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synced 2024-11-23 18:55:28 +01:00
Added warzone signs. Tryign to line up lobby teleport but ohwell.
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@ -172,7 +172,44 @@ public class ZoneLobby {
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// set zone tp
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zoneTeleportBlock = lobbyMiddleWallBlock.getFace(wall, 6);
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warzone.setTeleport(new Location(warzone.getWorld(), zoneTeleportBlock.getX(), zoneTeleportBlock.getY(), zoneTeleportBlock.getZ()));
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int yaw = 0;
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if(wall == BlockFace.WEST) {
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yaw = 180;
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} else if (wall == BlockFace.SOUTH) {
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yaw = 90;
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} else if (wall == BlockFace.EAST) {
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yaw = 0;
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} else if (wall == BlockFace.NORTH) {
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yaw = 270;
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}
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warzone.setTeleport(new Location(warzone.getWorld(), zoneTeleportBlock.getX(), zoneTeleportBlock.getY(), zoneTeleportBlock.getZ(), yaw, 0));
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// set zone sign
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Block zoneSignBlock = lobbyMiddleWallBlock.getFace(wall, 4);
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zoneSignBlock.setType(Material.SIGN_POST);
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if(wall == BlockFace.NORTH) {
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zoneSignBlock.setData((byte)4);
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} else if(wall == BlockFace.EAST) {
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zoneSignBlock.setData((byte)8);
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} else if(wall == BlockFace.SOUTH) {
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zoneSignBlock.setData((byte)12);
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} else if(wall == BlockFace.WEST) {
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zoneSignBlock.setData((byte)0);
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}
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BlockState state = zoneSignBlock.getState();
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if(state instanceof Sign) {
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Sign sign = (Sign) state;
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sign.setLine(0, "Warzone");
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sign.setLine(1, warzone.getName());
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if(autoAssignGate != null) {
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sign.setLine(2, "Walk in the");
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sign.setLine(3, "auto-assign gate.");
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} else {
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sign.setLine(2, "");
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sign.setLine(3, "Pick your team.");
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}
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state.update(true);
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}
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// lets get some light in here
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if(wall == BlockFace.NORTH || wall == BlockFace.SOUTH) {
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@ -209,6 +246,7 @@ public class ZoneLobby {
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ironGate = null;
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goldGate = null;
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} else if(warzone.getTeams().size() == 1) {
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autoAssignGate = null;
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if(warzone.getTeamByMaterial(TeamMaterials.TEAMDIAMOND) != null) {
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diamondGate = lobbyMiddleWallBlock;
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ironGate = null;
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@ -223,6 +261,7 @@ public class ZoneLobby {
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ironGate = null;
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}
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} else if(warzone.getTeams().size() == 2) {
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autoAssignGate = null;
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if(warzone.getTeamByMaterial(TeamMaterials.TEAMDIAMOND) != null
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&& warzone.getTeamByMaterial(TeamMaterials.TEAMIRON) != null) {
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diamondGate = lobbyMiddleWallBlock.getFace(leftSide, 2);
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@ -241,6 +280,7 @@ public class ZoneLobby {
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ironGate = null;
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}
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} else if(warzone.getTeams().size() == 3) {
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autoAssignGate = null;
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diamondGate = lobbyMiddleWallBlock.getFace(leftSide, 4);
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ironGate = lobbyMiddleWallBlock;
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goldGate = lobbyMiddleWallBlock.getFace(rightSide, 4);
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@ -300,6 +340,7 @@ public class ZoneLobby {
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Team diamondTeam = warzone.getTeamByMaterial(TeamMaterials.TEAMDIAMOND);
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Team ironTeam = warzone.getTeamByMaterial(TeamMaterials.TEAMIRON);
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Team goldTeam = warzone.getTeamByMaterial(TeamMaterials.TEAMGOLD);
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autoAssignGate.getFace(BlockFace.DOWN).setType(Material.GLOWSTONE);
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autoAssignGate.setType(Material.PORTAL);
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autoAssignGate.getFace(BlockFace.UP).setType(Material.PORTAL);
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if(diamondTeam != null && ironTeam != null && goldTeam != null) {
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@ -87,7 +87,8 @@ public class WarzoneMapper {
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int teleX = Integer.parseInt(teleportSplit[0]);
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int teleY = Integer.parseInt(teleportSplit[1]);
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int teleZ = Integer.parseInt(teleportSplit[2]);
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warzone.setTeleport(new Location(world, teleX, teleY, teleZ));
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int yaw = Integer.parseInt(teleportSplit[3]);
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warzone.setTeleport(new Location(world, teleX, teleY, teleZ, yaw, 0));
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}
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// teams
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@ -237,7 +238,7 @@ public class WarzoneMapper {
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String teleportStr = "";
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Location tele = warzone.getTeleport();
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if(tele != null) {
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teleportStr = tele.getBlockX() + "," + tele.getBlockY() + "," + tele.getBlockZ();
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teleportStr = tele.getBlockX() + "," + tele.getBlockY() + "," + tele.getBlockZ() + "," + (int)tele.getYaw();
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}
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warzoneConfig.setString("teleport", teleportStr);
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