mirror of
https://github.com/taoneill/war.git
synced 2024-11-24 03:05:54 +01:00
Zone wall guards to keep player from entering or exiting a warzone
This commit is contained in:
parent
31bd3523e1
commit
894bbaca43
@ -180,5 +180,12 @@ public class War extends JavaPlugin {
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return name;
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}
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public Warzone zoneOfTooCloseZoneWall(Location location) {
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for(Warzone zone : warzones) {
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if(zone.isNearWall(location)) return zone;
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}
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return null;
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}
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}
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@ -15,6 +15,7 @@ import com.tommytony.war.Monument;
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import com.tommytony.war.Team;
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import com.tommytony.war.TeamMaterials;
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import com.tommytony.war.Warzone;
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import com.tommytony.war.ZoneWallGuard;
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import com.tommytony.war.mappers.WarMapper;
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import com.tommytony.war.mappers.WarzoneMapper;
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@ -140,7 +141,7 @@ public class WarPlayerListener extends PlayerListener {
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}
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// join new team
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String name = arguments[0];
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String name = TeamMaterials.teamMaterialToString(TeamMaterials.teamMaterialFromString(arguments[0]));
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Warzone warzone = war.warzone(player.getLocation());
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List<Team> teams = warzone.getTeams();
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boolean foundTeam = false;
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@ -378,8 +379,8 @@ public class WarPlayerListener extends PlayerListener {
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" Sets the team spawn to the current location. " +
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"Must be in a warzone (try /zones and /zone). "));
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} else {
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String name = arguments[0];
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Material teamMaterial = TeamMaterials.teamMaterialFromString(name);
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Material teamMaterial = TeamMaterials.teamMaterialFromString(arguments[0]);
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String name = TeamMaterials.teamMaterialToString(teamMaterial);
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Warzone warzone = war.warzone(player.getLocation());
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Team existingTeam = warzone.getTeamByMaterial(teamMaterial);
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if(existingTeam != null) {
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@ -395,8 +396,6 @@ public class WarPlayerListener extends PlayerListener {
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player.sendMessage(war.str("Team " + name + " created with spawn here."));
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}
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WarzoneMapper.save(war, warzone, false);
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}
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event.setCancelled(true);
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@ -409,7 +408,7 @@ public class WarPlayerListener extends PlayerListener {
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" Deletes the team and its spawn. " +
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"Must be in a warzone (try /zones and /zone). "));
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} else {
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String name = arguments[1];
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String name = TeamMaterials.teamMaterialToString(TeamMaterials.teamMaterialFromString(arguments[1]));
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Warzone warzone = war.warzone(player.getLocation());
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List<Team> teams = warzone.getTeams();
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Team team = null;
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@ -483,39 +482,25 @@ public class WarPlayerListener extends PlayerListener {
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Location from = event.getFrom();
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Location to = event.getTo();
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// Zone walls
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if(to != null) {
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Warzone nearbyZone = war.zoneOfTooCloseZoneWall(to);
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if(nearbyZone != null) {
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nearbyZone.protectZoneWallAgainstPlayer(player);
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} else {
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// make sure to delete any wall guards as you leave
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for(Warzone zone : war.getWarzones()) {
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zone.dropZoneWallGuardIfAny(player);
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}
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}
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}
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Warzone playerWarzone = war.getPlayerWarzone(player.getName());
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if(playerWarzone != null) {
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Team playerTeam = war.getPlayerTeam(player.getName());
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if(player != null && from != null && to != null &&
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playerTeam != null && !playerWarzone.getVolume().contains(to)) {
