Highest priority for death event handler

Just to see if this can help @shankomaster's problem with missing
loadouts upon respawn.
This commit is contained in:
taoneill 2012-06-23 02:20:59 -04:00
parent 6304b39fc8
commit b6d1ea2c90
1 changed files with 1 additions and 1 deletions

View File

@ -559,7 +559,7 @@ public class WarEntityListener implements Listener {
}
}
@EventHandler
@EventHandler(priority = EventPriority.HIGHEST)
public void onEntityDeath(final EntityDeathEvent event) {
if (!War.war.isLoaded() || !(event.getEntity() instanceof Player)) {
return;