mirror of
https://github.com/taoneill/war.git
synced 2024-11-27 12:46:11 +01:00
Closes gh-196. Closes gh-295. Closes gh-296. Closes gh-297. Players can't drop items inside zones when nodrops is true. For 1.8, added nohunger setting that prevents food regen and saturation setting (0-20) that controls how fast your food bar starts depleting. 0 saturation means your bar starts depleting right away. Instead of teleporting back to spawn, people that wander out of zone are bumped back in.
This commit is contained in:
parent
06427445b7
commit
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@ -82,7 +82,10 @@ public class War extends JavaPlugin {
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private boolean defaultNoCreatures = false;
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private boolean defaultGlassWalls = true;
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private boolean defaultPvpInZone = true;
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private boolean defaultInstaBreak = false;
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private boolean defaultInstaBreak = false;
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private boolean defaultNoDrops = false;
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private boolean defaultNoHunger = false;
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private int defaultSaturation = 10;
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private int defaultMinPlayers = 1; // By default, 1 player on 1 team is enough for unlocking the cant-exit-spawn guard
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private int defaultMinTeams = 1;
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private FlagReturn defaultFlagReturn = FlagReturn.BOTH;
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@ -141,6 +144,7 @@ public class War extends JavaPlugin {
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pm.registerEvent(Event.Type.ENTITY_COMBUST, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_REGAIN_HEALTH, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.FOOD_LEVEL_CHANGE, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Priority.Normal, this);
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@ -165,6 +169,7 @@ public class War extends JavaPlugin {
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this.getDeadlyAdjectives().add("fine ");
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this.getDeadlyAdjectives().add("precise ");
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this.getDeadlyAdjectives().add("brutal ");
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this.getDeadlyAdjectives().add("powerful ");
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this.getKillerVerbs().clear();
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this.getKillerVerbs().add("killed");
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@ -357,6 +362,26 @@ public class War extends JavaPlugin {
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warzone.setInstaBreak(onOff.equals("on") || onOff.equals("true"));
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returnMessage.append(" instabreak set to " + String.valueOf(warzone.isInstaBreak()) + ".");
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}
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if (namedParams.containsKey("nodrops")) {
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String onOff = namedParams.get("nodrops");
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warzone.setNoDrops(onOff.equals("on") || onOff.equals("true"));
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returnMessage.append(" nodrops set to " + String.valueOf(warzone.isNoDrops()) + ".");
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}
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if (namedParams.containsKey("nohunger")) {
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String onOff = namedParams.get("nohunger");
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warzone.setNoHunger(onOff.equals("on") || onOff.equals("true"));
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returnMessage.append(" nohunger set to " + String.valueOf(warzone.isNoHunger()) + ".");
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}
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if (namedParams.containsKey("saturation")) {
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int sat = Integer.parseInt(namedParams.get("saturation"));
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if (sat > 20) {
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sat = 20;
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} else if (sat < 0) {
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sat = 0;
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}
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warzone.setSaturation(sat);
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returnMessage.append(" saturation set to " + warzone.getSaturation() + ".");
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}
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if (namedParams.containsKey("minplayers")) {
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int val = Integer.parseInt(namedParams.get("minplayers"));
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if (val > warzone.getTeamCap()) {
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@ -543,6 +568,26 @@ public class War extends JavaPlugin {
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this.setDefaultInstaBreak(onOff.equals("on") || onOff.equals("true"));
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returnMessage.append(" instabreak set to " + String.valueOf(war.isDefaultInstaBreak()) + ".");
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}
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if (namedParams.containsKey("nodrops")) {
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String onOff = namedParams.get("nodrops");
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war.setDefaultNoDrops(onOff.equals("on") || onOff.equals("true"));
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returnMessage.append(" nodrops set to " + String.valueOf(war.isDefaultNoDrops()) + ".");
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}
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if (namedParams.containsKey("nohunger")) {
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String onOff = namedParams.get("nohunger");
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this.setDefaultNoHunger(onOff.equals("on") || onOff.equals("true"));
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returnMessage.append(" nohunger set to " + String.valueOf(this.isDefaultNoHunger()) + ".");
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}
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if (namedParams.containsKey("saturation")) {
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int sat = Integer.parseInt(namedParams.get("saturation"));
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if (sat > 20) {