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player.sendMessage(war.str("Can't go outside the warzone boundary! Use /leave to exit the battle."));
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if(playerWarzone.getVolume().contains(from)){
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player.teleportTo(from);
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} else {
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// somehow the player made it out of the zone
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player.teleportTo(playerTeam.getTeamSpawn());
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player.sendMessage(war.str("Brought you back to your team spawn. Use /leave to exit the battle."));
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}
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}
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if(player != null && from != null && to != null &&
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playerTeam == null
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&& war.inAnyWarzone(from)
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&& !war.inAnyWarzone(to)) {
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// leaving
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Warzone zone = war.warzone(from);
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player.sendMessage(war.str("Leaving warzone " + zone.getName() + "."));
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}
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if(player != null && from != null && to != null &&
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playerTeam == null
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&& !war.inAnyWarzone(from)
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&& war.inAnyWarzone(to)) {
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// entering
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Warzone zone = war.warzone(to);
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player.sendMessage(war.str("Entering warzone " + zone.getName() + ". Tip: use /teams."));
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}
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// Monuments
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if(to != null && playerTeam != null
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&& playerWarzone.nearAnyOwnedMonument(to, playerTeam)
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&& player.getHealth() < 20
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@ -523,6 +508,41 @@ public class WarPlayerListener extends PlayerListener {
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player.setHealth(20);
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player.sendMessage(war.str("Your dance pleases the monument's voodoo. You gain full health!"));
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}
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// if(player != null && from != null && to != null &&
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// playerTeam != null && !playerWarzone.getVolume().contains(to)) {
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// player.sendMessage(war.str("Can't go outside the warzone boundary! Use /leave to exit the battle."));
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// if(playerWarzone.getVolume().contains(from)){
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// player.teleportTo(from);
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// } else {
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// // somehow the player made it out of the zone
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// player.teleportTo(playerTeam.getTeamSpawn());
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// player.sendMessage(war.str("Brought you back to your team spawn. Use /leave to exit the battle."));
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// }
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// }
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//
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// if(player != null && from != null && to != null &&
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// playerTeam == null
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// && war.inAnyWarzone(from)
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// && !war.inAnyWarzone(to)) {
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// // leaving
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// Warzone zone = war.warzone(from);
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// player.sendMessage(war.str("Leaving warzone " + zone.getName() + "."));
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// }
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//
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// if(player != null && from != null && to != null &&
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// playerTeam == null
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// && !war.inAnyWarzone(from)
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// && war.inAnyWarzone(to)) {
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// // entering
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// Warzone zone = war.warzone(to);
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// player.sendMessage(war.str("Entering warzone " + zone.getName() + ". Tip: use /teams."));
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// }
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}
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}
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@ -37,9 +37,15 @@ public class Warzone {
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private HashMap<String, List<ItemStack>> inventories = new HashMap<String, List<ItemStack>>();
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private World world;
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private Material originalSouthEastBlock;
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private Material originalNorthWestBlock;
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private final int minSafeDistanceFromWall = 5;
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private List<ZoneWallGuard> zoneWallGuards = new ArrayList<ZoneWallGuard>();
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private War war;
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public Warzone(War war, World world, String name) {
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this.world = world;
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this.war = war;
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this.name = name;
