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Adding SetZoneCommand
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@ -178,9 +178,7 @@ public class War extends JavaPlugin {
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/*
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if (this.isZoneMaker(player)) {
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// Warzone maker commands: /setzone, /savezone, /setteam, /setmonument, /resetzone
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if (command.equals("setzone")) {
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this.performSetZone(player, arguments);
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} else if (command.equals("setzonelobby")) {
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if (command.equals("setzonelobby")) {
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this.performSetZoneLobby(player, arguments);
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} else if (command.equals("savezone")) {
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this.performSaveZone(player, arguments);
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@ -448,30 +446,6 @@ public class War extends JavaPlugin {
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}
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}
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public void performSetZone(Player player, String[] arguments) {
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if (arguments.length < 2 || arguments.length > 2 || (arguments.length == 2 && (!arguments[1].equals("southeast") && !arguments[1].equals("northwest") && !arguments[1].equals("se") && !arguments[1].equals("nw") && !arguments[1].equals("corner1") && !arguments[1].equals("corner2") && !arguments[1].equals("c1") && !arguments[1].equals("c2") && !arguments[1].equals("pos1") && !arguments[1].equals("pos2") && !arguments[1].equals("wand")))) {
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if (arguments.length == 1) {
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// we only have a zone name, default to wand mode
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this.addWandBearer(player, arguments[0]);
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} else {
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this.badMsg(player, "Usage: =<Classic mode>= /setzone <warzone-name> <'northwest'/'southeast'/'nw'/'se'> (NW defaults to top block, SE to bottom). " + "=<Wand Cuboid mode>= /setzone <warzone-name> wand (gives you a wooden sword to right and left click, drop to disable). " + "=<Wandless Cuboid mode>= /setzone <warzone-name> <'corner1'/'corner2'/'c1'/'c2'/'pos1'/'pos2'> (block where you're standing). " + "Set one corner, then the next. Defines the outline of the warzone, which will be reset at the start of every battle. " + "Saves the zone blocks if the outline is valid.");
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}
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} else {
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ZoneSetter setter = new ZoneSetter(player, arguments[0]);
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if (arguments[1].equals("northwest") || arguments[1].equals("nw")) {
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setter.placeNorthwest();
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} else if (arguments[1].equals("southeast") || arguments[1].equals("se")) {
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setter.placeSoutheast();
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} else if (arguments[1].equals("corner1") || arguments[1].equals("c1") || arguments[1].equals("pos1")) {
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setter.placeCorner1();
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} else if (arguments[1].equals("corner2") || arguments[1].equals("c2") || arguments[1].equals("pos2")) {
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setter.placeCorner2();
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} else if (arguments[1].equals("wand")) {
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this.addWandBearer(player, arguments[0]);
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}
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}
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}
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private boolean updateZoneFromNamedParams(Warzone warzone, Player player, String[] arguments) {
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try {
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Map<String, String> namedParams = new HashMap<String, String>();
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@ -52,6 +52,9 @@ public class WarCommandHandler {
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else if (command.equals("team")) {
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commandObj = new TeamCommand(this, sender, arguments);
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}
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else if (command.equals("setzone")) {
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commandObj = new SetZoneCommand(this, sender, arguments);
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}
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else if (command.equals("deletezone")) {
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commandObj = new DeleteZoneCommand(this, sender, arguments);
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}
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@ -0,0 +1,52 @@
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package bukkit.tommytony.war.command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.tommytony.war.ZoneSetter;
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import bukkit.tommytony.war.War;
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import bukkit.tommytony.war.WarCommandHandler;
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public class SetZoneCommand extends AbstractZoneMakerCommand {
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public SetZoneCommand(WarCommandHandler handler, CommandSender sender, String[] args) throws NoZoneMakerException {
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super(handler, sender, args);
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}
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@Override
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public boolean handle() {
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if (!(this.sender instanceof Player)) {
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return false;
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}
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Player player = (Player) this.sender;
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if (this.args.length == 0) {
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return false;
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} else if (this.args.length > 2) {
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return false;
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} else if (this.args.length == 1) {
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War.war.addWandBearer(player, this.args[0]);
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} else if (this.args.length == 2) {
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if (!this.args[1].equals("southeast") && !this.args[1].equals("northwest") && !this.args[1].equals("se") && !this.args[1].equals("nw") && !this.args[1].equals("corner1") && !this.args[1].equals("corner2") && !this.args[1].equals("c1") && !this.args[1].equals("c2") && !this.args[1].equals("pos1") && !this.args[1].equals("pos2") && !this.args[1].equals("wand")) {
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return false;
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}
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ZoneSetter setter = new ZoneSetter(player, this.args[0]);
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if (this.args[1].equals("northwest") || this.args[1].equals("nw")) {
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setter.placeNorthwest();
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} else if (this.args[1].equals("southeast") || this.args[1].equals("se")) {
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setter.placeSoutheast();
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} else if (this.args[1].equals("corner1") || this.args[1].equals("c1") || this.args[1].equals("pos1")) {
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setter.placeCorner1();
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} else if (this.args[1].equals("corner2") || this.args[1].equals("c2") || this.args[1].equals("pos2")) {
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setter.placeCorner2();
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} else if (this.args[1].equals("wand")) {
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War.war.addWandBearer(player, this.args[0]);
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}
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}
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return true;
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}
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}
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