mirror of
https://github.com/taoneill/war.git
synced 2024-11-27 12:46:11 +01:00
Closes gh-358. Update for compatibility with the new Bukkit Events system (i.e. CB #1782+).
This commit is contained in:
parent
4e1b5670a4
commit
bbdfef0ca6
@ -2,6 +2,7 @@
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<classpath>
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<classpathentry including="**/*.java" kind="src" output="target/classes" path="src/main/java"/>
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<classpathentry kind="src" output="target/test-classes" path="src/test/java"/>
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<classpathentry kind="src" path="src/main/resources"/>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/J2SE-1.5"/>
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<classpathentry kind="con" path="org.eclipse.m2e.MAVEN2_CLASSPATH_CONTAINER"/>
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<classpathentry kind="con" path="org.maven.ide.eclipse.MAVEN2_CLASSPATH_CONTAINER"/>
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@ -14,8 +14,6 @@ import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.Event.Priority;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.plugin.PluginDescriptionFile;
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@ -52,7 +50,6 @@ import com.tommytony.war.utils.PlayerState;
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*/
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public class War extends JavaPlugin {
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public static War war;
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private static boolean loadedOnce = false;
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// general
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private WarPlayerListener playerListener = new WarPlayerListener();
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@ -126,45 +123,12 @@ public class War extends JavaPlugin {
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isSpoutServer = false;
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}
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// Register hooks
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if (!War.loadedOnce) {
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War.loadedOnce = true; // This prevented multiple hookups of the same listener
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// Register events
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PluginManager pm = this.getServer().getPluginManager();
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pm.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_KICK, this.playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_PICKUP_ITEM, this.playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.INVENTORY_OPEN, this.playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_DROP_ITEM, this.playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_TOGGLE_SNEAK, this.playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Priority.High, this);
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pm.registerEvent(Event.Type.ENTITY_COMBUST, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_REGAIN_HEALTH, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.FOOD_LEVEL_CHANGE, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.EXPLOSION_PRIME, this.entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PISTON_EXTEND, this.blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PISTON_RETRACT, this.blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLUGIN_DISABLE, this.serverListener, Priority.Normal, this);
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if (this.isSpoutServer()) {
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pm.registerEvent(Event.Type.CUSTOM_EVENT, new WarSpoutListener(this), Priority.Low, this);
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}
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}
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pm.registerEvents(this.playerListener, this);
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pm.registerEvents(this.entityListener, this);
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pm.registerEvents(this.blockListener, this);
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pm.registerEvents(this.serverListener, this);
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// Add defaults
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warConfig.put(WarConfig.BUILDINZONESONLY, false);
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@ -8,9 +8,10 @@ import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockListener;
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import org.bukkit.event.block.BlockPistonExtendEvent;
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import org.bukkit.event.block.BlockPistonRetractEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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@ -24,7 +25,6 @@ import com.tommytony.war.FlagReturn;
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import com.tommytony.war.Monument;
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import com.tommytony.war.Team;
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import com.tommytony.war.Warzone;
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import com.tommytony.war.config.TeamConfig;
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import com.tommytony.war.config.WarConfig;
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import com.tommytony.war.config.WarzoneConfig;
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import com.tommytony.war.spout.SpoutMessenger;
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@ -34,13 +34,13 @@ import com.tommytony.war.spout.SpoutMessenger;
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* @author tommytony
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*
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*/
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public class WarBlockListener extends BlockListener {
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public class WarBlockListener implements Listener {
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/**
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* @see BlockListener.onBlockPlace()
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*/
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@Override
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public void onBlockPlace(BlockPlaceEvent event) {
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@EventHandler(event = BlockPlaceEvent.class)
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public void onBlockPlace(final BlockPlaceEvent event) {
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if (!War.war.isLoaded()) {
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return;
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}
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@ -163,8 +163,9 @@ public class WarBlockListener extends BlockListener {
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event.getPlayer().setItemInHand(newItemInHand);
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}
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@EventHandler(event = BlockPistonExtendEvent.class)
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// Do not allow moving of block into or from important zones
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public void onBlockPistonExtend(BlockPistonExtendEvent event) {
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public void onBlockPistonExtend(final BlockPistonExtendEvent event) {
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Warzone zone = Warzone.getZoneByLocation(event.getBlock().getLocation());
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if (zone!=null) {
