mirror of
https://github.com/taoneill/war.git
synced 2024-11-27 12:46:11 +01:00
Added /savezone and /zonecfg commands that work from outside the zone. Better matching to support exact matches when looking for a warzone by name. Invisible spawn setting can be set as default spawn style now. Rallypoint stays with /warcfg. Whew.
This commit is contained in:
parent
6dfb485ec2
commit
ec35b6088a
@ -178,18 +178,6 @@ public class War extends JavaPlugin {
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*/
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public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args) {
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return this.commandHandler.handle(sender, cmd, args);
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/*
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if (this.isZoneMaker(player)) {
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// Warzone maker commands: /setzone, /savezone, /setteam, /setmonument, /resetzone
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if (command.equals("savezone")) {
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this.performSaveZone(player, arguments);
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} else if (command.equals("setzoneconfig") || command.equals("zonecfg")) {
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this.performSetZoneConfig(player, arguments);
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}
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}
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return true;
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*/
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}
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/**
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@ -229,71 +217,7 @@ public class War extends JavaPlugin {
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this.inventoryToLoadout(player.getInventory(), loadout);
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}
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public void performSetZoneConfig(Player player, String[] arguments) {
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if ((!this.inAnyWarzone(player.getLocation()) && !this.inAnyWarzoneLobby(player.getLocation())) || arguments.length == 0) {
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this.badMsg(player, "Usage: /setzoneconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on " + "Please give at leaset one named parameter. Does not save the blocks of the warzone. Resets the zone with the new config. Must be in warzone.");
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} else {
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Warzone warzone = Warzone.getZoneByLocation(player);
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ZoneLobby lobby = ZoneLobby.getLobbyByLocation(player);
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if (warzone == null && lobby != null) {
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warzone = lobby.getZone();
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} else {
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lobby = warzone.getLobby();
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}
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if (this.updateZoneFromNamedParams(warzone, player, arguments)) {
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this.msg(player, "Saving config and resetting warzone " + warzone.getName() + ".");
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WarzoneMapper.save(warzone, false);
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warzone.getVolume().resetBlocks();
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if (lobby != null) {
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lobby.getVolume().resetBlocks();
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}
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warzone.initializeZone(); // bring back team spawns etc
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this.msg(player, "Warzone config saved. Zone reset.");
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if (this.warHub != null) { // maybe the zone was disabled/enabled
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this.warHub.getVolume().resetBlocks();
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this.warHub.initialize();
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}
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} else {
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this.badMsg(player, "Failed to read named parameters.");
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}
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}
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}
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public void performSaveZone(Player player, String[] arguments) {
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if (!this.inAnyWarzone(player.getLocation()) && !this.inAnyWarzoneLobby(player.getLocation())) {
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this.badMsg(player, "Usage: /savezone lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on " + "All named params optional. Saves the blocks of the warzone (i.e. the current zone state will be reloaded at each battle start). Must be in warzone.");
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} else {
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Warzone warzone = Warzone.getZoneByLocation(player);
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ZoneLobby lobby = ZoneLobby.getLobbyByLocation(player);
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if (warzone == null && lobby != null) {
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warzone = lobby.getZone();
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} else {
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lobby = warzone.getLobby();
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}
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this.msg(player, "Saving warzone " + warzone.getName() + ".");
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int savedBlocks = warzone.saveState(true);
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if (arguments.length > 0) {
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// changed settings: must reinitialize with new settings
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this.updateZoneFromNamedParams(warzone, player, arguments);
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WarzoneMapper.save(warzone, true);
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warzone.getVolume().resetBlocks();
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if (lobby != null) {
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lobby.getVolume().resetBlocks();
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}
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warzone.initializeZone(); // bring back team spawns etc
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if (this.warHub != null) { // maybe the zone was disabled/enabled
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this.warHub.getVolume().resetBlocks();
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this.warHub.initialize();
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}