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this.friendlyFire = war.getDefaultFriendlyFire();
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this.setLifePool(war.getDefaultLifepool());
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@ -85,7 +91,17 @@ public class Warzone {
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}
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public void setNorthwest(Location northwest) {
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if(this.northwest != null) {
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// reset old corner
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int highest = this.world.getHighestBlockYAt(this.northwest.getBlockX(), this.southeast.getBlockZ()) - 1;
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Block oldTopNWBlock = this.world.getBlockAt(this.northwest.getBlockX(), highest, this.southeast.getBlockZ());
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oldTopNWBlock.setType(originalNorthWestBlock);
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}
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this.northwest = northwest;
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int newHighest = this.world.getHighestBlockYAt(this.northwest.getBlockX(), this.northwest.getBlockZ()) - 1;
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Block topNWBlock = this.world.getBlockAt(this.northwest.getBlockX(), newHighest, this.northwest.getBlockZ());
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originalNorthWestBlock = topNWBlock.getType(); // save block for reset
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topNWBlock.setType(Material.Glass);
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this.volume.setCornerOne(world.getBlockAt(northwest.getBlockX(), northwest.getBlockY(), northwest.getBlockZ()));
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}
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@ -95,7 +111,18 @@ public class Warzone {
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}
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public void setSoutheast(Location southeast) {
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if(this.southeast != null) {
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// reset old corner
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int highest = this.world.getHighestBlockYAt(this.southeast.getBlockX(), this.southeast.getBlockZ()) - 1;
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Block oldTopSEBlock = this.world.getBlockAt(this.southeast.getBlockX(), highest, this.southeast.getBlockZ());
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oldTopSEBlock.setType(originalSouthEastBlock);
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}
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// change corner
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this.southeast = southeast;
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int newHighest = this.world.getHighestBlockYAt(this.southeast.getBlockX(), this.southeast.getBlockZ()) - 1;
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Block topSEBlock = this.world.getBlockAt(this.southeast.getBlockX(), newHighest, this.southeast.getBlockZ());
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originalSouthEastBlock = topSEBlock.getType(); // save block for reset
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topSEBlock.setType(Material.Glass);
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this.volume.setCornerTwo(world.getBlockAt(southeast.getBlockX(), southeast.getBlockY(), southeast.getBlockZ()));
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}
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@ -189,7 +216,7 @@ public class Warzone {
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Block under = over.getFace(BlockFace.Down);
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int treeHeight = 0;
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while(!((over.getType() == Material.Air || over.getType() == Material.Leaves || over.getType() == Material.Wood)
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&& (under.getType() == Material.Grass || under.getType() == Material.Dirt || under.getType() == Material.Stone))
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&& (under.getType() != Material.Air || under.getType() == Material.Leaves || under.getType() == Material.Leaves))
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&& treeHeight < 40) {
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over = under;
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under = over.getFace(BlockFace.Down);
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@ -202,16 +229,16 @@ public class Warzone {
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if(lastBlock != null) {
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// link the new block and the old vertically if there's a big drop or rise
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if(block.getY() - lastBlock.getY() > 2) { // new block too high
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if(block.getY() - lastBlock.getY() > 1) { // new block too high
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Block under = block.getFace(BlockFace.Down);
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while(under.getY() != lastBlock.getY() - 1) {
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block.setType(Material.Glass);
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under.setType(Material.Glass);
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under = under.getFace(BlockFace.Down);
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}
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} else if (block.getY() - lastBlock.getY() < -2) { // new block too low
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} else if (lastBlock.getY() - block.getY() > 1) { // new block too low
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Block over = block.getFace(BlockFace.Up);
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while(over.getY() != lastBlock.getY() + 1) {
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block.setType(Material.Glass);
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over.setType(Material.Glass);
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over = over.getFace(BlockFace.Up);
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}
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}
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@ -404,7 +431,7 @@ public class Warzone {
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this.world = world;
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}
