Moved getters / setters to the end of class

This commit is contained in:
Tim Düsterhus 2011-07-28 14:19:27 +02:00
parent 00e8349b40
commit b303e8e540
3 changed files with 148 additions and 154 deletions

View File

@ -44,7 +44,7 @@ public class War extends JavaPlugin {
private WarEntityListener entityListener = new WarEntityListener();
private WarBlockListener blockListener = new WarBlockListener();
private WarCommandHandler commandHandler = new WarCommandHandler();
private Logger log;
private Logger logger;
private PluginDescriptionFile desc = null;
private boolean loaded = false;
@ -58,28 +58,26 @@ public class War extends JavaPlugin {
private HashMap<String, InventoryStash> disconnected = new HashMap<String, InventoryStash>();
private final HashMap<String, String> wandBearers = new HashMap<String, String>(); // playername to zonename
// Global settings
private boolean pvpInZonesOnly = false;
private boolean disablePvpMessage = false;
private boolean buildInZonesOnly = false;
// Default warzone settings
private final HashMap<Integer, ItemStack> defaultLoadout = new HashMap<Integer, ItemStack>();
private int defaultLifepool = 7;
private boolean defaultFriendlyFire = false;
private boolean defaultAutoAssignOnly = false;
private int defaultTeamCap = 7;
private int defaultScoreCap = 10;
private int defaultMonumentHeal = 5;
private boolean defaultBlockHeads = true;
private boolean defaultDropLootOnDeath = false;
private String defaultSpawnStyle = TeamSpawnStyles.BIG;
private final HashMap<Integer, ItemStack> defaultReward = new HashMap<Integer, ItemStack>();
private boolean defaultFriendlyFire = false;
private boolean defaultAutoAssignOnly = false;
private boolean defaultUnbreakableZoneBlocks = false;
private boolean defaultNoCreatures = false;
private boolean defaultResetOnEmpty = false;
private boolean defaultResetOnLoad = false;
private boolean defaultResetOnUnload = false;
// Global settings
private boolean pvpInZonesOnly = false;
private boolean disablePvpMessage = false;
private boolean buildInZonesOnly = false;
private boolean defaultResetOnEmpty = false, defaultResetOnLoad = false, defaultResetOnUnload = false;
private String defaultSpawnStyle = TeamSpawnStyles.BIG;
private final HashMap<Integer, ItemStack> defaultReward = new HashMap<Integer, ItemStack>();
public War() {
super();
@ -101,7 +99,7 @@ public class War extends JavaPlugin {
public void loadWar() {
this.setLoaded(true);
this.desc = this.getDescription();
this.log = this.getServer().getLogger();
this.logger = this.getServer().getLogger();
this.setupPermissions();
// Register hooks
@ -668,31 +666,7 @@ public class War extends JavaPlugin {
}
public Logger getLogger() {
return this.log;
}
public void setDefaultLifepool(int defaultLifepool) {
this.defaultLifepool = defaultLifepool;
}
public int getDefaultLifepool() {
return this.defaultLifepool;
}
public void setDefaultMonumentHeal(int defaultMonumentHeal) {
this.defaultMonumentHeal = defaultMonumentHeal;
}
public int getDefaultMonumentHeal() {
return this.defaultMonumentHeal;
}
public void setDefaultFriendlyFire(boolean defaultFriendlyFire) {
this.defaultFriendlyFire = defaultFriendlyFire;
}
public boolean getDefaultFriendlyFire() {
return this.defaultFriendlyFire;
return this.logger;
}
public Warzone zoneOfZoneWallAtProximity(Location location) {
@ -712,22 +686,6 @@ public class War extends JavaPlugin {
return this.commandWhitelist;
}
public boolean getDefaultAutoAssignOnly() {
return this.defaultAutoAssignOnly;
}
public void setDefaultAutoAssignOnly(boolean autoAssign) {
this.defaultAutoAssignOnly = autoAssign;
}
public WarHub getWarHub() {
return this.warHub;
}
public void setWarHub(WarHub warHub) {
this.warHub = warHub;
}
public boolean inAnyWarzoneLobby(Location location) {
if (ZoneLobby.getLobbyByLocation(location) == null) {
return false;
@ -735,58 +693,10 @@ public class War extends JavaPlugin {
return true;
}
public void setDefaultTeamCap(int defaultTeamCap) {
this.defaultTeamCap = defaultTeamCap;
}
public int getDefaultTeamCap() {
return this.defaultTeamCap;
}
public void setPvpInZonesOnly(boolean pvpInZonesOnly) {
this.pvpInZonesOnly = pvpInZonesOnly;
}
public boolean isPvpInZonesOnly() {
return this.pvpInZonesOnly;
}
public void setDefaultScoreCap(int defaultScoreCap) {
this.defaultScoreCap = defaultScoreCap;
}
public int getDefaultScoreCap() {
return this.defaultScoreCap;
}
public List<String> getZoneMakersImpersonatingPlayers() {
return this.zoneMakersImpersonatingPlayers;
}
public void setDefaultBlockHeads(boolean defaultBlockHeads) {
this.defaultBlockHeads = defaultBlockHeads;
}
public boolean isDefaultBlockHeads() {
return this.defaultBlockHeads;
}
public void setDefaultDropLootOnDeath(boolean defaultDropLootOnDeath) {
this.defaultDropLootOnDeath = defaultDropLootOnDeath;
}
public boolean isDefaultDropLootOnDeath() {
return this.defaultDropLootOnDeath;
}
public void setDefaultSpawnStyle(String defaultSpawnStyle) {
this.defaultSpawnStyle = defaultSpawnStyle;
}
public String getDefaultSpawnStyle() {