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for (Block b : event.getBlocks()) {
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@ -179,7 +180,9 @@ public class WarBlockListener extends BlockListener {
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}
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}
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}
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public void onBlockPistonRetract(BlockPistonRetractEvent event) {
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@EventHandler(event = BlockPistonRetractEvent.class)
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public void onBlockPistonRetract(final BlockPistonRetractEvent event) {
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Warzone zone = Warzone.getZoneByLocation(event.getBlock().getLocation());
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if (zone!=null) {
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Block b = event.getBlock().getRelative(event.getDirection(), 2);
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@ -193,8 +196,8 @@ public class WarBlockListener extends BlockListener {
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/**
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* @see BlockListener.onBlockBreak()
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*/
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@Override
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public void onBlockBreak(BlockBreakEvent event) {
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@EventHandler(event = BlockBreakEvent.class)
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public void onBlockBreak(final BlockBreakEvent event) {
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if (!War.war.isLoaded()) {
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return;
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}
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@ -205,7 +208,8 @@ public class WarBlockListener extends BlockListener {
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}
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}
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public void onBlockDamage(BlockDamageEvent event) {
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@EventHandler(event = BlockDamageEvent.class)
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public void onBlockDamage(final BlockDamageEvent event) {
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if (!War.war.isLoaded()) {
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return;
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}
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@ -18,17 +18,18 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.EntityCombustEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityListener;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.SpoutManager;
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@ -50,7 +51,7 @@ import com.tommytony.war.utils.DeferredBlockReset;
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* @author tommytony, Tim Düsterhus
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* @package bukkit.tommytony.war
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*/
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public class WarEntityListener extends EntityListener {
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public class WarEntityListener implements Listener {
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private final Random killSeed = new Random();
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@ -250,8 +251,8 @@ public class WarEntityListener extends EntityListener {
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*
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* @see EntityListener.onEntityExplode()
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*/
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@Override
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public void onEntityExplode(EntityExplodeEvent event) {
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@EventHandler(event = EntityExplodeEvent.class)
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public void onEntityExplode(final EntityExplodeEvent event) {
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if (!War.war.isLoaded()) {
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return;
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}
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@ -365,8 +366,8 @@ public class WarEntityListener extends EntityListener {
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*
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* @see EntityListener.onEntityDamage()
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*/
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@Override
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public void onEntityDamage(EntityDamageEvent event) {
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@EventHandler(event = EntityDamageEvent.class)
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public void onEntityDamage(final EntityDamageEvent event) {
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if (!War.war.isLoaded()) {
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return;
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}
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@ -410,8 +411,8 @@ public class WarEntityListener extends EntityListener {
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}
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}
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@Override
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public void onEntityCombust(EntityCombustEvent event) {
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@EventHandler(event = EntityCombustEvent.class)
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public void onEntityCombust(final EntityCombustEvent event) {
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if (!War.war.isLoaded()) {
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return;
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}
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@ -436,8 +437,8 @@ public class WarEntityListener extends EntityListener {
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*
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* @see EntityListener.onCreatureSpawn()
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*/
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@Override
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public void onCreatureSpawn(CreatureSpawnEvent event) {
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@EventHandler(event = CreatureSpawnEvent.class)
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public void onCreatureSpawn(final CreatureSpawnEvent event) {
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if (!War.war.isLoaded()) {
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return;
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}
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@ -454,8 +455,8 @@ public class WarEntityListener extends EntityListener {
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*
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* @see EntityListener.onEntityRegainHealth()
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*/
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@Override
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public void onEntityRegainHealth(EntityRegainHealthEvent event) {
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@EventHandler(event = EntityRegainHealthEvent.class)
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public void onEntityRegainHealth(final EntityRegainHealthEvent event) {