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sat = 20;
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} else if (sat < 0) {
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sat = 0;
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}
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this.setDefaultSaturation(sat);
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returnMessage.append(" saturation set to " + this.getDefaultSaturation() + ".");
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}
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if (namedParams.containsKey("minplayers")) {
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int val = Integer.parseInt(namedParams.get("minplayers"));
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if (val > this.getDefaultTeamCap()) {
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@ -637,6 +682,9 @@ public class War extends JavaPlugin {
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+ " glasswalls:" + String.valueOf(zone.isGlassWalls())
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+ " pvpinzone:" + String.valueOf(zone.isPvpInZone())
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+ " instabreak:" + String.valueOf(zone.isInstaBreak())
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+ " nodrops:" + String.valueOf(zone.isNoDrops())
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+ " nohunger:" + String.valueOf(zone.isNoHunger())
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+ " saturation:" + zone.getSaturation()
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+ " minplayers:" + zone.getMinPlayers()
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+ " minteams:" + zone.getMinTeams()
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+ " resetonempty:" + String.valueOf(zone.isResetOnEmpty())
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@ -666,6 +714,9 @@ public class War extends JavaPlugin {
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+ " glasswalls:" + String.valueOf(this.isDefaultGlassWalls())
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+ " pvpinzone:" + String.valueOf(this.isDefaultPvpInZone())
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+ " instabreak:" + String.valueOf(this.isDefaultInstaBreak())
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+ " nodrops:" + String.valueOf(this.isDefaultNoDrops())
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+ " nohunger:" + String.valueOf(this.isDefaultNoHunger())
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+ " saturation:" + this.getDefaultSaturation()
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+ " minplayers:" + this.getDefaultMinPlayers()
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+ " minteams:" + this.getDefaultMinTeams()
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+ " resetonempty:" + String.valueOf(this.isDefaultResetOnEmpty())
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@ -1189,4 +1240,29 @@ public class War extends JavaPlugin {
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public void setTntInZonesOnly(boolean tntInZonesOnly) {
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this.tntInZonesOnly = tntInZonesOnly;
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}
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public boolean isDefaultNoDrops() {
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return defaultNoDrops;
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}
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public void setDefaultNoDrops(boolean defaultNoDrops) {
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this.defaultNoDrops = defaultNoDrops;
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}
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public boolean isDefaultNoHunger() {
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return defaultNoHunger;
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}
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public void setDefaultNoHunger(boolean defaultNoHunger) {
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this.defaultNoHunger = defaultNoHunger;
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}
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public int getDefaultSaturation() {
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return defaultSaturation;
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}
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public void setDefaultSaturation(int defaultSaturation) {
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this.defaultSaturation = defaultSaturation;
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}
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}
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@ -24,6 +24,8 @@ import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.EntityCombustEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityListener;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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@ -271,7 +273,6 @@ public class WarEntityListener extends EntityListener {
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float middleYeild = (float)(explodedSize - dontExplodeSize) / (float)explodedSize;
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float newYeild = middleYeild * event.getYield();
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float old = event.getYield();
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event.setYield(newYeild);
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}
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}
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@ -315,12 +316,22 @@ public class WarEntityListener extends EntityListener {
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// pass pvp-damage
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if (event instanceof EntityDamageByEntityEvent) {
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this.handlerAttackDefend((EntityDamageByEntityEvent) event);
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} else {
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// Detect death, prevent it and respawn the player
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} else {
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Warzone zone = Warzone.getZoneByPlayerName(player.getName());
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if (zone != null && event.getDamage() >= player.getHealth()) {
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// Detect death, prevent it and respawn the player
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String deathMessage = "";
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deathMessage = Team.getTeamByPlayerName(player.getName()).getKind().getColor() + player.getDisplayName() + ChatColor.WHITE + " died";
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String cause = " died";
