teamless. Your inventory has (hopefully) been restored."));
}
}
war.getWarzones().remove(warzone);
Warzone resetWarzone = WarzoneMapper.load(war, warzone.getName());
war.getWarzones().add(resetWarzone);
if(split.length > 1) {
int overideLifepool = Integer.parseInt(split[1]);
resetWarzone.setLifePool(overideLifepool);
}
resetWarzone.resetState();
player.sendMessage(war.str("Warzone and teams reset. " + resetBlocks + " blocks reset."));
}
return true;
}
// /deletewarzone
else if(command.equals("/deletewarzone")) {
if(!war.inAnyWarzone(player.getLocation())) {
@ -340,6 +368,8 @@ public class WarListener extends PluginListener {
"Must be in the warzone (try /warzones and /warzone). "));
} else {
Warzone warzone = war.warzone(player.getLocation());
warzone.removeSoutheast();
warzone.removeNorthwest();
for(Team t : warzone.getTeams()) {
warzone.removeSpawnArea(t);
}
@ -477,10 +507,10 @@ public class WarListener extends PluginListener {
Block block = war.getServer().getBlockAt(x, y, z);
ComplexBlock complexBlock = war.getServer().getComplexBlock(x, y, z);
Sign sign = (Sign)complexBlock;
sign.setText(0, "Team " + team.getName());
sign.setText(1, "spawn");
sign.setText(2, team.getPoints() + " pts");
sign.setText(3, team.getRemainingTickets() + "/" + zone.getLifePool() + " lives left");
sign.setText(0, "Team");
sign.setText(1, t.getName());
sign.setText(2, t.getPoints() + " pts");
sign.setText(3, t.getRemainingTickets() + "/" + zone.getLifePool() + " lives left");
sign.update();
}
}

View File

@ -1,3 +1,4 @@
import java.io.IOException;
import java.util.List;
@ -5,11 +6,23 @@ public class WarMapper {
public static void load(War war) {
PropertiesFile warConfig = new PropertiesFile("war.txt");
try {
warConfig.load();
} catch (IOException e) {
war.getLogger().info("Failed to load war.txt file.");
e.printStackTrace();
}
// Create file if need be
if(!warConfig.containsKey("warzones")) {
WarMapper.save(war);
war.getLogger().info("War config file created.");
try {
warConfig.load();
} catch (IOException e) {
war.getLogger().info("Failed to reload war.txt file after creating it.");
e.printStackTrace();
}
}
// warzones
@ -37,8 +50,8 @@ public class WarMapper {
}
}
// defaultLifepool
war.setDefaultLifepool(warConfig.getInt("defaultLifepool"));
// defaultLifePool
war.setDefaultLifepool(warConfig.getInt("defaultLifePool"));
// defaultFriendlyFire
war.setDefaultFriendlyFire(warConfig.getBoolean("defaultFriendlyFire"));

View File

@ -99,6 +99,13 @@ public class Warzone {
saveState();
}
public void removeNorthwest() {
int x = (int)northwest.x;
int y = (int)northwest.y;
int z = (int)northwest.z;
server.setBlockAt(0, x, y, z);
}
public Location getNorthwest() {
return northwest;
}
@ -131,6 +138,13 @@ public class Warzone {
saveState();
}
public void removeSoutheast() {
int x = (int)southeast.x;
int y = (int)southeast.y;
int z = (int)southeast.z;
server.setBlockAt(0, x, y, z);
}
public Location getSoutheast() {
return southeast;
}
@ -177,6 +191,7 @@ public class Warzone {
*/
public int resetState() {
if(ready() && getInitialState() != null){
// reset blocks
int northSouth = ((int)(southeast.x)) - ((int)(northwest.x));
int eastWest = ((int)(northwest.z)) - ((int)(southeast.z));
@ -209,12 +224,13 @@ public class Warzone {
// everyone back to team spawn with full health
for(Team team : teams) {
Location spawn = team.getTeamSpawn();
removeSpawnArea(team); // reset spawn
addSpawnArea(team, spawn, 41);
// removeSpawnArea(team); // reset spawn
// addSpawnArea(team, spawn, 41);
for(Player player : team.getPlayers()) {
respawnPlayer(team, player);
}
team.setRemainingTickets(lifePool);
resetSign(team, spawn);
}
// reset monuments
@ -328,15 +344,23 @@ public class Warzone {
war.getServer().setBlockAt(blockType, x-1, y-1, z);
war.getServer().setBlockAt(blockType, x-1, y-1, z-1);
resetSign(team, location);
}
public void resetSign(Team team, Location location){
int x = (int)location.x;
int y = (int)location.y;
int z = (int)location.z;
Block block = new Block(63, x, y, z, 8);
war.getServer().setBlock(block);
block = war.getServer().getBlockAt(x, y, z);
ComplexBlock complexBlock = war.getServer().getComplexBlock(x, y, z);
Sign sign = (Sign)complexBlock;
sign.setText(0, "Team " + team.getName());
sign.setText(1, "spawn");
sign.setText(2, "0 pts");
sign.setText(3, lifePool + "/" + lifePool + " lives left");
sign.setText(0, "Team");
sign.setText(1, team.getName());
sign.setText(2, team.getPoints() + " pts");
sign.setText(3, team.getRemainingTickets() + "/" + lifePool + " lives left");
sign.update();
}
@ -386,11 +410,15 @@ public class Warzone {
}
public void restorePlayerInventory(Player player) {
Item[] contents = inventories.get(player.getName());
player.getInventory().clearContents();
player.getInventory().setContents(contents);
Item[] originalContents = inventories.remove(player.getName());
Inventory playerInv = player.getInventory();
playerInv.clearContents();
playerInv.update();
for(Item item : originalContents) {
playerInv.addItem(item);
}
playerInv.update();
player.getInventory().update();
inventories.remove(player.getName());
}
public boolean hasMonument(String monumentName) {
@ -453,4 +481,6 @@ public class Warzone {
return false;
}
}

View File

@ -1,4 +1,5 @@
import java.io.File;
import java.io.IOException;
import java.util.List;
@ -6,12 +7,24 @@ public class WarzoneMapper {
public static Warzone load(War war, String name) {
PropertiesFile warzoneConfig = new PropertiesFile("warzone-" + name + ".txt");
try {
warzoneConfig.load();
} catch (IOException e) {
war.getLogger().info("Failed to load warzone-" + name + ".txt file.");
e.printStackTrace();
}
Warzone warzone = new Warzone(war, name);
// Create file if needed
if(!warzoneConfig.containsKey("name")) {
WarzoneMapper.save(warzone, false);
war.getLogger().info("Warzone " + name + " config file created.");
try {
warzoneConfig.load();
} catch (IOException e) {
war.getLogger().info("Failed to reload warzone-" + name + ".txt file after creating it.");
e.printStackTrace();
}
}
// northwest
@ -54,6 +67,7 @@ public class WarzoneMapper {
int teamZ = Integer.parseInt(teamStrSplit[3]);
Team team = new Team(teamStrSplit[0],
new Location(teamX, teamY, teamZ));
team.setRemainingTickets(warzone.getLifePool());
warzone.getTeams().add(team);
}
}
@ -116,6 +130,7 @@ public class WarzoneMapper {
}
}
}
warzone.setInitialState(state);
// monument blocks
for(Monument monument: warzone.getMonuments()) {