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if (!War.war.isLoaded() ||
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(event.getRegainReason() != RegainReason.REGEN
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&& event.getRegainReason() != RegainReason.EATING
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@ -484,8 +485,8 @@ public class WarEntityListener extends EntityListener {
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}
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}
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@Override
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public void onFoodLevelChange(FoodLevelChangeEvent event) {
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@EventHandler(event = FoodLevelChangeEvent.class)
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public void onFoodLevelChange(final FoodLevelChangeEvent event) {
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if (!War.war.isLoaded() || !(event.getEntity() instanceof Player)) {
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return;
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}
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@ -498,8 +499,8 @@ public class WarEntityListener extends EntityListener {
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}
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}
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@Override
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public void onEntityDeath(EntityDeathEvent event) {
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@EventHandler(event = EntityDeathEvent.class)
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public void onEntityDeath(final EntityDeathEvent event) {
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if (!War.war.isLoaded() || !(event.getEntity() instanceof Player)) {
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return;
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}
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@ -516,8 +517,8 @@ public class WarEntityListener extends EntityListener {
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}
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}
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@Override
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public void onExplosionPrime(ExplosionPrimeEvent event) {
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@EventHandler(event = ExplosionPrimeEvent.class)
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public void onExplosionPrime(final ExplosionPrimeEvent event) {
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if (!War.war.isLoaded()) {
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return;
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}
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@ -11,14 +11,14 @@ import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event.Result;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInventoryEvent;
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import org.bukkit.event.player.PlayerKickEvent;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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@ -46,7 +46,7 @@ import com.tommytony.war.spout.SpoutMessenger;
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* @author tommytony, Tim Düsterhus
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* @package bukkit.tommytony.war
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*/
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public class WarPlayerListener extends PlayerListener {
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public class WarPlayerListener implements Listener {
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private java.util.Random random = new java.util.Random();
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private HashMap<String, Location> latestLocations = new HashMap<String, Location>();
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@ -55,8 +55,8 @@ public class WarPlayerListener extends PlayerListener {
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*
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* @see PlayerListener.onPlayerQuit()
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*/
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@Override
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public void onPlayerQuit(PlayerQuitEvent event) {
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@EventHandler(event = PlayerQuitEvent.class)
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public void onPlayerQuit(final PlayerQuitEvent event) {
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if (War.war.isLoaded()) {
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Player player = event.getPlayer();
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Warzone zone = Warzone.getZoneByPlayerName(player.getName());
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@ -70,8 +70,8 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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@Override
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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@EventHandler(event = PlayerDropItemEvent.class)
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public void onPlayerDropItem(final PlayerDropItemEvent event) {
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if (War.war.isLoaded()) {
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Player player = event.getPlayer();
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Team team = Team.getTeamByPlayerName(player.getName());
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@ -132,8 +132,8 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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@Override
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public void onPlayerPickupItem(PlayerPickupItemEvent event) {
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@EventHandler(event = PlayerPickupItemEvent.class)
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public void onPlayerPickupItem(final PlayerPickupItemEvent event) {
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if (War.war.isLoaded()) {
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Player player = event.getPlayer();
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Team team = Team.getTeamByPlayerName(player.getName());
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@ -161,8 +161,8 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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@Override
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public void onInventoryOpen(PlayerInventoryEvent event) {
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@EventHandler(event = PlayerInventoryEvent.class)
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public void onInventoryOpen(final PlayerInventoryEvent event) {
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if (War.war.isLoaded()) {
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Player player = event.getPlayer();
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Inventory inventory = event.getInventory();
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@ -181,8 +181,8 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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@Override
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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@EventHandler(event = PlayerCommandPreprocessEvent.class)
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public void onPlayerCommandPreprocess(final PlayerCommandPreprocessEvent event) {
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if (War.war.isLoaded()) {
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Player player = event.getPlayer();