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if (event.getCause() == DamageCause.FIRE || event.getCause() == DamageCause.FIRE_TICK
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|| event.getCause() == DamageCause.LAVA || event.getCause() == DamageCause.LIGHTNING) {
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cause = " burned to a crisp";
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} else if (event.getCause() == DamageCause.DROWNING) {
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cause = " drowned";
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} else if (event.getCause() == DamageCause.FALL) {
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cause = " fell to an untimely death";
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}
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deathMessage = Team.getTeamByPlayerName(player.getName()).getKind().getColor() + player.getDisplayName() + ChatColor.WHITE + cause;
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for (Team team : zone.getTeams()) {
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team.teamcast(deathMessage);
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}
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@ -376,7 +387,8 @@ public class WarEntityListener extends EntityListener {
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*/
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@Override
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public void onEntityRegainHealth(EntityRegainHealthEvent event) {
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if (!War.war.isLoaded() || event.getRegainReason() != RegainReason.REGEN) {
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if (!War.war.isLoaded() || (event.getRegainReason() != RegainReason.REGEN && event.getRegainReason() != RegainReason.EATING)) {
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War.war.log("Refused " + event.getRegainReason().toString(), Level.INFO);
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return;
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}
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@ -386,9 +398,27 @@ public class WarEntityListener extends EntityListener {
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}
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Player player = (Player) entity;
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Warzone zone = Warzone.getZoneByLocation(player);
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Warzone zone = Warzone.getZoneByPlayerName(player.getName());
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if (zone != null) {
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event.setCancelled(true);
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if (event.getRegainReason() == RegainReason.EATING && zone.isNoHunger()) {
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// noHunger setting means you can't auto-heal with full hunger bar (use saturation instead to control how fast you get hungry)
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event.setCancelled(true);
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} else if (event.getRegainReason() == RegainReason.REGEN) {
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// disable peaceful mode regen
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event.setCancelled(true);
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}
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}
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}
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public void onFoodLevelChange(FoodLevelChangeEvent event) {
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if (!War.war.isLoaded() || !(event.getEntity() instanceof Player)) {
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return;
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}
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Player player = (Player) event.getEntity();
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Warzone zone = Warzone.getZoneByPlayerName(player.getName());
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if (zone != null && zone.isNoHunger()){
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event.setCancelled(true);
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}
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}
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}
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@ -2,11 +2,13 @@ package bukkit.tommytony.war;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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@ -73,6 +75,9 @@ public class WarPlayerListener extends PlayerListener {
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// a flag thief can't drop his flag
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War.war.badMsg(player, "Can't drop items while stealing flag. What are you doing?! Run!");
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event.setCancelled(true);
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} else if (zone.isNoDrops()) {
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War.war.badMsg(player, "Can't drop items in this warzone.");
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event.setCancelled(true);
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} else {
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Item item = event.getItemDrop();
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if (item != null) {
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@ -325,7 +330,7 @@ public class WarPlayerListener extends PlayerListener {
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War.war.getWarHub().resetZoneSign(zone);
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}
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zone.keepPlayerState(player);
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War.war.msg(player, "Your inventory is in storage until exit with '/war leave'.");
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War.war.msg(player, "Your inventory is in storage until you exit with '/war leave'.");
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zone.respawnPlayer(event, team, player);
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for (Team t : zone.getTeams()) {
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t.teamcast("" + player.getName() + " joined team " + team.getName() + ".");
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@ -377,9 +382,51 @@ public class WarPlayerListener extends PlayerListener {
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if (playerWarzone != null) {
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// Player belongs to a warzone team but is outside: he snuck out or is at spawn and died
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if (locZone == null && playerTeam != null && playerWarzone.getLobby() != null && !playerWarzone.getLobby().getVolume().contains(playerLoc) && !isLeaving) {
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List<BlockFace> nearestWalls = playerWarzone.getNearestWalls(playerLoc);