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public Volume getVolume() {
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public VerticalVolume getVolume() {
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return volume;
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}
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@ -421,6 +448,84 @@ public class Warzone {
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return null;
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}
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public boolean isNearWall(Location latestPlayerLocation) {
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if(Math.abs(southeast.getBlockZ() - latestPlayerLocation.getBlockZ()) < minSafeDistanceFromWall
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&& latestPlayerLocation.getBlockX() <= southeast.getBlockX()
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&& latestPlayerLocation.getBlockX() >= northwest.getBlockX()) {
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return true; // near east wall
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} else if (Math.abs(southeast.getBlockX() - latestPlayerLocation.getBlockX()) < minSafeDistanceFromWall
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&& latestPlayerLocation.getBlockZ() <= northwest.getBlockZ()
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&& latestPlayerLocation.getBlockZ() >= southeast.getBlockZ()) {
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return true; // near south wall
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} else if (Math.abs(northwest.getBlockX() - latestPlayerLocation.getBlockX()) < minSafeDistanceFromWall
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&& latestPlayerLocation.getBlockZ() <= northwest.getBlockZ()
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&& latestPlayerLocation.getBlockZ() >= southeast.getBlockZ()) {
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return true; // near north wall
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} else if (Math.abs(northwest.getBlockZ() - latestPlayerLocation.getBlockZ()) < minSafeDistanceFromWall
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&& latestPlayerLocation.getBlockX() <= southeast.getBlockX()
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&& latestPlayerLocation.getBlockX() >= northwest.getBlockX()) {
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return true; // near west wall
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}
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return false;
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}
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public Block getNearestWallBlock(Location latestPlayerLocation) {
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if(Math.abs(southeast.getBlockZ() - latestPlayerLocation.getBlockZ()) < minSafeDistanceFromWall
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&& latestPlayerLocation.getBlockX() <= southeast.getBlockX()
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&& latestPlayerLocation.getBlockX() >= northwest.getBlockX()) {
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// near east wall
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Block eastWallBlock = world.getBlockAt(latestPlayerLocation.getBlockX() + 1, latestPlayerLocation.getBlockY(), southeast.getBlockZ());
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return eastWallBlock;
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} else if (Math.abs(southeast.getBlockX() - latestPlayerLocation.getBlockX()) < minSafeDistanceFromWall
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&& latestPlayerLocation.getBlockZ() <= northwest.getBlockZ()
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&& latestPlayerLocation.getBlockZ() >= southeast.getBlockZ()) {
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// near south wall
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Block southWallBlock = world.getBlockAt(southeast.getBlockX(), latestPlayerLocation.getBlockY() + 1, latestPlayerLocation.getBlockZ());
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return southWallBlock;
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} else if (Math.abs(northwest.getBlockX() - latestPlayerLocation.getBlockX()) < minSafeDistanceFromWall
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&& latestPlayerLocation.getBlockZ() <= northwest.getBlockZ()
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&& latestPlayerLocation.getBlockZ() >= southeast.getBlockZ()) {
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// near north wall
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Block northWallBlock = world.getBlockAt(northwest.getBlockX(), latestPlayerLocation.getBlockY() + 1, latestPlayerLocation.getBlockZ());
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return northWallBlock;
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} else if (Math.abs(northwest.getBlockZ() - latestPlayerLocation.getBlockZ()) < minSafeDistanceFromWall
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&& latestPlayerLocation.getBlockX() <= southeast.getBlockX()
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&& latestPlayerLocation.getBlockX() >= northwest.getBlockX()) {
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// near west wall
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Block westWallBlock = world.getBlockAt(latestPlayerLocation.getBlockX(), latestPlayerLocation.getBlockY() + 1, northwest.getBlockZ());
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return westWallBlock;
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}
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return null;
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// note: y + 1 to line up 3 sided square with player eyes
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}
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public ZoneWallGuard getPlayerZoneWallGuard(String name) {
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for(ZoneWallGuard guard : zoneWallGuards) {
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if(guard.getPlayer().getName().equals(name)) {
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return guard;
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}
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}
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return null;
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}
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public void protectZoneWallAgainstPlayer(Player player) {
