mirror of
https://github.com/taoneill/war.git
synced 2024-11-13 05:54:31 +01:00
Moved getters / setters to the end of class
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parent
00e8349b40
commit
b303e8e540
@ -44,7 +44,7 @@ public class War extends JavaPlugin {
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private WarEntityListener entityListener = new WarEntityListener();
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private WarBlockListener blockListener = new WarBlockListener();
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private WarCommandHandler commandHandler = new WarCommandHandler();
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private Logger log;
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private Logger logger;
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private PluginDescriptionFile desc = null;
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private boolean loaded = false;
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@ -58,28 +58,26 @@ public class War extends JavaPlugin {
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private HashMap<String, InventoryStash> disconnected = new HashMap<String, InventoryStash>();
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private final HashMap<String, String> wandBearers = new HashMap<String, String>(); // playername to zonename
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// Global settings
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private boolean pvpInZonesOnly = false;
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private boolean disablePvpMessage = false;
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private boolean buildInZonesOnly = false;
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// Default warzone settings
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private final HashMap<Integer, ItemStack> defaultLoadout = new HashMap<Integer, ItemStack>();
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private int defaultLifepool = 7;
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private boolean defaultFriendlyFire = false;
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private boolean defaultAutoAssignOnly = false;
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private int defaultTeamCap = 7;
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private int defaultScoreCap = 10;
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private int defaultMonumentHeal = 5;
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private boolean defaultBlockHeads = true;
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private boolean defaultDropLootOnDeath = false;
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private String defaultSpawnStyle = TeamSpawnStyles.BIG;
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private final HashMap<Integer, ItemStack> defaultReward = new HashMap<Integer, ItemStack>();
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private boolean defaultFriendlyFire = false;
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private boolean defaultAutoAssignOnly = false;
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private boolean defaultUnbreakableZoneBlocks = false;
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private boolean defaultNoCreatures = false;
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private boolean defaultResetOnEmpty = false;
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private boolean defaultResetOnLoad = false;
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private boolean defaultResetOnUnload = false;
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// Global settings
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private boolean pvpInZonesOnly = false;
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private boolean disablePvpMessage = false;
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private boolean buildInZonesOnly = false;
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private boolean defaultResetOnEmpty = false, defaultResetOnLoad = false, defaultResetOnUnload = false;
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private String defaultSpawnStyle = TeamSpawnStyles.BIG;
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private final HashMap<Integer, ItemStack> defaultReward = new HashMap<Integer, ItemStack>();
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public War() {
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super();
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@ -101,7 +99,7 @@ public class War extends JavaPlugin {
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public void loadWar() {
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this.setLoaded(true);
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this.desc = this.getDescription();
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this.log = this.getServer().getLogger();
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this.logger = this.getServer().getLogger();
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this.setupPermissions();
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// Register hooks
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@ -668,31 +666,7 @@ public class War extends JavaPlugin {
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}
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public Logger getLogger() {
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return this.log;
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}
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public void setDefaultLifepool(int defaultLifepool) {
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this.defaultLifepool = defaultLifepool;
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}
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public int getDefaultLifepool() {
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return this.defaultLifepool;
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}
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public void setDefaultMonumentHeal(int defaultMonumentHeal) {
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this.defaultMonumentHeal = defaultMonumentHeal;
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}
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public int getDefaultMonumentHeal() {
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return this.defaultMonumentHeal;
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}
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public void setDefaultFriendlyFire(boolean defaultFriendlyFire) {
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this.defaultFriendlyFire = defaultFriendlyFire;
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}
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public boolean getDefaultFriendlyFire() {
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return this.defaultFriendlyFire;
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return this.logger;
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}
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public Warzone zoneOfZoneWallAtProximity(Location location) {
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@ -712,22 +686,6 @@ public class War extends JavaPlugin {
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return this.commandWhitelist;
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}
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public boolean getDefaultAutoAssignOnly() {
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return this.defaultAutoAssignOnly;
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}
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public void setDefaultAutoAssignOnly(boolean autoAssign) {
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this.defaultAutoAssignOnly = autoAssign;
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}
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public WarHub getWarHub() {
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return this.warHub;
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}
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public void setWarHub(WarHub warHub) {
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this.warHub = warHub;
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}
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public boolean inAnyWarzoneLobby(Location location) {
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if (ZoneLobby.getLobbyByLocation(location) == null) {
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return false;
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@ -735,58 +693,10 @@ public class War extends JavaPlugin {
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return true;
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}
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public void setDefaultTeamCap(int defaultTeamCap) {
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this.defaultTeamCap = defaultTeamCap;
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}
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public int getDefaultTeamCap() {
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return this.defaultTeamCap;
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}
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public void setPvpInZonesOnly(boolean pvpInZonesOnly) {
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this.pvpInZonesOnly = pvpInZonesOnly;
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}