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}
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this.msg(player, "Warzone " + warzone.getName() + " initial state changed. Saved " + savedBlocks + " blocks.");
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}
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}
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private boolean updateZoneFromNamedParams(Warzone warzone, Player player, String[] arguments) {
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public boolean updateZoneFromNamedParams(Warzone warzone, CommandSender commandSender, String[] arguments) {
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try {
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Map<String, String> namedParams = new HashMap<String, String>();
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for (String namedPair : arguments) {
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@ -350,12 +274,7 @@ public class War extends JavaPlugin {
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String onOff = namedParams.get("nocreatures");
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warzone.setNoCreatures(onOff.equals("on") || onOff.equals("true"));
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}
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if (namedParams.containsKey("loadout")) {
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this.inventoryToLoadout(player, warzone.getLoadout());
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}
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if (namedParams.containsKey("reward")) {
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this.inventoryToLoadout(player, warzone.getReward());
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}
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if (namedParams.containsKey("resetonempty")) {
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String onOff = namedParams.get("resetonempty");
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warzone.setResetOnEmpty(onOff.equals("on") || onOff.equals("true"));
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@ -368,6 +287,15 @@ public class War extends JavaPlugin {
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String onOff = namedParams.get("resetonunload");
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warzone.setResetOnUnload(onOff.equals("on") || onOff.equals("true"));
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}
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if (commandSender instanceof Player) {
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Player player = (Player) commandSender;
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if (namedParams.containsKey("loadout")) {
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this.inventoryToLoadout(player, warzone.getLoadout());
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}
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if (namedParams.containsKey("reward")) {
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this.inventoryToLoadout(player, warzone.getReward());
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}
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}
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return true;
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} catch (Exception e) {
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@ -375,7 +303,7 @@ public class War extends JavaPlugin {
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}
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}
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public boolean updateFromNamedParams(Player player, String[] arguments) {
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public boolean updateFromNamedParams(CommandSender commandSender, String[] arguments) {
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try {
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Map<String, String> namedParams = new HashMap<String, String>();
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for (String namedPair : arguments) {
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@ -422,6 +350,8 @@ public class War extends JavaPlugin {
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this.setDefaultSpawnStyle(spawnStyle);
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} else if (spawnStyle.equals(TeamSpawnStyles.FLAT)) {
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this.setDefaultSpawnStyle(spawnStyle);
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} else if (spawnStyle.equals(TeamSpawnStyles.INVISIBLE)) {
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this.setDefaultSpawnStyle(spawnStyle);
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} else {
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this.setDefaultSpawnStyle(TeamSpawnStyles.BIG);
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}
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@ -438,12 +368,7 @@ public class War extends JavaPlugin {
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String onOff = namedParams.get("nocreatures");
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this.setDefaultNoCreatures(onOff.equals("on") || onOff.equals("true"));
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}
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if (namedParams.containsKey("loadout")) {
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this.inventoryToLoadout(player, this.getDefaultLoadout());
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}
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if (namedParams.containsKey("reward")) {
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this.inventoryToLoadout(player, this.getDefaultReward());
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}
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if (namedParams.containsKey("resetonempty")) {
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String onOff = namedParams.get("resetonempty");
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this.setDefaultResetOnEmpty(onOff.equals("on") || onOff.equals("true"));
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@ -456,8 +381,17 @@ public class War extends JavaPlugin {
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String onOff = namedParams.get("resetonunload");
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this.setDefaultResetOnUnload(onOff.equals("on") || onOff.equals("true"));
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}
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if (namedParams.containsKey("rallypoint")) {
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this.setZoneRallyPoint(namedParams.get("rallypoint"), player);
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if (commandSender instanceof Player) {
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Player player = (Player)commandSender;
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if (namedParams.containsKey("loadout")) {
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this.inventoryToLoadout(player, this.getDefaultLoadout());
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}
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if (namedParams.containsKey("reward")) {