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Team talkingPlayerTeam = Team.getTeamByPlayerName(player.getName());
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@ -207,8 +207,8 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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@Override
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public void onPlayerKick(PlayerKickEvent event) {
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@EventHandler(event = PlayerKickEvent.class)
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public void onPlayerKick(final PlayerKickEvent event) {
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if (War.war.isLoaded()) {
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Player player = event.getPlayer();
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String reason = event.getReason();
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@ -227,7 +227,7 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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@Override
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@EventHandler(event = PlayerInteractEvent.class)
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (War.war.isLoaded()) {
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Player player = event.getPlayer();
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@ -264,8 +264,8 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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@Override
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public void onPlayerMove(PlayerMoveEvent event) {
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@EventHandler(event = PlayerMoveEvent.class)
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public void onPlayerMove(final PlayerMoveEvent event) {
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if (!War.war.isLoaded()) {
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return;
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}
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@ -722,7 +722,7 @@ public class WarPlayerListener extends PlayerListener {
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}
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}
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@Override
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@EventHandler(event = PlayerToggleSneakEvent.class)
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public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
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if (War.war.isLoaded() && event.isSneaking()) {
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Warzone playerWarzone = Warzone.getZoneByLocation(event.getPlayer());
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@ -1,14 +1,16 @@
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package bukkit.tommytony.war;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.server.PluginDisableEvent;
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import org.bukkit.event.server.ServerListener;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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public class WarServerListener extends ServerListener {
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public class WarServerListener implements Listener {
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||||
public void onPluginDisable(PluginDisableEvent event) {
|
||||
@EventHandler(event = PluginDisableEvent.class)
|
||||
public void onPluginDisable(final PluginDisableEvent event) {
|
||||
if (event.getPlugin().getDataFolder().getName().equals("Spout")) {
|
||||
if (War.war.isSpoutServer()) {
|
||||
for (Player player : War.war.getServer().getOnlinePlayers()) {
|
||||
|
@ -1,21 +0,0 @@
|
||||
package bukkit.tommytony.war;
|
||||
|
||||
import org.bukkit.plugin.Plugin;
|
||||
import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
|
||||
import org.getspout.spoutapi.event.spout.SpoutListener;
|
||||
|
||||
public class WarSpoutListener extends SpoutListener {
|
||||
static Plugin plugin;
|
||||
|
||||
public WarSpoutListener(Plugin plugin) {
|
||||
WarSpoutListener.plugin = plugin;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSpoutCraftEnable(SpoutCraftEnableEvent event) {
|
||||
if(!event.getPlayer().isSpoutCraftEnabled()) {
|
||||
//event.getPlayer().sendMessage("PROTIP: Get Spout at getspout.org for real-time scores display!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,6 @@ import org.bukkit.entity.Player;
|
||||
import bukkit.tommytony.war.WarCommandHandler;
|
||||
|
||||
import com.tommytony.war.Bomb;
|
||||
import com.tommytony.war.Monument;
|
||||
import com.tommytony.war.Warzone;
|
||||
import com.tommytony.war.ZoneLobby;
|
||||
import com.tommytony.war.mappers.WarzoneYmlMapper;
|
||||
|
@ -5,7 +5,6 @@ import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.material.MaterialData;
|
||||
|
||||
import com.tommytony.war.volumes.Volume;
|
||||
|
||||
|
@ -15,7 +15,6 @@ import org.getspout.spoutapi.SpoutManager;
|
||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||
|
||||
import bukkit.tommytony.war.War;
|
||||
import bukkit.tommytony.war.WarSpoutListener;
|
||||
|
||||
import com.tommytony.war.config.InventoryBag;
|
||||
import com.tommytony.war.config.TeamConfig;
|
||||
|
@ -4,7 +4,6 @@ import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.logging.Level;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
@ -25,7 +24,6 @@ import org.getspout.spoutapi.SpoutManager;
|
||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||
|
||||
import bukkit.tommytony.war.War;
|
||||
import bukkit.tommytony.war.WarSpoutListener;
|
||||
|
||||
import com.tommytony.war.config.InventoryBag;
|
||||
import com.tommytony.war.config.TeamConfig;
|
||||
|
@ -8,7 +8,6 @@ import org.getspout.spoutapi.SpoutManager;
|
||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||
|
||||
import bukkit.tommytony.war.War;
|
||||
import bukkit.tommytony.war.WarSpoutListener;
|
||||
|
||||
import com.tommytony.war.Team;
|
||||
import com.tommytony.war.Warzone;
|
||||
|
@ -1,309 +0,0 @@
|
||||
name: War
|
||||
version: 1.7-PREVIEW (Doolittle)
|
||||
description: Lets you create TDM and CTF arenas (warzones) for a fast-paced and structured PVP experience.
|
||||
author: tommytony
|
||||
website: war.tommytony.com
|
||||
main: bukkit.tommytony.war.War
|
||||
softdepend: [Spout]
|
||||
permissions:
|
||||
war.*:
|
||||
description: Full War permissions. Create and destroy warzones. Change War configuration.
|
||||
default: op
|
||||
children:
|
||||
war.admin: true
|
||||
war.zonemaker: true
|
||||
war.player: true
|
||||
war.warp: true
|
||||
war.build: true
|
||||
war.pvp: true
|
||||
war.admin:
|
||||
description: War admin rights. Create and destroy warzones. Change War configuration.
|
||||
default: false
|
||||
children:
|
||||
war.zonemaker: true
|
||||
war.player: true
|
||||
war.build: true
|
||||
war.zonemaker:
|
||||
description: Warzone maker rights. Create and edit warzones, but you can only edit a warzone if you are its author.
|
||||
default: false
|
||||
children:
|
||||
war.player: true
|
||||
war.build: true
|
||||
war.player:
|
||||
description: Lets you participate in War matches.
|
||||
default: true
|
||||
war.warp:
|
||||
description: Gives you access the /zone and /warhub commands that let you teleport to all warzones.
|
||||
default: true
|
||||
war.build:
|
||||
description:
|
||||
Useful only after using /warcfg buildinzonesonly:true. This node circumvents the build restriction and lets you build outside warzones.
|
||||
Give war.build to people that you consider worthy of having build rights.
|
||||
default: false
|
||||
war.pvp:
|
||||
description:
|
||||
Useful only after using /warcfg pvpinzonesonly:true. This node circumvents the pvp restriction and lets you pvp outside warzones.