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public boolean isPvpInZonesOnly() {
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return this.pvpInZonesOnly;
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}
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public void setDefaultScoreCap(int defaultScoreCap) {
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this.defaultScoreCap = defaultScoreCap;
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}
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public int getDefaultScoreCap() {
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return this.defaultScoreCap;
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}
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public List<String> getZoneMakersImpersonatingPlayers() {
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return this.zoneMakersImpersonatingPlayers;
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}
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public void setDefaultBlockHeads(boolean defaultBlockHeads) {
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this.defaultBlockHeads = defaultBlockHeads;
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}
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public boolean isDefaultBlockHeads() {
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return this.defaultBlockHeads;
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}
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public void setDefaultDropLootOnDeath(boolean defaultDropLootOnDeath) {
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this.defaultDropLootOnDeath = defaultDropLootOnDeath;
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}
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public boolean isDefaultDropLootOnDeath() {
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return this.defaultDropLootOnDeath;
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}
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public void setDefaultSpawnStyle(String defaultSpawnStyle) {
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this.defaultSpawnStyle = defaultSpawnStyle;
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}
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public String getDefaultSpawnStyle() {
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return this.defaultSpawnStyle;
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}
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public HashMap<Integer, ItemStack> getDefaultReward() {
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return this.defaultReward;
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}
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@ -795,79 +705,163 @@ public class War extends JavaPlugin {
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return this.incompleteZones;
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}
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public void setBuildInZonesOnly(boolean buildInZonesOnly) {
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this.buildInZonesOnly = buildInZonesOnly;
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public WarHub getWarHub() {
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return this.warHub;
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}
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public boolean isBuildInZonesOnly() {
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return this.buildInZonesOnly;
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public void setWarHub(WarHub warHub) {
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this.warHub = warHub;
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}
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public void setDisablePvpMessage(boolean disablePvpMessage) {
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this.disablePvpMessage = disablePvpMessage;
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}
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public boolean isDisablePvpMessage() {
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return this.disablePvpMessage;
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}
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public void setDefaultUnbreakableZoneBlocks(boolean defaultUnbreakableZoneBlocks) {
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this.defaultUnbreakableZoneBlocks = defaultUnbreakableZoneBlocks;
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}
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public boolean isDefaultUnbreakableZoneBlocks() {
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return this.defaultUnbreakableZoneBlocks;
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}
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public boolean getDefaultNoCreatures() {
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return this.isDefaultNoCreatures();
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}
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public void setDefaultNoCreatures(boolean defaultNoCreatures) {
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this.defaultNoCreatures = defaultNoCreatures;
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}
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public boolean isDefaultNoCreatures() {
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return this.defaultNoCreatures;
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}
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public void setDisconnected(HashMap<String, InventoryStash> disconnected) {
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this.disconnected = disconnected;
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}
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public HashMap<String, InventoryStash> getDisconnected() {
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return this.disconnected;
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public boolean isLoaded() {
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return loaded;
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}
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public void setLoaded(boolean loaded) {
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this.loaded = loaded;
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}
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public boolean isLoaded() {
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return this.loaded;
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public boolean isPvpInZonesOnly() {
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return pvpInZonesOnly;
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}
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public void setPvpInZonesOnly(boolean pvpInZonesOnly) {
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this.pvpInZonesOnly = pvpInZonesOnly;
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}
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public boolean isDisablePvpMessage() {
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return disablePvpMessage;
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}
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public void setDisablePvpMessage(boolean disablePvpMessage) {
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this.disablePvpMessage = disablePvpMessage;
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}
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public boolean isBuildInZonesOnly() {
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return buildInZonesOnly;
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}
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public void setBuildInZonesOnly(boolean buildInZonesOnly) {
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this.buildInZonesOnly = buildInZonesOnly;
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}
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public int getDefaultLifepool() {
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return defaultLifepool;
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}
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public void setDefaultLifepool(int defaultLifepool) {
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this.defaultLifepool = defaultLifepool;
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}
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public int getDefaultTeamCap() {
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return defaultTeamCap;
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}
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public void setDefaultTeamCap(int defaultTeamCap) {
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this.defaultTeamCap = defaultTeamCap;
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}
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public int getDefaultScoreCap() {
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return defaultScoreCap;
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}
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public void setDefaultScoreCap(int defaultScoreCap) {
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this.defaultScoreCap = defaultScoreCap;
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}
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public int getDefaultMonumentHeal() {
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return defaultMonumentHeal;
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}