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this.inventoryToLoadout(player, this.getDefaultReward());
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}
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if (namedParams.containsKey("rallypoint")) {
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this.setZoneRallyPoint(namedParams.get("rallypoint"), player);
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}
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}
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return true;
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@ -68,6 +68,8 @@ public class WarCommandHandler {
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commandObj = new DeleteZoneCommand(this, sender, arguments);
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} else if (command.equals("setzonelobby")) {
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commandObj = new SetZoneLobbyCommand(this, sender, arguments);
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} else if (command.equals("savezone")) {
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commandObj = new SaveZoneCommand(this, sender, arguments);
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} else if (command.equals("resetzone")) {
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commandObj = new ResetZoneCommand(this, sender, arguments);
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} else if (command.equals("nextbattle")) {
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@ -82,6 +84,8 @@ public class WarCommandHandler {
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commandObj = new SetMonumentCommand(this, sender, arguments);
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} else if (command.equals("deletemonument")) {
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commandObj = new DeleteMonumentCommand(this, sender, arguments);
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} else if (command.equals("setzoneconfig") || command.equals("zonecfg")) {
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commandObj = new SetZoneConfigCommand(this, sender, arguments);
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} else if (command.equals("setwarhub")) {
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commandObj = new SetWarHubCommand(this, sender, arguments);
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} else if (command.equals("deletewarhub")) {
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@ -0,0 +1,89 @@
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package bukkit.tommytony.war.command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.tommytony.war.Warzone;
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import com.tommytony.war.ZoneLobby;
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import com.tommytony.war.mappers.WarMapper;
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import com.tommytony.war.mappers.WarzoneMapper;
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import bukkit.tommytony.war.War;
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import bukkit.tommytony.war.WarCommandHandler;
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public class SaveZoneCommand extends AbstractZoneMakerCommand {
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public SaveZoneCommand(WarCommandHandler handler, CommandSender sender, String[] args) throws NotZoneMakerException {
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super(handler, sender, args);
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}
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@Override
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public boolean handle() {
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Warzone zone = null;
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CommandSender commandSender = this.getSender();
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boolean isFirstParamWarzone = false;
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if(this.args.length > 0 && !this.args[0].contains(":")) {
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// warzone name maybe in first place
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Warzone zoneByName = Warzone.getZoneByName(this.args[0]);
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if (zoneByName != null) {
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zone = zoneByName;
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isFirstParamWarzone = true;
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}
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}
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if (this.getSender() instanceof Player) {
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Player player = (Player)commandSender;
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Warzone zoneByLoc = Warzone.getZoneByLocation(player);
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ZoneLobby lobbyByLoc = ZoneLobby.getLobbyByLocation(player);
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if(zoneByLoc == null && lobbyByLoc != null) {
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zoneByLoc = lobbyByLoc.getZone();
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}
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if(zoneByLoc != null) {
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zone = zoneByLoc;
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}
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}
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if (zone == null) {
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// No warzone found, whatever the mean, escape
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return false;
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}
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if (isFirstParamWarzone) {
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if(this.args.length > 1) {
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// More than one param: the arguments need to be shifted
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String[] newargs = new String[this.args.length - 1];
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for (int i = 1; i < this.args.length; i++) {
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newargs[i-1] = args[i];
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}
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this.args = newargs;
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}
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}
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// We have a warzone and indexed-from-0 arguments, let's updatethis.msg(player, "Saving warzone " + warzone.getName() + ".");
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int savedBlocks = zone.saveState(true);
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// changed settings: must reinitialize with new settings
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War.war.updateZoneFromNamedParams(zone, commandSender, args);
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WarzoneMapper.save(zone, true);
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if(this.args.length > 0) {
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// the config may have changed, requiring a reset for spawn styles etc.
