Much less glitchy lobbies: proper handling of team adding, deleting and of autoassign mode switching. Win.

This commit is contained in:
taoneill 2012-01-29 11:58:08 -05:00
parent ea454e3027
commit a4d8075ad1
4 changed files with 21 additions and 3 deletions

View File

@ -75,13 +75,15 @@ public class Warzone {
private final List<Player> respawn = new ArrayList<Player>();
private final List<String> reallyDeadFighters = new ArrayList<String>();
private final WarzoneConfigBag warzoneConfig = new WarzoneConfigBag();
private final TeamConfigBag teamDefaultConfig = new TeamConfigBag();
private final WarzoneConfigBag warzoneConfig;
private final TeamConfigBag teamDefaultConfig;
private InventoryBag defaultInventories = new InventoryBag();
public Warzone(World world, String name) {
this.world = world;
this.name = name;
this.warzoneConfig = new WarzoneConfigBag(this);
this.teamDefaultConfig = new TeamConfigBag(); // don't use ctor with Warzone, as this changes config resolution
this.volume = new ZoneVolume(name, this.getWorld(), this);
}

View File

@ -59,6 +59,7 @@ public class DeleteTeamCommand extends AbstractZoneMakerCommand {
team.getSpawnVolume().resetBlocks();
zone.getTeams().remove(team);
if (zone.getLobby() != null) {
zone.getLobby().setLocation(zone.getTeleport());
zone.getLobby().initialize();
}
WarzoneYmlMapper.save(zone, false);

View File

@ -56,7 +56,7 @@ public class SetTeamCommand extends AbstractZoneMakerCommand {
newTeam.setRemainingLives(newTeam.getTeamConfig().resolveInt(TeamConfig.LIFEPOOL));
zone.getTeams().add(newTeam);
if (zone.getLobby() != null) {
zone.getLobby().getVolume().resetBlocks();
zone.getLobby().setLocation(zone.getTeleport());
zone.getLobby().initialize();
}
newTeam.setTeamSpawn(player.getLocation());

View File

@ -6,12 +6,23 @@ import java.util.Map;
import org.bukkit.configuration.ConfigurationSection;
import com.tommytony.war.War;
import com.tommytony.war.Warzone;
public class WarzoneConfigBag {
EnumMap<WarzoneConfig, Object> bag = new EnumMap<WarzoneConfig, Object>(WarzoneConfig.class);
private final Warzone warzone;
public WarzoneConfigBag(Warzone warzone) {
this.warzone = warzone;
}
public WarzoneConfigBag() {
// default zone settings (at War level) don't have a warzone
this.warzone = null;
}
public void put(WarzoneConfig config, Object value) {
bag.put(config, value);
}
@ -80,6 +91,10 @@ public class WarzoneConfigBag {
} else if (warzoneConfig.getConfigType().equals(Boolean.class)) {
String onOff = namedParams.get(namedParam);
this.bag.put(warzoneConfig, onOff.equals("on") || onOff.equals("true"));
if (this.warzone != null && namedParam.equals(WarzoneConfig.AUTOASSIGN.toString())) {
this.warzone.getLobby().setLocation(this.warzone.getTeleport());
this.warzone.getLobby().initialize();
}
}
returnMessage += " " + warzoneConfig.toString() + " set to " + namedParams.get(namedParam);
} else if (namedParam.equals("delete")) {