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Removed kick prevention when flying in warzones.
Closes gh-526. Restoring a user's inventory when geting kicked. This should technically solve an inventory reset problem. I've always found the kick-prevention pretty hacky, anyway. Hopefully, the accidental flying in warzones caused by War's teleporting people around has been fixed upstream by the Bukkit folks since back in the day when this was an issue.
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@ -188,18 +188,11 @@ public class WarPlayerListener implements Listener {
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public void onPlayerKick(final PlayerKickEvent event) {
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public void onPlayerKick(final PlayerKickEvent event) {
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if (War.war.isLoaded()) {
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if (War.war.isLoaded()) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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String reason = event.getReason();
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Warzone warzone = Warzone.getZoneByLocation(player);
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if (reason.contains("moved") || reason.contains("too quickly") || reason.contains("Hacking")) {
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boolean inWarzone = Warzone.getZoneByLocation(player) != null;
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if (warzone != null) {
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boolean inLobby = ZoneLobby.getLobbyByLocation(player) != null;
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// kick player from warzone as well
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boolean inWarhub = false;
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warzone.handlePlayerLeave(player, warzone.getTeleport(), true);
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if (War.war.getWarHub() != null && War.war.getWarHub().getVolume().contains(player.getLocation())) {
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inWarhub = true;
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}
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if (inWarzone || inLobby || inWarhub) {
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event.setCancelled(true);
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War.war.log("Prevented " + player.getName() + " from getting kicked.", java.util.logging.Level.WARNING);
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}
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}
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}
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}
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}
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}
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}
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