return this.defaultSpawnStyle;
}
public HashMap<Integer, ItemStack> getDefaultReward() {
return this.defaultReward;
}
@ -795,79 +705,163 @@ public class War extends JavaPlugin {
return this.incompleteZones;
}
public void setBuildInZonesOnly(boolean buildInZonesOnly) {
this.buildInZonesOnly = buildInZonesOnly;
public WarHub getWarHub() {
return this.warHub;
}
public boolean isBuildInZonesOnly() {
return this.buildInZonesOnly;
public void setWarHub(WarHub warHub) {
this.warHub = warHub;
}
public void setDisablePvpMessage(boolean disablePvpMessage) {
this.disablePvpMessage = disablePvpMessage;
}
public boolean isDisablePvpMessage() {
return this.disablePvpMessage;
}
public void setDefaultUnbreakableZoneBlocks(boolean defaultUnbreakableZoneBlocks) {
this.defaultUnbreakableZoneBlocks = defaultUnbreakableZoneBlocks;
}
public boolean isDefaultUnbreakableZoneBlocks() {
return this.defaultUnbreakableZoneBlocks;
}
public boolean getDefaultNoCreatures() {
return this.isDefaultNoCreatures();
}
public void setDefaultNoCreatures(boolean defaultNoCreatures) {
this.defaultNoCreatures = defaultNoCreatures;
}
public boolean isDefaultNoCreatures() {
return this.defaultNoCreatures;
}
public void setDisconnected(HashMap<String, InventoryStash> disconnected) {
this.disconnected = disconnected;
}
public HashMap<String, InventoryStash> getDisconnected() {
return this.disconnected;
public boolean isLoaded() {
return loaded;
}
public void setLoaded(boolean loaded) {
this.loaded = loaded;
}
public boolean isLoaded() {
return this.loaded;
public boolean isPvpInZonesOnly() {
return pvpInZonesOnly;
}
public void setPvpInZonesOnly(boolean pvpInZonesOnly) {
this.pvpInZonesOnly = pvpInZonesOnly;
}
public boolean isDisablePvpMessage() {
return disablePvpMessage;
}
public void setDisablePvpMessage(boolean disablePvpMessage) {
this.disablePvpMessage = disablePvpMessage;
}
public boolean isBuildInZonesOnly() {
return buildInZonesOnly;
}
public void setBuildInZonesOnly(boolean buildInZonesOnly) {
this.buildInZonesOnly = buildInZonesOnly;
}
public int getDefaultLifepool() {
return defaultLifepool;
}
public void setDefaultLifepool(int defaultLifepool) {
this.defaultLifepool = defaultLifepool;
}
public int getDefaultTeamCap() {
return defaultTeamCap;
}
public void setDefaultTeamCap(int defaultTeamCap) {
this.defaultTeamCap = defaultTeamCap;
}
public int getDefaultScoreCap() {
return defaultScoreCap;
}
public void setDefaultScoreCap(int defaultScoreCap) {
this.defaultScoreCap = defaultScoreCap;
}
public int getDefaultMonumentHeal() {
return defaultMonumentHeal;
}
public void setDefaultMonumentHeal(int defaultMonumentHeal) {
this.defaultMonumentHeal = defaultMonumentHeal;
}
public boolean isDefaultBlockHeads() {
return defaultBlockHeads;
}
public void setDefaultBlockHeads(boolean defaultBlockHeads) {
this.defaultBlockHeads = defaultBlockHeads;
}
public boolean isDefaultDropLootOnDeath() {
return defaultDropLootOnDeath;
}
public void setDefaultDropLootOnDeath(boolean defaultDropLootOnDeath) {
this.defaultDropLootOnDeath = defaultDropLootOnDeath;
}
public boolean isDefaultFriendlyFire() {
return defaultFriendlyFire;
}
public void setDefaultFriendlyFire(boolean defaultFriendlyFire) {
this.defaultFriendlyFire = defaultFriendlyFire;
}
public boolean isDefaultAutoAssignOnly() {
return defaultAutoAssignOnly;
}
public void setDefaultAutoAssignOnly(boolean defaultAutoAssignOnly) {
this.defaultAutoAssignOnly = defaultAutoAssignOnly;
}
public boolean isDefaultUnbreakableZoneBlocks() {
return defaultUnbreakableZoneBlocks;
}
public void setDefaultUnbreakableZoneBlocks(boolean defaultUnbreakableZoneBlocks) {
this.defaultUnbreakableZoneBlocks = defaultUnbreakableZoneBlocks;
}
public boolean isDefaultNoCreatures() {
return defaultNoCreatures;
}
public void setDefaultNoCreatures(boolean defaultNoCreatures) {
this.defaultNoCreatures = defaultNoCreatures;
}
public boolean isDefaultResetOnEmpty() {
return defaultResetOnEmpty;
}
public void setDefaultResetOnEmpty(boolean defaultResetOnEmpty) {
this.defaultResetOnEmpty = defaultResetOnEmpty;
}
public boolean isDefaultResetOnEmpty() {
return this.defaultResetOnEmpty;
public boolean isDefaultResetOnLoad() {
return defaultResetOnLoad;
}
public void setDefaultResetOnLoad(boolean defaultResetOnLoad) {
this.defaultResetOnLoad = defaultResetOnLoad;
}
public boolean isDefaultResetOnLoad() {
return this.defaultResetOnLoad;
public boolean isDefaultResetOnUnload() {
return defaultResetOnUnload;
}
public void setDefaultResetOnUnload(boolean defaultResetOnUnload) {
this.defaultResetOnUnload = defaultResetOnUnload;
}
public boolean isDefaultResetOnUnload() {
return this.defaultResetOnUnload;
public String getDefaultSpawnStyle() {
return defaultSpawnStyle;
}
public void setDefaultSpawnStyle(String defaultSpawnStyle) {
this.defaultSpawnStyle = defaultSpawnStyle;
}
public HashMap<String, InventoryStash> getDisconnected() {
return this.disconnected;
}
public void setDisconnected(HashMap<String, InventoryStash> disconnected) {
this.disconnected = disconnected;
}
}