|
||||
To setup a pvp world, give war.pvp to players, but only as a permission specific to the pvp world. Other worlds will remain protected
|
||||
by the pvpinzonesonly setting. NOTE - No matter what, pvp must be turned on in your server.properties file, otherwise War won't work.
|
||||
default: false
|
||||
commands:
|
||||
# Player commands
|
||||
warzones:
|
||||
description: War> Lists the warzones on the server. Each warzone is an independent arena.
|
||||
usage: Lists the warzones on the server. Each warzone is an independent arena.
|
||||
Ex - /warzones
|
||||
zones:
|
||||
description: War> Shortcut for /warzones.
|
||||
usage: Lists the warzones on the server. Each warzone is an independent arena.
|
||||
Ex - /zones
|
||||
warzone:
|
||||
description: War> Teleports you to the specified warzone's lobby.
|
||||
usage: Teleports you to the specified warzone's lobby.
|
||||
Ex - /warzone <zone-name>
|
||||
zone:
|
||||
description: War> Shortcut for /warzone.
|
||||
usage: Teleports you to the specified warzone's lobby.
|
||||
Ex - /zone <zone-name>
|
||||
warhub:
|
||||
description: War> Teleports you to the warhub, if it exists. The warhub offers portals to reach each warzone on the server.
|
||||
usage: Teleports you to the warhub, if it exists.
|
||||
Ex - /warhub
|
||||
teams:
|
||||
description: War> Lists the teams in the warzone.
|
||||
usage: Lists the teams in the warzone. Use zone name when outside warzone.
|
||||
Ex - /teams [zone-name]
|
||||
join:
|
||||
description: War> Use to change teams. Also used instead of walking in the team gate in the lobby.
|
||||
usage: Use to change teams. Also used instead of walking in the team gate in the lobby. Must be standing in warzone or lobby.
|
||||
Ex - /join <team-color>
|
||||
leave:
|
||||
description: War> Use to leave a warzone. Teleports you back to the lobby.
|
||||
usage: Use to leave a warzone. Teleports you back to the lobby. Must be in team already.
|
||||
Ex - /leave
|
||||
team:
|
||||
description: War> Team chat.
|
||||
usage: Team chat.
|
||||
Ex - /team <message>
|
||||
# Warzone maker commands (must have the 'war.zonemaker' permission or be added as a zone-maker in /plugins/War/war.txt)
|
||||
# Battle-related commands
|
||||
nextbattle:
|
||||
description: War> Warzone blocks are restored, teams are respawned but score remains unaffected. All zone-makers can do this, even if they are not an author of the zone.
|
||||
usage: Warzone blocks are restored, teams are respawned but score remains unaffected. All zone-makers can do this, even if they are not an author of the zone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex - /nextbattle [zone-name]
|
||||
# Warzone creation commands
|
||||
setzone:
|
||||
description: War> Use to create a warzone. Lobby is created and blocks are saved when the second corner is set. You can only edit zones you create or those listing you as author (add authors with /zonecfg author:yourname).
|
||||
usage: Use to create a warzone. Lobby is created and blocks are saved when the second corner is set. You can only edit zones you create or those listing you as author (add authors with /zonecfg author:yourname). Warzones must be at least 10 blocks wide in all directions.
|
||||
Ex -
|
||||
==Wand Cuboid mode==>
|
||||
1) /setzone <zone-name> to get wooden sword,
|
||||
2) Left-click to select or move corner1,
|
||||
3) Right-click to select or move corner2.
|
||||
Turn off wand by dropping the wooden sword.
|
||||
==Wandless Cuboid mode==>
|
||||
/setzone <zone-name> <corner1/corner2/c1/c2/pos1/pos2>
|
||||
savezone:
|
||||
description: War> Persists changes made to the warzone since the last save. Config can be set with named parameters.
|
||||
usage: Persists changes made to the warzone since the last save. Config can be set with named parameters. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/savezone [zone-name] => Basic save - name optional if standing inside,
|
||||
/savezone [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on ff:on blockheads:on spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on monumentheal:<0-20>
|
||||
flagreturn:<both/spawn/flag> flagpointsonly:false glasswalls:on pvpinzone:true instabreak:false nodrops:false nohunger:false saturation:<0-20> minplayers:1 minteams:1
|
||||
/savezone [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/savezone [zone-name] loadout:<extra-loadout-name> => adds an extra loadout (i.e. another player class) that the players can toggle to by sneaking while inside the spawn
|
||||
/savezone [zone-name] deleteloadout:<extra-loadout-name> => removed the specified loadout from the choices. You cannot remove the default loadout.
