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Closes gh-49. Nether lobbies dont look like chunk errors anymore. Not perfect, but better. The outlines are still weird.
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@ -806,9 +806,9 @@ public class War extends JavaPlugin {
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} else if(warzone.getSoutheast() == null) {
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msg(player, msgString + "Still missing southeasternmost point.");
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} else if (warzone.tooBig()) {
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badMsg(player, msgString + "Warzone " + warzone.getName() + " is too Big. Max north-south size: 500. Max east-west size: 500.");
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badMsg(player, msgString + "Warzone " + warzone.getName() + " is too Big. Max north-south size: 750. Max east-west size: 750.");
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} else if (warzone.tooSmall()) {
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badMsg(player, msgString + "Warzone " + warzone.getName() + " is too small. Min north-south size: 20. Min east-west size: 20.");
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badMsg(player, msgString + "Warzone " + warzone.getName() + " is too small. Min north-south size: 10. Min east-west size: 10.");
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} else if(!fail && warzone.ready()) {
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if(!this.warzones.contains(warzone)) {
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this.addWarzone(warzone);
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@ -48,7 +48,7 @@ public class Warzone {
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private HashMap<String, InventoryStash> inventories = new HashMap<String, InventoryStash>();
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private HashMap<String, Team> flagThieves = new HashMap<String, Team>();
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private World world;
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private final int minSafeDistanceFromWall = 5;
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private final int minSafeDistanceFromWall = 6;
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private List<ZoneWallGuard> zoneWallGuards = new ArrayList<ZoneWallGuard>();
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private War war;
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private ZoneLobby lobby;
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@ -86,14 +86,14 @@ public class Warzone {
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}
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public boolean tooSmall() {
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if((getSoutheast().getBlockX() - getNorthwest().getBlockX() < 20)
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|| (getNorthwest().getBlockZ() - getSoutheast().getBlockZ() < 20)) return true;
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if((getSoutheast().getBlockX() - getNorthwest().getBlockX() < 10)
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|| (getNorthwest().getBlockZ() - getSoutheast().getBlockZ() < 10)) return true;
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return false;
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}
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public boolean tooBig() {
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if((getSoutheast().getBlockX() - getNorthwest().getBlockX() > 500)
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|| (getNorthwest().getBlockZ() - getSoutheast().getBlockZ() > 500)) return true;
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if((getSoutheast().getBlockX() - getNorthwest().getBlockX() > 750)
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|| (getNorthwest().getBlockZ() - getSoutheast().getBlockZ() > 750)) return true;
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return false;
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}
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@ -109,6 +109,8 @@ public class ZoneLobby {
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int wallLength = wallEnd - wallStart + 1;
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int wallCenterPos = wallStart + wallLength / 2;
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int highestNonAirBlockAtCenter = warzone.getWorld().getHighestBlockYAt(x+1, wallCenterPos);
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if(highestNonAirBlockAtCenter < 3 || highestNonAirBlockAtCenter > 125 - lobbyHeight)
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highestNonAirBlockAtCenter = warzone.getNorthwest().getBlockY();
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lobbyMiddleWallBlock = new BlockInfo(warzone.getWorld().getBlockAt(x, highestNonAirBlockAtCenter, wallCenterPos));
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corner1 = warzone.getWorld().getBlockAt(x, highestNonAirBlockAtCenter - 1, wallCenterPos + lobbyHalfSide);
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corner2 = warzone.getWorld().getBlockAt(x - lobbyDepth,
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@ -120,6 +122,8 @@ public class ZoneLobby {
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int wallLength = wallEnd - wallStart + 1;
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int wallCenterPos = wallStart + wallLength / 2;
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int highestNonAirBlockAtCenter = warzone.getWorld().getHighestBlockYAt(wallCenterPos, z+1);
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if(highestNonAirBlockAtCenter < 3 || highestNonAirBlockAtCenter > 125 - lobbyHeight)
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highestNonAirBlockAtCenter = warzone.getSoutheast().getBlockY();
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lobbyMiddleWallBlock = new BlockInfo(warzone.getWorld().getBlockAt(wallCenterPos, highestNonAirBlockAtCenter, z));
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corner1 = warzone.getWorld().getBlockAt(wallCenterPos - lobbyHalfSide, highestNonAirBlockAtCenter - 1, z);
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corner2 = warzone.getWorld().getBlockAt(wallCenterPos + lobbyHalfSide,
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@ -131,6 +135,8 @@ public class ZoneLobby {
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int wallLength = wallEnd - wallStart + 1;
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int wallCenterPos = wallStart + wallLength / 2;
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int highestNonAirBlockAtCenter = warzone.getWorld().getHighestBlockYAt(x-1, wallCenterPos);
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if(highestNonAirBlockAtCenter < 3 || highestNonAirBlockAtCenter > 125 - lobbyHeight)
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highestNonAirBlockAtCenter = warzone.getSoutheast().getBlockY();
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lobbyMiddleWallBlock = new BlockInfo(warzone.getWorld().getBlockAt(x, highestNonAirBlockAtCenter, wallCenterPos));
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corner1 = warzone.getWorld().getBlockAt(x, highestNonAirBlockAtCenter -1 , wallCenterPos - lobbyHalfSide);
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corner2 = warzone.getWorld().getBlockAt(x + lobbyDepth,
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@ -142,6 +148,8 @@ public class ZoneLobby {
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int wallLength = wallEnd - wallStart + 1;
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int wallCenterPos = wallStart + wallLength / 2;
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int highestNonAirBlockAtCenter = warzone.getWorld().getHighestBlockYAt(wallCenterPos, z-1);
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if(highestNonAirBlockAtCenter < 3 || highestNonAirBlockAtCenter > 125 - lobbyHeight)
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highestNonAirBlockAtCenter = warzone.getNorthwest().getBlockY();
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lobbyMiddleWallBlock = new BlockInfo(warzone.getWorld().getBlockAt(wallCenterPos, highestNonAirBlockAtCenter, z));
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corner1 = warzone.getWorld().getBlockAt(wallCenterPos + lobbyHalfSide, highestNonAirBlockAtCenter - 1, z);
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corner2 = warzone.getWorld().getBlockAt(wallCenterPos - lobbyHalfSide, highestNonAirBlockAtCenter + 1 + lobbyHeight, z + lobbyDepth);
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@ -244,12 +252,12 @@ public class ZoneLobby {
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} else {
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war.logWarn("Failed to initalize zone lobby for zone " + warzone.getName());
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}
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World world = warzone.getWorld();
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if(world instanceof CraftWorld && lobbyMiddleWallBlock != null) {
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((CraftWorld)world).refreshChunk(lobbyMiddleWallBlock.getX(), lobbyMiddleWallBlock.getZ());
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((CraftWorld)world).refreshChunk(volume.getCornerOne().getX(), volume.getCornerOne().getZ());
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((CraftWorld)world).refreshChunk(volume.getCornerTwo().getX(), volume.getCornerTwo().getZ());
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}
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// World world = warzone.getWorld();
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// if(world instanceof CraftWorld && lobbyMiddleWallBlock != null) {
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// ((CraftWorld)world).refreshChunk(lobbyMiddleWallBlock.getX(), lobbyMiddleWallBlock.getZ());
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// ((CraftWorld)world).refreshChunk(volume.getCornerOne().getX(), volume.getCornerOne().getZ());
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// ((CraftWorld)world).refreshChunk(volume.getCornerTwo().getX(), volume.getCornerTwo().getZ());
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// }
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}
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private void setGatePositions(Block lobbyMiddleWallBlock) {
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