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zone.getVolume().resetBlocks();
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}
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if (zone.getLobby() != null) {
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zone.getLobby().getVolume().resetBlocks();
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}
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zone.initializeZone(); // bring back team spawns etc
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if (War.war.getWarHub() != null) { // maybe the zone was disabled/enabled
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War.war.getWarHub().getVolume().resetBlocks();
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War.war.getWarHub().initialize();
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}
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this.msg("Warzone " + zone.getName() + " initial state changed. Saved " + savedBlocks + " blocks.");
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return true;
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}
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}
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@ -19,13 +19,8 @@ public class SetWarConfigCommand extends AbstractZoneMakerCommand {
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if (this.args.length == 0) {
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return false;
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}
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if (!(this.getSender() instanceof Player)) {
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return true;
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// TODO: Maybe move rallypoint to warzone setting
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// TODO: The rallypoint is the only thing that prevents this from being used from cli
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}
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if (War.war.updateFromNamedParams((Player) this.getSender(), this.args)) {
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if (War.war.updateFromNamedParams(this.getSender(), this.args)) {
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WarMapper.save();
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this.msg("War config saved.");
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} else {
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@ -0,0 +1,92 @@
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package bukkit.tommytony.war.command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.tommytony.war.Warzone;
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import com.tommytony.war.ZoneLobby;
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import com.tommytony.war.mappers.WarMapper;
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import com.tommytony.war.mappers.WarzoneMapper;
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import bukkit.tommytony.war.War;
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import bukkit.tommytony.war.WarCommandHandler;
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public class SetZoneConfigCommand extends AbstractZoneMakerCommand {
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public SetZoneConfigCommand(WarCommandHandler handler, CommandSender sender, String[] args) throws NotZoneMakerException {
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super(handler, sender, args);
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}
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@Override
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public boolean handle() {
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Warzone zone = null;
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Player player = null;
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CommandSender commandSender = this.getSender();
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boolean isFirstParamWarzone = false;
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if (this.args.length == 0) {
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return false;
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} else {
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if(!this.args[0].contains(":")) {
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// warzone name maybe in first place
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Warzone zoneByName = Warzone.getZoneByName(this.args[0]);
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if (zoneByName != null) {
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zone = zoneByName;
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isFirstParamWarzone = true;
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}
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}
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if (this.getSender() instanceof Player) {
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player = (Player)commandSender;
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Warzone zoneByLoc = Warzone.getZoneByLocation(player);
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ZoneLobby lobbyByLoc = ZoneLobby.getLobbyByLocation(player);
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if(zoneByLoc == null && lobbyByLoc != null) {
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zoneByLoc = lobbyByLoc.getZone();
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}
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if(zoneByLoc != null) {
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zone = zoneByLoc;
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}
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}
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if (zone == null) {
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// No warzone found, whatever the mean, escape
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return false;
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}
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if (isFirstParamWarzone) {
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if(this.args.length == 1) {
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// Only one param: the warzone name - default to usage
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return false;
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}
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// More than one param: the arguments need to be shifted
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String[] newargs = new String[this.args.length - 1];
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for (int i = 1; i < this.args.length; i++) {
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newargs[i-1] = args[i];
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}
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this.args = newargs;
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}
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// We have a warzone and indexed-from-0 arguments, let's update
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if (War.war.updateZoneFromNamedParams(zone, player, this.args)) {
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this.msg("Saving config and resetting warzone " + zone.getName() + ".");
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WarzoneMapper.save(zone, false);
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zone.getVolume().resetBlocks();
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if (zone.getLobby() != null) {
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zone.getLobby().getVolume().resetBlocks();
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}
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zone.initializeZone(); // bring back team spawns etc
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this.msg("Warzone config saved. Zone reset.");
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if (War.war.getWarHub() != null) { // maybe the zone was disabled/enabled
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War.war.getWarHub().getVolume().resetBlocks();
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War.war.getWarHub().initialize();
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}
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} else {
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this.badMsg("Failed to read named parameters.");
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}
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return true;
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}
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}
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}
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@ -85,12 +85,17 @@ public class Warzone {
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}
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public static Warzone getZoneByName(String name) {
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Warzone bestGuess = null;
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for (Warzone warzone : War.war.getWarzones()) {
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if (warzone.getName().toLowerCase().startsWith(name.toLowerCase())) {
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if (warzone.getName().toLowerCase().equals(name.toLowerCase())) {
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// perfect match, return right away
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return warzone;
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} else if (warzone.getName().toLowerCase().startsWith(name.toLowerCase())) {
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// prehaps there's a perfect match in the remaining zones, let's take this one aside
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bestGuess = warzone;
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}
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}
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return null;
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return bestGuess;
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}
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public static Warzone getZoneByLocation(Location location) {
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@ -935,6 +940,12 @@ public class Warzone {
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}
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}
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public String printConfig() {
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String cfg = "Warzone " + this.getName() + " config: ";
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return null;
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}
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public void setBlockHeads(boolean blockHeads) {
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this.blockHeads = blockHeads;
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}
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@ -64,10 +64,10 @@ commands:
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description: War> Persists changes made to the warzone since the last save. Config can be set with named parameters.
