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Merge pull request #638 from cmastudios/hotfix-cslotsteal
Fix item smuggling and game end bugs. Thanks @cmastudios!
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commit
bf7e1a9847
@ -375,6 +375,7 @@ public class Warzone {
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player.setExhaustion(0);
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player.setFireTicks(0); //this works fine here, why put it in LoudoutResetJob...? I'll keep it over there though
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player.getOpenInventory().close();
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player.getInventory().clear();
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if (player.getGameMode() == GameMode.CREATIVE) {
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@ -527,6 +528,7 @@ public class Warzone {
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PlayerState originalState = this.playerStates.remove(player.getName());
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PlayerInventory playerInv = player.getInventory();
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if (originalState != null) {
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player.getOpenInventory().close();
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this.playerInvFromInventoryStash(playerInv, originalState);
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player.setGameMode(originalState.getGamemode());
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player.setHealth(originalState.getHealth());
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@ -1394,6 +1396,18 @@ public class Warzone {
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}
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invIndex++;
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}
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if (originalState.getFeet() != null) {
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playerItems.put(100, originalState.getFeet());
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}
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if (originalState.getLegs() != null) {
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playerItems.put(101, originalState.getLegs());
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}
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if (originalState.getChest() != null) {
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playerItems.put(102, originalState.getChest());
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}
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if (originalState.getHelmet() != null) {
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playerItems.put(103, originalState.getHelmet());
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}
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if (War.war.isSpoutServer()) {
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SpoutManager.getPlayer(player).setTitle(originalState.getPlayerTitle());
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@ -10,6 +10,7 @@ import com.tommytony.war.War;
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import com.tommytony.war.Warzone;
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import com.tommytony.war.structure.ZoneLobby;
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import java.util.Iterator;
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import org.kitteh.tag.TagAPI;
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public class ResetZoneCommand extends AbstractZoneMakerCommand {
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@ -50,6 +51,9 @@ public class ResetZoneCommand extends AbstractZoneMakerCommand {
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for (Iterator<Player> it = team.getPlayers().iterator(); it.hasNext();) {
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Player p = it.next();
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it.remove();
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if (War.war.isTagServer()) {
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TagAPI.refreshPlayer(p);
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}
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zone.restorePlayerState(p);
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p.teleport(zone.getTeleport());
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War.war.msg(p, "You have left the warzone. Your inventory is being restored.");
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@ -12,6 +12,8 @@ import com.tommytony.war.Team;
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import com.tommytony.war.War;
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import com.tommytony.war.Warzone;
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import com.tommytony.war.spout.SpoutDisplayer;
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import java.util.Iterator;
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import org.kitteh.tag.TagAPI;
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public class ScoreCapReachedJob implements Runnable {
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@ -41,10 +43,13 @@ public class ScoreCapReachedJob implements Runnable {
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String winnersStrAndExtra = "Score cap reached. Game is over! Winning team(s): " + this.winnersStr;
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winnersStrAndExtra += ". Resetting warzone and your inventory...";
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t.teamcast(winnersStrAndExtra);
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for (Player tp : t.getPlayers()) {
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// Send everyone to rally point (or zone lobby if not rally point)
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for (Iterator<Player> it = t.getPlayers().iterator(); it.hasNext();) {
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Player tp = it.next();
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it.remove(); // Remove player from team first to prevent anti-tp
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if (War.war.isTagServer()) {
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TagAPI.refreshPlayer(tp);
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}
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this.zone.gameEndTeleport(tp);
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if (this.winnersStr.contains(t.getName())) {
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// give reward
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for (Integer slot : t.getInventories().resolveReward().keySet()) {
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