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War.war.badMsg(player, "Use /leave (or /war leave) to exit the zone.");
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event.setTo(playerTeam.getTeamSpawn());
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return;
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if(nearestWalls != null && nearestWalls.size() > 0) {
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// First, try to bump the player back in
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int northSouthMove = 0;
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int eastWestMove = 0;
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int upDownMove = 0;
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int moveDistance = 1;
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if (nearestWalls.contains(BlockFace.NORTH)) {
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// move south
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northSouthMove += moveDistance;
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} else if (nearestWalls.contains(BlockFace.SOUTH)) {
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// move north
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northSouthMove -= moveDistance;
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}
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if (nearestWalls.contains(BlockFace.EAST)) {
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// move west
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eastWestMove += moveDistance;
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} else if (nearestWalls.contains(BlockFace.WEST)) {
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// move east
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eastWestMove -= moveDistance;
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}
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if (nearestWalls.contains(BlockFace.UP)) {
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upDownMove -= moveDistance;
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} else if (nearestWalls.contains(BlockFace.DOWN)) {
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// fell off the map, back to spawn
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event.setTo(playerTeam.getTeamSpawn());
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return;
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}
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event.setTo(new Location(playerLoc.getWorld(),
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playerLoc.getX() + northSouthMove,
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playerLoc.getY() + upDownMove,
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playerLoc.getZ() + eastWestMove,
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playerLoc.getYaw(),
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playerLoc.getPitch()));
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return;
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} else {
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// Otherwise, send him to spawn
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event.setTo(playerTeam.getTeamSpawn());
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return;
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}
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}
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if (!playerWarzone.isEnoughPlayers() && !playerTeam.getSpawnVolume().contains(playerLoc)) {
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@ -390,7 +437,7 @@ public class WarPlayerListener extends PlayerListener {
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// Monuments
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if (playerTeam != null && playerWarzone.nearAnyOwnedMonument(playerLoc, playerTeam) && player.getHealth() < 20 && player.getHealth() > 0 // don't heal the dead
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&& this.random.nextInt(77) == 3) { // one chance out of many of getting healed
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&& this.random.nextInt(7) == 3) { // one chance out of many of getting healed
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int currentHp = player.getHealth();
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int newHp = Math.max(20, currentHp + locZone.getMonumentHeal());
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@ -485,7 +532,7 @@ public class WarPlayerListener extends PlayerListener {
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if (War.war.isLoaded() && event.isSneaking()) {
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Warzone playerWarzone = Warzone.getZoneByLocation(event.getPlayer());
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Team playerTeam = Team.getTeamByPlayerName(event.getPlayer().getName());
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if (playerWarzone != null && playerTeam != null &&playerWarzone.getExtraLoadouts().keySet().size() > 0 && playerTeam.getSpawnVolume().contains(event.getPlayer().getLocation())) {
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if (playerWarzone != null && playerTeam != null && playerWarzone.getExtraLoadouts().keySet().size() > 0 && playerTeam.getSpawnVolume().contains(event.getPlayer().getLocation())) {
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if (playerWarzone.getNewlyRespawned().keySet().contains(event.getPlayer().getName())) {
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Integer currentIndex = playerWarzone.getNewlyRespawned().get(event.getPlayer().getName());
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currentIndex = (currentIndex + 1) % (playerWarzone.getExtraLoadouts().keySet().size() + 1);
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@ -66,6 +66,9 @@ public class Warzone {
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private boolean glassWalls = true;
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private boolean pvpInZone = true;
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private boolean instaBreak = false;
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private boolean noDrops = false;
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private boolean noHunger = false;
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private int saturation = 10;
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private int minPlayers = 1;
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private int minTeams = 1;
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@ -76,7 +79,6 @@ public class Warzone {
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private HashMap<String, PlayerState> deadMenInventories = new HashMap<String, PlayerState>();
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private Location rallyPoint;
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@SuppressWarnings("unchecked")