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usage: Persists changes made to the warzone since the last save. Config can be set with named parameters. Provide a zone name if not standing in warzone or lobby.
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Ex -
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/savezone => Basic save,
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/savezone lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on,
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/savezone loadout:default => sets the respawn inventory to your current items,
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/savezone reward:default => sets the winner's reward to your current items.
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/savezone [zone-name] => Basic save - name optional if standing inside,
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/savezone [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on,
|
||||
/savezone [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/savezone [zone-name] reward:default => sets the winner's reward to your current items.
|
||||
setzonelobby:
|
||||
description: War> Creates or changes the position of the warzone lobby.
|
||||
usage: Creates or changes the position of the warzone lobby.
|
||||
@ -117,16 +117,16 @@ commands:
|
||||
description: War> Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone.
|
||||
usage: Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/setzoneconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on,
|
||||
/setzoneconfig loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig reward:default => sets the winner's reward to your current items
|
||||
/setzoneconfig [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on,
|
||||
/setzoneconfig [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig [zone-name] reward:default => sets the winner's reward to your current items
|
||||
zonecfg:
|
||||
description: War> Alias for /setzoneconfig
|
||||
usage: Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/setzoneconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on,
|
||||
/setzoneconfig loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig reward:default => sets the winner's reward to your current items
|
||||
/setzoneconfig [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on,
|
||||
/setzoneconfig [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig [zone-name] reward:default => sets the winner's reward to your current items
|
||||
zonemaker:
|
||||
description: War> Toggles between player mode and zone maker mode. Or gives/removes access to zonemaker commands for another player.
|
||||
usage: Toggles between player mode and zone maker mode. Or gives/removes access to zonemaker commands for another player.
|
||||
|
@ -64,10 +64,10 @@ commands:
|
||||
description: War> Persists changes made to the warzone since the last save. Config can be set with named parameters.
|
||||
usage: Persists changes made to the warzone since the last save. Config can be set with named parameters. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/savezone => Basic save,
|
||||
/savezone lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on,
|
||||
/savezone loadout:default => sets the respawn inventory to your current items,
|
||||
/savezone reward:default => sets the winner's reward to your current items.
|
||||
/savezone [zone-name] => Basic save - name optional if standing inside,
|
||||
/savezone [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small> unbreakable:on nocreatures:on disabled:on,
|
||||
/savezone [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/savezone [zone-name] reward:default => sets the winner's reward to your current items.
|
||||
setzonelobby:
|
||||
description: War> Creates or changes the position of the warzone lobby.
|
||||
usage: Creates or changes the position of the warzone lobby.
|
||||
@ -117,16 +117,16 @@ commands:
|
||||
description: War> Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone.
|
||||
usage: Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/setzoneconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on,
|
||||
/setzoneconfig loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig reward:default => sets the winner's reward to your current items
|
||||
/setzoneconfig [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on,
|
||||
/setzoneconfig [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig [zone-name] reward:default => sets the winner's reward to your current items
|
||||
zonecfg:
|
||||
description: War> Alias for /setzoneconfig
|
||||
usage: Use named parameters to change the configuration of the warzone. Resets blocks like /nextbattle. Does not save zone blocks like /savezone. Provide a zone name if not standing in warzone or lobby.
|
||||
Ex -
|
||||
/setzoneconfig lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on,
|
||||
/setzoneconfig loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig reward:default => sets the winner's reward to your current items
|
||||
/setzoneconfig [zone-name] lifepool:8 teamsize:5 maxscore:7 autoassign:on outline:off ff:on blockheads:off spawnstyle:<big/flat/small/invisible> unbreakable:on nocreatures:on disabled:on,
|
||||
/setzoneconfig [zone-name] loadout:default => sets the respawn inventory to your current items,
|
||||
/setzoneconfig [zone-name] reward:default => sets the winner's reward to your current items
|
||||
zonemaker:
|
||||
description: War> Toggles between player mode and zone maker mode. Or gives/removes access to zonemaker commands for another player.
|
||||
usage: Toggles between player mode and zone maker mode. Or gives/removes access to zonemaker commands for another player.
|
||||
|
Loading…
Reference in New Issue
Block a user