View File

@ -69,17 +69,17 @@ public class Warzone {
public Warzone(World world, String name) {
this.world = world;
this.name = name;
this.friendlyFire = War.war.getDefaultFriendlyFire();
this.friendlyFire = War.war.isDefaultFriendlyFire();
this.setLifePool(War.war.getDefaultLifepool());
this.setLoadout(War.war.getDefaultLoadout());
this.setAutoAssignOnly(War.war.getDefaultAutoAssignOnly());
this.setAutoAssignOnly(War.war.isDefaultAutoAssignOnly());
this.teamCap = War.war.getDefaultTeamCap();
this.scoreCap = War.war.getDefaultScoreCap();
this.monumentHeal = War.war.getDefaultMonumentHeal();
this.setBlockHeads(War.war.isDefaultBlockHeads());
this.setDropLootOnDeath(War.war.isDefaultDropLootOnDeath());
this.setUnbreakableZoneBlocks(War.war.isDefaultUnbreakableZoneBlocks());
this.setNoCreatures(War.war.getDefaultNoCreatures());
this.setNoCreatures(War.war.isDefaultNoCreatures());
this.setResetOnEmpty(War.war.isDefaultResetOnEmpty());
this.setResetOnLoad(War.war.isDefaultResetOnLoad());
this.setResetOnUnload(War.war.isDefaultResetOnUnload());

View File

@ -216,10 +216,10 @@ public class WarMapper {
warConfig.setInt("defaultMonumentHeal", War.war.getDefaultMonumentHeal());
// defaultFriendlyFire
warConfig.setBoolean("defaultFriendlyFire", War.war.getDefaultFriendlyFire());
warConfig.setBoolean("defaultFriendlyFire", War.war.isDefaultFriendlyFire());
// defaultAutoAssignOnly
warConfig.setBoolean("defaultAutoAssignOnly", War.war.getDefaultAutoAssignOnly());
warConfig.setBoolean("defaultAutoAssignOnly", War.war.isDefaultAutoAssignOnly());
// defaultTeamCap
warConfig.setInt("defaultTeamCap", War.war.getDefaultTeamCap());