|
||||
/savezone [zone-name] reward:default => sets the winner's reward to your current items.
|
||||
/savezone [zone-name] author:tommytony,someguy => adds these players as authors of the warzone, allowing them to edit it.
|
||||
/savezone [zone-name] deleteauthor:tommytony,someguy => removes these players from the warzone authors.
|
||||
setzonelobby:
|
||||
description: War> Creates or changes the position of the warzone lobby.
|
||||
usage: Creates or changes the position of the warzone lobby.
|
||||
Ex -
|
||||
==Attached lobby==>
|
||||
Must be standing in warzone or lobby.
|
||||
/setzonelobby <north/east/south/west/n/e/s/w>
|
||||
==Detached lobby==>
|
||||
Must be standing outside warzone or lobby.
|
||||
/setzonelobby <zone-name>
|
||||
setteam:
|
||||
description: War> Creates or moves a team spawn. The lobby is updated.
|
||||
usage: Creates or moves a team spawn. The lobby is updated. Must be standing in warzone.
|
||||
Ex -
|
||||
/setteam <diamond/iron/gold/white/orange/magenta/blue/green/pink/gray/purple/navy/brown/darkgreen/red/black>
|
||||
setmonument:
|
||||
description: War> Creates or moves a monument. Monuments can be capture with wool from your team and give your health.
|
||||
usage: Creates or moves a monument. Monuments can be capture with wool from your team and give your health. Must be standing in warzone.
|
||||
Ex -
|
||||
/setmonument <monument-name>
|
||||
setteamflag:
|
||||
description: War> Creates/moves a team flag post for CTF.
|
||||
usage: Creates/moves a team flag post for CTF. Must be standing in warzone.
|
||||
Ex -
|
||||
/setteamflag <team-color>
|
||||
setbomb:
|
||||
description: War> Creates or moves a bomb. Get the bomb to the other team's spawn. People from other teams can blow you up.
|
||||
usage: Creates or moves a bomb. Get the bomb to the other team's spawn. People from other teams can blow you up. Must be standing in warzone.
|
||||
Ex -
|
||||
/setbomb <bomb-name>
|
||||
setcake:
|
||||
description: War> Creates or moves a cake. Get the cake to your spawn to score a replenish your lifepool.
|
||||
usage: Creates or moves a bomb. Get the cake to your spawn to score a replenish your lifepool. Must be standing in warzone.
|
||||
Ex -
|
||||
/setcake <cake-name>
|
||||
resetzone:
|
||||
description: War> Reloads zone blocks from disk. Everyone is teleported back to the lobby.
|
||||
usage: Reloads zone blocks from disk. Everyone is teleported back to the lobby. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/resetzone [zone-name]
|
||||
deletezone:
|
||||
description: War> Deletes the zone, resets all blocks.
|
||||
usage: Deletes the zone after resetting all blocks. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/deletezone [zone-name]
|
||||
renamezone:
|
||||
description: War> Renames the zone
|
||||
usage: Renames the zone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/renamezone [zone-name] <new-name>
|
||||
deleteteam:
|
||||
description: War> Deletes the team. Team must exist.
|
||||
usage: Deletes the team. Team must exist. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/deleteteam [zone-name] <team-color>
|
||||
deleteteamflag:
|
||||
description: War> Deletes the specified team's flag. Team and flag must exist.
|
||||
usage: Deletes the specified team's flag. Team and flag must exist. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/deleteteamflag [zone-name] <team-color>
|
||||
deletemonument:
|
||||
description: War> Deletes the monument.
|
||||
usage: Deletes the monument. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/deletemonument [zone-name] <monument-name>
|
||||
deletebomb:
|
||||
description: War> Deletes the bomb.
|
||||
usage: Deletes the bomb. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/deletebomb [zone-name] <bomb-name>
|
||||
deletecake:
|
||||
description: War> Deletes the cake.
|
||||
usage: Deletes the cake. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/deletecake [zone-name] <cake-name>
|
||||
setzoneconfig:
|
||||
description: War> Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone.
|
||||
usage: Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/setzoneconfig [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on ff:on blockheads:on spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on monumentheal:<0-20>
|
||||
flagreturn:<both/spawn/flag> flagpointsonly:false glasswalls:on pvpinzone:true instabreak:false nodrops:false nohunger:false saturation:<0-20> minplayers:1 minteams:1
|
||||
/setzoneconfig [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig [zone-name] loadout:<extra-loadout-name> => adds an extra loadout (i.e. another player class) that the players can toggle to by sneaking while inside the spawn
|
||||
/setzoneconfig [zone-name] deleteloadout:<extra-loadout-name> => removed the specified loadout from the choices. You cannot remove the default loadout.
