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Code-Style
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bcfa109944
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@ -866,7 +866,7 @@ public class War extends JavaPlugin {
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}
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public TeamSpawnStyle getDefaultSpawnStyle() {
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return defaultSpawnStyle;
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return this.defaultSpawnStyle;
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}
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public void setDefaultSpawnStyle(TeamSpawnStyle defaultSpawnStyle) {
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@ -878,7 +878,7 @@ public class War extends JavaPlugin {
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}
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public FlagReturn getDefaultFlagReturn() {
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return defaultFlagReturn;
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return this.defaultFlagReturn;
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}
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public HashMap<String, InventoryStash> getDisconnected() {
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@ -376,7 +376,9 @@ public class WarPlayerListener extends PlayerListener {
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boolean inFlag = (playerTeam.getFlagVolume() != null && playerTeam.getFlagVolume().contains(player.getLocation()));
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if (playerWarzone.getFlagReturn() == FlagReturn.BOTH) {
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if (!inSpawn && !inFlag) return;
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if (!inSpawn && !inFlag) {
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return;
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}
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} else if (playerWarzone.getFlagReturn() == FlagReturn.SPAWN) {
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if (inFlag) {
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War.war.badMsg(player, "You have to capture the enemy flag at your team's spawn.");
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@ -52,6 +52,7 @@ public enum TeamKind {
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return this.material;
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}
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@Override
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public String toString() {
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return super.toString().toLowerCase();
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}
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@ -265,9 +265,13 @@ public class Warzone {
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// nom drops
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for(Entity entity : (this.getWorld().getEntities())) {
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if (!(entity instanceof Item) && !(entity instanceof CraftItem)) continue;
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if (!(entity instanceof Item) && !(entity instanceof CraftItem)) {
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continue;
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}
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// validate position
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if (!this.getVolume().contains(entity.getLocation())) continue;
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if (!this.getVolume().contains(entity.getLocation())) {
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continue;
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}
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// omnomnomnom
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entity.remove();
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@ -23,7 +23,9 @@ public class HelmetProtectionTask implements Runnable {
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* @see Runnable.run()
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*/
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public void run() {
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if (!War.war.isLoaded()) return;
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if (!War.war.isLoaded()) {
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return;
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}
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for (Warzone zone : War.war.getWarzones()) {
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for (Team team : zone.getTeams()) {
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for (Player player : team.getPlayers()) {
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@ -33,7 +35,7 @@ public class HelmetProtectionTask implements Runnable {
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teamBlockMaterial = team.getKind().getMaterial();
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// 1) Replace missing block head
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if (playerInv.getHelmet().getType() != teamBlockMaterial) {
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playerInv.setHelmet(createBlockHead(team));
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playerInv.setHelmet(this.createBlockHead(team));
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}
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// 2) Get rid of extra blocks in inventory: only keep one
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HashMap<Integer, ? extends ItemStack> blocks = playerInv.all(teamBlockMaterial);
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@ -48,7 +50,7 @@ public class HelmetProtectionTask implements Runnable {
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}
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i++;
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}
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playerInv.setItem(playerInv.firstEmpty(), createBlockHead(team));
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playerInv.setItem(playerInv.firstEmpty(), this.createBlockHead(team));
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if (removed > 1) {
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War.war.badMsg(player, "All that " + team.getName() + " wool must have been heavy!");
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}
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@ -20,7 +20,7 @@ public class LoadoutResetJob implements Runnable {
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public void run() {
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this.zone.resetInventory(this.team, this.player);
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// Stop fire here, since doing it in the same tick as death doesn't extinguish it
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player.setFireTicks(0);
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this.player.setFireTicks(0);
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}
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}
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