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https://github.com/taoneill/war.git
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Refresh player tags anytime players leave a zone
This fixes a bug where player tags are not reset when a zone ends normally or when the zone is reset.
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@ -10,6 +10,7 @@ import com.tommytony.war.War;
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import com.tommytony.war.Warzone;
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import com.tommytony.war.Warzone;
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import com.tommytony.war.structure.ZoneLobby;
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import com.tommytony.war.structure.ZoneLobby;
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import java.util.Iterator;
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import java.util.Iterator;
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import org.kitteh.tag.TagAPI;
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public class ResetZoneCommand extends AbstractZoneMakerCommand {
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public class ResetZoneCommand extends AbstractZoneMakerCommand {
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@ -50,6 +51,9 @@ public class ResetZoneCommand extends AbstractZoneMakerCommand {
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for (Iterator<Player> it = team.getPlayers().iterator(); it.hasNext();) {
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for (Iterator<Player> it = team.getPlayers().iterator(); it.hasNext();) {
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Player p = it.next();
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Player p = it.next();
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it.remove();
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it.remove();
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if (War.war.isTagServer()) {
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TagAPI.refreshPlayer(p);
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}
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zone.restorePlayerState(p);
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zone.restorePlayerState(p);
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p.teleport(zone.getTeleport());
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p.teleport(zone.getTeleport());
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War.war.msg(p, "You have left the warzone. Your inventory is being restored.");
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War.war.msg(p, "You have left the warzone. Your inventory is being restored.");
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@ -13,6 +13,7 @@ import com.tommytony.war.War;
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import com.tommytony.war.Warzone;
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import com.tommytony.war.Warzone;
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import com.tommytony.war.spout.SpoutDisplayer;
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import com.tommytony.war.spout.SpoutDisplayer;
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import java.util.Iterator;
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import java.util.Iterator;
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import org.kitteh.tag.TagAPI;
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public class ScoreCapReachedJob implements Runnable {
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public class ScoreCapReachedJob implements Runnable {
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@ -45,6 +46,9 @@ public class ScoreCapReachedJob implements Runnable {
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for (Iterator<Player> it = t.getPlayers().iterator(); it.hasNext();) {
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for (Iterator<Player> it = t.getPlayers().iterator(); it.hasNext();) {
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Player tp = it.next();
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Player tp = it.next();
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it.remove(); // Remove player from team first to prevent anti-tp
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it.remove(); // Remove player from team first to prevent anti-tp
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if (War.war.isTagServer()) {
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TagAPI.refreshPlayer(tp);
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}
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this.zone.gameEndTeleport(tp);
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this.zone.gameEndTeleport(tp);
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if (this.winnersStr.contains(t.getName())) {
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if (this.winnersStr.contains(t.getName())) {
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// give reward
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// give reward
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