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ZoneWallGuard guard = getPlayerZoneWallGuard(player.getName());
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if(guard != null) {
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// already protected, need to move the guard
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guard.updatePlayerPosition(player.getLocation());
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} else {
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// new guard
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guard = new ZoneWallGuard(player, war, this);
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}
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}
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public void dropZoneWallGuardIfAny(Player player) {
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ZoneWallGuard guard = getPlayerZoneWallGuard(player.getName());
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guard.updatePlayerPosition(player.getLocation()); // should restore old blocks
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zoneWallGuards.remove(guard);
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}
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}
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124
war/src/main/java/com/tommytony/war/ZoneWallGuard.java
Normal file
124
war/src/main/java/com/tommytony/war/ZoneWallGuard.java
Normal file
@ -0,0 +1,124 @@
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package com.tommytony.war;
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import org.bukkit.Block;
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import org.bukkit.BlockFace;
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import org.bukkit.HumanEntity;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Player;
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import bukkit.tommytony.war.War;
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import com.tommytony.war.volumes.CenteredVolume;
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public class ZoneWallGuard {
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private Player player;
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private Warzone warzone;
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private Location playerLocation;
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private CenteredVolume volume;
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private final War war;
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private final int radius = 3;
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public ZoneWallGuard(Player player, War war, Warzone warzone) {
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this.player = player;
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this.war = war;
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this.playerLocation = player.getLocation();
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this.warzone = warzone;
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this.activate();
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}
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private void activate() {
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// save current blocks
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Block nearestWallBlock = warzone.getNearestWallBlock(playerLocation);
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if(volume == null) {
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volume = new CenteredVolume("zoneGuard-" + warzone.getName() + "-" + player.getName(), nearestWallBlock, radius, war, warzone);
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} else {
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volume.changeCenter(nearestWallBlock, radius);
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volume.saveBlocks();
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}
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// add wall guard blocks
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nearestWallBlock.setType(Material.Glass);
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nearestWallBlock.getFace(BlockFace.Up).setType(Material.Glass);
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nearestWallBlock.getFace(BlockFace.Down).setType(Material.Glass);
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if(warzone.getVolume().isNorthWallBlock(nearestWallBlock.getFace(BlockFace.East)) &&
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warzone.getVolume().isNorthWallBlock(nearestWallBlock.getFace(BlockFace.West))) {
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// north wall guard
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toGlass(nearestWallBlock.getFace(BlockFace.East), BlockFace.North);
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toGlass(nearestWallBlock.getFace(BlockFace.East).getFace(BlockFace.Up), BlockFace.North);
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toGlass(nearestWallBlock.getFace(BlockFace.East).getFace(BlockFace.Down), BlockFace.North);
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toGlass(nearestWallBlock.getFace(BlockFace.West), BlockFace.North);
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toGlass(nearestWallBlock.getFace(BlockFace.West).getFace(BlockFace.Up), BlockFace.North);
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toGlass(nearestWallBlock.getFace(BlockFace.West).getFace(BlockFace.Down), BlockFace.North);
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} else if (warzone.getVolume().isSouthWallBlock(nearestWallBlock.getFace(BlockFace.East)) &&
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warzone.getVolume().isSouthWallBlock(nearestWallBlock.getFace(BlockFace.West))) {
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// south wall guard
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toGlass(nearestWallBlock.getFace(BlockFace.East), BlockFace.South);
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toGlass(nearestWallBlock.getFace(BlockFace.East).getFace(BlockFace.Up), BlockFace.South);
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toGlass(nearestWallBlock.getFace(BlockFace.East).getFace(BlockFace.Down), BlockFace.South);
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toGlass(nearestWallBlock.getFace(BlockFace.West), BlockFace.South);
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toGlass(nearestWallBlock.getFace(BlockFace.West).getFace(BlockFace.Up), BlockFace.South);
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toGlass(nearestWallBlock.getFace(BlockFace.West).getFace(BlockFace.Down), BlockFace.South);
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// ..
