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https://github.com/taoneill/war.git
synced 2024-11-23 18:55:28 +01:00
Merge git://github.com/taoneill/war
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commit
7cafc2dde5
@ -152,7 +152,7 @@ public class War extends JavaPlugin {
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pm.registerEvent(Event.Type.PLAYER_INTERACT, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_EXPLODE, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, entityListener, Priority.Normal, this);
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//pm.registerEvent(Event.Type.ENTITY_DEATH, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGE, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_COMBUST, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, entityListener, Priority.Normal, this);
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@ -1280,7 +1280,7 @@ public class War extends JavaPlugin {
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public Warzone matchWarzone(String warzoneSubString) {
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for(Warzone warzone : warzones) {
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if(warzone.getName().toLowerCase().contains(warzoneSubString.toLowerCase())) {
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if(warzone.getName().toLowerCase().startsWith(warzoneSubString.toLowerCase())) {
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return warzone;
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}
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}
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@ -63,7 +63,7 @@ public class WarBlockListener extends BlockListener {
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}
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// protect warzone lobbies
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for(Warzone wz: war.getWarzones()) {
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if(wz.getLobby() != null && wz.getLobby().getVolume().contains(block)) {
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if(wz.getLobby() != null && wz.getLobby().getVolume() != null && wz.getLobby().getVolume().contains(block)) {
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war.badMsg(player, "Can't build here.");
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event.setCancelled(true);
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return;
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@ -204,7 +204,7 @@ public class WarBlockListener extends BlockListener {
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// protect warzone lobbies
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if(block != null) {
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for(Warzone zone: war.getWarzones()) {
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if(zone.getLobby() != null &&
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if(zone.getLobby() != null && zone.getLobby().getVolume() != null &&
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zone.getLobby().getVolume().contains(block)) {
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war.badMsg(player, "Can't destroy this.");
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event.setCancelled(true);
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@ -81,6 +81,9 @@ public class WarEntityListener extends EntityListener {
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// Detect death, prevent it and respawn the player
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if(event.getDamage() >= d.getHealth()) {
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defenderWarzone.handleDeath(d);
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if(war.getServer().getPluginManager().getPlugin("HeroicDeath") != null) {
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}
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event.setCancelled(true);
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}
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} else if (attackerTeam != null && defenderTeam != null
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@ -12,6 +12,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.plugin.Plugin;
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import bukkit.tommytony.war.War;
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@ -811,6 +812,10 @@ public class Warzone {
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}
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}
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playerTeam.resetSign();
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Plugin heroicDeath = war.getServer().getPluginManager().getPlugin("HeroicDeath");
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if(heroicDeath != null) {
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}
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}
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}
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@ -53,7 +53,7 @@ public class ZoneLobby {
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if(lobbyHalfSide < 7) {
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lobbyHalfSide = 7;
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}
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this.wall = wall;
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this.setWall(wall);
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}
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/**
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@ -110,10 +110,20 @@ public class ZoneLobby {
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*/
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public void setLocation(Location playerLocation) {
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createVolumeOrReset();
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// Lobby orientation
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int yaw = 0;
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if(playerLocation.getYaw() >= 0){
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yaw = (int)(playerLocation.getYaw() % 360);
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} else {
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yaw = (int)(360 + (playerLocation.getYaw() % 360));
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}
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BlockFace facing = null;
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BlockFace opposite = null;
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float yaw = playerLocation.getYaw();
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if(yaw >= 45 && yaw < 135) {
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if((yaw >= 0 && yaw < 45) || (yaw >= 315 && yaw <= 360)) {
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facing = BlockFace.WEST;
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opposite = BlockFace.EAST;
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} else if(yaw >= 45 && yaw < 135) {
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facing = BlockFace.NORTH;
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opposite = BlockFace.SOUTH;
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} else if(yaw >= 135 && yaw < 225) {
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@ -122,10 +132,22 @@ public class ZoneLobby {
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} else if(yaw >= 225 && yaw < 315) {
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facing = BlockFace.SOUTH;
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opposite = BlockFace.NORTH;
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} else if(yaw >= 315 || yaw < 45) {
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facing = BlockFace.WEST;
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opposite = BlockFace.EAST;
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}
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// float yaw = playerLocation.getYaw() % 360;
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// if(yaw >= 45 && yaw < 135) {