|
||||
/setzoneconfig [zone-name] reward:default => sets the winner's reward to your current items.
|
||||
/setzoneconfig [zone-name] author:tommytony,someguy => adds these players as authors of the warzone, allowing them to edit it.
|
||||
/setzoneconfig [zone-name] deleteauthor:tommytony,someguy => removes these players from the warzone authors.
|
||||
zonecfg:
|
||||
description: War> Alias for /setzoneconfig
|
||||
usage: Use named parameters to change the configuration of the warzone and default team settings. Resets blocks like /nextbattle. Does not save zone blocks like /savezone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/zonecfg [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on ff:on blockheads:on spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on monumentheal:<0-20>
|
||||
flagreturn:<both/spawn/flag> flagpointsonly:false glasswalls:on pvpinzone:true instabreak:false nodrops:false nohunger:false saturation:<0-20> minplayers:1 minteams:1
|
||||
/zonecfg [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/zonecfg [zone-name] loadout:<extra-loadout-name> => adds an extra loadout (i.e. another player class) that the players can toggle to by sneaking while inside the spawn
|
||||
/zonecfg [zone-name] deleteloadout:<extra-loadout-name> => removed the specified loadout from the choices. You cannot remove the default loadout.
|
||||
/zonecfg [zone-name] reward:default => sets the winner's reward to your current items.
|
||||
/zonecfg [zone-name] author:tommytony,someguy => adds these players as authors of the warzone, allowing them to edit it.
|
||||
/zonecfg [zone-name] deleteauthor:tommytony,someguy => removes these players from the warzone authors.
|
||||
setteamconfig:
|
||||
description: War> Use named parameters to change team-specific settings. Resets warzone blocks like /nextbattle. Does not save zone blocks like /savezone.
|
||||
usage: Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/setteamconfig [zone-name] <team-name> lifepool:8 teamsize:5 maxscore:7 autoassign:on ff:on blockheads:on spawnstyle:<big/flat/small/invisible>
|
||||
flagreturn:<both/spawn/flag> flagpointsonly:false nohunger:false saturation:<0-20>
|
||||
/setteamconfig [zone-name] <team-name> loadout:default => sets the respawn inventory to your current items,
|
||||
/setteamconfig [zone-name] <team-name> loadout:<extra-loadout-name> => adds an extra loadout (i.e. another player class) that the players can toggle to by sneaking while inside the spawn
|
||||
/setteamconfig [zone-name] <team-name> deleteloadout:<extra-loadout-name> => removed the specified loadout from the choices. You cannot remove the default loadout.
|
||||
/setteamconfig [zone-name] <team-name> reward:default => sets the winner's reward to your current items.
|
||||
teamcfg:
|
||||
description: War> Alias for /setteamconfig
|
||||
usage: Use named parameters to change the team-specific settings. Resets warzone blocks like /nextbattle. Does not save zone blocks like /savezone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/teamcfg [zone-name] <team-name> lifepool:8 teamsize:5 maxscore:7 spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on monumentheal:<0-20>
|
||||
flagreturn:<both/spawn/flag> flagpointsonly:false nohunger:false saturation:<0-20>
|
||||
/teamcfg [zone-name] <team-name> loadout:default => sets the respawn inventory to your current items,
|
||||
/teamcfg [zone-name] <team-name> loadout:<extra-loadout-name> => adds an extra loadout (i.e. another player class) that the players can toggle to by sneaking while inside the spawn
|
||||
/teamcfg [zone-name] <team-name> deleteloadout:<extra-loadout-name> => removed the specified loadout from the choices. You cannot remove the default loadout.
|
||||
/teamcfg [zone-name] <team-name> reward:default => sets the winner's reward to your current items.
|
||||
zonemaker:
|
||||
description: War> Toggles between player mode and zone maker mode. Or gives/removes access to zonemaker commands for another player.
|
||||
usage: Toggles between player mode and zone maker mode. Or gives/removes access to zonemaker commands for another player.
|
||||
Ex -
|
||||
/zonemaker
|
||||
/zonemaker <new-or-kicked-zone-maker-name>
|
||||
zm:
|
||||
description: War> Alias for /zonemaker
|
||||
usage: Toggles between player mode and zone maker mode. Or gives/removes access to zonemaker commands for another player.