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} else if (warzone.getVolume().isEastWallBlock(nearestWallBlock.getFace(BlockFace.North)) &&
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warzone.getVolume().isEastWallBlock(nearestWallBlock.getFace(BlockFace.South))) {
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//east wall guard
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toGlass(nearestWallBlock.getFace(BlockFace.North), BlockFace.East);
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toGlass(nearestWallBlock.getFace(BlockFace.North).getFace(BlockFace.Up), BlockFace.East);
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toGlass(nearestWallBlock.getFace(BlockFace.North).getFace(BlockFace.Down), BlockFace.East);
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toGlass(nearestWallBlock.getFace(BlockFace.South), BlockFace.West);
|
||||
toGlass(nearestWallBlock.getFace(BlockFace.South).getFace(BlockFace.Up), BlockFace.West);
|
||||
toGlass(nearestWallBlock.getFace(BlockFace.South).getFace(BlockFace.Down), BlockFace.West);
|
||||
} else if (warzone.getVolume().isWestWallBlock(nearestWallBlock.getFace(BlockFace.North)) &&
|
||||
warzone.getVolume().isWestWallBlock(nearestWallBlock.getFace(BlockFace.South))) {
|
||||
//west wall guard
|
||||
toGlass(nearestWallBlock.getFace(BlockFace.North), BlockFace.West);
|
||||
toGlass(nearestWallBlock.getFace(BlockFace.North).getFace(BlockFace.Up), BlockFace.West);
|
||||
toGlass(nearestWallBlock.getFace(BlockFace.North).getFace(BlockFace.Down), BlockFace.West);
|
||||
toGlass(nearestWallBlock.getFace(BlockFace.South), BlockFace.West);
|
||||
toGlass(nearestWallBlock.getFace(BlockFace.South).getFace(BlockFace.Up), BlockFace.West);
|
||||
toGlass(nearestWallBlock.getFace(BlockFace.South).getFace(BlockFace.Down), BlockFace.West);
|
||||
}
|
||||
}
|
||||
|
||||
private void toGlass(Block block, BlockFace wall) {
|
||||
// face here means which wall we are working on
|
||||
if(wall == BlockFace.North) {
|
||||
if(warzone.getVolume().isNorthWallBlock(block)) {
|
||||
block.setType(Material.Glass);
|
||||
}
|
||||
} else if (wall == BlockFace.South) {
|
||||
if(warzone.getVolume().isSouthWallBlock(block)) {
|
||||
block.setType(Material.Glass);
|
||||
}
|
||||
} else if (wall == BlockFace.East) {
|
||||
if(warzone.getVolume().isEastWallBlock(block)) {
|
||||
block.setType(Material.Glass);
|
||||
}
|
||||
} else if (wall == BlockFace.West) {
|
||||
if(warzone.getVolume().isWestWallBlock(block)) {
|
||||
block.setType(Material.Glass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void deactivate() {
|
||||
// restore old blocks
|
||||
volume.resetBlocks();
|
||||
}
|
||||
|
||||
public void updatePlayerPosition(Location location) {
|
||||
if(warzone.isNearWall(location)) {
|
||||
deactivate();
|
||||
this.playerLocation = location;
|
||||
activate();
|
||||
} else {
|
||||
deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
}
|
@ -26,4 +26,44 @@ public class VerticalVolume extends Volume{
|
||||
Block bottomBlock = getWorld().getBlockAt(block.getX(), 0, block.getZ());
|
||||
super.setCornerTwo(bottomBlock);
|
||||
}
|
||||
|
||||
public boolean isWallBlock(Block block){
|
||||
return isEastWallBlock(block) || isNorthWallBlock(block) || isSouthWallBlock(block) || isWestWallBlock(block);
|
||||
}
|
||||
|
||||
public boolean isEastWallBlock(Block block) {
|
||||
if(getMinZ() == block.getZ()
|
||||
&& block.getX() <= getMaxX()
|
||||
&& block.getX() >= getMinX()) {
|
||||
return true; // east wall
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean isSouthWallBlock(Block block) {
|
||||
if (getMaxX() == block.getX()
|
||||
&& block.getZ() <= getMaxZ()
|
||||
&& block.getZ() >= getMinZ()) {
|
||||
return true; // south wall
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean isNorthWallBlock(Block block) {
|
||||
if (getMinX() == block.getX()
|
||||
&& block.getZ() <= getMaxZ()
|
||||
&& block.getZ() >= getMinZ()) {
|
||||
return true; // north wall
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean isWestWallBlock(Block block) {
|
||||
if (getMaxZ() == block.getZ()
|
||||
&& block.getX() <= getMaxX()
|
||||
&& block.getX() >= getMinX()) {
|
||||
return true; // west wall
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user