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// facing = BlockFace.NORTH;
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// opposite = BlockFace.SOUTH;
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// } else if(yaw >= 135 && yaw < 225) {
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// facing = BlockFace.EAST;
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// opposite = BlockFace.WEST;
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// } else if(yaw >= 225 && yaw < 315) {
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// facing = BlockFace.SOUTH;
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// opposite = BlockFace.NORTH;
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// } else if(yaw >= 315 || yaw < 45) {
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// facing = BlockFace.WEST;
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// opposite = BlockFace.EAST;
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// }
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this.wall = opposite; // a player facing south places a lobby that looks just like a lobby stuck to the north wall
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ZoneVolume zoneVolume = warzone.getVolume();
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@ -249,12 +271,9 @@ public class ZoneLobby {
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}
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public void initialize() {
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//changeWall(wall); // watch out! this resets+saves the lobby blocks
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// maybe the number of teams change, now reset the gate positions
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setGatePositions(BlockInfo.getBlock(warzone.getWorld(), lobbyMiddleWallBlock));
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if(lobbyMiddleWallBlock != null && volume != null /*&& volume.isSaved()*/) {
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setGatePositions(BlockInfo.getBlock(warzone.getWorld(), lobbyMiddleWallBlock));
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// flatten the area (set all but floor to air, then replace any floor air blocks with glass)
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this.volume.clearBlocksThatDontFloat();
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this.volume.setToMaterial(Material.AIR);
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@ -162,7 +162,7 @@ public class ZoneSetter {
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private void resetWarzone(Warzone warzone, StringBuilder msgString) {
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if(warzone.getVolume().isSaved()) {
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war.msg(player, "Resetting " + warzone.getName() + " blocks.");
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if(warzone.getLobby() != null) {
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if(warzone.getLobby() != null && warzone.getLobby().getVolume() != null) {
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warzone.getLobby().getVolume().resetBlocks();
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}
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int reset = warzone.getVolume().resetBlocks();
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@ -1,5 +1,5 @@
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name: War
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version: 1.5 (MacArthur)
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version: 1.5.1 (MacArthur)
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description: Lets you create TDM and CTF (warzones) for a more structured PVP experience.
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author: tommytony
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website: war.tommytony.com
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@ -68,7 +68,7 @@ commands:
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usage:
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- Must be standing in warzone or lobby
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- /savezone => Basic save
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- /savezone lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on
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- /savezone lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on
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- /savezone loadout:default => sets the respawn inventory to your current items
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- /savezone reward:default => sets the winner's reward to your current items
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setzonelobby:
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@ -115,7 +115,7 @@ commands:
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description: (War) Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone.
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usage:
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- Must be standing in warzone or lobby.
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- /setzoneconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on
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- /setzoneconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on
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- /setzoneconfig loadout:default => sets the respawn inventory to your current items
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- /setzoneconfig reward:default => sets the winner's reward to your current items
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zonecfg:
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@ -1,5 +1,5 @@
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name: War
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version: 1.5 (MacArthur)
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version: 1.5.1 (MacArthur)
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description: Lets you create TDM and CTF (warzones) for a more structured PVP experience.
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author: tommytony
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website: war.tommytony.com
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@ -68,7 +68,7 @@ commands:
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usage:
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- Must be standing in warzone or lobby
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- /savezone => Basic save
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- /savezone lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on
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- /savezone lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on
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- /savezone loadout:default => sets the respawn inventory to your current items
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- /savezone reward:default => sets the winner's reward to your current items
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setzonelobby:
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@ -115,7 +115,7 @@ commands:
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description: (War) Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone.
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usage:
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- Must be standing in warzone or lobby.
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- /setzoneconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on
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- /setzoneconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on
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- /setzoneconfig loadout:default => sets the respawn inventory to your current items
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- /setzoneconfig reward:default => sets the winner's reward to your current items
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zonecfg:
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