|
||||
Ex -
|
||||
/zonemaker
|
||||
/zonemaker <new-or-kicked-zone-maker-name>
|
||||
# War admin commands (must have the 'war.*' permission or be an op)
|
||||
# War hub
|
||||
setwarhub:
|
||||
description: War> Create or moves a wall of portals. One portal per warzone. Warzones get a portal back to the warhub.
|
||||
usage: Create or moves a wall of portals. One portal per warzone. Warzones get a portal back to the warhub.
|
||||
Ex -
|
||||
/setwarhub
|
||||
deletewarhub:
|
||||
description: War> Deletes the warhub if it exists. Resets all warzone lobbies.
|
||||
usage: Deletes the warhub if it exists. Resets all warzone lobbies.
|
||||
Ex -
|
||||
/deletewarhub
|
||||
# Defaults and server configuration
|
||||
unloadwar:
|
||||
description: War> Disables the War plugin.
|
||||
usage: Disables the War plugin.
|
||||
Ex -
|
||||
/unloadwar
|
||||
loadwar:
|
||||
description: War> Enables the War plugin.
|
||||
usage: Enables the War plugin.
|
||||
Ex -
|
||||
/loadwar
|
||||
setwarconfig:
|
||||
description: War> Change gobal settings and the default warzone configuration values.
|
||||
usage: Change global settings and the default warzone and team configuration values.
|
||||
Ex -
|
||||
/setwarconfig pvpinzonesonly:on buildinzonesonly:on disablepvpmessage:off tntinzonesonly:off maxzones:12 => Global settings,
|
||||
/setwarconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on ff:on blockheads:on spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on monumentheal:<0-20>
|
||||
flagreturn:<both/spawn/flag> flagpointsonly:false glasswalls:on pvpinzone:true instabreak:false nodrops:false nohunger:false saturation:<0-20> minplayers:1 minteams:1
|
||||
=> Warzone defaults,
|
||||
/setwarconfig loadout:default => sets the respawn inventory to your current items,
|
||||
/setwarconfig loadout:<extra-loadout-name> => adds an extra loadout (i.e. another player class) that the players can toggle to by sneaking while inside the spawn
|
||||
/setwarconfig deleteloadout:<extra-loadout-name> => removed teh specified loadout from the choices. You cannot remove the default loadout.
|
||||
/setwarconfig reward:default => sets the winner's reward to your current items.
|
||||
/setwarconfig rallypoint:<warzone-name> => changes when players get teleported at the end of a match for that zone, useful for chaining warzones together in a sequence, or preventing players from rejoining immediately
|
||||
warcfg:
|
||||
description: War> Alias for /setwarconfig
|
||||
usage: Change global settings and the default warzone and team configuration values.
|
||||
Ex -
|
||||
/warcfg pvpinzonesonly:on buildinzonesonly:on disablepvpmessage:off tntinzonesonly:off maxzones:12 => Global settings,
|
||||
/warcfg lifepool:8 teamsize:5 maxscore:7 autoassign:on ff:on blockheads:on spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on monumentheal:<0-20>
|
||||
flagreturn:<both/spawn/flag> flagpointsonly:false glasswalls:on pvpinzone:true instabreak:false nodrops:false nohunger:false saturation:<0-20> minplayers:1 minteams:1
|
||||
=> Warzone defaults,
|
||||
/warcfg loadout:default => sets the respawn inventory to your current items,
|
||||
/warcfg loadout:<extra-loadout-name> => adds an extra loadout (i.e. another player class) that the players can toggle to by sneaking while inside the spawn
|
||||
/warcfg deleteloadout:<extra-loadout-name> => removed teh specified loadout from the choices. You cannot remove the default loadout.
|
||||
/warcfg reward:default => sets the winner's reward to your current items.
|
||||
/warcfg rallypoint:<warzone-name> => changes when players get teleported at the end of a match for that zone, useful for chaining warzones together in a sequence, or preventing players from rejoining immediately
|
||||
# Fallback
|
||||
war:
|
||||
description: War> Short War help. Can also be used as a prefix for all War commands as a fallback if they conflict with other plugins.
|
||||
usage: War is on. Please pick your battle. Try /warhub, /zones and /zone. Further instructions at war.tommytony.com/instructions.
|
||||
The /war command can be used as a prefix to all other command as a fallback if they conflict with other plugins. Ex -
|
||||
/war,
|
||||
/war setzone <zone-name>,
|
||||
/war warhub,
|
||||
/war zone <zone-name>
|
||||
War:
|
||||
description: War> Same as /war. Used as fallback.
|
||||
usage: See /war.
|
Loading…
Reference in New Issue
Block a user