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public Warzone(World world, String name) {
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this.world = world;
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@ -99,6 +101,9 @@ public class Warzone {
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this.setGlassWalls(War.war.isDefaultGlassWalls());
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this.setPvpInZone(War.war.isDefaultPvpInZone());
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this.setInstaBreak(War.war.isDefaultInstaBreak());
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this.setNoDrops(War.war.isDefaultNoDrops());
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this.setNoHunger(War.war.isDefaultNoHunger());
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this.setSaturation(War.war.getDefaultSaturation());
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this.setMinPlayers(War.war.getDefaultMinPlayers());
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this.setMinTeams(War.war.getDefaultMinTeams());
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this.setResetOnEmpty(War.war.isDefaultResetOnEmpty());
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@ -323,7 +328,7 @@ public class Warzone {
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player.setRemainingAir(300);
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player.setHealth(20);
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player.setFoodLevel(20);
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player.setSaturation(20);
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player.setSaturation(this.getSaturation());
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player.setExhaustion(0);
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if (player.getGameMode() == GameMode.CREATIVE) {
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player.setGameMode(GameMode.SURVIVAL);
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@ -335,7 +340,7 @@ public class Warzone {
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LoadoutResetJob job = new LoadoutResetJob(this, team, player);
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War.war.getServer().getScheduler().scheduleSyncDelayedTask(War.war, job);
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}
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public void resetInventory(Team team, Player player) {
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this.resetInventory(team, player, this.loadout);
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}
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@ -1192,4 +1197,28 @@ public class Warzone {
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public void setInstaBreak(boolean instaBreak) {
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this.instaBreak = instaBreak;
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}
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public boolean isNoDrops() {
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return noDrops;
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}
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public void setNoDrops(boolean noDrops) {
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this.noDrops = noDrops;
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}
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public boolean isNoHunger() {
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return noHunger;
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}
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public void setNoHunger(boolean noHunger) {
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this.noHunger = noHunger;
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}
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public int getSaturation() {
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return this.saturation;
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}
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public void setSaturation(int saturation) {
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this.saturation = saturation;
|
||||
}
|
||||
}
|
||||
|
@ -221,6 +221,21 @@ public class WarMapper {
|
||||
War.war.setDefaultInstaBreak(warConfig.getBoolean("defaultInstaBreak"));
|
||||
}
|
||||
|
||||
// defaultNoDrops
|
||||
if (warConfig.keyExists("defaultNoDrops")) {
|
||||
War.war.setDefaultNoDrops(warConfig.getBoolean("defaultNoDrops"));
|
||||
}
|
||||
|
||||
// defaultNoHunger
|
||||
if (warConfig.keyExists("defaultNoHunger")) {
|
||||
War.war.setDefaultNoHunger(warConfig.getBoolean("defaultNoHunger"));
|
||||
}
|
||||
|
||||
// defaultSaturation
|
||||
if (warConfig.keyExists("defaultSaturation")) {
|
||||
War.war.setDefaultSaturation(warConfig.getInt("defaultSaturation"));
|
||||
}
|
||||
|
||||
// defaultMinPlayers
|
||||
if (warConfig.keyExists("defaultMinPlayers")) {
|
||||
War.war.setDefaultMinPlayers(warConfig.getInt("defaultMinPlayers"));
|
||||
@ -374,9 +389,18 @@ public class WarMapper {
|
||||
|
||||
// defaultPvpInZone
|
||||
warConfig.setBoolean("defaultPvpInZone", War.war.isDefaultPvpInZone());
|
||||
|
||||
|
||||
// defaultInstaBreak
|
||||
warConfig.setBoolean("defaultInstaBreak", War.war.isDefaultInstaBreak());
|
||||
|
||||
// defaultNoDrops
|
||||
warConfig.setBoolean("defaultNoDrops", War.war.isDefaultNoDrops());
|
||||
|
||||
// defaultNoHunger
|
||||
warConfig.setBoolean("defaultNoHunger", War.war.isDefaultNoHunger());
|
||||
|
||||
// defaultSaturation
|
||||
warConfig.setInt("defaultSaturation", War.war.getDefaultSaturation());
|
||||
|
||||
// defaultMinPlayers
|
||||
warConfig.setInt("defaultMinPlayers", War.war.getDefaultMinPlayers());
|
||||
|
@ -259,6 +259,21 @@ public class WarzoneMapper {
|
||||
warzone.setInstaBreak(warzoneConfig.getBoolean("instaBreak"));
|
||||
}
|
||||
|
||||
// noDrops
|
||||
if (warzoneConfig.containsKey("noDrops")) {
|
||||
warzone.setNoDrops(warzoneConfig.getBoolean("noDrops"));
|
||||
}
|
||||
|
||||
// noHunger
|
||||
if (warzoneConfig.containsKey("noHunger")) {
|
||||
warzone.setNoHunger(warzoneConfig.getBoolean("noHunger"));
|
||||
}
|
||||
|
||||
// saturation
|
||||
if (warzoneConfig.containsKey("saturation")) {
|
||||
warzone.setSaturation(warzoneConfig.getInt("saturation"));
|
||||
}
|
||||
|
||||
// minPlayers
|
||||
if (warzoneConfig.containsKey("minPlayers")) {
|
||||
warzone.setMinPlayers(warzoneConfig.getInt("minPlayers"));
|
||||
@ -501,6 +516,15 @@ public class WarzoneMapper {
|
||||
// instaBreak
|
||||
warzoneConfig.setBoolean("instaBreak", warzone.isInstaBreak());
|
||||
|
||||
// noDrops
|
||||
warzoneConfig.setBoolean("noDrops", warzone.isNoDrops());
|
||||
|
||||
// noHunger
|
||||
warzoneConfig.setBoolean("noHunger", warzone.isNoHunger());
|
||||
|
||||
// saturation
|
||||
warzoneConfig.setInt("saturation", warzone.getSaturation());
|
||||
|
||||
// minPlayers
|
||||
warzoneConfig.setInt("minPlayers", warzone.getMinPlayers());
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user