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public void setDefaultMonumentHeal(int defaultMonumentHeal) {
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this.defaultMonumentHeal = defaultMonumentHeal;
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}
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public boolean isDefaultBlockHeads() {
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return defaultBlockHeads;
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}
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public void setDefaultBlockHeads(boolean defaultBlockHeads) {
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this.defaultBlockHeads = defaultBlockHeads;
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}
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public boolean isDefaultDropLootOnDeath() {
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return defaultDropLootOnDeath;
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}
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public void setDefaultDropLootOnDeath(boolean defaultDropLootOnDeath) {
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this.defaultDropLootOnDeath = defaultDropLootOnDeath;
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}
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public boolean isDefaultFriendlyFire() {
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return defaultFriendlyFire;
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}
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public void setDefaultFriendlyFire(boolean defaultFriendlyFire) {
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this.defaultFriendlyFire = defaultFriendlyFire;
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}
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public boolean isDefaultAutoAssignOnly() {
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return defaultAutoAssignOnly;
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}
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public void setDefaultAutoAssignOnly(boolean defaultAutoAssignOnly) {
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this.defaultAutoAssignOnly = defaultAutoAssignOnly;
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}
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public boolean isDefaultUnbreakableZoneBlocks() {
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return defaultUnbreakableZoneBlocks;
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}
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public void setDefaultUnbreakableZoneBlocks(boolean defaultUnbreakableZoneBlocks) {
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this.defaultUnbreakableZoneBlocks = defaultUnbreakableZoneBlocks;
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}
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public boolean isDefaultNoCreatures() {
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return defaultNoCreatures;
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}
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public void setDefaultNoCreatures(boolean defaultNoCreatures) {
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this.defaultNoCreatures = defaultNoCreatures;
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}
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public boolean isDefaultResetOnEmpty() {
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return defaultResetOnEmpty;
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}
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public void setDefaultResetOnEmpty(boolean defaultResetOnEmpty) {
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this.defaultResetOnEmpty = defaultResetOnEmpty;
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}
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public boolean isDefaultResetOnEmpty() {
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return this.defaultResetOnEmpty;
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public boolean isDefaultResetOnLoad() {
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return defaultResetOnLoad;
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}
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public void setDefaultResetOnLoad(boolean defaultResetOnLoad) {
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this.defaultResetOnLoad = defaultResetOnLoad;
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}
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public boolean isDefaultResetOnLoad() {
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return this.defaultResetOnLoad;
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public boolean isDefaultResetOnUnload() {
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return defaultResetOnUnload;
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}
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public void setDefaultResetOnUnload(boolean defaultResetOnUnload) {
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this.defaultResetOnUnload = defaultResetOnUnload;
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}
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public boolean isDefaultResetOnUnload() {
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return this.defaultResetOnUnload;
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public String getDefaultSpawnStyle() {
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return defaultSpawnStyle;
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}
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public void setDefaultSpawnStyle(String defaultSpawnStyle) {
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this.defaultSpawnStyle = defaultSpawnStyle;
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}
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public HashMap<String, InventoryStash> getDisconnected() {
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return this.disconnected;
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}
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public void setDisconnected(HashMap<String, InventoryStash> disconnected) {
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this.disconnected = disconnected;
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}
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}
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@ -69,17 +69,17 @@ public class Warzone {
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public Warzone(World world, String name) {
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this.world = world;
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this.name = name;
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this.friendlyFire = War.war.getDefaultFriendlyFire();
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this.friendlyFire = War.war.isDefaultFriendlyFire();
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this.setLifePool(War.war.getDefaultLifepool());
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this.setLoadout(War.war.getDefaultLoadout());
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this.setAutoAssignOnly(War.war.getDefaultAutoAssignOnly());
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this.setAutoAssignOnly(War.war.isDefaultAutoAssignOnly());
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this.teamCap = War.war.getDefaultTeamCap();
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this.scoreCap = War.war.getDefaultScoreCap();
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this.monumentHeal = War.war.getDefaultMonumentHeal();
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this.setBlockHeads(War.war.isDefaultBlockHeads());
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this.setDropLootOnDeath(War.war.isDefaultDropLootOnDeath());
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this.setUnbreakableZoneBlocks(War.war.isDefaultUnbreakableZoneBlocks());
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this.setNoCreatures(War.war.getDefaultNoCreatures());
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this.setNoCreatures(War.war.isDefaultNoCreatures());
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this.setResetOnEmpty(War.war.isDefaultResetOnEmpty());
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this.setResetOnLoad(War.war.isDefaultResetOnLoad());
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this.setResetOnUnload(War.war.isDefaultResetOnUnload());
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@ -216,10 +216,10 @@ public class WarMapper {
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warConfig.setInt("defaultMonumentHeal", War.war.getDefaultMonumentHeal());
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// defaultFriendlyFire
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warConfig.setBoolean("defaultFriendlyFire", War.war.getDefaultFriendlyFire());
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warConfig.setBoolean("defaultFriendlyFire", War.war.isDefaultFriendlyFire());
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// defaultAutoAssignOnly
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warConfig.setBoolean("defaultAutoAssignOnly", War.war.getDefaultAutoAssignOnly());
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warConfig.setBoolean("defaultAutoAssignOnly", War.war.isDefaultAutoAssignOnly());
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// defaultTeamCap
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warConfig.setInt("defaultTeamCap", War.war.getDefaultTeamCap());
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